Adam, also known as Titan, is a UR Missile Vehicle defender in Last War: Survival. His specialty is Tank, but his defining mechanic is different from a simple high-HP frontline hero: Adam reduces damage taken by the front row and turns incoming hits into counterattacks through Counter Defense.
For most Adam builds, Spike Armor and Counter Defense are the skills that matter most. Spike Armor provides reliable frontline protection, while Counter Defense converts enemy attacks into extra normal attacks and eventually spreads the state to Adam’s other frontline partner. His MK43 Auto Attack should normally receive Skill Medals after those two defensive skills.
★Quick Take
Adam skill priority: Spike Armor → Counter Defense → MK43 Vehicle-Mounted Machine Gun for most defense-focused builds. Keep Counter Defense close to Spike Armor rather than leaving it far behind, because the two skills become significantly stronger when used together. Super Sensing follows separate Expertise progression.
Adam Hero Overview
Adam is built for the front row of a Missile formation. He deals Physical Damage, but unlike Tesla, Fiona, or Swift, his primary job is not to lead the damage chart. He keeps the formation alive, protects the second frontline position, and creates extra attacks when enemies repeatedly hit heroes under Counter Defense.
| Attribute | Adam |
|---|---|
| Rarity | Ultra Rare (UR) |
| Vehicle Type | Missile Vehicle |
| Role | Defense / Tank |
| Damage Type | Physical Damage |
| Listed March Size | 350 |
| Best Position | Front row |
| Main Purpose | Frontline damage reduction and counterattack support |
Adam benefits from upgrades to the Missile Center, so players building a dedicated Missile squad should develop the hero and his vehicle-type infrastructure together rather than treating him as an isolated upgrade.
Adam Reference Stats
The following are reference values listed for Adam. Your actual numbers can be much higher or lower depending on hero level, stars, gear, Missile Center, research, troop tier, Drone bonuses, decorations, Exclusive Weapon progress, and other account-wide boosts.
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| Stat | Reference Value |
|---|---|
| Attack | 15.5K |
| HP | 708.8K |
| Defense | 3.2K |
| March Size | 350 |
Is Adam Good in Last War?
Adam is a strong investment when Missile is your main formation or an important counter squad. His biggest advantage is that he does more than absorb damage: Spike Armor helps both frontline heroes, while Counter Defense rewards opponents for hitting Adam by triggering additional normal attacks.
His value increases further as his stars and Exclusive Weapon improve because Counter Defense expands from Adam himself to the front row and eventually to the complete squad.
Adam’s Main Strengths
- Protects both front-row positions: Spike Armor reduces all damage received by frontline units.
- Strong Missile synergy: Missile heroes in Counter Defense state can receive double Spike Armor’s normal reduction.
- Creates extra attacks: Counter Defense causes affected heroes to retaliate after taking damage.
- Pairs naturally with another Missile defender: Adam becomes particularly effective beside McGregor.
- Scales well with his Exclusive Weapon: Later weapon levels expand counterattacks to the full formation and add a Missile-wide stat bonus.
- Useful against Aircraft squads: Missile formations naturally fit the game’s vehicle-type matchup against Aircraft.
Adam’s Main Weaknesses
- Reactive damage: Counterattacks only occur when affected heroes are actually hit.
- Enemy-dependent: Frequent or multi-target attacks create more opportunities than slow, low-frequency damage.
- Not a primary damage dealer: Offensive resources usually produce more value on Tesla, Fiona, Swift, or another dedicated attacker.
- Needs to survive: A poorly geared Adam may fall before his defensive mechanics generate enough value.
- Best squad-wide effects arrive later: Stars and the Season 4 Exclusive Weapon significantly expand his kit.
Adam Skills Explained
MK43 Vehicle-Mounted Machine Gun

MK43 Vehicle-Mounted Machine Gun is Adam’s Auto Attack. Its listed reference effect attacks one random enemy and deals Physical Damage equal to 309.32% of Adam’s Attack.
- Type: Auto Attack
- Cooldown: 1 second
- Damage Type: Physical Damage
- Main Purpose: Normal attack and counterattack damage
The listed star bonuses increase its additional damage through 30%, 70%, 120%, 185%, and 270% milestones.
MK43 becomes more useful than a typical defender Auto Attack because Counter Defense uses normal attacks when Adam retaliates. Even so, improving MK43 does not strengthen his frontline damage reduction, which is why it normally remains his third Skill Medal priority.
