Kingshot T11 Infantry Guide: How to Unlock Truegold Infantry

by | Aug 3, 2026

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Kingshot T11 Infantry unlock requirements and Truegold costs

To unlock Kingshot T11 Infantry, officially called XI Truegold Infantry, you need War Academy Truegold Level 5, Truegold Mauls Level 12, Truegold Plating Level 12, and Truegold Legionaries Level 12. The final unlock research costs 2,236 Truegold Dust, 85 million Bread, 85 million Wood, 17 million Stone, 4.2 million Iron, and 1 million Gold. Its base research timer is 91 days and 8 hours.

Kingshot T11 Infantry is an advanced late-game troop tier unlocked through the War Academy. The official research name is Truegold Infantry, which is why players commonly use “T11 Infantry” and “Truegold Infantry” to describe the same troop unlock.

Reaching this point requires much more than upgrading your Barracks. You must develop the Infantry branch of the War Academy, collect a large supply of Truegold Dust and Gold, and complete several expensive prerequisite technologies.

This guide explains the full unlock path, the final research cost, the best order for progressing through the Infantry tree, and what to prioritize after T11 Infantry becomes available.

What Is T11 Infantry in Kingshot?

T11 Infantry is the eleventh Infantry troop tier in Kingshot. Its official in-game research name is XI Truegold Infantry.

The troop is unlocked through the War Academy rather than the regular Academy. Once the final research is completed, the Barracks can deploy the more advanced Infantry tier.

T11 Infantry should not be confused with ordinary Infantry trained from a Truegold-level Barracks. These are related but separate progression systems.

  • Truegold building upgrades: Improve buildings beyond Level 30 using regular Truegold and, at later stages, Tempered Truegold.
  • T11 troop research: Unlocks XI Truegold Infantry through the War Academy using Truegold Dust, Gold, basic resources, and research time.

Upgrading the Barracks through Truegold levels strengthens your existing military progression, but it does not independently complete the War Academy research needed to unlock T11 Infantry.

For a broader explanation of building upgrades and War Academy resources, see the Kingshot Truegold guide.

When Does the War Academy Unlock?

The War Academy generally becomes available during late kingdom progression, around 220 days into a kingdom. The exact timing may vary based on the server schedule and game updates.

Before preparing for T11 Infantry, you should already have:

  • A developed Town Center beyond Level 30
  • Access to Truegold building upgrades
  • The War Academy constructed
  • A stable supply of Truegold Dust
  • Large Gold and basic-resource reserves
  • Research speed bonuses and speedups

The War Academy has its own Truegold levels. The final Infantry unlock requires the War Academy to reach Truegold Level 5.

Kingshot T11 Infantry Unlock Requirements

The final XI Truegold Infantry research requires all four of the following conditions:

Requirement Required Level Main Benefit
War Academy Truegold Level 5 Unlocks access to the final research tier
Truegold Mauls Level 12 Provides up to 40% Infantry Attack
Truegold Plating Level 12 Provides up to 40% Infantry Defense
Truegold Legionaries Level 12 Provides up to 33,500 Rally Capacity

You cannot begin the final unlock while any of these technologies remain at Level 11 or below.

Important: Truegold Blades and Truegold Shields are not listed directly on the final unlock screen. However, they are still necessary because they unlock and gate progression through Mauls, Plating, and Legionaries.

Final Truegold Infantry Research Cost

After completing every prerequisite, you must fund the final XI Truegold Infantry research.

Final Unlock Requirement Amount
Bread 85,000,000
Wood 85,000,000
Stone 17,000,000
Iron 4,200,000
Gold 1,000,000
Truegold Dust 2,236
Base Research Time 91 days, 8 hours, 15 minutes
Research Power 8,000,000
Reward Unlock XI Truegold Infantry

These figures cover only the final unlock technology. They do not include the resources spent on Truegold Battalion, Blades, Shields, Mauls, Plating, Legionaries, or War Academy building upgrades.

