
Season 6 Lost Rainforest takes Last War Survival into the Shadow Rainforest, where the Great River has been poisoned and the Deepwood and Wetland factions are fighting for control of the jungle.
After the economic warfare of Season 5 Wild West, Season 6 returns to Virus Resistance and seasonal production. However, the larger change is the introduction of faction warfare, War Merit ranks, Alliance Pacts, Fishing Grounds, permanent City destruction, Altars, Warzone Outposts, Sanctuaries, and Hero Awakening.
This Last War Survival Season 6 Lost Rainforest guide explains Spore, Rainforest Mushrooms, War Merit, the Fungus Institute, Spore Factories, Fishing Grounds, factions, City Clash, Altar Conquest, Hero Awakening, Braz’s UR promotion, rewards, and the best priorities for free-to-play and paying players.
Season 6 Lost Rainforest Quick Answer
The most important Season 6 priorities are:
- Upgrade the Fungus Institute: Virus Resistance controls which rainforest zombies, Doom Elites, Fishing Ground defenders, and seasonal objectives you can fight efficiently.
- Develop Spore Factories: They provide the recurring Spore needed for Fungus Institute upgrades.
- Save Rainforest Mushrooms: Factories, the Protector’s Field, and other seasonal buildings compete for this resource.
- Earn War Merit from Day 1: War Merit improves your personal rank, provides stat bonuses, unlocks stipends, and can be spent in the War Merit Shop.
- Join an active alliance: Fishing Grounds, Cities, Alliance Pacts, Altars, Outposts, and Sanctuaries require coordinated participation.
- Support your faction: Season 6 divides eight warzones into two factions of four warzones each.
- Prepare Hero Awakening: Kimberly, DVA, and Tesla require 5 stars, a level 20 Exclusive Weapon, and named Awakening Shards.
- Prepare Braz before Week 3: His UR promotion requires 5 stars and a Badge from the War Merit Season Goal.
- Follow Wednesday and Saturday war plans: City and owned Fishing Ground battles are restricted to War Declaration Days.
- Protect Outposts and Sanctuaries: Late-season routes and faction Influence depend on them.
What Is Season 6 Lost Rainforest?

Lost Rainforest is the sixth major seasonal chapter in Last War Survival. The story follows the Great River Clan, whose river has become contaminated by a spreading virus.
The Great River Clan once maintained balance across the rainforest. As the environment collapses, the Deepwood Clan and Wetland Clan continue their conflict while commanders enter the region to decide which faction will control the Shadow Rainforest.
| Season 6 Feature | Main Purpose |
|---|---|
| Spore | Upgrades the Fungus Institute and later vehicle-type Totems |
| Rainforest Mushroom | Constructs and upgrades Spore Factories and selected seasonal buildings |
| War Merit | Improves personal War Rank and purchases items from the War Merit Shop |
| Fungus Institute | Increases Virus Resistance |
| Spore Factory | Produces Spore continuously |
| Fishing Grounds | Replace normal Strongholds and provide fishing access and faction resources |
| Alliance Pacts | Connect same-faction alliances for territory, reinforcement, and defense |
| Faction Technology | Provides shared faction progression and abilities |
| Altars | Unlock Alliance Skills for faction warfare |
| Warzone Outposts | Create territory links and access routes toward enemy Sanctuaries |
| Sanctuaries | Act as the Season 6 Capitol objectives for each warzone |
| Hero Awakening | Adds a new skill and stat progression for Kimberly, DVA, and Tesla |
| Braz UR Promotion | Promotes eligible Braz from SSR to UR |
The easiest way to understand Season 6 is that personal progression depends on Spore production, Virus Resistance, War Merit, and hero development. Alliance and faction progression depend on Fishing Grounds, Cities, Altars, Outposts, Sanctuaries, and coordinated warfare.
Season 6 Timeline and Duration

Season 6 begins with a two-week Pre-Season, followed by eight active weeks and an off-season period.
| Phase | Main Focus |
|---|---|
| Pre-Season Week 1 | Season Preview, Faction Awards, Alliance Pacts, War Merit preview, Season Boosts, and Alliance Safe Time |
| Pre-Season Week 2 | Special Capitol Conquest, faction preparation, presidency, and final resource preparation |
| Week 1 | Fungus Institute, Spore Factories, War Merit ranks, Fishing Grounds, level 1 and 2 Cities, Purge Action, and Kimberly Awakening |
| Week 2 | Cross-warzone movement, level 3 Cities, Trade Posts, Sanctuary opening, Fishing Fest, and continued Kimberly Global Expedition |
| Week 3 | Faction Clash, City destruction, Altar Conquest, Braz UR promotion, DVA Awakening, and the second Global Expedition |
| Week 4 | Continued Altar Conquest, Trade Post cycle, faction rankings, and the first Warzone Outpost placement |
| Week 5 | Tesla Awakening, first Outpost Conquest, first enemy Sanctuary Duel, and major faction warfare |
| Week 6 | Second Outpost and Sanctuary battles, final Trade Post cycle, and continued Altar Conquest |
| Week 7 | Final Outpost and Sanctuary battles, final faction ranking push, and Faction Duel |
| Week 8 | Settlement, Influence ranking rewards, War Merit Shop cleanup, and transition to the off-season |
Some early Season 6 previews listed Tesla’s Awakening in Week 6. Current dedicated Awakening and Global Expedition guides place the release in Week 5. Use the schedule shown in your own Season interface as the final reference.
What to Prepare Before Season 6
Preparation should begin during the Season 5 off-season.
- Join an active alliance with reliable leadership.
