
McGregor, also known as the Ironclad General, is a UR Missile hero with a Defense/Tank role in Last War: Survival. He belongs in the front row, where Unyielding Heart Taunts enemies and lowers their Attack while HP Boost reduces the damage he receives.
For most players, McGregor’s skill priority is Unyielding Heart first, HP Boost second, and Forward Rush third. He works especially well beside Adam in a dedicated Missile formation: Adam provides broader frontline protection and counterattack support, while McGregor redirects enemy Auto Attacks and weakens the enemies targeting him.
★Quick Take
McGregor is a Missile + Defense hero, not a Tank vehicle-type hero. Build him as a secondary frontline defender: upgrade Unyielding Heart and HP Boost first, prioritize Armor and Radar, and pair him with Adam when building a full Missile squad.
McGregor Hero Overview
McGregor’s vehicle type is Missile. His role is Defense, while Tank describes the job he performs in combat: absorbing pressure and protecting the heroes behind him.
| Attribute | McGregor |
|---|---|
| Rarity | Ultra Rare (UR) |
| Vehicle Type | Missile Vehicle |
| Role | Defense / Tank |
| Damage Type | Physical Damage |
| Listed March Size | 350 |
| Best Position | Front row |
| Main Purpose | Taunt, enemy Attack reduction, and frontline damage absorption |
McGregor benefits from upgrades to the Missile Center, which improves important statistics for Missile heroes including HP, Attack, Defense, and March Size.
McGregor Reference Stats
The following are useful reference values for McGregor. Your actual statistics will change with level, stars, skills, gear, Missile Center upgrades, research, troops, Drone bonuses, decorations, Exclusive Weapon progress, and other account-wide systems.
| Stat | Reference Value |
|---|---|
| Attack | 13.6K |
| HP | 854.9K |
| Defense | 3.3K |
| March Size | 350 |
Is McGregor Good in Last War?
McGregor is good when you are building a serious Missile formation and need a second frontline defender. His combination of Taunt, Attack reduction, personal damage reduction, and later Exclusive Weapon utility makes him much more valuable in a developed Missile squad than as a random UR hero inserted into a mixed team.
He is not usually the Missile hero you build for raw damage. His value is creating time for Tesla, Fiona, Swift, and other attackers to survive and cast more skills.
McGregor’s Strengths
- Taunt: Unyielding Heart redirects affected enemies’ Auto Attacks toward McGregor.
- Attack reduction: Taunted enemies also have their Attack reduced during the effect.
- Strong personal mitigation: HP Boost reduces all damage received by McGregor.
- Adam synergy: Counter Defense interactions make Adam and McGregor a natural Missile frontline pairing.
- Useful Exclusive Weapon: Fury, stronger targeting, Missile Specialist, and Ironclad mode all improve his late-game utility.
- Protects fragile attackers: Drawing Auto Attacks away from the back row can give Missile damage dealers more time to work.
McGregor’s Weaknesses
- Less of a pure anchor than Adam: McGregor’s kit focuses more on Taunt and disruption than on providing the strongest possible frontline protection.
- Taunt is not universal targeting control: Enemy Tactic skills may continue following their own targeting rules.
- Low offensive priority: His damage is less important than that of dedicated Missile attackers.
- Taunt increases pressure on him: Weak defensive gear can cause McGregor to fall shortly after redirecting enemy attacks.
- Best in a Missile team: Several later bonuses become less efficient in mixed formations.
McGregor Skills Explained
Forward Rush

Forward Rush is McGregor’s Auto Attack. Its listed reference effect deals Physical Damage equal to 408.11% of McGregor’s Attack.
- Type: Auto Attack
- Cooldown: 1.3 seconds
- Damage Type: Physical Damage
- Main Purpose: McGregor’s regular damage between Tactic casts
The listed star effects increase its additional damage through 30%, 70%, 120%, 185%, and 270% milestones.
Forward Rush is useful, especially after McGregor’s Exclusive Weapon gives his Auto Attacks the Fury mechanic, but it should normally remain behind his two defensive skills when spending Skill Medals.
HP Boost

Despite its name, HP Boost is a damage-reduction passive. Its listed base effect reduces all damage taken by McGregor by 30% during battle.
- Type: Passive
- Cooldown: None
- Main Purpose: Personal survivability
Each listed star effect adds another three percentage points to the reduction. The five additional star effects therefore raise the displayed value significantly as McGregor develops.
This skill is essential because Unyielding Heart deliberately redirects more Auto Attacks toward McGregor. Taunt without enough survivability can become a liability: he protects another hero only to be eliminated too quickly himself.