How Much Truegold Dust Is Needed for T11 Infantry?

The final Truegold Infantry research requires 2,236 Truegold Dust. However, this number can be misleading when viewed without the prerequisite costs.

Before reaching the final research, you must also spend Dust on:

  • Truegold Battalion
  • Truegold Blades
  • Truegold Shields
  • Truegold Mauls
  • Truegold Plating
  • Truegold Legionaries

Completing the core Infantry path from its beginning to the T11 unlock requires more than 13,000 Truegold Dust in total. The exact amount may depend on which technologies your account has already completed when you begin planning the unlock.

After T11 Infantry is unlocked, additional optional research for training and healing can raise the cost of completing the entire Infantry tree much further.

Planning warning: Do not save only 2,236 Dust and assume you are ready to unlock T11. That amount covers the final research but not the technologies required to reach it.

Complete T11 Infantry Research Path

The Infantry War Academy tree contains several technologies that must be completed in sequence.

1. Truegold Battalion

Truegold Battalion increases Squad Deployment Capacity. Its levels also unlock parts of the early Blades and Shields branches.

Deployment Capacity affects the number of troops you can send in an individual march. It is different from the Rally Capacity provided by Legionaries.

2. Truegold Blades

Truegold Blades increases Infantry Lethality by up to 25%. Reaching Level 6 unlocks the first Truegold Mauls level.

Blades Levels 7 and 8 are later required for both Mauls and Legionaries progression.

3. Truegold Shields

Truegold Shields increases Infantry Health by up to 25%. Reaching Level 6 unlocks Truegold Plating and helps satisfy the first Legionaries requirement.

Shields Levels 7 and 8 are required for later Plating and Legionaries upgrades.

4. Truegold Mauls

Truegold Mauls increases Infantry Attack by up to 40%. All 12 levels must be completed before the final T11 research becomes available.

5. Truegold Plating

Truegold Plating increases Infantry Defense by up to 40%. Like Mauls, it must reach Level 12 before XI Truegold Infantry can be researched.

6. Truegold Legionaries

Truegold Legionaries increases Rally Capacity by up to 33,500 troops. All 12 levels are required for the final unlock.

7. XI Truegold Infantry

Once Mauls, Plating, and Legionaries reach Level 12 and the War Academy reaches TG5, you can begin the final Truegold Infantry research.

Completing this research unlocks T11 Infantry through the Barracks.

Recommended Research Order for T11 Infantry

The research tree contains fixed prerequisites, but players still have choices about how evenly to progress through the available branches.

A balanced order is:

  1. Complete Truegold Battalion as required.
  2. Raise Truegold Blades and Shields together.
  3. Unlock Mauls, Plating, and Legionaries.
  4. Bring the three main branches to Level 6.
  5. Complete Blades and Shields Levels 7 and 8.
  6. Bring Mauls, Plating, and Legionaries to Level 8.
  7. Progress Mauls and Plating according to your offensive or defensive role.
  8. Complete Legionaries when Rally Capacity or T11 prerequisites become the priority.
  9. Finish all three branches at Level 12.
  10. Save the final 2,236 Dust and 1 million Gold for XI Truegold Infantry.

Offensive Research Priority

Offensive rally leaders may prefer this order:

  1. Truegold Blades
  2. Truegold Mauls
  3. Truegold Legionaries
  4. Truegold Shields
  5. Truegold Plating

This prioritizes Infantry Lethality, Attack, and Rally Capacity. However, the defensive branches must still be completed for T11.

Defensive Research Priority

Defensive and garrison-focused players may prefer:

  1. Truegold Shields
  2. Truegold Plating
  3. Truegold Blades
  4. Truegold Mauls
  5. Truegold Legionaries

This improves Infantry Health and Defense first, helping the frontline survive longer during defensive battles.

Balanced Research Priority

Most players should keep Blades and Shields close together, followed by Mauls and Plating. Legionaries can then be raised according to rally responsibilities and the final T11 requirement.