Spike Armor

Spike Armor is Adam’s core defensive passive. Its listed effect reduces all damage received by front-row units by 13%, with the effect doubled for Missile Vehicle heroes who are currently in Counter Defense state.
- Type: Passive
- Cooldown: None
- Main Purpose: Front-row damage reduction
The listed star progression increases the effect by another 1.5 percentage points at each milestone.
Who Does Spike Armor Protect?
The normal Spike Armor reduction applies to both heroes in the front row. The second hero does not need to be a Missile hero to receive the normal reduction.
The doubled effect is more restrictive. The affected hero must:
- Be a Missile Vehicle hero.
- Be in Counter Defense state.
This distinction is why Adam works especially well with another Missile defender. Once his star progression allows the other frontline position to enter Counter Defense, both Missile defenders can benefit from the stronger interaction between Adam’s passive and Tactic skill.
Spike Armor does not directly reduce damage received by the back row. Its purpose is to keep the two front heroes alive so that the attackers behind them remain protected.
Counter Defense

Counter Defense is Adam’s defining Tactic skill. The current reference listing shows Adam entering Counter Defense state after casting the skill and retaliating with a normal attack when he takes damage, up to once per second.
- Type: Tactic / Buff
- Cooldown: 10 seconds
- Main Purpose: Convert incoming attacks into counterattacks
Its star progression improves the mechanic by increasing duration or counterattack damage, and a later star milestone allows front-row units to receive Counter Defense state as well.
That frontline expansion is particularly important. A second Missile defender under Counter Defense can retaliate when hit and also qualify for the doubled Spike Armor effect.
How Adam’s Counterattacks Work
While Counter Defense is active, an affected hero can respond with a normal attack after taking damage. Each affected hero is limited to one such response per second.
That means several hits arriving almost simultaneously do not create unlimited counters. Adam performs better when incoming attacks continue throughout the Counter Defense window rather than arriving as one isolated burst.
Counter Defense becomes especially effective when:
- The opponent attacks frequently.
- The enemy uses attacks that hit several squad members.
- Adam survives through most or all of the active state.
- A second developed Missile defender is beside him.
- His Exclusive Weapon has expanded the mechanic to more heroes.
Normal combat is automated, so you do not manually choose the exact moment Adam casts Counter Defense. Build enough durability and cooldown support for him to survive and cycle the skill naturally.
Super Sensing

Super Sensing is Adam’s Expertise effect. Its listed bonuses are:
- HP +20%
- Attack +20%
- Defense +20%
- Skill cooldown rate +10%
The HP and Defense bonuses improve frontline survival, while Attack increases the damage of Adam’s normal attacks and counterattacks. Faster skill cycling also helps him return to Counter Defense sooner.
Super Sensing uses separate Expertise progression, so it should not be treated as a fourth Skill Medal upgrade alongside Adam’s three normal skills.
Adam Skill Priority
The best default Adam skill priority is:
- Spike Armor
- Counter Defense
- MK43 Vehicle-Mounted Machine Gun
Super Sensing is developed separately through Expertise.
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| Priority | Skill | Why |
|---|---|---|
| 1 | Spike Armor | Provides reliable damage reduction to both front-row heroes and directly supports Adam’s main defensive role |
| 2 | Counter Defense | Creates Adam’s counterattack state and later extends it to the second frontline hero |
| 3 | MK43 Vehicle-Mounted Machine Gun | Improves normal and counterattack damage but does not increase frontline protection |
| Separate | Super Sensing | Uses Expertise progression rather than standard Skill Medals |
✓Recommendation
Do not separate Spike Armor and Counter Defense too aggressively. Spike Armor is the better default first investment because its protection is consistently useful, but Counter Defense is fundamental to Adam’s Missile synergy. If Adam already survives comfortably, bringing Counter Defense up alongside Spike Armor can be more valuable than continuing to push only the passive.
Generic defender guides often put a hero’s Tactic skill first, and Counter Defense can reasonably become Adam’s first priority when your frontline is already stable. The main rule is that both defensive skills should stay well ahead of MK43.
For broader medal planning, see the Last War hero skill upgrade priority guide.
Best Position for Adam
Adam belongs in the front row. Both parts of his core kit reward that position: Spike Armor protects frontline units, and Counter Defense needs Adam to receive damage so he can retaliate.
Putting Adam in the back row wastes much of what makes him useful:
- He receives fewer direct attacks.