- Check the seven other warzones in your seasonal group.
- Review the Deepwood and Wetland faction assignment.
- Save Hero Recruitment Tickets and Hero Return Tickets.
- Save stamina for first-kill rewards and Purge Action.
- Prepare Braz and Universal Epic Hero Shards.
- Upgrade Kimberly, DVA, and Tesla to 5 stars when possible.
- Improve their Exclusive Weapons toward level 20.
- Save Skill Medals for Braz and Awakened hero skills.
- Increase Hospital and Emergency Center capacity.
- Prepare teleports for the large seasonal map.
- Discuss Alliance Safe Time and pact strategy.
Prepare Hero Awakening Requirements
Season 6’s major hero system is Hero Awakening. Before Awakening can be unlocked, the hero must:
- Reach 5 stars.
- Have an Exclusive Weapon at level 20 or higher.
- Obtain 50 named Awakening Shards.
Regular Hero Recruitment during Season 6 may provide Exclusive Weapon Shards for Kimberly, DVA, and Tesla. Saving normal Hero Recruitment Tickets can therefore support the level 20 weapon requirement.
Use the Hero Shards guide and Skill Medal guide before committing large amounts of universal resources.
Prepare One Main Formation
Virus Resistance does not replace normal troop and hero progression.
Before Season 6:
- Increase your primary heroes’ levels and stars.
- Upgrade the most important Tactic and defensive skills.
- Promote gear on the main damage dealer and frontline Tanks.
- Develop the correct Tank, Aircraft, or Missile Center.
- Train enough troops to fill every hero’s March Size.
- Continue Special Forces and troop research.
The Last War troop stats guide explains how Morale, troop tier, March Size, HP, Attack, and Defense affect seasonal combat.
Advanced accounts can also review the Unit X guide before committing to major troop research.
Main Goals in Season 6
| Goal | Why It Matters |
|---|---|
| Upgrade the Fungus Institute | Increases Virus Resistance for enemies and seasonal objectives |
| Develop Spore Factories | Improves recurring Spore production |
| Earn War Merit | Improves War Rank, stat bonuses, stipends, and Shop access |
| Capture Fishing Grounds | Provides fishing access, War Merit, and faction resources |
| Capture Cities | Provides Influence Points and War Merit |
| Destroy enemy Cities | Reduces enemy faction territory and increases faction Influence |
| Develop Faction Technology | Provides shared faction progression and combat abilities |
| Capture Altars | Unlocks Alliance Skills for faction battles |
| Protect Warzone Outposts | Preserves territory links toward enemy Sanctuaries |
| Win Sanctuary battles | Creates major faction Influence swings in Weeks 5 to 7 |
| Complete Global Expedition | Provides free named Awakening Shards |
Season 6 Resources Explained
Season 6 introduces Spore, Rainforest Mushrooms, and War Merit.
| Resource | Main Use | Progression Type |
|---|---|---|
| Spore | Fungus Institute and later vehicle Totem upgrades | Individual seasonal progression |
| Rainforest Mushroom | Spore Factories, Protector’s Field, and selected buildings | Individual seasonal economy |
| War Merit | War Rank progression and War Merit Shop purchases | Individual contribution and combat progression |
Spore Explained

Spore is used to construct and upgrade the Fungus Institute. After the Institute reaches its later progression milestone, Spore is also used for the Bear, Eagle, or Jaguar Totem.
Common Spore sources include:
- First-time Doom Elite level rewards.
- S6 Legend Returns recruitment.
- Season Quests.
- Season 6 individual goals.
- City first-capture rewards.
- Spore Factory production.
- Season passes and selected events.
Spore is converted into Profession EXP after the season. However, its main value during the active season comes from Fungus Institute and Totem progression.
Best Spore Spending Order
- Maintain enough Fungus Institute levels for current alliance targets.
- Reach the Institute milestone required for late-season Totems.
- Choose the Totem matching your main formation.
- Avoid dividing Spore across all three Totems.
- Spend remaining Spore before settlement when it provides meaningful progress.
Rainforest Mushroom Explained

Rainforest Mushrooms are the primary seasonal building resource. They are used for Spore Factories and later Protector’s Field upgrades.
Common sources include:
- First-time rainforest zombie level rewards.
- First-time Doom Elite rewards.
- S6 Legend Returns recruitment.
- The first Doom Walker kill of the day.
- Visitors outside the base wall.
- Season Quests and individual goals.
- Weekly Pass and Season Battle Pass rewards.
- City and Fishing Ground first-capture rewards.
- The War Merit Shop.
Unused Rainforest Mushrooms are converted into Profession EXP after settlement.
Best Rainforest Mushroom Priority
- Unlock and upgrade Spore Factories.
- Reach the prerequisite for the next Factory.
- Keep Factory levels relatively balanced.
- Upgrade the Protector’s Field after the Factory economy is stable.
- Purchase additional Mushrooms from the War Merit Shop only when they remove an immediate bottleneck.
War Merit Explained

War Merit is both a spendable seasonal currency and a cumulative record of personal Season 6 activity.
Your total War Merit controls:
- Faction War Rank.
- Passive seasonal stat bonuses.
- Daily Stipend quality.
- Weekly and seasonal rankings.
- Access to selected War Merit Shop items.
- The UR Hero Badge required for Braz.
- Profession-related Season Goal rewards.
Spending War Merit in the Shop does not reduce your cumulative total or ranking progress.
How to Earn War Merit
War Merit can be earned through:
- First kills of rainforest zombies and Doom Elites.
- First capture participation for Cities and Fishing Grounds.