HP Boost works against incoming damage generally rather than specializing only in Physical or Energy Damage, which makes it valuable across a wider range of opponents.
Unyielding Heart

Unyielding Heart is McGregor’s defining Tactic skill. The listed base description prioritizes two front-row enemies, Taunts them, and reduces their Attack by 16.5%.
- Type: Tactic / Debuff
- Cooldown: 10 seconds
- Main Purpose: Taunt and enemy Attack reduction
Current community skill data lists an eight-second base duration. However, older star-effect text for the same skill contains inconsistent duration wording, so the safest approach is to verify the displayed duration in your current in-game skill panel rather than relying on older tables for every intermediate star value.
The important later effects include additional Counterattack Damage and a star milestone that grants Counter Defense state to front-row units.
How McGregor’s Taunt Works
Taunted enemies prioritize McGregor with their Auto Attacks while the Taunt is active. That helps prevent those attacks from repeatedly pressuring more valuable or fragile heroes.
Taunt should not be interpreted as “every enemy skill must hit McGregor.” Tactic skills can have their own rules.
- An ordinary Auto Attack can be redirected toward McGregor.
- An area Tactic may still hit several or all heroes.
- A skill specifically designed to attack the back row may continue following that targeting rule.
- A random-target Tactic can still behave according to its own description.
The Attack reduction remains useful even when a Tactic is not redirected because lowering an enemy’s Attack can reduce the output of attacks that scale from that stat.
Counter Defense and Adam Synergy
A later Unyielding Heart star effect grants Counter Defense state to the front row. This creates an important interaction with Adam.
Adam’s Spike Armor reduces damage received by frontline units and becomes stronger for Missile heroes that are in Counter Defense state. Since both Adam and McGregor are Missile defenders, their kits complement each other:
- Adam provides frontline damage reduction.
- McGregor Taunts enemies and lowers their Attack.
- Counter Defense enables additional retaliatory attacks.
- Both front-row heroes can benefit from Missile-specific interactions.
This is the main reason Adam and McGregor are commonly paired rather than treated as competing heroes in a completed Missile formation.
Super Sensing

Super Sensing is McGregor’s Expertise effect. Its listed bonuses are:
- HP +20%
- Attack +20%
- Defense +20%
- Skill cooldown rate +10%
The HP and Defense increases support his frontline role, while faster skill cycling helps him return to Unyielding Heart sooner.
Super Sensing is progressed separately from the three standard skills, so do not treat it as another Skill Medal target in the normal upgrade order.
McGregor Skill Priority
The best general McGregor skill priority is:
- Unyielding Heart
- HP Boost
- Forward Rush
Super Sensing uses separate Expertise progression.
| Priority | Skill | Why |
|---|---|---|
| 1 | Unyielding Heart | Provides Taunt, Attack reduction, Counterattack improvements, and later Counter Defense utility |
| 2 | HP Boost | Helps McGregor survive the extra attacks redirected toward him |
| 3 | Forward Rush | Improves personal damage but contributes less to his main defensive purpose |
| Separate | Super Sensing | Uses Expertise progression rather than normal Skill Medals |
✓Recommendation
Keep Unyielding Heart and HP Boost reasonably close rather than maximizing Taunt while leaving McGregor too fragile to survive it. If McGregor repeatedly falls during his Taunt window, prioritize the next affordable HP Boost levels before spending heavily on Forward Rush.
For broader medal planning, use the Last War hero skill upgrade guide and the Last War Skill Medal guide.
Best Position for McGregor
McGregor should normally be in the front row. His job is to deliberately absorb pressure that would otherwise reach more vulnerable heroes.
Front-row placement allows him to make full use of:
- HP Boost’s damage reduction.
- Unyielding Heart’s Taunt.
- His high defensive investment.
- Counter Defense interactions.
- Adam’s frontline support.
Either front-row slot can work. The better side depends on the opposing formation, which enemy column creates the most pressure, and which of your two defenders is surviving longer.
Use battle reports instead of assuming one permanent left/right arrangement is always best.
McGregor vs. Adam: Which Is Better?
If you are choosing only one Missile defender, Adam is generally the stronger pure frontline anchor, while McGregor provides more targeting control through Taunt and enemy Attack reduction.
| Category | McGregor | Adam |
|---|---|---|
| Vehicle Type | Missile | Missile |
| Role | Defense / Tank | Defense / Tank |
| Main Mechanic | Taunt and Attack reduction | Frontline damage reduction and counterattacks |
| Best Function | Redirecting Auto Attacks and disrupting enemies | Anchoring the frontline and supporting Counter Defense |
| Typical Missile Use | Second defender | Primary defender |
That does not make McGregor unnecessary. In a full Missile formation, the better answer is usually Adam and McGregor together.