- His defensive stats are not being used as efficiently.
- Counterattack opportunities decrease.
- A more fragile attacker may be forced into the front instead.
Adam can use either front-row slot. There is no universal “left” or “right” position that is always superior because enemy formations and targeting patterns vary.
Use battle reports to decide which side needs him most. If one front position consistently takes more damage or faces a dangerous enemy column, put your more durable defender there.
Best Missile Team for Adam
A well-developed Missile formation is the environment where Adam’s kit makes the most sense. The classic UR Missile core uses Adam and McGregor in front with Tesla, Fiona, and Swift behind them.
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| Position | Suggested Hero | Role |
|---|---|---|
| Front Row | Adam | Damage reduction and counterattack support |
| Front Row | McGregor | Second Missile defender and frontline control |
| Back Row | Fiona | Multi-target damage |
| Back Row | Tesla | Major Missile damage dealer |
| Back Row | Swift | Offensive pressure and finishing damage |
This lineup should be treated as a strong framework rather than an automatic rule. Stars, gear, Exclusive Weapons, Awakening, later-season hero upgrades, and your existing investments can change which five heroes produce the best result.
Do not remove a highly developed hero solely to insert a low-star Missile hero for theoretical synergy.
Why Adam and McGregor Work Together
McGregor is a natural frontline partner because he is also a Missile defender. Adam’s Spike Armor reduces the damage received by both front-row positions, and later Adam star progression lets the second frontline hero enter Counter Defense.
When McGregor is both a Missile hero and in Counter Defense state, he can benefit from Spike Armor’s stronger Missile-specific interaction.
The result is a frontline where Adam provides broad damage reduction while McGregor contributes his own defensive and targeting tools.
Transitional Adam Formation
You do not need a complete UR Missile lineup before using Adam. If your Missile roster is incomplete, pair Adam with your strongest developed defender and keep your best attackers in the back row.
A transitional team should prioritize:
- Two front heroes capable of surviving long enough to protect the back row.
- One strong primary damage dealer.
- Two additional developed attackers or useful support/control heroes.
- Enough troops to properly fill each hero’s March Size.
A non-Missile defender still receives Spike Armor’s normal frontline reduction. What that hero loses is the doubled effect reserved for Missile heroes in Counter Defense state.
Adam and Vehicle-Type Matchups
Missile formations are particularly useful into Aircraft teams. In the game’s vehicle-type counter system, Missile heroes have the favorable matchup against Aircraft, while Tank formations counter Missile.
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| Opponent | General Missile Matchup |
|---|---|
| Aircraft | Favorable |
| Missile | More dependent on hero development, gear, skills, and positioning |
| Tank | Unfavorable |
Adam can make an unfavorable fight more durable, but his defensive kit does not erase the underlying vehicle-type counter.
For more on the stats behind squad performance, review the Last War troop stats guide.
Best Gear for Adam
Build Adam for survival first. Every additional second he remains active gives his frontline protection and counterattack mechanics more time to contribute.
A practical gear priority is:
- Armor or Radar based on the main damage type you are facing.
- The other defensive piece for balanced survivability.
- Chip after the defensive gear has reached useful levels.
- Cannon last unless you have already covered the important gear needs of your main damage dealers.
Armor or Radar First?
- Favor Armor when Adam is dying primarily to Physical Damage.
- Favor Radar when Energy Damage and enemy Tactic attacks are the larger problem.
- Keep both developed when you fight a mixture of damage types.
Unlike Carlie, Adam’s core passive reduces all damage rather than specializing in one incoming damage type. That makes matchup-based gear allocation particularly useful.
Do not move your strongest offensive Cannon away from Tesla, Fiona, Swift, or another primary carry merely to increase Adam’s personal counterattack damage. Frontline survival normally creates more value for him.
See the Last War gear upgrade and promotion guide before committing large amounts of Upgrade Ore, Dielectric Ceramic, or high-tier blueprints.
How to Unlock Adam
Adam’s availability changes as a warzone ages. Community server timelines commonly place his original premium Titan release at around server day 85, although later ways to obtain shards depend on server and seasonal progression.
Ghost Ops becomes an important F2P route after Season 1 because the mode can award named UR hero shards. However, you should always inspect the mission’s actual rewards rather than assuming Adam shards will be available every week.
Later seasonal recruitment pools can also change. Before spending recruitment tickets or opening any choice item, check whether Adam is explicitly shown in that item’s current hero list.