- Purge Action rankings.
- Beneath the Ruins battles and rankings.
- Destroying enemy faction Cities.
- Faction Clash kill rankings.
- Faction Clash garrison rankings.
- Fishing donations to Alliance Skills.
- Faction Technology donations.
- Great River Clan Gift donations from Altars.
- Season missions and selected rankings.
War Rank and Daily Stipend
War Merit promotes the account through multiple Faction War Ranks.
Higher ranks provide:
- Stronger passive combat statistics.
- Better Daily Stipend rewards.
- Titles, avatar frames, and nameplates.
- Access to higher-tier competitive rankings.
At advanced ranks, promotion can depend on weekly ranking settlement in addition to total War Merit. Players may also be demoted from competitive elite ranks if they do not meet the ranking requirement.
War Merit Strategy
- Push early ranks so the improved Stipend can be collected for more days.
- Participate in first captures before those rewards disappear.
- Complete zombie and Doom Elite first kills at the highest efficient level.
- Garrison pact-alliance territory when targeting the Garrison Ranking.
- Participate in City destruction and faction events.
- Spend Shop currency without worrying about reducing the cumulative rank total.
Fungus Institute Guide

The Fungus Institute is the main personal progression building. It uses Spore and increases Virus Resistance.
The current documented maximum is level 60, although exact costs and resistance values may differ between server groups and future updates.
Why Virus Resistance Matters
Virus Resistance affects:
- Rainforest zombies.
- Doom Elites.
- Fishing Ground defenders.
- City defenders.
- Selected seasonal bosses.
- Faction and alliance objectives.
A squad with high displayed Power can still perform poorly when its Virus Resistance is below the target requirement.
Fungus Institute Priorities
Upgrade the Institute when:
- You cannot complete the next zombie first kill.
- Your squad is heavily penalized against a Fishing Ground boss.
- Your alliance is preparing for stronger City defenders.
- You need additional resistance for Purge Action ranking.
- You are preparing to unlock the vehicle Totems.
- A Season Goal requires additional levels.
Do not wait until the alliance objective has already opened. Building timers and Spore production can make last-minute progress difficult.
Spore Factory Guide

Spore Factories produce Spore and use Rainforest Mushrooms for upgrades. Each Factory can reach level 30.
| Factory Feature | Season 6 Rule |
|---|---|
| Main output | Spore |
| Upgrade resource | Rainforest Mushroom |
| Maximum level | 30 |
| Permanent Factories | Factory I through IV |
| Weekly Pass benefit | One temporary additional Factory |
Current updated Season 6 strategy guides recommend raising each Factory to level 10 to unlock the next one. Some early preview pages listed level 15. Check the requirement displayed in your building interface before planning the full upgrade path.
Recommended Factory Strategy
- Construct Spore Factory I immediately.
- Raise it to the next-Factory prerequisite shown in your interface.
- Construct Factory II.
- Repeat until all permanent Factories are unlocked.
- Balance Factory levels after unlocking the full permanent set.
- Collect production before reaching storage capacity.
Early Factory investment is valuable because every production increase operates for the remaining weeks of the season.
Weekly Pass Factory
The Weekly Pass provides an additional temporary Spore Factory while the pass remains active.
Its production can accelerate Fungus Institute upgrades, but the Factory and its income disappear when the pass expires.
Protector’s Field and Desert Protectors

The Protector’s Field returns as a seasonal unit-management building.
Rainforest Mushrooms are needed for later Field upgrades, so the building should not delay the Spore Factory economy during the opening days.
Early Protector’s Field Priority
A practical early approach is:
- Construct the Field when required.
- Complete low-cost upgrades and Season Goals.
- Keep Spore Factories as the primary Rainforest Mushroom investment.
- Upgrade the Field further when faction warfare and alliance objectives require Protectors.
Protector Usage
- Save Protectors for important alliance and faction battles.
- Do not use them for routine low-level enemies.
- Confirm whether the march will enter combat.
- Remember that Protectors used in battle do not return.
- Use Protector Rallies only when their speed or combat effects provide real value.
Review the Hospital guide, Emergency Center guide, and Drill Ground guide before deliberately creating troop losses for seasonal unit conversion.
Bear, Eagle, and Jaguar Totems
After progressing the Fungus Institute, players can construct vehicle-type Totems that use Spore.
| Totem | Main Formation | Internal Guide |
|---|---|---|
| Bear Totem | Tank heroes | Tank Center guide |
| Eagle Totem | Aircraft heroes | Aircraft Center guide |
| Jaguar Totem | Missile heroes | Missile Center guide |
Each Totem can reach level 30 and improves its matching vehicle type.
Which Totem Should You Upgrade?
Choose the Totem matching your primary formation.
Do not divide Spore across all three unless you already maintain multiple competitive squads. One high-level Totem normally provides more immediate combat value than three underdeveloped buildings.
War Merit Shop Guide

The War Merit Shop unlocks after the Fungus Institute reaches level 4.
The Shop can contain:
- Rainforest Mushrooms.
- Fishing Bait.
- Tactics Card Packs.
- Awakening-related progression items.
- Seasonal upgrade materials.
- Other daily and weekly items.
The inventory refreshes through daily and weekly schedules. Some purchases also require a minimum War Rank.
War Merit Shop Priority
- Buy Rainforest Mushrooms when Factory progression is blocked.
- Buy limited Awakening or permanent progression items.
- Buy Tactics Card Packs when they support your main squad.
- Buy fishing resources when they contribute to faction or War Merit goals.
- Delay cosmetics and low-impact materials.
