
Kingshot Truegold Infantry Healing is a ten-level War Academy research branch that reduces the resource cost of healing XI Truegold Infantry. Each level adds 5% cost reduction, reaching 50% at Level 10. Maximizing it requires 5,552 Truegold Dust, 1.63 million Gold, 134.9 million Bread, 134.9 million Wood, and more than 114 days of base research time.
Kingshot Truegold Infantry Healing is a post-T11 War Academy technology that reduces the Bread, Wood, Stone, Iron, and other applicable resources consumed when healing XI Truegold Infantry.
The research is valuable for active Infantry players, but it is also expensive. Its final two levels alone require 2,622 Truegold Dust, so completing every level is not automatically the best choice for every account.
This guide covers the exact upgrade costs, unlock requirements, cumulative healing-cost reduction, research milestones, Truegold Dust planning, and the difference between Infantry Healing, Infantry Aid, the Infirmary, and Advanced Truegold Research.
Truegold Infantry Healing Overview
| Research Detail | Information |
|---|---|
| Research | Truegold Infantry Healing |
| Building | War Academy |
| Number of levels | 10 |
| Level 1 requirement | War Academy TG5 and XI Truegold Infantry unlocked |
| Effect per level | 5% Truegold Infantry healing resource cost reduction |
| Maximum cumulative effect | 50% cost reduction |
| Power per level | 35,000 |
| Total research power | 350,000 |
| Affected troop | XI Truegold Infantry only |
What Does Truegold Infantry Healing Do?
Truegold Infantry Healing lowers the resources required to heal injured XI Truegold Infantry.
It does not directly:
- Reduce healing time
- Increase Infirmary capacity
- Reduce the number of troops injured
- Improve Infantry Attack, Defense, Health, or Lethality
- Reduce the cost of healing T10 or lower Infantry
- Reduce Archer or Cavalry healing costs
- Reduce the cost of training new Infantry
Its function is narrow but valuable. Players who frequently heal large T11 Infantry queues can conserve substantial resources over time.
Is the 5% bonus cumulative?
Yes. Each completed level adds another 5 percentage points.
| Completed Level | Cumulative Cost Reduction |
|---|---|
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
| 6 | 30% |
| 7 | 35% |
| 8 | 40% |
| 9 | 45% |
| 10 | 50% |
How to Unlock Truegold Infantry Healing
Truegold Infantry Healing is not available when the War Academy first opens.
Before researching Level 1, you must have:
- War Academy at Truegold Level 5
- XI Truegold Infantry unlocked
- An available research queue
- Enough Bread, Wood, Stone, Iron, Gold, and Truegold Dust
Unlocking XI Truegold Infantry requires completing the major Infantry branches that lead to the final T11 research.
For a complete explanation of the building, troop trees, and Dust system, read the Kingshot War Academy guide.
Does Infantry Healing unlock T11 troops?
No. XI Truegold Infantry must already be unlocked before this support branch becomes available.
Truegold Infantry Healing improves the recovery cost of an existing T11 army. It does not contribute to the initial T11 unlock path.
