Last War Material Workshop Guide: Levels, Screws & Upgrades

by | Aug 24, 2026

Last War Survival Material Workshop upgrade and Screw production guide

The Material Workshop in Last War: Survival passively produces Screws, the starting material in the normal Gear Factory crafting chain. Higher Workshop levels increase Screw production, but the building becomes expensive enough at later levels that upgrading it is not always the best use of your Food, Iron, Coins, or builder time.

For most players, the Material Workshop should not compete with Headquarters prerequisites, Tech Center progression, or important combat buildings during the early game. Its value increases later, when your main squad is moving into stronger gear and you have more resources or spare construction time.

Quick Take

Do not rush to max Material Workshops on a developing account. Early levels are cheap, but levels 25–30 consume hundreds of millions of resources for relatively small increases in hourly Screw production. Prioritize HQ and combat progression first, then improve Workshops when passive gear-material production becomes useful.

What Does the Material Workshop Do?

The Material Workshop has one main function: it produces Screws over time. Screws cannot be equipped directly and are not used like normal Food, Iron, or Coins. Instead, they enter the Gear Factory’s material-conversion system.

The higher the Material Workshop level, the more Screws it produces each hour. This gives your account a permanent passive source of gear materials without relying entirely on events, shops, chests, or dismantled equipment.

For more detail on the resource itself, see the Last War Screws guide.

How Screws Turn Into Gear Materials

The main reason Screws matter is the Gear Factory merge chain. Every four units of one material can be merged into one unit of the next tier.

Material Merge Recipe Screw Equivalent
Screw 4 Screws → 1 Refined Iron Module 1
Refined Iron Module 4 Refined Iron Modules → 1 Superalloy 4 Screws
Superalloy 4 Superalloys → 1 Synthetic Resin 16 Screws
Synthetic Resin 4 Synthetic Resins → 1 Dielectric Ceramic 64 Screws
Dielectric Ceramic Highest material in this standard merge chain 256 Screws

This means even a small hourly increase compounds over a long period, but it also shows why passive Screw production alone is slow for high-end gear. One Dielectric Ceramic represents 256 Screws before considering other ways to obtain finished gear materials.

Use the Last War Gear Factory guide for the complete crafting, merging, dismantling, and gear-promotion system.

Last War Material Workshop Levels 1–30

The following table shows the established base requirements for Material Workshop levels 1–30. Resource costs are base values, while construction times are approximate. Your own screen can show different numbers after construction-cost reductions, build-speed bonuses, profession skills, alliance help, and other buffs.

Level Iron Food Coins Upgrade Time Power Screws/hr
1 10 10 1s 700 4
2 150 150 12s 1,400 6
3 700 700 47s 2,100 10
4 1,800 1,800 1m 57s 2,800 12
5 6,700 6,700 5m 57s 3,500 16
6 20,000 20,000 11m 42s 4,200 18
7 41,000 41,000 23m 24s 4,900 22
8 65,000 65,000 46m 48s 5,600 24
9 100,000 100,000 50,000 1h 5m 32s 6,300 28
10 120,000 120,000 60,000 1h 25m 11s 7,000 30
11 340,000 340,000 160,000 1h 50m 44s 8,000 34
12 530,000 530,000 250,000 2h 23m 57s 9,300 36
13 580,000 580,000 280,000 3h 7m 8s 10,600 40
14 810,000 810,000 390,000 4h 3m 17s 12,200 42
15 1,100,000 1,100,000 550,000 5h 40m 35s 14,000 46
16 2,000,000 2,000,000 970,000 7h 56m 49s 16,400 48
17 2,600,000 2,600,000 1,300,000 11h 7m 33s 19,200 52
18 4,600,000 4,600,000 2,200,000 15h 34m 34s 22,800 54
19 5,500,000 5,500,000 2,700,000 21h 48m 23s 26,800 58
20 10,000,000 10,000,000 4,800,000 1d 6h 31m 41s 32,100 60
21 14,000,000 14,000,000 6,700,000 1d 15h 41m 15s 38,400 64
22 18,000,000 18,000,000 8,700,000 2d 3h 35m 37s 45,600 66
23 23,000,000 23,000,000 11,000,000 2d 19h 4m 18s 53,700 70
24 28,000,000 28,000,000 14,000,000 3d 21h 54m 1s 62,700 72
25 48,000,000 48,000,000 23,000,000 5d 11h 27m 37s 74,300 76
26 67,000,000 67,000,000 32,000,000 7d 16h 2m 39s 88,000 78
27 88,000,000 88,000,000 42,000,000 10d 17h 39m 43s 103,700 82
28 120,000,000 120,000,000 59,000,000 13d 22h 57m 38s 122,100 84
29 170,000,000 170,000,000 83,000,000 19d 12h 56m 41s 144,000 88
30 240,000,000 240,000,000 120,000,000 25d 9h 37m 41s 170,100 90

Material Workshop Production by Key Level

Looking at hourly output alone makes it easier to see why later Workshop levels are optional rather than automatic priorities.