Spending War Merit does not reduce the cumulative amount displayed in your rank and contribution records.
Season 6 Map and Faction Structure

The Season 6 map is approximately the same size as the Season 5 continent and is roughly equivalent to nine normal Season 0 maps.
The eight warzones are divided into:
- Four Deepwood warzones.
- Four Wetland warzones.
- A central Great River Clan region.
The Great River Clan is not a player-controlled faction. Its central region contains Altars and other major seasonal objectives.
Faction Assignment
Players cannot freely choose which warzones join their faction.
The game creates two groups of four warzones and assigns one group to Deepwood and the other to Wetland. The most powerful warzone in each group is designated as a Faction Leader.
Map Positioning Tips
- Stay near the assigned alliance hive.
- Do not teleport randomly across the large continent.
- Use Fishing Grounds and Cities to establish efficient routes.
- Keep future Altar, Outpost, and Sanctuary access in mind.
- Follow faction instructions before attacking same-faction territory.
- Save teleports for scheduled faction operations.
Use the Advanced Teleporter guide before using premium relocation items.
Alliance Pacts Explained
Alliances in the same faction can form Alliance Pacts.
A Pact can provide:
- Shared territory connectivity.
- Reinforcement of pact-alliance Cities and Fishing Grounds.
- Defense support across faction objectives.
- Extended eligibility for selected Outpost and Sanctuary battles.
- Better coordination between warzones and alliances.
Pacts should be formed based on territory, activity, time-zone coverage, and late-season routes rather than only alliance Power.
Alliance Pact Strategy
- Choose partners with complementary activity hours.
- Connect territory toward central objectives.
- Use pact territory to access enemy Sanctuaries.
- Coordinate garrison rankings and War Merit opportunities.
- Avoid creating overlapping or conflicting routes.
- Agree on City, Fishing Ground, and Altar priorities.
Fishing Grounds and Stronghold Clash
Fishing Grounds replace the normal Strongholds used in several earlier seasons.
Captured Fishing Grounds allow faction members to fish and donate catches to faction or alliance systems.
Fishing Ground Rules
- Neutral Fishing Grounds can be captured when available.
- Owned Fishing Grounds can generally be attacked only on Wednesday and Saturday.
- An alliance can complete up to two successful Stronghold captures per day.
- Fishing Grounds in other warzones become accessible after cross-warzone movement opens.
- Higher-level Fishing Grounds can provide better catches.
- First-capture participation provides War Merit.
City declarations and Fishing Ground captures have separate daily limits. An alliance can therefore complete two City actions and two successful Stronghold captures on the same eligible day.
Fishing and Donations
Fishing provides resources used for:
- Faction Technology.
- Alliance Skills.
- War Merit.
- Fishing rankings.
- Great River Clan Gift donations.
Follow faction instructions before donating rare catches. Different technologies and skills may provide different strategic value.
Cities, Influence, and Permanent Destruction
City Clash begins during Week 1, while Faction Clash begins in Week 3.
| Schedule | City Objective |
|---|---|
| Week 1 Wednesday | Level 1 Cities open |
| Week 1 Saturday | Level 2 Cities open |
| Week 2 Wednesday | Level 3 Cities open |
| Week 2 Saturday or Sunday schedule | Home Sanctuary becomes available |
| Weeks 3 to 7 Wednesday and Saturday | Faction Clash and City destruction |
| Weeks 5 to 7 Saturday | Enemy Sanctuary battles |
Use the current event calendar for the exact opening hour because server schedules can vary.
Faction Clash Destroy Mechanic
From Week 3, enemy faction Cities can be attacked through the Destroy action.
A destroyed City:
- Is permanently removed from the season map.
- Cannot be captured again.
- Changes territory routes.
- Reduces the enemy faction’s strategic options.
- Changes faction Influence Points.
Because destruction is permanent, alliances should not attack random Cities only for short-term kills. Each target should support a faction route, cut an enemy connection, or protect access to an Altar, Outpost, or Sanctuary.
War Declaration Days
City actions are limited to Wednesday and Saturday.
On these days:
- Each alliance has two combined Declare War or Destroy actions.
- Enemy-owned Fishing Grounds can also be attacked.
- Three fixed battle periods apply.
- The defending alliance’s Safe Time blocks one battle period.
Alliance Safe Time
Alliance Safe Time returns from Season 5.
The alliance selects one of the fixed daily battle periods. During that period, its owned Cities and Fishing Grounds cannot be attacked.
Safe Time does not protect:
- Individual player bases.
- Every neutral objective.
- Objectives owned by another alliance.
- Players attacking outside protected territory.
Leadership can change Safe Time through Alliance settings. Coordinate changes before important Wednesday or Saturday battles.
Faction Technology and Alliance Skills
Faction Technology is developed through shared faction contributions.
Possible benefits include:
- Combat improvements.
- Territory and construction support.
- Faction-wide progression.
- Seasonal resource or War Merit bonuses.
- Access to stronger faction abilities.
Alliance Skills are separate abilities activated by qualified alliance officers. Some are unlocked through Altars, while others come from Faction Technology.
Using these skills consumes Alliance Energy. R4 and R5 officers should avoid wasting Energy outside major City, Outpost, Sanctuary, or Faction Duel battles.
Altar Conquest
Altar Conquest begins in Week 3 and opens every Tuesday at approximately 12:00 server time for one hour.
| Week | Available Altar |
|---|---|
| Week 3 | Snake Altar and Echo Altar |
| Week 4 | Gust Altar |
| Week 5 | Feather Altar |
| Week 6 | Treehaven Altar |
Each Altar unlocks a specific Alliance Skill.