Adam reduces frontline damage and supports Counter Defense. McGregor adds Taunt and Attack reduction. Each solves a different problem, and the combination protects the same back-row damage dealers from two directions.
When to Invest in Adam First
- Your frontline is dying too quickly in general.
- You need stronger broad defensive support.
- You already rely heavily on Counter Defense mechanics.
- You have resources for only one developed Missile defender.
When McGregor Becomes More Valuable
- Adam is already developed.
- You need a complete two-defender Missile frontline.
- Enemy Auto Attacks are putting too much pressure on another hero.
- You want the later Fury and upgraded Taunt mechanics from McGregor’s Exclusive Weapon.
Best Missile Team for McGregor
A straightforward full Missile formation uses Adam and McGregor in front with Fiona, Tesla, and Swift in the back row.
| Position | Hero | Main Role |
|---|---|---|
| Front Row | Adam | Frontline mitigation and counterattack support |
| Front Row | McGregor | Taunt, Attack reduction, and damage absorption |
| Back Row | Fiona | Multi-target Physical Damage |
| Back Row | Tesla | Primary Missile offensive pressure |
| Back Row | Swift | Damage and finishing pressure |
In this setup, Adam and McGregor buy time while the three back-row heroes provide the damage required to actually win the fight.
Do not force this exact five-hero lineup when some members are dramatically underdeveloped. Stars, gear, skill levels, Exclusive Weapons, later progression systems, and server age can make an established alternative stronger than a newly unlocked UR hero.
Can McGregor Work in a Mixed Team?
Yes. His base Taunt, Attack reduction, and personal damage reduction still function without five Missile heroes.
However, mixed formations can lose value from:
- Same-type formation bonuses.
- Missile-specific team buffs.
- McGregor’s level 20 Missile Specialist effect.
- The full value of Missile Center development.
- Specific interactions with Adam and other Missile heroes.
During progression, use the strongest team you can actually develop. Completing a theoretical Missile lineup with several low-star heroes is not automatically better than keeping a powerful existing hero temporarily.
Best Gear for McGregor
McGregor should be geared for survivability first. Taunting more enemies has little value if the extra attacks immediately remove him from the battle.
- Armor or Radar: Upgrade the defensive piece that counters the damage currently defeating McGregor.
- The other defensive piece: Keep both Armor and Radar developed for balanced protection.
- Data Chip: Improve after the important defensive gear is established.
- Gun: Usually the lowest priority because your Missile attackers gain more from premium offensive investment.
Armor vs. Radar
Prioritize Armor when McGregor is taking heavy Physical Damage, particularly from repeated Auto Attacks that his Taunt redirects toward him.
Prioritize Radar when Energy Damage and enemy Tactic skills are causing him to fall first.
Against mixed teams, develop both instead of trying to turn McGregor into a one-matchup defender.
Should McGregor Get Your Best Gun?
Usually not. Tesla, Fiona, Swift, or another primary attacker should generally receive your strongest offensive gear first.
McGregor’s Cannon becomes a more reasonable investment once:
- His Armor and Radar are already strong.
- Your main attackers have their important offensive gear.
- McGregor regularly survives through multiple Tactic cycles.
- His Exclusive Weapon makes his repeated Auto Attacks more relevant.
Use the Last War gear upgrade and promotion guide before investing large amounts of Upgrade Ore, Dielectric Ceramic, or high-tier Blueprints.
Legendary equipment is managed through the Gear Factory, while later promotions may require materials covered in the Legendary Gear Blueprints guide.
How to Unlock McGregor
McGregor’s recruitment availability depends on server age and seasonal progression. On common server timelines, his wider free availability expands during Season 2, while later seasons can add him to broader recruitment pools.
Potential routes can include:
- Seasonal or Legend Returns recruitment.
- Ghost Ops shard missions after that system becomes available.
- Later regular Tavern pools.
- Eligible hero or shard choice items after McGregor is added to their selection.
Always check the actual hero preview before spending recruitment tickets or opening a choice chest. Pools change as the warzone progresses, and an older UR hero being available somewhere does not guarantee that every current chest contains him.
The Last War Tavern guide explains recruitment progression, while the Legendary Hero Chest guide can help before opening selectable shard items.