Workshop Level Screws/hr Base Screws/day
5 16 384
10 30 720
15 46 1,104
20 60 1,440
25 76 1,824
30 90 2,160

The increases are steady, but the costs are not. Going from level 25 to level 30 increases one Workshop from 76 to 90 Screws per hour, a gain of only 14 per hour. The five upgrades require a combined base cost of roughly 685 million Food, 685 million Iron, and 336 million Coins.

That is why late Material Workshop upgrades should be treated as long-term economy investments rather than mandatory progression.

!Important

If Coins are already limiting Headquarters progression, Tech Center research, or a T10 push, do not spend a major Coin reserve simply to gain a few more Screws per hour. Return to the Workshop after the higher-value bottleneck has been cleared.

Is the Material Workshop Worth Upgrading?

Yes, but usually not as an early-game priority. The Material Workshop gives permanent passive value, yet its output is only one source of gear materials. Events, chests, shops, dismantling unwanted gear, and other rewards can provide finished materials much faster than waiting for Screws alone.

Early Game

Keep Workshop investment modest. Headquarters prerequisites, Tech Center upgrades, troop progression, and your main combat buildings generally have more immediate impact.

Cheap Workshop levels can still be completed when you have a spare builder or need an inexpensive construction task, but there is little reason to force the building toward your HQ level.

Mid Game

Material Workshop upgrades become more useful once gear development is a regular part of your progression and lower building costs no longer compete as heavily with your next HQ level.

At this stage, passive Screw production begins to matter more because you are consuming larger amounts of Refined Iron Modules, Superalloy, Synthetic Resin, and Dielectric Ceramic.

Late Game

Levels in the mid-to-high 20s are expensive enough that opportunity cost matters. Upgrade when your core HQ, research, troop, and combat-building goals are already funded, or when a long Workshop timer fits an otherwise idle construction queue.

A developed account can eventually justify higher Workshops because the extra production operates permanently, but there is rarely a reason to sacrifice an important research breakpoint just to max the building immediately.

Material Workshop vs Gear Factory: Which Comes First?

The Material Workshop and Gear Factory are connected, but they should not simply be kept at the same level.

The Material Workshop controls how many Screws you passively produce. The Gear Factory controls what equipment and gear systems are available to you.

Gear Factory Level Important Unlock
Level 5 Epic Gear crafting
Level 10 Legendary Gear crafting
Level 20 Gear Promotion

Those Gear Factory breakpoints usually matter more than matching it with a high Material Workshop. If you are close to unlocking Legendary Gear or Gear Promotion, prioritize the Gear Factory first unless another required building is blocking your progression.

What Material Workshop Level Should You Aim For?

There is no single correct level for every account. Use your progression stage instead of trying to match the Workshop to Headquarters automatically.

Account Situation Recommended Approach
New account rushing HQ Keep Workshop investment low and prioritize required progression buildings.
Developing first Legendary gear sets Gradually improve Workshops when resources and builders allow.
Coin-starved research account Delay expensive Workshop levels until the important research is funded.
Developed HQ30 account Levels in the 20s become reasonable long-term investments when core priorities are covered.
Late Age of Oil account Upgrade as part of long-term economy development rather than expecting a major short-term power spike.

Can the Material Workshop Go Above Level 30?

Level 30 is the highest point with consistently documented Screw-output data in the main level tables, producing 90 Screws per hour.

Current late-game building references also list Material Workshop levels 31–35 after Age of Oil progression and the required Base Expansion research. However, reliable Screw-output values for those advanced levels are not consistently documented across the current databases.

For that reason, this guide does not invent level 31–35 production figures. Use the upgrade screen on your own server for post-30 costs, output, and requirements.

How to Get More Value From Material Workshops

Upgrade When Resources Are Actually Spare

A Workshop upgrade is most efficient when it does not delay Headquarters, Tech Center, troop research, or another important unlock. Do not confuse having enough resources to start the building with being able to afford its opportunity cost.

Use Long Workshop Timers Strategically

Higher levels eventually take days or weeks before construction-speed bonuses. Start those builds when you do not need that builder for an approaching HQ prerequisite.

