Whiteout Survival T12 Marksman, officially called Exalted Marksman, is the late-game Marksman upgrade that follows
Helios Marksman. It is unlocked through the Marksman section of Flame Tech in the War Academy.
The branch improves Marksman Attack, Defense, Health, and Lethality. It also increases troop deployment capacity and unlocks
Starfire, an exclusive T12 skill that strengthens Marksman damage during rallies and garrisons.
This guide focuses specifically on Exalted Marksman. It covers the unlock requirements, research nodes, Flame Tech costs, Starfire mechanics, research order, free-to-play milestones, and whether Marksman should be your first T12 troop.
For the general unlock system and a comparison of all three troop classes, read the
Whiteout Survival Exalted Troops guide.
T12 Marksman is a strong offensive choice for rally leaders and damage-focused accounts. Complete the five initial Exalted technologies to unlock the troop, raise all four Molten I lines evenly to unlock Starfire, and then prioritize Marksman Attack and Lethality without completely neglecting survivability.
What Is T12 Marksman in Whiteout Survival?
T12 Marksman is the Exalted version of the Helios Marksman troop. It belongs to the advanced Flame Tech research system in the War Academy.
| T12 Marksman feature |
Details |
| Official name |
Exalted Marksman |
| Troop tier |
Tier 12 |
| Required predecessor |
Helios Marksman, also called T11 Marksman |
| Research system |
Flame Tech |
| Research building |
War Academy |
| Exclusive skill |
Starfire |
| Main role |
Backline damage and offensive rally contribution |
| Best for |
Rallies, garrisons, long battles, and damage-focused accounts |
Marksmen are primarily damage dealers. However, additional damage only matters when the formation survives long enough for the backline to keep attacking. Therefore, T12 Marksman performs best when supported by a durable Infantry frontline and a balanced rally composition.
How to Unlock T12 Marksman
Exalted Marksman must be upgraded from the corresponding Helios Marksman troop. Unlocking Helios Infantry or Helios Lancer does not allow the account to skip directly to Exalted Marksman.
T12 Marksman Unlock Requirements
- Wait until your state becomes eligible for Exalted Troops.
- Unlock Helios Marksman through the earlier War Academy research tree.
- Open the Marksman Flame Tech branch.
- Complete the five initial Exalted Marksman technologies.
- Unlock and begin training or promoting Exalted Marksmen.
The state-age requirement is controlled by the game. As a result, the War Academy interface should be treated as the final source for availability and prerequisites.
Important: You need Helios Marksman before you can unlock Exalted Marksman. A different Helios troop class does not satisfy the requirement.
T12 Marksman Research Tree
The complete Exalted Marksman branch is divided into six major stages.
| Research stage |
Technologies |
Main purpose |
| Exalted unlock layer |
Five technologies with five levels each |
Unlocks T12 Marksman and provides initial bonuses |
| Molten I |
Four technologies with 20 levels each |
Adds the first advanced Marksman stat layer |
| Starfire |
Three skill levels |
Unlocks and strengthens the T12 Marksman skill |
| Molten II |
Four technologies with 50 levels each |
Provides deeper Marksman stat bonuses |
| Solar Supremacy |
15 levels |
Increases troop deployment capacity |
| Molten III |
Four technologies with 50 levels each |
Provides the final major stat layer |
T12 Marksman Research Materials
The Exalted unlock layer and deeper Flame Tech research use several late-game materials.
| Resource |
Main use |
| Steel |
Core material across Exalted and Molten research |
| Refined Fire Crystals |
Advanced T12 troop and Flame Tech progression |
| Fire Crystal Shards |
Major Flame Tech bottleneck |
| Meat and Wood |
Used heavily in Molten and Starfire research |
| Coal and Iron |
Supporting resources for deeper research |
| Research speedups |
Reduces long Molten, Starfire, and Solar Supremacy timers |
Players frequently save the rare materials but underestimate the standard-resource cost. Molten II and Molten III can consume hundreds of millions of Meat and Wood.