McGregor and Vehicle-Type Matchups
McGregor belongs to the Missile category, so he follows the standard Last War vehicle counter relationship:
| Opponent Type | General Missile Matchup |
|---|---|
| Aircraft | Favorable |
| Missile | More dependent on hero strength, gear, skills, and formation |
| Tank | Unfavorable |
McGregor’s Taunt and Attack reduction can make a difficult fight more survivable, but they do not cancel the basic vehicle-type disadvantage when a Missile formation faces Tanks.
For the other statistics affecting combat, see the Last War troop stats guide.
McGregor Exclusive Weapon
McGregor’s Exclusive Weapon becomes available during Season 3 Golden Kingdom, starting on Day 4 of Week 6.
To activate it:
- McGregor must be 5 stars.
- You need 50 McGregor-specific Exclusive Weapon Shards.
Universal Exclusive Weapon Shards can be used for later weapon upgrades after activation, but the initial unlock requires McGregor’s named weapon shards.
!Important
For a Missile main, weapon levels 10 and 20 are the most important planning points: level 10 significantly improves McGregor’s control, while level 20 gives the entire Missile formation a permanent stat boost in battle. Do not rush level 30 while your core attackers or second defender still need essential upgrades.
| Weapon Level | Main Effect |
|---|---|
| Level 1 | Unlocks Fury through McGregor’s Auto Attacks |
| Level 10 | Upgrades his Tactic to prioritize the enemy back row and apply Fury |
| Level 20 | Missile Specialist gives all Missile heroes +7.5% Attack, Defense, and HP |
| Level 30 | Ironclad mode adds damage reduction and changes McGregor’s firing pattern |
Level 1: Relentless Assault
Activating the weapon introduces Fury. McGregor’s upgraded Auto Attacks apply one Fury stack to their target.
Each Fury stack:
- Increases Damage Taken Over Time by 20%.
- Reduces Attack by 2.5%.
Fury can stack up to five times.
At the full five stacks, those per-stack values combine to +100% Damage Taken Over Time and -12.5% Attack.
The first effect is easy to misread: Fury does not make the target take 100% more damage from everything. It specifically improves damage-over-time effects.
Level 10: Indomitable Force
At level 10, the upgraded Tactic improves McGregor’s ability to disrupt the enemy back row. Current detailed weapon references list four random enemy units being Taunted, with back-row targets prioritized, alongside an Attack reduction and one Fury stack per affected target.
This is a major change from base Unyielding Heart, which prioritizes two front-row enemies.
Pulling Auto Attacks from several enemy damage dealers toward McGregor can create valuable protection for your own back row, provided he has enough Armor, Radar, HP, and damage reduction to survive the pressure.
Level 20: Missile Specialist
Missile Specialist increases the following statistics for all Missile Vehicle heroes in battle:
- Attack +7.5%
- Defense +7.5%
- HP +7.5%
This is one of McGregor’s strongest long-term weapon milestones because it strengthens every member of a full Missile team rather than only improving McGregor himself.
The effect naturally loses value in a mixed formation with only one or two Missile heroes.
Level 30: Ironclad Mode
At level 30, McGregor enters Ironclad mode after casting his Tactic.
The listed effects are:
- All damage taken by McGregor is reduced by another 5%.
- His Attack Speed decreases by 25%.
- Each shot fires two shells instead of one.
The slower Attack Speed is part of the mechanic rather than an independent benefit. McGregor fires less frequently but releases two shells during each completed firing cycle while gaining additional damage reduction.
Is McGregor’s Exclusive Weapon Worth It?
McGregor’s Exclusive Weapon is worth building when he is a permanent member of your main Missile formation. It improves his control, adds Fury, and eventually strengthens the whole vehicle type.
Prioritize it when:
- McGregor is already 5 stars.
- You regularly use Adam and McGregor together.
- Missile is your main formation.
- Your basic defensive gear and normal skills are already developed.
- You can realistically reach level 10 or level 20.
Delay it when:
- McGregor is only a secondary-squad hero.
- Tesla, Fiona, or another main carry still lacks essential upgrades.
- McGregor cannot survive his normal Taunt window.
- You are spreading Universal Weapon Shards across too many heroes.
- Your main formation is Tank or Aircraft rather than Missile.
For most non-whale accounts, level 20 is a more sensible major target than automatically pushing to 30. The level 20 Missile Specialist bonus benefits the entire formation every battle, while the additional cost above it competes with weapon progress on other important heroes.
McGregor Wall of Honor Bonus
After McGregor reaches 5 stars and the Missile Center reaches level 20, surplus McGregor shards can be invested through the Wall of Honor.
McGregor’s listed bonus is:
+0.50% Health for Missile heroes every 50 Honor levels.