Truegold Infantry Healing Levels and Costs
| Level | Requirement | Bread | Wood | Stone | Iron | Gold | TG Dust | Base Time | Power | Level Bonus | Cumulative |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | War Academy TG5 XI Infantry |
2,500,000 | 2,500,000 | 500,000 | 120,000 | 30,000 | 102 | 2d 2h | 35,000 | 5% | 5% |
| 2 | Healing Lv. 1 | 3,300,000 | 3,300,000 | 670,000 | 160,000 | 40,000 | 137 | 2d 19h 30m | 35,000 | 5% | 10% |
| 3 | Healing Lv. 2 | 4,600,000 | 4,600,000 | 920,000 | 230,000 | 55,000 | 188 | 3d 20h 30m | 35,000 | 5% | 15% |
| 4 | Healing Lv. 3 | 6,200,000 | 6,200,000 | 1,200,000 | 310,000 | 75,000 | 255 | 5d 5h | 35,000 | 5% | 20% |
| 5 | Healing Lv. 4 | 8,300,000 | 8,300,000 | 1,600,000 | 410,000 | 100,000 | 341 | 6d 23h 30m | 35,000 | 5% | 25% |
| 6 | Healing Lv. 5 | 11,000,000 | 11,000,000 | 2,200,000 | 560,000 | 130,000 | 459 | 9d 9h | 35,000 | 5% | 30% |
| 7 | Healing Lv. 6 | 15,000,000 | 15,000,000 | 3,000,000 | 750,000 | 180,000 | 612 | 12d 12h | 35,000 | 5% | 35% |
| 8 | Healing Lv. 7 | 20,000,000 | 20,000,000 | 4,100,000 | 1,000,000 | 240,000 | 836 | 17d 2h | 35,000 | 5% | 40% |
| 9 | Healing Lv. 8 | 27,000,000 | 27,000,000 | 5,500,000 | 1,300,000 | 330,000 | 1,122 | 22d 22h | 35,000 | 5% | 45% |
| 10 | Healing Lv. 9 | 37,000,000 | 37,000,000 | 7,500,000 | 1,800,000 | 450,000 | 1,500 | 31d 6h | 35,000 | 5% | 50% |
The listed research times are base values. Your actual timers can be reduced by research-speed bonuses, alliance technology, VIP effects, Kingdom buffs, and other account bonuses.
Total Cost to Max Infantry Healing
| Requirement | Total |
|---|---|
| Bread | 134,900,000 |
| Wood | 134,900,000 |
| Stone | 27,190,000 |
| Iron | 6,640,000 |
| Gold | 1,630,000 |
| Truegold Dust | 5,552 |
| Base research time | 114 days, 1 hour, 30 minutes |
| Research power | 350,000 |
| Maximum cost reduction | 50% |
Truegold Dust will usually be the main limitation because the same material is needed throughout Infantry, Archer, Cavalry, and Advanced Truegold research.
Best Infantry Healing Stopping Levels
| Target | Cost Reduction | Cumulative TG Dust | Cumulative Base Time | Best For |
|---|---|---|---|---|
| Level 3 | 15% | 427 | 8d 18h | Low-loss or resource-limited accounts |
| Level 5 | 25% | 1,023 | 20d 22h 30m | Occasional PvP and balanced progression |
| Level 8 | 40% | 2,930 | 59d 21h 30m | Active PvP Infantry players |
| Level 10 | 50% | 5,552 | 114d 1h 30m | Competitive Infantry mains with frequent losses |
Levels 1 to 3: Affordable 15% reduction
The first three levels require only 427 Truegold Dust and provide 15% cumulative cost reduction.
This is a practical early target for players who want useful savings while preserving Dust for combat statistics or another T11 troop tree.
Level 5: Balanced 25% checkpoint
Level 5 provides half of the maximum healing-cost reduction for 1,023 Dust.
This is a strong stopping point for occasional PvP players, rally joiners, and accounts that need to balance Infantry recovery with broader War Academy development.
Level 8: Strong 40% reduction
Reaching Level 8 provides 40% cost reduction for 2,930 Dust.
This milestone gives most of the maximum benefit while avoiding the expensive final two levels.
Levels 9 and 10: Expensive final 10%
The last two levels require another 2,622 Truegold Dust for the final 10 percentage points.
They also require:
- 64 million Bread
- 64 million Wood
- 13 million Stone
- 3.1 million Iron
- 780,000 Gold
- 54 days and 4 hours of base research time
These levels are most suitable for competitive Infantry mains who regularly heal very large T11 queues.
How Much Can the Research Save?
The exact resources saved depend on the troop quantity, troop tier, current research level, and other account modifiers.
As a simplified standalone illustration:
| Original Applicable Cost | Level 5 at 25% | Level 8 at 40% | Level 10 at 50% |
|---|---|---|---|
| 1,000,000 | 750,000 | 600,000 | 500,000 |
| 10,000,000 | 7,500,000 | 6,000,000 | 5,000,000 |
The values above illustrate the research percentage by itself. The final cost displayed in the Infirmary may reflect other active modifiers and the composition of the healing queue.
