
Hero EXP in Last War: Survival is used to increase hero levels and improve their base combat statistics. As hero levels rise, the EXP requirement increases sharply, while the maximum available level is tied to Headquarters progression.
Because late-game levels require millions of EXP, spreading resources across too many heroes can slow your main squad. This guide provides the supplied Hero EXP chart from level 1 to 150 and explains how to prioritize leveling efficiently.
What Is Hero EXP?
Hero EXP is a progression resource used to increase a combat hero’s level.
Leveling a hero may improve statistics such as:
- Attack
- Defense
- HP
- Overall hero power
- Combat effectiveness within a squad
Hero EXP does not replace other progression systems. A high-level hero may still need stars, Skill Medals, gear, exclusive weapon development, and a suitable formation.
Hero Level vs. Hero Star Level
Hero level and star level are separate systems.
| Progression System | Main Resource | Main Purpose |
|---|---|---|
| Hero Level | Hero EXP | Raises base hero statistics |
| Hero Stars | Hero Shards | Improves statistics and may unlock or strengthen skills |
| Hero Skills | Skill Medals | Raises individual skill levels |
| Hero Gear | Gear materials | Adds equipment-based combat statistics |
A balanced hero needs development across several systems rather than EXP alone.
The Last War Hero Shards guide explains star requirements and shard priorities.
The Last War Skill Medal guide explains how to upgrade skills after reaching the required star milestones.
How Headquarters Level Affects Hero Levels
The supplied chart connects every five hero levels to a higher Headquarters level. For example, Headquarters level 20 corresponds to hero levels 96 through 100, while Headquarters level 30 corresponds to hero levels 146 through 150.
This means upgrading Headquarters does more than unlock buildings. It also raises the progression ceiling for your combat heroes.
Read the Last War Headquarters upgrade guide when planning future hero-level milestones.
Hero EXP Requirements Chart
The following table preserves the supplied per-level Hero EXP and Headquarters requirements.
Important: Confirm whether each EXP value represents the cost of reaching that level from the previous level or another value displayed by the game. Also verify the figures against the current hero interface before publishing them as permanent requirements.
| Hero Level | Hero EXP Required | Headquarters Level Required |
|---|---|---|
| 1 | – | – |
| 2 | 100 | 1 |
| 3 | 200 | 1 |
| 4 | 300 | 1 |
| 5 | 400 | 1 |
| 6 | 500 | 2 |
| 7 | 600 | 2 |
| 8 | 700 | 2 |
| 9 | 800 | 2 |
| 10 | 900 | 2 |
| 11 | 1,000 | 3 |
| 12 | 1,100 | 3 |
| 13 | 1,200 | 3 |
| 14 | 1,300 | 3 |
| 15 | 1,400 | 3 |
| 16 | 1,500 | 4 |
| 17 | 1,600 | 4 |
| 18 | 1,700 | 4 |
| 19 | 1,800 | 4 |
| 20 | 1,900 | 4 |
| 21 | 2,000 | 5 |
| 22 | 2,100 | 5 |
| 23 | 2,300 | 5 |
| 24 | 2,700 | 5 |
| 25 | 3,200 | 5 |
| 26 | 3,900 | 6 |
| 27 | 4,600 | 6 |
| 28 | 5,500 | 6 |
| 29 | 6,600 | 6 |
| 30 | 8,000 | 6 |
| 31 | 9,500 | 7 |
| 32 | 12,000 | 7 |
| 33 | 14,000 | 7 |
| 34 | 17,000 | 7 |
| 35 | 20,000 | 7 |
| 36 | 24,000 | 8 |
| 37 | 29,000 | 8 |
| 38 | 35,000 | 8 |
| 39 | 41,000 | 8 |
| 40 | 49,000 | 8 |
| 41 | 59,000 | 9 |
| 42 | 71,000 | 9 |
| 43 | 85,000 | 9 |
| 44 | 110,000 | 9 |