Exalted Marksman Unlock Nodes
The first research stage contains five Exalted technologies. Together, they unlock the T12 troop and provide the initial Marksman bonuses.
| Research node |
Bonus |
Maximum level |
Maximum bonus |
| Exalted Veil |
Troop Deployment Capacity |
5 |
+3,000 |
| Exalted Mantle |
Marksman Attack |
5 |
+15% |
| Exalted War Garb |
Marksman Defense |
5 |
+15% |
| Exalted Cadence |
Marksman Lethality |
5 |
+15% |
| Exalted Blunderbuss |
Marksman Health |
5 |
+15% |
Exalted Veil

Exalted Veil increases troop deployment capacity by 600 per level, reaching a total bonus of 3,000.
| Level |
Steel |
Refined Fire Crystals |
Fire Crystal Shards |
Total capacity bonus |
| 1 |
40,000 |
10 |
70 |
+600 |
| 2 |
60,000 |
15 |
105 |
+1,200 |
| 3 |
80,000 |
20 |
140 |
+1,800 |
| 4 |
100,000 |
25 |
175 |
+2,400 |
| 5 |
120,000 |
30 |
210 |
+3,000 |
Total Cost of the Exalted Unlock Layer
| Research group |
Steel |
Refined Fire Crystals |
Fire Crystal Shards |
| Exalted Veil |
400,000 |
100 |
700 |
| Four Marksman stat nodes |
1,224,000 |
340 |
2,380 |
| Total unlock layer |
1,624,000 |
440 |
3,080 |
Attack and Lethality provide the clearest offensive benefits. However, all five technologies are part of the unlock path, so players cannot complete only the two damage nodes and ignore the others.
Molten Marksman Research Nodes
After the Exalted unlock layer, the branch continues into four Molten stat lines.
| Molten technology |
Marksman stat |
| Molten Shot |
Marksman Attack |
| Molten Sharpshooting |
Marksman Lethality |
| Molten Scales |
Marksman Health |
| Molten Grips |
Marksman Defense |
Each line contains Molten I, Molten II, and Molten III stages. The skill and later research gates require progress across all four lines, so a completely one-sided build cannot advance through every milestone.
Molten I Marksman Research
Each Molten I technology contains 20 levels and reaches a maximum bonus of 20%.
- Molten Shot I: Up to 20% Marksman Attack.
- Molten Sharpshooting I: Up to 20% Marksman Lethality.
- Molten Scales I: Up to 20% Marksman Health.
- Molten Grips I: Up to 20% Marksman Defense.
Molten I Total Cost
| Resource |
Per Molten I technology |
All four technologies |
| Steel |
510,750 |
2,043,000 |
| Refined Fire Crystals |
77 |
308 |
| Fire Crystal Shards |
545 |
2,180 |
| Meat |
16.86M |
67.44M |
| Wood |
16.86M |
67.44M |
| Coal |
3.39M |
13.56M |
| Iron |
846,000 |
3.384M |
Molten I Starfire Requirements
All four Molten I technologies must reach the required milestone before the corresponding Starfire level becomes available.
- All four Molten I technologies at Level 5 unlock Starfire Level 1.
- All four Molten I technologies at Level 10 unlock Starfire Level 2.
- All four Molten I technologies at Level 15 unlock Starfire Level 3.
Consequently, the fastest route to Starfire is balanced Molten I progression. Raising only Attack and Lethality will delay the skill because Health and Defense are also prerequisites.
Starfire Explained
Starfire is the exclusive Exalted Marksman skill. It channels Fire Crystal energy into Marksman attacks and applies a Marksman damage increase every five turns.
The skill has three research levels. Each level strengthens the effect and requires additional progress across all four Molten I technologies.
Where Starfire Works
Starfire activates only during:
It does not activate during normal solo attacks. Therefore, the skill provides its greatest value to rally leaders, garrison players, and regular Alliance battle participants.
How Starfire Stacking Works
Starfire can stack from up to eight eligible members in the same rally or garrison.
When more than eight members have the skill, the game prioritizes the eight players with the highest Starfire levels.
This rule makes Alliance coordination important. Eight developed Starfire contributors can provide more useful coverage than many members who spread their research across different branches without a plan.
Starfire Research Costs
| Level |
Molten I requirement |
Steel |
Refined FC |
FC Shards |
Meat |
Wood |
Coal |
Iron |
Base time |
| 1 |
All Molten I nodes Lv.5 |
200,000 |
50 |
325 |
15M |
15M |
3M |
750,000 |
20 days |
| 2 |
All Molten I nodes Lv.10 |
200,000 |
50 |
325 |
15M |
15M |
3M |
750,000 |
20 days |
| 3 |
All Molten I nodes Lv.15 |
200,000 |
50 |
325 |
15M |
15M |
3M |
750,000 |
20 days |
Total Cost to Max Starfire
| Steel |
Refined FC |
FC Shards |
Meat |
Wood |
Coal |
Iron |
Base time |
| 600,000 |
150 |
975 |
45M |
45M |
9M |
2.25M |
60 days |
Is Starfire Worth It?
