Kingshot Truegold Mauls is a 12-level Infantry research project in the War Academy. Completing every level provides a total of 40% Infantry Attack and requires 2,417 Truegold Dust, 31.06 million Bread, 31.06 million Wood, 6.2 million Stone, 1.554 million Iron, and 659,000 Gold. Truegold Mauls Level 12 is also required for unlocking XI Truegold Infantry.
Truegold Mauls is a permanent War Academy technology that increases the Attack of your Infantry troops. It is not a weapon that can be crafted, equipped, or assigned to a hero.
The research becomes available after progressing through Truegold Blades and eventually becomes one of the three major Level 12 requirements for XI Truegold Infantry, commonly called T11 Infantry.
This guide covers every Truegold Mauls level, the corrected Truegold Dust costs, total resource requirements, important upgrade milestones, and whether Infantry Attack should be prioritized over other War Academy statistics.
What Is Truegold Mauls in Kingshot?
Truegold Mauls is an Infantry-specific War Academy research project. Each completed level permanently increases Infantry Attack.
The research contains 12 levels with progressively larger bonuses:
- Levels 1 to 3: 2% Infantry Attack per level
- Levels 4 and 5: 2.5% Infantry Attack per level
- Levels 6 to 8: 3% Infantry Attack per level
- Levels 9 to 12: 5% Infantry Attack per level
- Total at Level 12: 40% Infantry Attack
Truegold Mauls is one of two major offensive Infantry research lines:
- Truegold Blades: Increases Infantry Lethality.
- Truegold Mauls: Increases Infantry Attack.
Both statistics contribute to offensive performance, but they are separate combat values. A complete Infantry build should eventually develop both research branches.
Important distinction: Truegold Mauls consumes Truegold Dust inside the War Academy. It does not primarily use the regular Truegold resource spent on upgrading buildings beyond Level 30.
What Does Infantry Attack Do?
Infantry Attack is an offensive troop statistic that contributes to the damage dealt by Infantry units. Increasing it strengthens Infantry across eligible marches, rallies, reinforcements, and other troop-based battles.
Its practical value depends on the rest of your account, including:
- Infantry Lethality
- Infantry Health and Defense
- Infantry troop tier
- Hero Expedition statistics
- Hero skills and exclusive gear
- Governor Gear and Charms
- Alliance technology
- Pet skills and temporary combat buffs
- Troop ratios and enemy formation
A 40% Infantry Attack bonus is significant, but Truegold Mauls alone will not create a complete Infantry formation. Infantry must also survive long enough to use that offensive power effectively.
How to Unlock Truegold Mauls
The first Truegold Mauls level requires:
- War Academy Truegold Level 3
- Truegold Blades Level 6
After unlocking the research, each Mauls level must be completed in order. Later upgrades require additional War Academy and Truegold Blades progress.
The main research gates are:
- Level 1: War Academy TG3 and Truegold Blades Level 6
- Level 3: War Academy TG4
- Level 7: War Academy TG5 and Truegold Blades Level 7
- Level 8: Truegold Blades Level 8
- Level 12: Final Mauls level required for the XI Truegold Infantry path
These prerequisites prevent players from advancing the later Infantry Attack branch without first developing Infantry Lethality through Truegold Blades.
Kingshot Truegold Mauls Levels and Costs
The following table shows the current requirements, resource costs, Truegold Dust, research times, power gains, and Infantry Attack bonuses for all 12 levels.