| 45 | 130,000 | 9 |
| 46 | 150,000 | 10 |
| 47 | 180,000 | 10 |
| 48 | 220,000 | 10 |
| 49 | 260,000 | 10 |
| 50 | 310,000 | 10 |
| 51 | 370,000 | 11 |
| 52 | 440,000 | 11 |
| 53 | 530,000 | 11 |
| 54 | 630,000 | 11 |
| 55 | 760,000 | 11 |
| 56 | 910,000 | 12 |
| 57 | 1,100,000 | 12 |
| 58 | 1,400,000 | 12 |
| 59 | 1,600,000 | 12 |
| 60 | 1,900,000 | 12 |
| 61 | 2,100,000 | 13 |
| 62 | 2,300,000 | 13 |
| 63 | 2,500,000 | 13 |
| 64 | 2,800,000 | 13 |
| 65 | 3,100,000 | 13 |
| 66 | 3,400,000 | 14 |
| 67 | 3,700,000 | 14 |
| 68 | 4,100,000 | 14 |
| 69 | 4,500,000 | 14 |
| 70 | 4,900,000 | 14 |
| 71 | 5,400,000 | 15 |
| 72 | 5,900,000 | 15 |
| 73 | 6,500,000 | 15 |
| 74 | 7,200,000 | 15 |
| 75 | 7,900,000 | 15 |
| 76 | 8,700,000 | 16 |
| 77 | 9,500,000 | 16 |
| 78 | 11,000,000 | 16 |
| 79 | 12,000,000 | 16 |
| 80 | 13,000,000 | 16 |
| 81 | 13,000,000 | 17 |
| 82 | 14,000,000 | 17 |
| 83 | 14,000,000 | 17 |
| 84 | 15,000,000 | 17 |
| 85 | 16,000,000 | 17 |
| 86 | 17,000,000 | 18 |
| 87 | 18,000,000 | 18 |
| 88 | 19,000,000 | 18 |
| 89 | 20,000,000 | 18 |
| 90 | 21,000,000 | 18 |
| 91 | 22,000,000 | 19 |
| 92 | 23,000,000 | 19 |
| 93 | 24,000,000 | 19 |
| 94 | 25,000,000 | 19 |
| 95 | 26,000,000 | 19 |
| 96 | 27,000,000 | 20 |
| 97 | 28,000,000 | 20 |
| 98 | 30,000,000 | 20 |
| 99 | 31,000,000 | 20 |
| 100 | 33,000,000 | 20 |
| 101 | 35,000,000 | 21 |
| 102 | 37,000,000 | 21 |
| 103 | 39,000,000 | 21 |
| 104 | 41,000,000 | 21 |
| 105 | 43,000,000 | 21 |
| 106 | 45,000,000 | 22 |
| 107 | 47,000,000 | 22 |
| 108 | 49,000,000 | 22 |
| 109 | 51,000,000 | 22 |
| 110 | 53,000,000 | 22 |
| 111 | 55,000,000 | 23 |
| 112 | 57,000,000 | 23 |
| 113 | 59,000,000 | 23 |
| 114 | 61,000,000 | 23 |
| 115 | 63,000,000 | 23 |
| 116 | 65,000,000 | 24 |
| 117 | 67,000,000 | 24 |
| 118 | 69,000,000 | 24 |
| 119 | 71,000,000 | 24 |
| 120 | 73,000,000 | 24 |
| 121 | 75,000,000 | 25 |
| 122 | 77,000,000 | 25 |
| 123 | 79,000,000 | 25 |
| 124 | 81,000,000 | 25 |
| 125 | 83,000,000 | 25 |
| 126 | 85,000,000 | 26 |
| 127 | 87,000,000 | 26 |
| 128 | 89,000,000 | 26 |
| 129 | 91,000,000 | 26 |
| 130 | 93,000,000 | 26 |
| 131 | 95,000,000 | 27 |
| 132 | 97,000,000 | 27 |
| 133 | 100,000,000 | 27 |
| 134 | 105,000,000 | 27 |
| 135 | 108,000,000 | 27 |
| 136 | 115,000,000 | 28 |
| 137 | 120,000,000 | 28 |
| 138 | 125,000,000 | 28 |
| 139 | 130,000,000 | 28 |
| 140 | 135,000,000 | 28 |
| 141 | 140,000,000 | 29 |
| 142 | 145,000,000 | 29 |
| 143 | 150,000,000 | 29 |
| 144 | 155,000,000 | 29 |
| 145 | 160,000,000 | 29 |
| 146 | 165,000,000 | 30 |
| 147 | 170,000,000 | 30 |
| 148 | 175,000,000 | 30 |
| 149 | 180,000,000 | 30 |
| 150 | 185,000,000 | 30 |
How Hero EXP Costs Scale
Early hero levels are inexpensive, but the cost grows rapidly after the middle stages.
The supplied chart shows several major ranges:
| Hero Level Range | General EXP Pattern |
|---|---|
| 1 to 25 | Hundreds to a few thousand EXP per level |
| 26 to 50 | Thousands to hundreds of thousands per level |
| 51 to 75 | Hundreds of thousands to several million per level |
| 76 to 100 | Millions to tens of millions per level |
| 101 to 125 | 35 million to 83 million per level |
| 126 to 150 | 85 million to 185 million per level |
This scaling makes it increasingly important to focus EXP on heroes who will remain in your primary formation.