Starfire is one of the main reasons to continue investing after unlocking T12 Marksman.
It is particularly valuable when:
- You regularly lead or join rallies.
- You participate in garrisons and objective defense.
- Your Alliance coordinates Exalted Troop skill coverage.
- Your formation has enough Infantry durability to keep Marksmen active.
- Your Marksman Attack and Lethality are already competitive.
- You can reach a complete Starfire level instead of leaving all four prerequisites unfinished.
Starfire is less urgent for accounts that primarily use solo attacks because it does not activate in ordinary solo combat.
Molten II Marksman Research
Molten II becomes available after Starfire Level 1 and contains 50 levels per stat line.
- Molten Shot II: Up to 50% additional Marksman Attack.
- Molten Sharpshooting II: Up to 50% additional Marksman Lethality.
- Molten Scales II: Up to 50% additional Marksman Health.
- Molten Grips II: Up to 50% additional Marksman Defense.
Molten II Skill Gates
- Starfire Level 1 opens the first Molten II levels.
- Starfire Level 2 is required around the Level 15 milestone.
- Starfire Level 3 is required around the Level 30 milestone.
Later Solar Supremacy levels also require all four Molten II lines to reach specific milestones. As a result, players eventually need broader development even when Attack and Lethality are the immediate priority.
Molten II Total Cost
| Resource |
Per Molten II technology |
All four technologies |
| Steel |
1.35M |
5.4M |
| Refined Fire Crystals |
360 |
1,440 |
| Fire Crystal Shards |
5,610 |
22,440 |
| Meat |
37.4M |
149.6M |
| Wood |
37.4M |
149.6M |
| Coal |
7.4M |
29.6M |
| Iron |
1.86M |
7.44M |
Best Molten II Priority
For an offensive account, the most practical order is:
- Molten Shot II for Marksman Attack.
- Molten Sharpshooting II for Marksman Lethality.
- Molten Scales II for Marksman Health.
- Molten Grips II for Marksman Defense.
Balanced PvP accounts may bring Health and Defense forward. Marksmen that are removed too quickly cannot benefit from additional attack cycles or later Starfire triggers.
Solar Supremacy
Solar Supremacy increases troop deployment capacity. It contains 15 levels, with each level adding 200 capacity and the complete technology providing 3,000.
| Solar Supremacy milestone |
Molten II requirement |
Capacity reached |
| Level 1 |
All Molten II technologies Lv.30 |
+200 |
| Level 6 |
All Molten II technologies Lv.40 |
+1,200 |
| Level 11 |
All Molten II technologies Lv.50 |
+2,200 |
| Level 15 |
Complete the remaining levels |
+3,000 |
Total Solar Supremacy Cost
| Steel |
Refined FC |
FC Shards |
Meat |
Wood |
Coal |
Iron |
| 608,750 |
118 |
1,829 |
12.07M |
12.07M |
2.44M |
607,000 |
Deployment capacity increases the number of troops the player can contribute. However, Solar Supremacy sits behind substantial Molten II progress, so it should be treated as a later-stage milestone.
Molten III Marksman Research
Molten III is the final major Marksman stat layer and becomes available after Solar Supremacy reaches Level 15.
- Molten Shot III: Up to 50% additional Marksman Attack.
- Molten Sharpshooting III: Up to 50% additional Marksman Lethality.
- Molten Scales III: Up to 50% additional Marksman Health.
- Molten Grips III: Up to 50% additional Marksman Defense.
Molten III Total Cost
| Resource |
Per Molten III technology |
All four technologies |
| Steel |
1.875M |
7.5M |
| Refined Fire Crystals |
360 |
1,440 |
| Fire Crystal Shards |
9,360 |
37,440 |
| Meat |
74M |
296M |
| Wood |
74M |
296M |
| Coal |
15M |
60M |
| Iron |
3.74M |
14.96M |
Molten III is designed for highly developed late-game accounts. Before investing this deeply, compare its cost with improvements to heroes,
Chief Gear, Charms, pets, and other combat systems.