Infantry Healing vs Infantry Aid
| Research | Main Effect | Maximum | Best For |
|---|---|---|---|
| Truegold Infantry Healing | Reduces healing resource cost | 50% | Players limited by Bread, Wood, Stone, Iron, or Gold |
| Truegold Infantry Aid | Reduces healing time | 15% | Players who need troops back in battle faster |
Choose according to the actual problem:
- Healing is too expensive: Upgrade Infantry Healing.
- Healing takes too long: Upgrade Infantry Aid.
- Both are a problem: Develop both gradually instead of automatically maximizing one branch.
For the complete time-reduction costs, read the Kingshot Truegold Infantry Aid guide.
Infantry Healing vs Infantry Training
Truegold Infantry Training reduces the resources required to train or promote XI Truegold Infantry. It does not reduce the cost of recovering injured troops.
| Account Problem | Research to Prioritize |
|---|---|
| Existing troops cost too much to heal | Truegold Infantry Healing |
| Existing troops take too long to heal | Truegold Infantry Aid |
| New troops cost too much to train or promote | Truegold Infantry Training |
How the Infirmary Affects Healing
The Infirmary controls how many injured troops can be held before additional losses become more dangerous.
Related systems include:
- Infirmary building level: Increases Infirmary capacity.
- Ward Expansion: Adds further Infirmary capacity through Research Center technology.
- Bandaging: Reduces general healing time.
- Truegold Infantry Aid: Reduces XI Infantry healing time.
- Truegold Infantry Healing: Reduces XI Infantry healing resource cost.
Increasing Infirmary capacity does not directly lower the resources required for each healing queue. Likewise, a healing-speed bonus does not automatically reduce resource consumption.
Is This Advanced Truegold Research?
No. Truegold Infantry Healing belongs to the basic War Academy Infantry tree that becomes relevant after XI Truegold Infantry is unlocked.
Advanced Truegold Research is a separate late-game research system containing broader combat, capacity, healing-speed, training, and utility technologies.
This article should not attempt to cover the entire Advanced tree. Its keyword ownership remains limited to the T11 Infantry healing-cost branch.
How to Get Truegold Dust
Truegold Dust is required throughout War Academy research and is usually the main bottleneck for Infantry Healing.
Truegold Dust Exchange
The War Academy exchange allows eligible players to convert other resources into Dust within daily limits.
- 5,000 Gold can be exchanged for one Truegold Dust, up to the listed daily limit.
- Ten Truegold can be exchanged for 13 Truegold Dust, up to the listed daily limit.
Check the live exchange screen before converting large amounts because limits and available options can depend on progression.
Mystic Trial Shop
Truegold Dust can become available in the Mystic Trial Shop after the War Academy unlocks. The shop refreshes weekly.
Weekly card and packs
Truegold Dust also appears through the Truegold Dust Weekly Card and selected paid offers.
Should you exchange Truegold for Dust?
Convert carefully. Truegold remains important for building progression, while Dust is needed by every War Academy troop branch.
Before exchanging, compare:
- Your current building Truegold requirements
- The next War Academy research target
- Your Gold reserve
- Whether the research solves an immediate account limitation
- Your plans for Archer or Cavalry T11 progression
For complete TG1 through TG8 building costs and Truegold priorities, read the Kingshot Truegold upgrade guide.
Best Research Priority by Player Type
| Player Type | Priority | Suggested Target |
|---|---|---|
| Frequent Infantry PvP fighter | High | Level 8 to 10 |
| Garrison or reinforcement player | High | Level 8 to 10 |
| Occasional PvP player | Moderate | Level 3 to 5 |
| Rally joiner with limited losses | Low to moderate | Level 1 to 3 |
| Peaceful or farm account | Low | Delay until healing costs become relevant |
| Competitive Infantry main | Very high | Level 10 |
Is Truegold Infantry Healing Worth It?
Truegold Infantry Healing is worth upgrading when healing resources are a recurring limitation for an Infantry-focused account.
It is especially useful when:
- You frequently take XI Infantry losses in PvP.
- You lead or reinforce defensive battles.
- Your Infantry healing queues regularly consume large resource reserves.
- Your core Infantry combat research is already developed.
- You have enough Dust reserved for other troop priorities.
- You plan to continue using T11 Infantry long term.
Delay or stop at a lower level when:
- You rarely take troop losses.