Important Altar Rules
- An alliance can hold up to three Altars.
- Some Altar skill pairs are mutually exclusive.
- Altars are located in the central Great River Clan region.
- Territory connectivity and alliance coordination matter.
- Great River Clan Gifts can provide additional donation opportunities.
- Holding an Altar can influence later faction battles.
Do not capture an Altar only because it has a higher level. Choose the Alliance Skill that supports your faction strategy.
Warzone Outposts
Each warzone can place up to four Outposts across the season.
| Outpost | Placement Window |
|---|---|
| Outpost 1 | Week 4 |
| Outpost 2 | Week 5 |
| Outpost 3 | Week 6 |
| Outpost 4 | Week 7 |
The President chooses the placement position. Alliance members then contribute construction squads.
Why Outpost Placement Matters
An Outpost can:
- Create a territory connection.
- Provide access to an enemy Sanctuary.
- Strengthen a defensive route.
- Extend participation eligibility to alliances in the warzone.
- Support allied faction territory.
Outposts are permanently destroyed when defeated. They cannot be rebuilt in the same position during the season.
Outpost Strategy
- Place offensive Outposts near valuable enemy Sanctuaries.
- Place defensive Outposts near your own Sanctuary.
- Coordinate placement across all four warzones in the faction.
- Build quickly after the President places the site.
- Protect the Outpost before the next Sanctuary Duel.
- Use Alliance Pacts to extend defense participation.
Sanctuary and Sanctuary Duel
Each warzone has a Sanctuary that functions as its major seasonal Capitol objective.
The home Sanctuary becomes available during Week 2. Enemy Sanctuaries become major faction targets in Weeks 5, 6, and 7.
Sanctuary Duel Schedule
- Saturday of Week 5.
- Saturday of Week 6.
- Saturday of Week 7.
The documented scoring window begins at approximately 13:00 server time and ends at 24:00. Check the current interface for your server’s final schedule.
How to Qualify for an Enemy Sanctuary
A warzone can participate when:
- Its territory connects directly to the Sanctuary.
- One of its Outposts creates a connection.
- An eligible alliance shares access with an Alliance Pact partner.
Losing an Outpost before the Sanctuary battle can remove the access route.
Sanctuary Strategy
- Protect Outposts during the preceding conquest window.
- Confirm eligibility before relocating players.
- Assign rally, garrison, and reinforcement leaders.
- Use Alliance Skills only during important scoring periods.
- Coordinate several alliances instead of attacking individually.
- Track faction Influence rather than only personal kills.
Hero Awakening Explained
Hero Awakening is the largest new hero progression system in Season 6.
Awakening replaces the hero’s original Expertise skill with a stronger Awakening skill that inherits the previous Expertise effects and adds new abilities.
Season 6 Awakening Heroes
| Hero | Release | Formation | Internal Guide |
|---|---|---|---|
| Kimberly | Week 1 | Tank | Kimberly guide |
| DVA | Week 3 | Aircraft | DVA guide |
| Tesla | Week 5 on the current documented schedule | Missile | Tesla guide |
Awakening Requirements
- The hero must be 5 stars.
- The hero’s Exclusive Weapon must be level 20 or higher.
- Unlocking requires 50 hero-specific Awakening Shards.
After activation, named or Universal Awakening Shards can be used for further progression.
Awakening Upgrade Cost
| Stage | Total Awakening Shards Used |
|---|---|
| Initial unlock | 50 named shards |
| Awakening Star 1 | Approximately 130 cumulative shards |
| Awakening Star 2 | Approximately 330 cumulative shards |
| Awakening Star 3 | Approximately 680 cumulative shards |
| Awakening Star 4 | Approximately 1,080 cumulative shards |
| Awakening Star 5 | Approximately 1,580 cumulative shards |
The first unlock provides the most important functional change. Do not assume every account needs to reach five Awakening stars immediately.
Global Expedition
Global Expedition is the main free source of named Awakening Shards.
It uses a staged PvE map where the player prepares heroes and vehicles to fight through enemy waves.
| Round | Hero | Opening |
|---|---|---|
| Round 1 | Kimberly | Day 4 of Week 1 |
| Round 2 | DVA | Day 1 of Week 3 |
| Round 3 | Tesla | Day 1 of Week 5 |
Each round remains available for approximately 14 days.
Global Expedition Tips
- Complete the Hero Trial when each round opens.
- Claim the available named Awakening Shards.
- Push stages regularly instead of waiting until the final day.
- Use the correct vehicle-type Tactics Cards.
- Improve the target hero’s Exclusive Weapon toward level 20.
- Do not ignore Area Buffs and stage-specific bonuses.
Braz UR Promotion

Braz’s Hero Promotion opens in Week 3 and remains available until the end of the active season.
The requirements are:
- SSR Braz at 5 stars.
- One UR Hero Badge.
- The Badge earned from the 500,000 total War Merit Season Goal.
What Changes After Braz Becomes UR?
- His hero level remains unchanged.
- His star level resets from 5 stars to 3 stars.
- His new skills begin at level 1.
- Previously invested Skill Medals are refunded by mail.
- Wall of Honor shards are refunded as Braz-specific SSR shards.
- Shards used to raise the original hero from 0 to 5 stars are not refunded.
- Approximately 1,600 SSR shards are needed to rebuild UR Braz from 3 to 5 stars.