| Level | Main Requirements | Bread | Wood | Stone | Iron | Gold | Truegold Dust | Base Time | Power | Attack Added | Cumulative Attack |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | War Academy TG3 Truegold Blades Lv. 6 |
700,000 | 700,000 | 140,000 | 35,000 | 15,000 | 54 | 18h 55m 40s | 120,000 | +2% | +2% |
| 2 | Truegold Mauls Lv. 1 | 860,000 | 860,000 | 170,000 | 43,000 | 18,000 | 66 | 23h 16m 52s | 108,000 | +2% | +4% |
| 3 | War Academy TG4 Truegold Mauls Lv. 2 |
1,000,000 | 1,000,000 | 210,000 | 52,000 | 22,000 | 81 | 1d 4h 23m 30s | 103,200 | +2% | +6% |
| 4 | Truegold Mauls Lv. 3 | 1,200,000 | 1,200,000 | 250,000 | 63,000 | 27,000 | 97 | 1d 10h 4m 12s | 103,200 | +2.5% | +8.5% |
| 5 | Truegold Mauls Lv. 4 | 1,500,000 | 1,500,000 | 300,000 | 77,000 | 33,000 | 118 | 1d 17h 38m 28s | 101,100 | +2.5% | +11% |
| 6 | Truegold Mauls Lv. 5 | 1,800,000 | 1,800,000 | 370,000 | 94,000 | 40,000 | 145 | 2d 3h 6m 18s | 103,800 | +3% | +14% |
| 7 | War Academy TG5 Truegold Blades Lv. 7 Truegold Mauls Lv. 6 |
2,300,000 | 2,300,000 | 460,000 | 110,000 | 49,000 | 178 | 2d 14h 27m 42s | 106,200 | +3% | +17% |
| 8 | Truegold Blades Lv. 8 Truegold Mauls Lv. 7 |
2,800,000 | 2,800,000 | 560,000 | 140,000 | 60,000 | 216 | 3d 3h 42m 20s | 107,400 | +3% | +20% |
| 9 | Truegold Mauls Lv. 8 | 3,500,000 | 3,500,000 | 700,000 | 170,000 | 75,000 | 270 | 3d 22h 38m 20s | 123,000 | +5% | +25% |
| 10 | Truegold Mauls Lv. 9 | 4,200,000 | 4,200,000 | 840,000 | 210,000 | 90,000 | 324 | 4d 17h 34m | 123,000 | +5% | +30% |
| 11 | Truegold Mauls Lv. 10 | 5,000,000 | 5,000,000 | 1,000,000 | 250,000 | 100,000 | 388 | 5d 16h 16m 48s | 120,000 | +5% | +35% |
| 12 | Truegold Mauls Lv. 11 | 6,200,000 | 6,200,000 | 1,200,000 | 310,000 | 130,000 | 480 | 7d 27m 26s | 126,000 | +5% | +40% |
The times shown are base research times. Your actual timer may be shorter after applying research-speed bonuses, VIP benefits, alliance technology, hero bonuses, kingdom effects, and temporary boosts.
Total Cost to Max Truegold Mauls
Completing all 12 Truegold Mauls levels requires the following total investment:
| Requirement | Total |
|---|---|
| Bread | 31,060,000 |
| Wood | 31,060,000 |
| Stone | 6,200,000 |
| Iron | 1,554,000 |
| Gold | 659,000 |
| Truegold Dust | 2,417 |
| Base Research Time | 35 days, 8 hours, 31 minutes, 36 seconds |
| Research Power | 1,344,900 |
| Infantry Attack | +40% |
The basic-resource requirements are substantial, but Truegold Dust and Gold will usually be the primary bottlenecks. Both are needed throughout the Infantry, Archer, and Cavalry War Academy trees.
Truegold Mauls Upgrade Milestones
The research can be divided into practical checkpoints rather than treating all 12 levels as one continuous investment.
Levels 1 to 3: First 6% Infantry Attack
The first three levels provide 6% cumulative Infantry Attack and require 201 Truegold Dust.
These levels offer an affordable initial improvement after Truegold Blades Level 6 unlocks the Mauls branch.
Levels 4 to 6: Reach 14% Attack
Completing Level 6 raises the total bonus to 14% Infantry Attack. The first six levels require 561 Truegold Dust.
Level 6 is a reasonable temporary stopping point when your account also needs to invest in Infantry Health, Defense, Rally Capacity, or another troop tree.
Levels 7 and 8: Complete the Blades Requirements
Levels 7 and 8 require Truegold Blades Levels 7 and 8. Completing Mauls Level 8 provides 20% cumulative Infantry Attack and raises the Dust investment to 955.
This checkpoint gives half of the final 40% Attack bonus while using less than half of the complete Dust requirement.
Levels 9 to 12: Final T11 Preparation
Each of the final four levels provides 5% Infantry Attack. Together, they add the remaining 20% needed to reach the 40% maximum.
Levels 9 through 12 alone require:
- 18.9 million Bread
- 18.9 million Wood
- 3.74 million Stone
- 940,000 Iron
- 395,000 Gold
- 1,462 Truegold Dust
- More than 21 days of base research time
These four levels consume more than half of the total Truegold Dust cost. They are best completed when you are committed to the XI Truegold Infantry path or need maximum Infantry Attack for competitive combat.
Does Truegold Mauls Unlock T11 Infantry?
Truegold Mauls Level 12 is required for T11 Infantry, but completing it does not unlock the troop tier by itself.
Before researching XI Truegold Infantry, you must complete:
- War Academy Truegold Level 5
- Truegold Mauls Level 12
- Truegold Plating Level 12
- Truegold Legionaries Level 12
- The earlier technologies required to reach those research nodes
The final XI Truegold Infantry research has its own major resource, Gold, Dust, and timer requirements. Mauls Level 12 should therefore be treated as one important part of the complete T11 path.
Is Truegold Mauls Worth Upgrading?