A balanced path prevents your Infantry from becoming strong in one statistic but weak in another.

Why Infantry Is Often the First T11 Troop

Many players choose Infantry as their first T11 troop type because Infantry forms the frontline of most balanced formations.

Stronger Infantry can:

  • Absorb more pressure before the back row is exposed
  • Protect Archer damage dealers
  • Improve frontline durability in rallies
  • Strengthen defensive marches
  • Support Arena, PvP, and alliance battles

However, Infantry is not automatically the best first T11 choice for every account.

An Archer-focused rally leader may prefer T11 Archers for greater damage, while a Cavalry specialist may prioritize the troop type that matches their best heroes, gear, research, and alliance role.

Choose the first T11 branch based on:

  • Your strongest hero generation
  • Your best Governor Gear and Charms
  • Your alliance rally role
  • Your current troop formation
  • Your completed War Academy research
  • Your available Truegold Dust and Gold

Is T11 Infantry Worth It?

T11 Infantry is worth unlocking for established late-game players. It provides access to a stronger troop tier and represents a major long-term account milestone.

Its value is highest when the rest of the account is prepared to support it.

Player Type T11 Infantry Priority Reason
Infantry Specialist Very high Matches the account’s strongest troop research and heroes.
Rally Leader High Benefits from stronger Infantry and completed Rally Capacity research.
Garrison Player High A stronger frontline supports prolonged defensive battles.
Balanced Late-Game Account High Infantry is a practical first branch when no troop type clearly dominates.
Rally Joiner Moderate to high A stronger troop tier helps contributions, but the full research cost remains large.
Early War Academy Player Long-term target Focus first on efficient Dust income and prerequisite technologies.

T11 Infantry will not compensate for weak heroes, poor troop ratios, outdated gear, or incomplete research. It should be viewed as one part of a complete late-game build.

Can Free-to-Play Players Unlock T11 Infantry?

Free-to-play players can work toward T11 Infantry, but the process requires patience and consistent resource planning.

The main limitations are:

  • Truegold Dust acquisition
  • Gold requirements
  • Long research timers
  • War Academy building progression
  • Basic-resource costs
  • Competition with other troop branches

A practical free-to-play approach is:

  1. Choose one troop branch instead of splitting Dust evenly across all three.
  2. Complete cheap early research levels first.
  3. Save Gold instead of spending all of it on Dust exchanges.
  4. Use research speedups during valuable scoring events.
  5. Keep research-speed bonuses active before starting long timers.
  6. Build toward Mauls, Plating, and Legionaries Level 12 gradually.
  7. Save the final unlock resources before completing the last prerequisite.

The timeline may be long, but permanent War Academy progress does not disappear. Consistent daily collection is more important than trying to rush every level immediately.

How to Get Truegold Dust

Truegold Dust is the core War Academy research material. It is separate from regular Truegold and Tempered Truegold.

Depending on kingdom progression and active events, potential sources may include:

  • War Academy Gold exchanges
  • War Academy Truegold exchanges
  • Weekly commission milestones
  • Kingdom events
  • Alliance events
  • Limited-time shops
  • Weekly cards
  • Premium packs

Exchange availability, limits, and ratios may change. Always check the current War Academy interface before converting Gold or Truegold.

Do Not Spend All Your Gold on Dust

Gold may be exchanged for Truegold Dust through available War Academy systems, but research also requires Gold directly.

The final T11 Infantry unlock alone requires 1 million Gold. Mauls, Plating, Legionaries, and the earlier branches require millions more across the complete path.

Before exchanging Gold, calculate:

  • The direct Gold requirement of the next research
  • The Gold needed to reach your target level
  • The amount reserved for the final unlock
  • Whether an event or shop will provide Dust more efficiently

Best Time to Start the Final T11 Research

The final unlock provides 8 million research power and has a base timer longer than 91 days. This makes timing important.