UR Braz Skills
| Skill | Main Effect |
|---|---|
| Rocket Blast | Physical Auto Attack against one enemy |
| Ancestral Wrath | Damages all enemies and reduces their Attack Speed |
| Promotion Synergy | Increases Braz’s Physical Damage and gains more value from other promoted heroes |
| Super Sensing | Improves HP, Attack, Defense, and Skill cooldown rate |
UR Braz changes from a monster-focused SSR hero into a stronger faction-war and PvP damage dealer.
Is Braz Worth Promoting?
Braz is easier to justify when:
- You already have him at 5 stars.
- You can rebuild him after the 3-star reset.
- Your formation benefits from his Physical Damage and Attack Speed reduction.
- You use several promoted heroes that activate Promotion Synergy.
- You have enough Skill Medals for his new skills.
Do not promote Braz only because the event is available. An unfinished UR hero can be weaker than the fully developed SSR version during an important faction battle.
Tactics Cards in Season 6
The Hybrid Squad 4+1 card used in Seasons 4 and 5 is not available in Season 6.
It is replaced by three vehicle-specific Universal Cards:
| Card | Formation | Main Effect |
|---|---|---|
| Aftermath Burst | Missile | Increases damage-over-time effects |
| Dimensional Crit | Tank | Improves the Crit Rate of the Tank hero with the highest Attack |
| Frontal Suppression | Aircraft | Improves Attack Speed for back-row Aircraft heroes |
These cards are active in selected PvP content and Global Expedition.
Choose the Universal Card matching your main formation instead of spreading resources across all three.
Season 6 Quests and Daily Routine

A practical daily routine is:
- Claim Spore from every Factory.
- Complete all Season Quests.
- Claim visitors outside the base wall.
- Complete the daily Doom Walker first kill.
- Push useful zombie and Doom Elite first kills.
- Check War Merit Rank and Daily Stipend.
- Review War Merit Shop refreshes.
- Participate in Fishing Ground and City operations.
- Donate catches to the current faction priority.
- Progress Beneath the Ruins and Global Expedition.
- Review Wednesday, Saturday, Altar, Outpost, and Sanctuary schedules.
- Coordinate hero and building upgrades with Alliance Duel.
The Alliance Duel guide can help you time recruitment, Skill Medals, Hero Shards, buildings, research, and speedups.
Season 6 Alliance Milestones
Alliance Milestones can be found through the Alliance menu.
They provide:
- Seasonal resource rewards.
- Progress indicators.
- Hints about upcoming systems.
- Rewards for collective activity.
Members should claim completed Milestones regularly and review upcoming requirements before spending scarce resources.
Professions in Season 6
The Profession level cap remains 100. Engineer and War Leader are available, while Diplomat is not available.
Additional Profession EXP earned after level 100 can still support other progression systems, including Core Tactics Cards.
Season 6 Profession Skills
Seasonal skills can support:
- Additional War Merit.
- Fishing rewards.
- Golden Bait and Golden Fish Chests.
- Homeland Attack and Defense.
- Invasion Attack and Defense.
- Alliance and Wall Fortification.
- Seasonal construction.
Engineer is usually the stronger opening choice when seasonal buildings remain incomplete. War Leader becomes more valuable for rally leaders and active faction fighters.
Season 6 Boost and Enchanted Fungus
The Season 6 themed base skin is Enchanted Fungus.
It provides permanent monster-damage attributes when owned or equipped, depending on the specific effect shown in the skin interface.
Read the Enchanted Fungus guide before purchasing it. The skin does not increase gathering speed and should not replace normal hero, troop, or seasonal building development.
Season Battle Pass

The Season Battle Pass lasts approximately 49 days and contains free and paid reward tracks.
Possible rewards include:
- Rainforest Mushrooms.
- Spore.
- Profession EXP and Skill Points.
- Combat Readiness rewards.
- Tactics Cards.
- Hero-related resources.
- Speedups and stamina.
Review the purchase structure carefully because paid reward columns may be sold separately.
Weekly Pass

The Weekly Pass lasts seven days and can provide:
- A temporary Spore Factory.
- Temporary Virus Resistance.
- Additional March Speed against zombies.
- Rainforest Mushrooms.
- VIP Points.
- Protector Horns.
- Daily stamina.
- Daily speedups.
The pass has more compounding value early in the season because additional Spore production supports more Fungus Institute upgrades.
The temporary Factory and its production disappear when the pass expires.
Season 6 Rewards
Season 6 uses Alliance and Faction reward structures.
| Reward Type | Main Basis |
|---|---|
| Alliance Rewards | Alliance Influence, territory progress, and seasonal ranking |
| Faction Rewards | Deepwood or Wetland faction performance |
| Individual War Rank Rewards | Total War Merit and competitive rank settlement |
| Loot Rewards | Territory captures and R4 or R5 distribution |
| Global Expedition Rewards | PvE stage progress and rankings |
Season Contribution rankings include War Merit, captures, and defeats. They may not automatically provide rewards, but alliance leaders can use them when distributing loot.
Season 6 Stores
| Store | Main Use |
|---|---|
| War Merit Shop | Rainforest Mushrooms, Tactics Cards, bait, and seasonal progression items |
| Season Store | Permanent skins and seasonal reward items |
| Honor Store | General progression purchases |
| Cosmetics Store | Enchanted Fungus and other visual items |
Do not spend seasonal currency immediately. Review rank requirements, later weekly unlocks, and your current progression bottleneck first.
Best Priorities for Beginners
Priority 1: Active Alliance
Fishing Grounds, Cities, Alliance Pacts, Altars, Outposts, and Sanctuaries require organized participation.
Priority 2: Fungus Institute
Virus Resistance determines access to stronger enemies and objectives.