Truegold Mauls is worth upgrading for players building a strong Infantry march or progressing toward XI Truegold Infantry. It provides a permanent offensive statistic and eventually becomes mandatory for T11.
| Player Type | Recommended Priority | Reason |
|---|---|---|
| Infantry-Focused Player | Very high | Directly increases the Attack of the primary troop type. |
| Offensive Rally Leader | High | Improves Infantry offensive performance in competitive marches. |
| T11 Infantry Player | Mandatory | Level 12 is required for XI Truegold Infantry. |
| Balanced Account | Moderate to high | Progress in stages while maintaining Health, Defense, and other troop trees. |
| Defensive or Garrison Player | Moderate | Truegold Plating and Shields may provide greater immediate defensive value. |
| Limited-Dust Player | Milestone-based | Use Levels 3, 6, or 8 as temporary stopping points. |
Should Free-to-Play Players Max It?
Free-to-play players should eventually complete Truegold Mauls if XI Truegold Infantry is their goal. However, they do not need to rush all 12 levels without considering the rest of the War Academy tree.
A practical progression plan is:
- Complete Levels 1 to 3 for the first 6% Infantry Attack.
- Continue toward Level 6 when Dust and Gold are available.
- Upgrade Truegold Blades to satisfy Levels 7 and 8.
- Balance Mauls with Truegold Plating and Truegold Legionaries.
- Complete Levels 9 to 12 when preparing for the final T11 unlock.
This prevents one offensive research branch from consuming resources needed for other mandatory technologies.
Truegold Mauls vs Truegold Blades
Truegold Mauls and Truegold Blades are both offensive Infantry technologies, but they increase different statistics.
| Research | Stat Improved | Maximum Bonus | Additional Role |
|---|---|---|---|
| Truegold Blades | Infantry Lethality | +25% | Unlocks and gates Mauls progression |
| Truegold Mauls | Infantry Attack | +40% | Required for XI Truegold Infantry |
You cannot completely choose Mauls instead of Blades because Blades Levels 6, 7, and 8 are prerequisites for Mauls progression.
For long-term Infantry development, complete both branches. Blades provides the Lethality foundation, while Mauls supplies the larger Attack bonus required later in the tree.
Truegold Mauls vs Truegold Plating
Mauls and Plating use nearly identical upgrade costs but serve opposite combat goals:
- Truegold Mauls: Adds up to 40% Infantry Attack.
- Truegold Plating: Adds up to 40% Infantry Defense.
Offensive rally leaders may prioritize Mauls when their frontline is already durable enough. Defensive players may gain more immediate value from Plating.
Players preparing for XI Truegold Infantry must eventually complete both research branches to Level 12, so the decision is mainly about upgrade order rather than choosing only one.
How to Get Truegold Dust
Truegold Dust is a separate War Academy material. It should not be confused with regular Truegold or Tempered Truegold.
Depending on your kingdom’s current systems and event rotation, potential sources may include:
- War Academy Gold exchanges
- War Academy Truegold exchanges
- Weekly commission milestones
- Kingdom and alliance events
- Limited-time event shops
- Weekly cards
- Premium packs
Exchange limits and ratios may change as your kingdom develops. Check the live War Academy interface before converting Gold or regular Truegold.
Truegold, Tempered Truegold, and Truegold Dust
- Truegold: Used mainly for upgrading selected buildings beyond Level 30.
- Tempered Truegold: Required alongside regular Truegold for later building levels.
- Truegold Dust: Used for War Academy research and T11 troop progression.
Saving regular Truegold does not automatically provide the Dust required to complete Truegold Mauls.
How to Prepare for Truegold Mauls Upgrades
1. Choose a Target Level
Decide whether you are stopping at Level 3, Level 6, Level 8, or pushing toward Level 12. A clear target prevents you from spending Dust without reaching an important Attack or T11 milestone.
2. Complete Truegold Blades Requirements
Mauls cannot progress independently. Truegold Blades Levels 6, 7, and 8 are required at important stages.
Check the Blades branch before committing speedups and resources to your next Mauls level.
3. Protect Your Gold Supply
Maxing Truegold Mauls requires 659,000 Gold. The complete Infantry research tree requires considerably more, while Archer and Cavalry technologies have their own Gold costs.
Avoid spending all available Gold on Dust exchanges without checking the direct Gold requirement for upcoming research.
4. Maintain Basic Resources
The complete research requires more than 62 million combined Bread and Wood. Gathering, alliance resource points, production boosts, events, and protected resource items can help maintain the necessary supply.
Keep resources inside inventory items until they are needed so they are less exposed to enemy attacks.
5. Save Research Speedups
The complete base timer is longer than 35 days. Research bonuses reduce this amount, but Levels 9 through 12 can still occupy your queue for a considerable period.
Prioritize research and universal speedups for upgrades that:
- Complete an important Infantry Attack milestone
- Unlock the next technology
- Help finish the XI Truegold Infantry path
- Generate points during a research event
- Need to finish before an alliance battle
6. Activate Research Bonuses First
Apply available research-speed bonuses before starting a long timer. These bonuses may come from VIP benefits, alliance technology, heroes, kingdom effects, temporary items, or other account systems.