Approximate Cost to Max the T12 Marksman Branch
The following totals combine the Exalted unlock layer, all Molten I technologies, Starfire Level 3, all Molten II technologies, Solar Supremacy Level 15, and all Molten III technologies.
| Resource |
Approximate full-branch total |
| Steel |
17,775,750 |
| Refined Fire Crystals |
3,896 |
| Fire Crystal Shards |
67,944 |
| Meat |
570.11M |
| Wood |
570.11M |
| Coal |
114.6M |
| Iron |
28.641M |
These are compiled research totals rather than a promise that future game versions will remain unchanged. Check the current War Academy values before committing materials.
Best T12 Marksman Research Order
Recommended General Order
- Complete all five Exalted Marksman technologies.
- Unlock the T12 Marksman troop.
- Raise all four Molten I technologies to Level 5.
- Research Starfire Level 1.
- Raise all four Molten I technologies to Level 10.
- Research Starfire Level 2.
- Raise all four Molten I technologies to Level 15.
- Research Starfire Level 3.
- Finish the remaining Molten I levels.
- Prioritize Molten II Attack and Lethality.
- Add Health and Defense as required for survival and research gates.
- Develop Solar Supremacy after reaching the required Molten II milestones.
- Begin Molten III only when the rest of the account is ready.
This order reaches the exclusive skill efficiently while still allowing an offensive focus after each mandatory balanced milestone.
Best Damage Priority
- Marksman Attack.
- Marksman Lethality.
- Starfire.
- Troop Deployment Capacity.
- Marksman Health.
- Marksman Defense.
Best Balanced PvP Priority
- Marksman Attack.
- Marksman Lethality.
- Marksman Health.
- Marksman Defense.
- Starfire skill milestones.
- Troop Deployment Capacity.
The exact order should reflect real battle reports. When Marksmen survive comfortably, more Attack and Lethality may provide the better return. When they are removed early, additional Health and Defense can create more effective damage over the full battle.
Should You Unlock T12 Marksman First?
T12 Marksman can be a strong first Exalted Troop, but it is not the safest recommendation for every player.
| Player type |
Marksman priority |
Reason |
| Offensive rally leader |
High |
Attack, Lethality, capacity, and Starfire support rally damage |
| Damage-focused player |
High |
The branch directly supports Marksman offense |
| Defensive or garrison specialist |
Usually after Infantry |
Frontline durability may provide more immediate stability |
| Alliance support specialist |
Depends on coverage |
The Alliance may need Meridian Phalanx or defensive stacks instead |
| F2P or low spender |
Only with a focused plan |
The branch consumes large quantities of rare materials |
| Casual rally joiner |
Follow Alliance needs |
Coordinated skill coverage may matter more than personal preference |
Marksman is a strong first branch when the account already has reliable Infantry survival, competitive Marksman heroes, strong offensive statistics, and an Alliance that can use Starfire stacks.
When the frontline is underdeveloped, improving Infantry first may produce a more stable overall formation.
T12 Marksman Strategy for F2P Players
Free-to-play players should approach Exalted Marksman through clear stopping points rather than attempting to max the entire branch at once.
Practical Milestones
- Save enough materials to finish the complete Exalted unlock layer.
- Unlock T12 Marksman before opening another T12 branch.
- Raise every Molten I technology to Level 5.
- Unlock Starfire Level 1.
- Evaluate whether your Alliance needs higher Starfire stacks.
- Continue to Level 2 or Level 3 only with sufficient resources.
- Focus Molten II Attack and Lethality after meeting skill gates.
- Delay Solar Supremacy and Molten III until the rest of the account is developed.
Starfire Level 1 can be a practical stopping point for a low-spending account. It unlocks the exclusive skill without requiring the complete cost of the later tree.
Reaching Exalted Marksman requires Helios research, Steel, Refined Fire Crystals, Fire Crystal Shards, standard resources, and long research timers. Players comparing that progression with an established late-game city may review a wos account for sale, while checking its state age, T11 and T12 troops, Flame Tech, Starfire level, heroes, troop statistics, transfer eligibility, and resource inventory.
T12 Marksman Resource Planning Tips
Calculate Complete Milestones
Do not check only the cost of the next research level. Calculate the materials required to reach the next completed milestone, such as Starfire Level 1 or a Solar Supremacy gate.
Protect Refined Fire Crystals
Refined Fire Crystals are shared with other advanced progression. Compare your building, troop, and War Academy plans before spending them.
Track Fire Crystal Shards
The complete Marksman branch uses tens of thousands of Fire Crystal Shards. Small unplanned purchases can delay an important skill or stat milestone.
Maintain Basic Resources
Molten research consumes large amounts of Meat, Wood, Coal, and Iron. Continue
gathering and opening resource items carefully instead of focusing only on rare materials.