Priority 3: Spore Factories
Early Factory upgrades improve Spore production for the entire season.
Priority 4: War Merit
Early ranks provide more days of stat bonuses and Daily Stipends.
Priority 5: Season Quests
Daily Spore and Rainforest Mushroom rewards prevent the seasonal economy from falling behind.
Priority 6: Fishing Grounds
Fishing supports War Merit, faction technology, Alliance Skills, and rankings.
Priority 7: One Vehicle Totem
Choose Bear, Eagle, or Jaguar based on your main formation.
Priority 8: Hero Awakening
Focus first on the Awakening hero that supports your strongest formation.
Recommended Resource Spending Order
| Priority | Investment | Reason |
|---|---|---|
| 1 | Fungus Institute | Increases Virus Resistance |
| 2 | Spore Factories | Improves recurring Spore production |
| 3 | War Merit rank and Shop essentials | Provides statistics, Stipends, and progression items |
| 4 | Protector’s Field when needed | Supports important seasonal battles |
| 5 | Main vehicle Totem | Improves the primary formation |
| 6 | Main Hero Awakening | Adds a new skill and significant hero statistics |
| 7 | Braz UR promotion | Useful only when the promoted hero fits the long-term formation |
Alliance Strategy for Lost Rainforest
Leadership Priorities
- Review faction assignment and all seven grouped warzones.
- Select Alliance Safe Time.
- Form useful Alliance Pacts.
- Plan Fishing Ground and City routes.
- Coordinate Faction Technology donations.
- Assign catch-donation priorities.
- Select Altars based on Alliance Skills.
- Coordinate Warzone Outpost placement with the President.
- Protect Sanctuary access routes.
- Prepare Wednesday and Saturday battle periods.
- Assign rally, garrison, and reinforcement leaders.
- Publish reward-distribution rules.
Member Priorities
- Complete Season Quests daily.
- Upgrade the Fungus Institute.
- Build and balance Spore Factories.
- Join first captures for War Merit.
- Fish and donate according to faction priorities.
- Garrison pact-alliance objectives when instructed.
- Participate in Altar, Outpost, and Sanctuary battles.
- Save teleports for planned movements.
- Report enemy faction activity.
- Avoid attacks that damage same-faction cooperation.
Free-to-Play Season 6 Strategy
- Join an active alliance before the season starts.
- Save Hero Recruitment and Hero Return Tickets.
- Complete every Season Quest.
- Push first kills at the highest efficient level.
- Unlock every permanent Spore Factory.
- Purchase Rainforest Mushrooms only when Factory progression is blocked.
- Earn early War Ranks for better Stipends.
- Participate in Fishing Ground and City first captures.
- Choose one Totem.
- Choose one Awakening priority.
- Complete Hero Trials and Global Expedition.
- Promote Braz only when enough shards are available.
- Stay active during Wednesday, Saturday, and Tuesday faction events.
Common Season 6 Mistakes
- Ignoring the Fungus Institute: High squad Power cannot fully compensate for insufficient Virus Resistance.
- Delaying Spore Factories: Lost production time cannot be recovered later.
- Using an outdated Factory unlock requirement: Check whether your interface requires level 10 or another prerequisite.
- Spending Rainforest Mushrooms on secondary buildings too early: Factory progression normally provides better long-term value.
- Assuming War Merit disappears when spent: Shop purchases do not reduce the cumulative rank total.
- Ignoring Daily Stipends: Early War Rank progression creates recurring value.
- Fishing without following faction priorities: Rare catches may be more valuable in a specific technology or Alliance Skill.
- Attacking same-faction objectives carelessly: Season 6 depends on four-warzone cooperation.
- Destroying random Cities: Every destroyed City permanently changes the map.
- Choosing the wrong Altar: Alliance Skills should match the faction’s battle plan.
- Placing Outposts without a Sanctuary route: Poor placement can block late-season access.
- Ignoring Outpost defense: Destroyed Outposts do not return.
- Preparing Awakening Shards but not the Exclusive Weapon: Level 20 is required before activation.
- Promoting Braz without enough rebuild resources: He resets to 3 stars and level 1 skills.
- Dividing Spore among all three Totems: One developed Totem normally provides more value.
- Staying in an inactive alliance: Individual progression cannot replace faction territory and battle coordination.
What Happens After Season 6?
Season 6 enters settlement after the final faction battles.
During settlement:
- War Merit can no longer increase.
- War Rank bonuses stop applying.
- Competitive rankings are locked.
- Alliance and faction rewards are calculated.
- Season buildings and temporary systems are removed.
- Remaining Spore and Rainforest Mushrooms are converted according to the displayed rules.
- War Merit Shop purchases should be completed before closure.
The off-season introduces additional activities, including Console Contest mini-games in later off-season weeks.
Check the Last War Transfer Surge guide when server transfer content becomes available again.
Season 6 and Account Progression
A developed Lost Rainforest account combines a high-level Fungus Institute, multiple upgraded Spore Factories, strong War Rank, useful Tactics Cards, an upgraded vehicle Totem, advanced troops, developed gear, and at least one prepared or awakened main hero. These systems work together because high squad Power alone cannot replace Virus Resistance, War Merit progression, or coordinated faction participation.
Building this level of progress from a new account can require weeks of Spore production, Fungus Institute upgrades, War Merit farming, Fishing Ground activity, hero development, troop research, and scheduled faction warfare. Players who prefer to begin Lost Rainforest with more established progression can explore a Last War account for sale through Heaven Guardian.