Where to Get Hero EXP
Hero EXP may come from recurring production, missions, events, chests, campaign activities, and stores. Exact sources may vary by game version.
Training Bases
The supplied article identifies Training Bases as a primary passive source of Hero EXP.
If confirmed in the current game version, improving these buildings may increase:
- EXP production speed
- Storage capacity
- Offline accumulation
- Total recurring EXP income
Collect production regularly if storage can reach a limit and stop generating additional EXP.
Daily and Weekly Tasks
Daily and weekly activity rewards may provide Hero EXP directly or through chests.
These activities are valuable because they can provide EXP alongside other resources such as speed-ups, Diamonds, and recruitment items.
Special Events
Events may offer Hero EXP through:
- Personal milestones
- Alliance milestones
- Ranking rewards
- Event stores
- Login campaigns
- Choice chests
Review the current reward table before committing resources only for EXP.
Campaign and Battle Rewards
Some campaign stages, combat activities, or related chests may provide Hero EXP.
Repeatable activities are generally more valuable than one-time rewards for long-term farming.
Stores and Choice Chests
Hero EXP may appear in stores or selectable resource chests. Compare it with rarer resources before choosing.
EXP is important, but Hero Shards, Skill Medals, blueprints, and advanced drone resources may be harder to replace.
Paid Packs
Some hero-development packs may contain large amounts of Hero EXP.
Before buying, calculate:
- The total EXP included
- The number of levels it will provide
- Whether the hero is permanent
- Whether the pack includes shards or Skill Medals
- Whether free EXP sources will cover the same level soon
Does Resource Gathering Give Hero EXP?
The original article states that resource collection can provide Hero EXP, but it does not explain whether this comes directly from gathering, mission rewards, or event milestones.
Before publishing this as a normal farming method, confirm whether:
- Gathering directly awards Hero EXP
- A related daily task provides the reward
- An event converts gathering activity into EXP rewards
- Only specific resource nodes qualify
Until verified, treat resource gathering as a possible indirect source rather than a guaranteed direct method.
Which Heroes Should You Level First?
Prioritize permanent members of your strongest formation.
A practical order is:
- Main damage dealer
- Main front-line defender
- Second front-line hero
- Secondary damage dealer
- Support hero
- Secondary-squad heroes
The exact order may change when one hero is significantly underleveled or a support hero needs more HP to survive.
Should Your Main Squad Stay at Equal Levels?
Keeping your five main heroes reasonably close in level can create a balanced formation. However, perfect equality is not always required.
Balanced leveling is useful when:
- All five heroes are permanent.
- Your front row and back row both need more statistics.
- The EXP cost is still manageable.
- No hero is close to an important level milestone.
Focused leveling may be better when:
- Your main damage dealer gains much more value from levels.
- A front-line hero is dying too quickly.
- One hero is far behind the rest.
- A limited event rewards hero-level increases.
- You cannot afford to level all five immediately.
Avoid allowing one core hero to fall so far behind that they cannot survive normal combat.
Should You Level Secondary Squads?
Secondary squads are useful for multiple marches and certain events, but they should not consume EXP needed by your primary team.
Develop secondary heroes when:
- Your main squad has reached the current Headquarters level cap.
- You need several marches for event content.
- Your second squad has a clear long-term role.
- You have a stable EXP surplus.
- The additional formation improves alliance participation.
Do not level every unlocked hero simply to increase account power. Concentrated strength usually provides more practical combat value.
How to Coordinate EXP With Hero Shards
Hero EXP and Hero Shards should be planned together.
A highly leveled low-star hero may be weaker than a properly promoted core character. At the same time, a high-star hero can underperform when left far below the squad’s level cap.
Before investing heavily, check:
- The hero’s current star level
- The next shard milestone
- Whether important skills are unlocked
- The available Skill Medals
- The hero’s long-term place in the formation
How to Coordinate EXP With Headquarters Upgrades
Saving Hero EXP before a Headquarters upgrade can let your main squad reach the new level cap quickly.
A practical approach is:
- Identify the next Headquarters completion date.
- Keep the main squad near the current level cap.
- Save Hero EXP during the final construction period.
- Complete the Headquarters upgrade.
- Raise permanent main-squad heroes first.
- Use remaining EXP on secondary heroes.
This prevents EXP from being spent on temporary characters while your strongest heroes are blocked by the current cap.
Should You Save Hero EXP for Events?
Saving can provide extra value when an event awards points for hero development or power increases.
Consider saving when:
- Your main squad is already strong enough for current content.
- A hero-upgrade event is approaching.
- Your Headquarters will soon unlock more levels.
- You are waiting to finalize a new main hero.