Prepare Research Buffs
Activate applicable research-speed bonuses and request Alliance Help before using speedups. Starfire alone has 60 days of base research time across its three levels.
Use Valuable Event Windows
When practical, complete expensive research during applicable research, power-growth, or
State-versus-State preparation phases.
However, an important Alliance battle requirement may be more valuable than delaying progression for a small event reward.
T12 Marksman vs Infantry and Lancer
| T12 troop |
Primary specialty |
Best fit |
| Exalted Infantry |
Frontline durability and damage reduction |
Defensive players and garrison-focused accounts |
| Exalted Lancer |
Formation support through Meridian Phalanx |
Coordinated rally and garrison support |
| Exalted Marksman |
Backline damage through offensive stats and Starfire |
Rally leaders and damage-focused accounts |
T12 Marksman is generally the most direct offensive choice. Nevertheless, its value depends on the Infantry frontline surviving long enough for the backline to attack repeatedly.
Players considering a support-oriented alternative can compare the
Whiteout Survival T12 Lancer guide.
Common T12 Marksman Mistakes
Unlocking Marksman Without Frontline Support
Additional backline damage provides limited value when Infantry collapses before Marksmen can complete enough attack cycles.
Assuming Starfire Works in Solo Attacks
Starfire activates only during rallies and garrisons. Do not include it in ordinary solo-attack calculations.
Ignoring the Balanced Molten I Requirements
Starfire requires all four Molten I technologies at Levels 5, 10, and 15. Raising only Attack and Lethality delays the skill.
Confusing Molten Shot and Molten Sharpshooting
Molten Shot improves Marksman Attack, while Molten Sharpshooting improves Marksman Lethality. Confirm the technology name before spending.
Spreading Materials Across Every T12 Branch
Three incomplete branches may offer less practical value than one troop unlock with a developed exclusive skill.
Ignoring Health and Defense Completely
Attack and Lethality are important, but Marksmen that are removed early cannot continue dealing damage or benefit from later turns.
Rushing Molten III
Molten III is extremely expensive. Compare its marginal value with heroes, Chief Gear, Charms, pets, and other account systems.
Copying a High-Spender Research Order
A high spender may complete every line quickly. Free-to-play and low-spending accounts need smaller, clearly defined milestones.
FAQ
What is T12 Marksman in Whiteout Survival?
T12 Marksman, officially called Exalted Marksman, is the troop upgrade that follows Helios Marksman. It is unlocked through the Marksman Flame Tech branch.
How do you unlock Exalted Marksman?
Unlock Helios Marksman, wait until Exalted Troops become available in your state, and complete the initial Exalted Marksman research requirements.
What does Starfire do?
Starfire applies a Marksman damage increase every five turns during rallies and garrisons.
Does Starfire work in solo attacks?
No. Starfire only activates while rallying or garrisoning.
Does Starfire stack?
Yes. Starfire can stack from up to eight eligible members. When more players qualify, the highest skill levels take priority.
How many Starfire levels are there?
Starfire has three levels. They require all four Molten I Marksman technologies at Levels 5, 10, and 15.
Should T12 Marksman be my first Exalted troop?
It is a strong first choice for offensive accounts with reliable Infantry survival and competitive Marksman statistics. Defensive players may receive more immediate value from Infantry.
Which Marksman stats should I prioritize?
Prioritize Attack and Lethality for damage. Add Health and Defense when Marksmen are being removed too early or when they are required for the next research gate.
Conclusion
Whiteout Survival T12 Marksman is the offensive Exalted Troop branch, combining improved Marksman statistics, additional deployment capacity, and the Starfire rally skill.
Begin by completing the five Exalted technologies and unlocking the troop. Next, raise the four Molten I lines evenly so Starfire can be researched without unnecessary delays.
After each skill milestone, offensive accounts can prioritize Molten Shot for Attack and Molten Sharpshooting for Lethality. However, Health and Defense should not be ignored when Marksmen are failing to survive longer battles.
Starfire only activates during rallies and garrisons, where it can stack from up to eight eligible members. Therefore, Alliance coordination should be part of the research decision.
For most players, the practical goals are the T12 Marksman unlock, Starfire Level 1, and then higher Starfire levels when the Alliance can use them. Solar Supremacy and Molten III should remain long-term targets.
Explore the
Whiteout Survival guide category for more troop, Flame Tech, War Academy, hero, building, event, and progression guides.