!Important
Do not assume Adam is available from standard Legendary Recruitment Tickets just because your server is older. Current community documentation distinguishes Adam from several UR heroes that eventually enter the normal Legendary Recruitment pool, so always verify the in-game recruitment list first.
Adam Exclusive Weapon
Adam receives his Exclusive Weapon during Season 4: Evernight Isle. The weapon event starts on day 4 of Week 3.
To activate it:
- Adam must be 5 stars.
- You need 50 Adam-specific Exclusive Weapon Shards.
Dedicated Adam weapon shards are required for activation. Universal Exclusive Weapon Shards can be used for upgrading the weapon after it has been activated.
The weapon can reach level 30 and significantly expands Adam’s counterattack role.
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| Weapon Level | Key Effect |
|---|---|
| Level 1 | Spike Armor II adds +6% Counterattack Damage for the entire squad |
| Level 10 | Counter Defense II extends Counterattack state to the full squad and adds Defense |
| Level 20 | Missile Specialist boosts Attack, Defense, and HP for all Missile heroes |
| Level 30 | Armor Break Counter triggers an armor-piercing attack after repeated squad counterattacks |
Level 1: Spike Armor II
Spike Armor II keeps Adam’s frontline protection and adds a 6% increase to Counterattack Damage for the entire squad.
The listed skill retains the 13% front-row damage reduction, doubled for Missile heroes in the relevant Counter Defense state, while adding offensive value to the counterattack mechanic.
Level 10: Counter Defense II
Level 10 is one of Adam’s most important weapon breakpoints.
Counter Defense II:
- Puts the entire squad into Counterattack state after Adam casts the skill.
- Has a listed duration of approximately 8.98 seconds.
- Provides +5% Defense to the affected squad during the state.
- Allows affected heroes to perform a normal attack after taking damage, up to once per second.
This changes Adam from a frontline counterattack hero into a formation-wide counterattack enabler.
It is particularly effective against attacks that repeatedly hit several heroes because more squad members can generate responses.
Level 20: Missile Specialist
Missile Specialist increases the following stats for all Missile Vehicle heroes in battle:
- Attack +7.5%
- Defense +7.5%
- HP +7.5%
This is a major long-term milestone for a full Missile formation because the bonus is not dependent on Adam being hit or on a specific counterattack trigger.
Its value is lower in a mixed formation containing only one or two Missile heroes.
Level 30: Armor Break Counter
Armor Break Counter counts the counterattacks performed by the complete squad.
After six accumulated counterattacks:
- Adam launches Armor-piercing Ammunition at the closest enemy.
- The attack deals damage equal to 170% of Adam’s Attack.
- The target takes 6% more damage from Auto Attacks and Counterattacks.
- The debuff lasts four seconds.
The effect is specifically tied to Auto Attack and Counterattack damage. It should not be described as a universal 6% increase to every type of damage the enemy receives.
Is Adam’s Exclusive Weapon Worth Upgrading?
Yes, if Adam is a long-term member of your main Missile team. The weapon strengthens exactly what makes him useful rather than simply adding personal stats.
It deserves higher priority when:
- Adam is already 5 stars.
- Missile is your main formation.
- Your frontline gear and core skills are already developed.
- You frequently fight teams with repeated or multi-target attacks.
- You can realistically reach level 10 or level 20.
It deserves lower priority when:
- Adam is only used in a secondary formation.
- Your Tesla, Fiona, Swift, or another primary Missile carry still lacks essential investment.
- Your basic frontline gear is weak.
- You would spend a large stock of Universal Weapon Shards without reaching a useful breakpoint.
- Your actual main formation is Tank or Aircraft.
Level 10 is the major functional upgrade because it spreads Counterattack state to the squad. Level 20 is another strong target for dedicated Missile players because Missile Specialist is active as a formation-wide stat boost.
Level 30 adds another useful offensive mechanic, but it requires substantially more resources. Do not starve the rest of the formation just to reach it.
Adam Wall of Honor Bonus
After Adam reaches 5 stars and the Missile Center reaches level 20, surplus Adam shards can be invested through the Wall of Honor.
Adam’s listed Wall of Honor bonus is +0.50% Health for Missile heroes every 50 Honor levels.
This fits his defensive role, although offensive Wall of Honor bonuses may deserve higher account-wide priority when universal or flexible resources are limited.