- The EXP items do not expire.
Spend immediately when:
- Your main squad cannot clear important content.
- A core hero is significantly underleveled.
- Leveling will unlock immediate event or campaign progress.
- Your EXP storage or production is capped.
Are Hero EXP Boosters Available?
The original article mentions temporary EXP boosters, but no item names or confirmed mechanics are provided.
Before including boosters as a normal strategy, check whether the game offers:
- Hero EXP production bonuses
- Training Base output boosts
- Temporary collection bonuses
- VIP production benefits
- Event-specific EXP multipliers
Do not assume that a boost increases EXP item value unless the effect description clearly says so.
Can Hero Levels Be Reset?
The original article states that heroes cannot be reset, but it does not provide evidence about current reset, rebirth, or EXP-return mechanics.
Before making a permanent claim, check whether the current game offers:
- Hero level reset items
- EXP recovery after replacement
- Seasonal reset systems
- Hero conversion features
- Partial resource refunds
Until confirmed, treat Hero EXP spending as a long-term investment.
Can Hero Skills Be Respecced?
The original FAQ claims that skill points can be respecced, but hero skills in related content use Skill Medals rather than normal skill points.
Do not publish the respec claim unless the current interface clearly provides a skill reset or medal refund feature.
Common Hero EXP Mistakes
Leveling Every Unlocked Hero
This spreads EXP across characters who may never enter an active formation.
Investing Heavily in Temporary Heroes
Review the Tavern pool and your long-term formation before committing millions of EXP.
The Last War Tavern guide explains recruitment and hero availability.
Ignoring Headquarters Level Caps
Heroes cannot progress beyond the available limit. Plan EXP around Headquarters upgrades.
Neglecting the Front Row
A highly leveled damage dealer cannot help if front-line heroes are defeated immediately.
Saving EXP Forever
EXP provides no combat benefit while unused. Spend it when leveling will help clear meaningful content.
Using EXP Without Checking Events
An upcoming hero-development event may reward the same upgrades you already plan to make.
Focusing Only on Hero Level
Stars, skills, gear, drone progression, and squad synergy are also essential.
Assuming Training Bases Are Always the Highest Building Priority
Headquarters requirements, Tech Center research, Barracks, hospitals, and other buildings may provide greater immediate value.
Spending Diamonds to Accelerate EXP Production
Compare the Diamond cost with builders, VIP progression, Stamina, events, and other premium uses before accelerating production.
Frequently Asked Questions
What is Hero EXP used for?
Hero EXP increases combat hero levels and improves their base statistics.
Does Hero EXP upgrade skills?
No. Skills use a separate progression system, usually involving star requirements and Skill Medals.
What determines a hero’s maximum level?
The supplied chart ties the hero-level cap to Headquarters progression.
Where can I get Hero EXP?
Possible sources include Training Bases, daily and weekly tasks, events, campaign activities, chests, stores, and paid packs.
Does gathering resources provide Hero EXP?
The original article lists resource collection, but it should be verified whether the EXP comes directly from gathering or indirectly through tasks and events.
Which heroes should I level first?
Prioritize permanent members of your main squad, especially your main damage dealer and front-line defenders.
Should all five main heroes have equal levels?
Keep them reasonably balanced, but prioritize heroes that are underleveled or close to a useful milestone.
Should I level every hero?
No. Focus on one primary formation before investing heavily in secondary or unused heroes.
Can Hero EXP be refunded?
No refund or reset system is confirmed in the supplied article. Check the current hero interface.
What should I do when a hero reaches the current level cap?
Improve their stars, skills, gear, exclusive weapon, and squad synergy while preparing for the next Headquarters upgrade.
Should I save EXP for an event?
Yes, when your main squad is already strong enough and a hero-development event is expected soon.
What is the maximum level in the supplied chart?
The supplied table reaches hero level 150 at Headquarters level 30.
Conclusion
Hero EXP is one of the main resources used to develop combat heroes in Last War: Survival. The cost increases from only a few hundred EXP at early levels to 185 million for the final listed level in the supplied chart.
Focus EXP on permanent main-squad heroes, coordinate leveling with Headquarters upgrades, and avoid investing heavily in characters you may soon replace. Hero levels should also be supported by stars, Skill Medals, gear, and drone progression.
Developing several heroes to high levels requires large EXP reserves, Headquarters progression, Hero Shards, Skill Medals, gear, and long-term resource farming. Players who prefer to begin with higher-level heroes, developed squads, and a more advanced base can explore a Last War account for sale through Heaven Guardian. Available listings may include different hero levels, star progression, gear development, Headquarters levels, resources, lifetime warranty, and premium support, depending on the selected account.