- You mostly participate as a low-loss rally joiner.
- You still need essential combat-stat research.
- Your Archer or Cavalry T11 path is underdeveloped.
- Your main problem is healing time rather than cost.
- Your Dust supply is too limited for the final two levels.
Late-game War Academy development can require large supplies of Dust, Gold, speedups, and basic resources. Players comparing that progression with a developed roster can review a Kingshot account for sale while checking its kingdom age, War Academy level, T11 troops, Infantry Healing research, troop counts, heroes, and transfer eligibility.
Research Planning Tips
Choose a stopping level first
Do not begin the branch with the assumption that every level must be completed. Select Level 3, 5, 8, or 10 according to your role and Dust supply.
Activate research bonuses
Apply available research-speed bonuses before starting long levels, especially Levels 8 through 10.
Request alliance assistance
Begin the research while alliance members are active so the assistance system can reduce the timer promptly.
Protect your Gold reserve
Gold is needed both as a direct research material and as one possible source of Truegold Dust.
Keep resources in inventory items
Open resource packs only when the next upgrade is ready. This reduces the amount of unprotected resources visible in the city.
Time research with scoring events
When practical, complete long War Academy research during events that reward research power or speedup use.
Common Truegold Infantry Healing Mistakes
Confusing cost reduction with healing speed
Infantry Healing reduces resources. Infantry Aid reduces time.
Assuming the research affects every Infantry tier
The bonus is specific to XI Truegold Infantry. It does not reduce healing costs for T10 or lower Infantry.
Treating it as part of the T11 unlock path
XI Infantry must already be unlocked before Infantry Healing becomes available.
Maxing the branch despite low losses
A peaceful account may receive more value from combat statistics, capacity, or another troop research tree.
Spending all Dust on the final two levels
Levels 9 and 10 require 2,622 Dust for the final 10% reduction. Compare that cost with other War Academy priorities.
Assuming Infirmary upgrades reduce resource cost
The Infirmary mainly increases capacity. It does not replace the Infantry Healing research branch.
Using unsupported hero or item claims
Healing-speed effects should not be described as healing-cost reductions unless the in-game effect explicitly says Cost Down.
Confusing the branch with Advanced Truegold Research
Infantry Healing is a specific T11 support technology. Advanced Truegold Research is a separate late-game tree.
FAQ
What does Truegold Infantry Healing do?
It reduces the resources required to heal XI Truegold Infantry. Each level adds 5% cost reduction, reaching 50% at Level 10.
How much Truegold Dust is needed to max it?
Completing all ten levels requires 5,552 Truegold Dust.
What is required to unlock Level 1?
You need War Academy TG5 and XI Truegold Infantry already unlocked.
Does Infantry Healing reduce healing time?
No. Truegold Infantry Aid is the separate branch that reduces healing time.
Does it reduce costs for T10 Infantry?
No. The research applies specifically to XI Truegold Infantry.
What is the best stopping level?
Level 5 is a balanced 25% checkpoint, while Level 8 provides 40% reduction without paying the full cost of Levels 9 and 10.
Does upgrading the Infirmary lower healing costs?
Infirmary upgrades mainly increase capacity. Truegold Infantry Healing is the dedicated T11 Infantry resource-cost research.
Is this part of Advanced Truegold Research?
No. It belongs to the basic War Academy Infantry support tree. Advanced Truegold Research is a separate late-game system.
Conclusion
Kingshot Truegold Infantry Healing is a specialized War Academy branch that reduces the resource cost of recovering XI Truegold Infantry.
Each level adds 5% cost reduction. Level 5 provides a practical 25% checkpoint, while Level 8 reaches 40% for less than the full maximum investment.
Level 10 provides the complete 50% reduction but requires 5,552 Truegold Dust, 1.63 million Gold, and more than 114 days of base research time. The final two levels alone consume 2,622 Dust.
Choose the target according to your troop losses and alliance role. Active Infantry fighters and garrison players can justify higher levels, while peaceful players and low-loss rally joiners should preserve Dust for combat technologies or other T11 troop branches.
For more War Academy research tables, Truegold strategies, hero guides, and account-development advice, explore the latest Kingshot guides and strategies.