Best Time to Research Truegold Mauls
When practical, complete major Mauls upgrades during events that reward research power or speedup use.
This allows the same investment to produce:
- Permanent Infantry Attack
- Research power
- Event milestone points
- Possible leaderboard progress
- Additional progression rewards
Do not delay an important prerequisite for too long solely for a minor event reward. If Mauls is actively blocking T11 progression or an important Infantry milestone, completing the research may provide greater value.
Common Truegold Mauls Mistakes
- Using outdated Dust requirements: Current values range from 54 Dust at Level 1 to 480 Dust at Level 12.
- Treating Mauls as equipment: It is permanent War Academy research, not a weapon item.
- Confusing Truegold Dust with regular Truegold: The resources belong to different progression systems.
- Ignoring Truegold Blades: Blades Levels 6, 7, and 8 are required for Mauls progression.
- Upgrading only Attack: Infantry also needs Lethality, Health, and Defense.
- Spending every available Dust on one branch: T11 also requires Plating and Legionaries.
- Spending all Gold on Dust exchanges: Gold is directly required for each Mauls level.
- Starting without research bonuses: Long timers consume more speedups when available bonuses are ignored.
- Assuming Level 12 immediately unlocks T11: Plating, Legionaries, and the final Infantry research must also be completed.
- Using speedups outside valuable scoring windows: Event timing may provide additional rewards.
Truegold Mauls Upgrade Checklist
Before beginning the next level, confirm that you have:
- The required War Academy Truegold level
- The required Truegold Blades level
- The previous Truegold Mauls level completed
- Enough Truegold Dust
- Enough Gold
- Sufficient Bread, Wood, Stone, and Iron
- An available research queue
- Research-speed bonuses activated
- Enough speedups for your completion target
- A clear Infantry Attack or T11 objective
Optional progression route: Players who prefer to begin with established late-game research can review a kingshot account for sale. Compare the kingdom age, War Academy level, Infantry Attack research, troop tiers, hero generations, and transfer eligibility before choosing an account.
FAQ
What is Truegold Mauls in Kingshot?
Truegold Mauls is a 12-level War Academy technology that permanently increases Infantry Attack. It is research rather than a weapon equipped by a hero or troop.
How much Infantry Attack does Truegold Mauls provide?
Completing all 12 levels provides a total of 40% Infantry Attack. Individual levels add between 2% and 5% Attack.
How much Truegold Dust is needed to max Truegold Mauls?
You need 2,417 Truegold Dust to complete all 12 levels. This does not include Dust required for Truegold Blades, Plating, Legionaries, or the final XI Truegold Infantry research.
How do you unlock Truegold Mauls?
Truegold Mauls Level 1 requires War Academy Truegold Level 3 and Truegold Blades Level 6. Later levels require additional Blades and War Academy progress.
Does Truegold Mauls unlock T11 Infantry?
Truegold Mauls Level 12 is required for XI Truegold Infantry, but it does not unlock T11 alone. Truegold Plating Level 12, Truegold Legionaries Level 12, and the final Infantry technology are also required.
Is Truegold Mauls worth upgrading?
Yes. It provides permanent Infantry Attack and is mandatory for XI Truegold Infantry. Players with limited resources can use Levels 3, 6, and 8 as intermediate stopping points.
Should I upgrade Truegold Mauls or Plating first?
Mauls is better for immediate offensive power, while Plating improves Infantry Defense. Players pursuing T11 Infantry must eventually complete both to Level 12.
What is the difference between Truegold Mauls and Blades?
Truegold Blades increases Infantry Lethality by up to 25%, while Truegold Mauls increases Infantry Attack by up to 40%. Blades also acts as a prerequisite for Mauls.
Conclusion
Kingshot Truegold Mauls is an essential offensive technology in the Infantry War Academy tree. Completing all 12 levels provides 40% Infantry Attack and 1,344,900 research power.
The complete research requires 2,417 Truegold Dust, 659,000 Gold, more than 62 million combined Bread and Wood, and over 35 days of base research time. The final four levels are particularly expensive and consume more than half of the complete Dust requirement.
Progress through the branch in planned stages. Levels 1 through 3 provide the first 6% Infantry Attack, Level 6 reaches 14%, and Level 8 reaches 20%. Complete Levels 9 through 12 when preparing for XI Truegold Infantry or maximizing an Infantry-focused march.
Balance Mauls with Truegold Blades, Shields, Plating, Legionaries, and the other Infantry technologies. Strong Infantry needs enough Attack and Lethality to pressure opponents while maintaining the Health and Defense required to survive on the frontline.