Start the research when:

  • All prerequisites are complete.
  • You have enough resources without exposing your account.
  • Your research-speed bonuses are active.
  • You have enough speedups for your planned completion date.
  • An appropriate event rewards research power or speedup use.
  • You do not need the research queue for another urgent project.

Research-speed bonuses should normally be active before the timer begins. Applying them afterward may not reduce the existing timer in the same way.

What Happens After T11 Infantry Is Unlocked?

Completing the final research makes XI Truegold Infantry available through the Barracks. Unlocking the troop does not automatically convert your entire Infantry army into T11.

You must still:

  • Train new T11 Infantry
  • Promote eligible lower-tier Infantry when the game interface allows it
  • Maintain enough training resources
  • Manage the higher cost of using advanced troops
  • Continue improving heroes, equipment, and research

Do not empty every resource reserve immediately after unlocking the troop. First calculate how many T11 Infantry you need for your main march, rally preset, defensive formation, and alliance responsibilities.

Post-Unlock Truegold Infantry Research

The Infantry War Academy tree continues after T11 is unlocked. Three support technologies help manage the cost and recovery of advanced Infantry.

Truegold Infantry Aid

Truegold Infantry Aid reduces the healing time of T11 Infantry. Completing the branch can provide up to approximately 15% healing-time reduction.

This is useful for active PvP players who need to recover troops between battles.

Truegold Infantry Healing

Truegold Infantry Healing reduces the resource cost of healing T11 Infantry. Completing the branch can provide up to approximately 50% healing-cost reduction.

This becomes increasingly valuable during extended wars, Castle battles, and repeated defensive engagements.

Truegold Infantry Training

Truegold Infantry Training reduces the resource cost of producing T11 Infantry. Completing the branch can provide up to approximately 50% training-cost reduction.

The best priority depends on your activity:

  • Frequent trainer: Prioritize Training.
  • Active PvP fighter: Prioritize Healing and Aid.
  • Limited resources: Upgrade gradually instead of attempting to max all three immediately.

Best Heroes for T11 Infantry

T11 Infantry benefits most from heroes that strengthen Infantry Attack, Defense, Health, Lethality, damage reduction, or frontline survivability.

When choosing a formation, compare:

  • Hero generation
  • Star level
  • Expedition statistics
  • Expedition skill effects
  • Exclusive gear strength
  • Rally or garrison specialization
  • Whether the hero is leading or joining

A fully developed older Infantry hero may outperform a newer hero with low stars and weak skills. Do not replace a complete formation based only on generation number.

For offensive rallies, prioritize heroes with Squad Attack, Squad Lethality, damage dealt, or Rally Attack effects. For defense, prioritize Health, Defense, damage reduction, and defender-specific bonuses.

How to Use T11 Infantry Effectively

Frontline Protection

Infantry usually occupies the frontline and protects the damage-focused portion of the formation. Stronger T11 Infantry can help Archers and Cavalry survive longer by delaying enemy access to the back line.

Rally Leadership

Rally leaders benefit from the completed Infantry research path, including Attack, Defense, Health, Lethality, and additional Rally Capacity.

However, troop tier alone does not determine the rally result. Hero skills, equipment, troop ratios, pets, alliance coordination, and the opponent’s statistics remain important.

Garrison Defense

T11 Infantry can strengthen defensive formations when paired with heroes and bonuses designed for garrison combat.

Use a formation that balances frontline survival with enough Archer and Cavalry damage to defeat the attacking force.

Bear Hunt

T11 Infantry may increase the strength of your Bear Hunt march, but Bear damage still depends heavily on hero selection, troop ratios, rally bonuses, and alliance joiner rules.

Do not send an Infantry-heavy formation automatically. Follow the troop ratio recommended by your alliance and adjust based on your strongest heroes.