Depending on the listing, an account may already include completed Season 6 progression, a developed Fungus Institute, upgraded Spore Factories, higher War Rank, useful Tactics Cards, an upgraded Bear, Eagle, or Jaguar Totem, Awakened Kimberly, DVA, or Tesla, UR Braz, Unit X troops, advanced gear, higher VIP levels, and competitive Tank, Aircraft, or Missile formations. This can reduce the time needed to contribute to Altar battles, Outpost Conquest, Sanctuary Duels, and later-season content.
Before choosing an account, compare the server age, current season, Fungus Institute level, Spore Factory development, War Rank, remaining War Merit, Totem level, Hero Awakening progress, Exclusive Weapon levels, Braz’s rarity and stars, troop tier, research, gear quality, VIP status, alliance position, and transferable resources. Heaven Guardian purchases include lifetime warranty coverage and premium support to provide additional protection throughout the buying process.
FAQs
Q: What is Season 6 Lost Rainforest?
A: It is the sixth major Last War Survival season, introducing Deepwood and Wetland factions, War Merit, Spore, Rainforest Mushrooms, Fishing Grounds, Altars, City destruction, Outposts, Sanctuaries, and Hero Awakening.
Q: How many warzones are in a Season 6 group?
A: Eight warzones are placed together.
Q: How are the factions divided?
A: Four warzones are assigned to Deepwood and four to Wetland.
Q: Can players choose their faction?
A: No. The game creates the two four-warzone groups and assigns the factions.
Q: What is Spore used for?
A: Spore upgrades the Fungus Institute and later the Bear, Eagle, or Jaguar Totem.
Q: What are Rainforest Mushrooms used for?
A: They construct and upgrade Spore Factories, the Protector’s Field, and selected seasonal buildings.
Q: What is War Merit?
A: War Merit is a cumulative Season 6 contribution score that controls War Rank, stat bonuses, Daily Stipends, rankings, and Shop currency.
Q: Does spending War Merit reduce my rank total?
A: No. Spending it in the War Merit Shop does not reduce the cumulative total used for ranks.
Q: When does the War Merit Shop unlock?
A: It unlocks when the Fungus Institute reaches level 4.
Q: What is the maximum Fungus Institute level?
A: The current documented maximum is level 60.
Q: What is the maximum Spore Factory level?
A: Each Spore Factory can reach level 30.
Q: At what level does the next Spore Factory unlock?
A: Updated guides recommend level 10, while some early preview pages listed level 15. Check the requirement displayed on your server.
Q: What are Fishing Grounds?
A: Fishing Grounds are the Season 6 Strongholds. They provide fishing access, first-capture War Merit, and territory progression.
Q: When can owned Fishing Grounds be attacked?
A: They are generally attacked on Wednesday and Saturday during eligible battle periods.
Q: How many Fishing Grounds can an alliance capture daily?
A: An alliance can complete up to two successful Stronghold captures per day.
Q: What are Alliance Pacts?
A: They connect same-faction alliances for territory, defense, reinforcement, and selected battle eligibility.
Q: When does Faction Clash begin?
A: Faction Clash begins in Week 3.
Q: Can enemy Cities be permanently destroyed?
A: Yes. From Week 3, the Destroy mechanic can permanently remove enemy faction Cities.
Q: When does Altar Conquest begin?
A: It begins in Week 3 and returns every Tuesday.
Q: How many Altars can an alliance own?
A: The documented maximum is three.
Q: What are Warzone Outposts used for?
A: They create territory links and can provide access to enemy Sanctuaries.
Q: Can destroyed Outposts be rebuilt?
A: No. Destroyed Outposts are permanently removed for the season.
Q: When does Sanctuary Duel occur?
A: It occurs on Saturday during Weeks 5, 6, and 7.
Q: What is Hero Awakening?
A: It is a Season 6 hero system that replaces the original Expertise skill with a stronger Awakening skill and adds hero statistics.
Q: Which heroes awaken in Season 6?
A: Kimberly awakens in Week 1, DVA in Week 3, and Tesla in Week 5 on the current documented schedule.
Q: What is required to unlock Awakening?
A: The hero must be 5 stars, have a level 20 Exclusive Weapon, and use 50 named Awakening Shards.
Q: Where can I get Awakening Shards?
A: The main free sources are Hero Trials and Global Expedition.
Q: When can Braz become UR?
A: Braz’s promotion opens in Week 3.
Q: What does Braz need for promotion?
A: He must be 5 stars and requires the UR Hero Badge from the 500,000 War Merit Season Goal.
Q: Does Braz remain at 5 stars after promotion?
A: No. He returns to 3 stars, and his new skills begin at level 1.
Q: Are Braz’s Skill Medals refunded?
A: Yes. Skill Medals and eligible Wall of Honor shards are returned.
Q: Can free-to-play players progress well in Season 6?
A: Yes. Complete quests, develop Spore Factories, push War Merit ranks, join first captures, and focus on one Totem and one Awakening hero.
Conclusion
Season 6 Lost Rainforest transforms Last War Survival into a faction-based campaign where personal growth and large-scale coordination are closely connected.
Spore Factories control recurring production, the Fungus Institute controls Virus Resistance, and War Merit controls individual ranks, statistics, Stipends, and Shop access. Fishing Grounds, Cities, Altars, Outposts, and Sanctuaries determine how effectively the Deepwood and Wetland factions can control the map.
Build your seasonal economy early, earn War Merit from every available source, follow your alliance and faction routes, and prepare Kimberly, DVA, or Tesla for Hero Awakening. Braz’s UR promotion can also provide strong value, but only when you have enough shards and Skill Medals to rebuild him after the reset.
Learn more about Last War on the official website.