Use Alliance Help

Alliance Help reduces construction time after the upgrade begins. It does not increase Screw production directly, but faster completion means the higher production rate starts sooner.

Coordinate Building Upgrades With Events

If you already intend to upgrade a Material Workshop, completing a long construction during an event that rewards building Power or speedups can create extra value. Do not upgrade an inefficient building solely for event points, however.

Keep the Entire Gear Material Chain in Mind

Screws are useful because they can ultimately become higher-tier materials. If you already have large amounts of materials from events or dismantled gear, another expensive Workshop upgrade may have less immediate value.

Material Workshop Strategy for F2P Players

Free-to-play players should be especially selective because late Workshop levels compete with the same Food, Iron, Coins, construction time, and speedups needed elsewhere.

  1. Do not try to keep every Material Workshop equal to HQ level.
  2. Prioritize HQ requirements, Tech Center, troop progression, and your main vehicle-type buildings first.
  3. Use low-cost Workshop upgrades when builders would otherwise be idle.
  4. Let passive Screws accumulate over time instead of treating Workshops as your only source of gear materials.
  5. Focus gear materials on the heroes in your primary formation.
  6. Delay expensive Workshop levels when Coins are needed for major research.
  7. Use events, shops, chests, and dismantling to supplement passive material income.

Players who prefer to begin with a more developed base can optionally compare Last War accounts for sale, but check the HQ level, research, heroes, gear, troop tier, Gear Factory, and overall progression rather than judging an account by Material Workshop levels alone.

Common Material Workshop Mistakes

Upgrading It Too Early

The biggest mistake is treating the Material Workshop like an essential HQ prerequisite. Passive Screw production is useful, but it rarely beats an important Headquarters, Tech Center, troop, or combat-building unlock during early progression.

Assuming Higher Levels Have the Same Value

The Workshop continues producing more Screws, but upgrade costs accelerate dramatically. A few extra Screws per hour can become extremely expensive in the high 20s.

Keeping It Equal to the Gear Factory

The two buildings perform different jobs. Prioritize Gear Factory levels that unlock Epic Gear, Legendary Gear, and Gear Promotion instead of trying to keep both buildings numerically equal.

Using Coins Needed for Research

Late-game Material Workshops consume large quantities of Coins. If Coins are your current research bottleneck, the Workshop can wait.

Relying Only on Passive Screws

Material Workshops are a steady background source, not the entire gear economy. Events, gear-material rewards, stores, and dismantling unwanted equipment can provide substantial additional progress.

Ignoring the Full Merge Chain

Four-to-one conversions compound quickly. Saving only a few hundred Screws may sound significant, but high-tier materials require many lower-tier components. Plan around the final material or gear piece you are trying to create.

FAQs

What does the Material Workshop produce in Last War?

The Material Workshop produces Screws over time. Screws are the lowest material in the normal Gear Factory merge chain and can be combined into Refined Iron Modules and progressively higher-tier gear materials.

What are the Last War Material Workshop levels?

The standard detailed upgrade table covers levels 1–30. Level 30 produces 90 base Screws per hour. Current late-game references also list levels 31–35 through Age of Oil progression, although reliable Screw-output values for those levels are not consistently published.

Is it worth upgrading the Material Workshop to level 30?

It can be worthwhile for a developed account, but it is not an urgent goal for most players. Levels 25–30 are extremely resource-intensive compared with the relatively small increase in hourly Screw production.

How many Screws do I need for higher gear materials?

Four Screws create one Refined Iron Module. Continuing the four-to-one merge chain means one Superalloy represents 16 Screws, one Synthetic Resin represents 64 Screws, and one Dielectric Ceramic represents 256 Screws.

Should I upgrade the Material Workshop or Gear Factory first?

Prioritize important Gear Factory unlocks first. The Gear Factory unlocks Epic Gear at level 5, Legendary Gear at level 10, and Gear Promotion at level 20, while Material Workshop levels primarily increase passive Screw production.

Should F2P players upgrade Material Workshops?

Yes, but gradually. F2P accounts usually gain more from HQ progression, research, troops, and core combat buildings first. Improve Material Workshops when the upgrades no longer interfere with those higher-priority goals.

Conclusion

The Last War Material Workshop is a useful long-term source of Screws, but it is not a building that needs to match your Headquarters at every stage. Upgrade cheaply in the early levels, become more selective as costs rise, and prioritize Gear Factory unlocks, research, and core base progression before committing hundreds of millions of resources to late Workshop levels.

For more building, gear, research, and progression advice, browse the Heaven Guardian Last War Survival guides.

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