Review the Last War Wall of Honor guide before committing large amounts of hero-specific or universal shards.
Should F2P Players Build Adam?
Adam can be a good F2P target if Missile is already your chosen long-term formation, but he should not automatically receive Universal Legendary Shards just because you unlock him.
For F2P and lower-spending players, concentrated investment matters more than owning every UR hero. A partially developed Tank team, Aircraft team, and Missile team will usually be less effective than one properly built primary squad.
Invest heavily in Adam when:
- Missile is your main formation.
- Your main Missile attackers are already developed.
- Your frontline is currently the weak point in battles.
- You have enough defensive gear to make Adam durable.
- You intend to use his later star and Exclusive Weapon mechanics.
Delay him when your main damage dealer is still missing important stars, skills, or gear. Adam creates more time for the back row, but that extra survival has limited value when the back row cannot convert it into kills.
Adam Progression Priority
A sensible Adam development path is:
- Build enough stars to unlock his important skill improvements.
- Prioritize Spike Armor and Counter Defense.
- Give Adam strong Armor and Radar.
- Continue developing the Missile Center and related research.
- Improve your primary Missile damage dealers behind him.
- Activate his Season 4 Exclusive Weapon if Adam remains a permanent frontline hero.
- Target weapon level 10 and then level 20 when the resource cost fits your overall account plan.
If you prefer to start with an already-developed roster rather than building a Missile squad from the beginning, you can compare Last War accounts for sale and check the actual Adam stars, gear, skills, Exclusive Weapon level, and Missile lineup shown on each listing before choosing.
Common Adam Mistakes
- Upgrading MK43 first: Adam’s defensive skills normally provide more team value.
- Ignoring Spike Armor: Its protection applies to both frontline positions, not just Adam.
- Leaving Counter Defense far behind: Spike Armor and Counter Defense become stronger when developed together.
- Putting Adam in the back row: He needs to absorb attacks to make full use of his kit.
- Assuming Spike Armor protects all five heroes: Its normal reduction is for front-row units.
- Assuming every hero gets double reduction: The doubled effect requires a Missile hero in Counter Defense state.
- Building Adam like a DPS hero: Armor and Radar usually matter more than premium offensive gear.
- Expecting unlimited counters: Each affected hero can counter at most once per second.
- Forcing an undeveloped full Missile team: Stars, gear, and skill development can matter more than completing vehicle-type synergy too early.
- Rushing weapon level 30: Levels 10 and 20 are already major milestones and may offer better value for the resources required.
FAQs
What is Adam’s best skill priority in Last War?
For most defense-focused builds, prioritize Spike Armor first, Counter Defense second, and MK43 Vehicle-Mounted Machine Gun third. Keep Spike Armor and Counter Defense relatively close because Adam’s strongest frontline synergy depends on both skills.
What does Spike Armor do?
Spike Armor reduces all damage received by front-row units. Its effect is doubled for Missile Vehicle heroes that are currently in Counter Defense state.
How does Adam’s Counter Defense work?
While Counter Defense is active, an affected hero responds with a normal attack after taking damage, up to once per second. Adam’s star progression can extend the state to the other front-row hero, and his Exclusive Weapon later expands it to the full squad.
What is the best gear for Adam?
Prioritize Armor and Radar because Adam’s main job is surviving in the front row. Upgrade whichever defensive piece better counters the damage type causing the most trouble, then develop the other defensive piece before heavily investing in his Cannon.
When does Adam get his Exclusive Weapon?
Adam’s Exclusive Weapon becomes available during Season 4, starting on day 4 of Week 3. Adam must be 5 stars, and activation requires 50 Adam-specific Exclusive Weapon Shards.
Is Adam worth building?
Adam is worth building when Missile is one of your main formations and you need stronger frontline protection. He is a lower priority for accounts centered on Tank or Aircraft heroes, especially when their primary damage dealers still need major upgrades.
Conclusion
Adam is a UR Missile defender whose value comes from combining frontline damage reduction with repeated counterattacks. Build Spike Armor and Counter Defense before focusing on his Auto Attack, keep him in the front row, and prioritize defensive gear so he stays alive long enough for his kit to work.
His Season 4 Exclusive Weapon makes the counterattack mechanic much stronger, especially at levels 10 and 20, making Adam an important long-term defender for developed Missile formations. For more hero builds, formation advice, and progression updates, visit the Heaven Guardian Last War guides.