The bonus applies to the Missile category rather than only to McGregor. That means it can increase the durability of Adam, McGregor, Tesla, Fiona, Swift, and other eligible Missile heroes.
However, if you have choices between several Wall of Honor investments, offensive bonuses may compete for priority. Review the Last War Wall of Honor guide before committing flexible shards.
Should F2P Players Build McGregor?
McGregor can be worth building for F2P players who have committed to Missile as their primary formation, but he should not receive heavy universal investment simply because he is UR.
For lower-spending accounts, the bigger issue is concentration of resources. Two half-built frontliners and three half-built attackers are often less effective than one properly developed main squad.
Invest more heavily in McGregor when:
- Your Missile attackers are already strong enough to justify protecting them.
- Adam is developed and you need the second Missile frontline position.
- McGregor’s Taunt solves a real survivability problem in PvP.
- You have enough Armor and Radar to keep him alive.
- You plan to use his Season 3 Exclusive Weapon long term.
Delay him if your primary damage dealer still needs important stars, skills, or offensive gear. McGregor can create more time for the back row, but the team still needs enough damage to use that extra time.
McGregor Progression Priority
A practical development path is:
- Build the star levels needed for his important skill effects.
- Prioritize Unyielding Heart.
- Keep HP Boost strong enough for McGregor to survive Taunt.
- Develop Armor and Radar.
- Continue upgrading the Missile Center and related research.
- Finish important investments on your Missile damage dealers.
- Activate McGregor’s Exclusive Weapon when he is a permanent part of the main squad.
- Target weapon level 10 and then level 20 before treating level 30 as mandatory.
Players who prefer to start from an already-developed roster can compare Last War accounts for sale and verify the actual hero stars, skills, gear, Exclusive Weapon levels, and Missile formation shown on each listing before choosing.
Common McGregor Mistakes
- Calling McGregor a Tank-type hero: His vehicle type is Missile; Defense/Tank describes his role.
- Upgrading Forward Rush first: Unyielding Heart and HP Boost normally produce more team value.
- Ignoring HP Boost: Stronger Taunt is not helpful if McGregor cannot survive the attacks it redirects.
- Putting him in the back row: His kit is designed for frontline use.
- Assuming Taunt redirects every Tactic skill: Skills can continue following their own targeting rules.
- Assuming Fury increases all damage: Its damage amplification applies to damage-over-time effects.
- Giving McGregor your best offensive gear: Primary Missile attackers usually use premium Cannons and Chips more efficiently.
- Treating Adam and McGregor as mutually exclusive: They fill different defensive roles and work well together.
- Forcing five Missile heroes too early: A highly developed existing hero can temporarily outperform a weak replacement.
- Rushing Exclusive Weapon level 30: Levels 10 and 20 already provide major functional upgrades.
FAQs
What type of hero is McGregor in Last War?
McGregor is a UR Missile Vehicle hero with the Defense role. He functions as a frontline Tank, but his vehicle type is Missile rather than Tank.
Is McGregor good in Last War?
Yes, especially in a developed Missile formation. He is most valuable as a secondary defender who Taunts enemies, reduces their Attack, and protects the back row while Adam provides additional frontline support.
What is McGregor’s skill priority?
Upgrade Unyielding Heart first, HP Boost second, and Forward Rush third. Super Sensing uses separate Expertise progression and is not part of the normal Skill Medal order.
Who is better, McGregor or Adam?
Adam is generally the stronger pure frontline anchor, while McGregor provides Taunt and enemy Attack reduction. In a completed Missile squad, they are usually best used together rather than choosing only one.
What gear should McGregor use?
Prioritize Armor and Radar for frontline survival. Develop whichever defensive piece counters the damage currently defeating him, then upgrade the other before heavily investing in his offensive Cannon.
When does McGregor’s Exclusive Weapon unlock?
McGregor’s Exclusive Weapon becomes available on Day 4 of Season 3 Week 6. He must be 5 stars, and activation requires 50 McGregor-specific Exclusive Weapon Shards.
Conclusion
McGregor is a Missile defender built around Taunt, Attack reduction, and absorbing pressure for the rest of the formation. Prioritize Unyielding Heart and HP Boost, keep him in the front row, and invest in Armor and Radar before treating personal damage as a priority.
He is particularly effective beside Adam, while his Season 3 Exclusive Weapon adds Fury, stronger back-row disruption, a powerful Missile-wide bonus at level 20, and Ironclad mode at level 30. For more hero builds, team advice, and seasonal updates, visit the Heaven Guardian Last War guides.