Common T11 Infantry Mistakes

  • Confusing Truegold buildings with T11 research: Building upgrades and War Academy troop unlocks use separate systems.
  • Saving only 2,236 Dust: That amount covers the final unlock but not the prerequisite branches.
  • Ignoring Gold requirements: Gold is needed both for Dust exchanges and direct research costs.
  • Splitting Dust across all troop types: This can delay the first completed T11 branch significantly.
  • Maxing offensive research only: Infantry also needs Health and Defense to survive on the frontline.
  • Starting a 91-day timer without bonuses: Activate research-speed benefits first.
  • Using every speedup outside an event: Valuable research can also generate event rewards.
  • Assuming every Infantry troop converts automatically: Troops still need to be trained or promoted after the unlock.
  • Ignoring post-unlock costs: Training and healing T11 troops require additional resources.
  • Choosing Infantry only because it is commonly recommended: Match the first T11 branch to your heroes, gear, and alliance role.

T11 Infantry Preparation Checklist

Before starting the final research, confirm that you have:

  • War Academy Truegold Level 5
  • Truegold Mauls Level 12
  • Truegold Plating Level 12
  • Truegold Legionaries Level 12
  • 85 million Bread
  • 85 million Wood
  • 17 million Stone
  • 4.2 million Iron
  • 1 million Gold
  • 2,236 Truegold Dust
  • Research-speed bonuses activated
  • Enough speedups for your target completion date
  • A post-unlock training and promotion plan

Optional progression route: Players who prefer to begin with established late-game research can review a kingshot account for sale. Compare the kingdom age, War Academy level, T11 Infantry status, Truegold research, hero generations, troop counts, and transfer eligibility before choosing an account.

FAQ

What is T11 Infantry called in Kingshot?

T11 Infantry is officially called XI Truegold Infantry. Players often use T11 Infantry and Truegold Infantry to describe the same troop unlock.

How do you unlock T11 Infantry in Kingshot?

You need War Academy Truegold Level 5, Truegold Mauls Level 12, Truegold Plating Level 12, and Truegold Legionaries Level 12. You must then complete the final XI Truegold Infantry research.

How much Truegold Dust does the final unlock require?

The final Truegold Infantry research requires 2,236 Truegold Dust. The complete prerequisite path requires considerably more Dust.

How long does the T11 Infantry research take?

The final research has a base timer of 91 days and 8 hours. Your actual time will be shorter after applying research-speed bonuses and speedups.

Is Truegold Infantry the same as Truegold-level Barracks troops?

No. Truegold building levels improve buildings beyond Level 30, while XI Truegold Infantry is a separate T11 troop tier unlocked through War Academy research.

Can free-to-play players unlock T11 Infantry?

Yes, but the process requires a long-term Truegold Dust, Gold, resource, and speedup plan. Free-to-play players should focus on one T11 troop branch first.

Should Infantry be the first T11 troop?

Infantry is a strong first choice for balanced accounts because it protects the frontline. However, Archer or Cavalry specialists should choose the troop type that matches their strongest heroes, research, gear, and alliance role.

What should I research after unlocking T11 Infantry?

Continue with Truegold Infantry Training, Healing, and Aid. These technologies reduce T11 training cost, healing cost, and healing time.

Conclusion

Kingshot T11 Infantry, officially known as XI Truegold Infantry, is one of the largest late-game military milestones. Unlocking it requires War Academy TG5 and Level 12 completion of Truegold Mauls, Plating, and Legionaries.

The final research alone costs 2,236 Truegold Dust, 1 million Gold, 85 million Bread, 85 million Wood, 17 million Stone, and 4.2 million Iron. It also carries a base timer of more than 91 days and awards 8 million research power.

Plan beyond the final unlock screen. The complete prerequisite path requires more than 13,000 Truegold Dust, while training and healing T11 Infantry create additional long-term costs after the troop becomes available.

Focus on one troop branch, maintain a Gold reserve, activate research bonuses before long timers, and balance Infantry Attack and Lethality with Health and Defense. T11 Infantry is powerful, but it performs best as part of a complete account built around strong heroes, equipment, research, troop ratios, and alliance coordination.

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