Whiteout Survival Helios research is the War Academy path used to unlock Tier 11 troops. Infantry, Lancer, and Marksman each have their own branch, so completing one Helios unlock does not automatically give you all three T11 troop types.
Although War Academy research starts before FC5, the final Helios node requires War Academy FC5. Therefore, efficient players progress through the available prerequisite levels while their Furnace and War Academy continue advancing.
One complete T11 branch requires 13,421 Fire Crystal Shards, almost four million Steel, and roughly 271 days of base research time. However, the final unlock alone accounts for 2,236 Shards and more than 91 days of that base timer.
Helios, T11, and XI Troops Explained
Helios is the name of Whiteout Survival’s Tier 11 troop family. As a result, the terms Helios troops, T11 troops, and XI troops all refer to the same tier.
| Term | Meaning | Important Detail |
|---|---|---|
| Helios Infantry | Tier 11 Infantry | Separate Infantry War Academy branch |
| Helios Lancer | Tier 11 Lancer | Separate Lancer War Academy branch |
| Helios Marksman | Tier 11 Marksman | Separate Marksman War Academy branch |
| XI | Roman numeral for 11 | Another way the game displays T11 |
| Exalted | Tier 12 troops | Later progression available in eligible older states |
Therefore, Helios should no longer be described as the final troop tier in every state. Older states can progress toward T12 Exalted troops. Nevertheless, the corresponding Helios unlock remains an important prerequisite for that later troop path.
Whiteout Survival Helios Requirements
Unlocking T11 requires more than reaching one Furnace level. Instead, you must progress the War Academy, complete the correct technologies, and accumulate a large Fire Crystal Shard reserve.
| Requirement | Why It Matters |
|---|---|
| War Academy available in your state | Provides access to the Helios research tree. |
| Furnace progression | Your Furnace must support the required War Academy Fire Crystal level. |
| War Academy FC1–FC4 | Allows you to complete many early prerequisite levels before FC5. |
| War Academy FC5 | Required for the final stages and Helios unlock node. |
| Completed troop branch | Attack, Defense, Flame Legion, and earlier connected prerequisites must be completed. |
| Fire Crystal Shards and Steel | These become major resource bottlenecks throughout the tree. |
Do You Need War Academy FC5 to Start?
No. You can begin the Helios path earlier.
For example, Flame Squad starts at War Academy FC1, while later levels gradually require FC2, FC3, FC4, and FC5. Consequently, waiting until FC5 before researching anything wastes a large amount of potential progress.
The better approach is to complete the available prerequisite technologies while you continue upgrading the Fire Crystal Furnace and War Academy.
Whiteout Survival Helios Research Chart
All three branches follow the same overall structure. However, the Health, Lethality, Attack, and Defense technologies use troop-specific names.
| Research Step | Infantry | Lancer | Marksman | Required Level |
|---|---|---|---|---|
| Deployment Capacity | Flame Squad | Flame Squad | Flame Squad | 5 |
| Health | Flame Shield | Blazing Armor | Crystal Armor | 8 |
| Lethality | Flame Strike | Blazing Charge | Crystal Vision | 8 |
| Attack | Flame Tomahawk | Blazing Lance | Crystal Arrow | 12 |
| Defense | Flame Protection | Blazing Guardian | Crystal Protection | 12 |
| Rally Capacity | Flame Legion | Flame Legion | Flame Legion | 12 |
| T11 Unlock | Helios Infantry | Helios Lancer | Helios Marksman | 1 |
The path is interconnected. Therefore, you cannot simply max Attack while ignoring the technologies that gate later levels.
Additionally, Flame Squad and Flame Legion are researched separately inside each troop branch. Completing them for Infantry does not automatically complete the Lancer or Marksman versions.
Helios Research Cost Summary
For planning purposes, the most useful numbers are the prerequisite cost, final-node cost, full branch cost, and three-branch total.
| Research Scope | FC Shards | Meat | Wood | Coal | Iron | Steel |
|---|---|---|---|---|---|---|
| Prerequisites before final node | 11,185 | 161.18M | 161.18M | 32.116M | 7.996M | 2.974M |
| Final Helios node | 2,236 | 85M | 85M | 17M | 4.2M | 1M |
| One complete branch | 13,421 | 246.18M | 246.18M | 49.116M | 12.196M | 3.974M |
| All three branches | 40,263 | 738.54M | 738.54M | 147.348M | 36.588M | 11.922M |
Research Time Summary
| Research Scope | Base Research Time | Important Detail |
|---|---|---|
| Final Helios node | 91d 8h 15m | One of the longest individual projects in the branch. |
| One full branch | Approximately 271 days | Before research-speed bonuses and speedups. |
| All three branches | Approximately 813 days | Raw combined timer, not real-world completion time. |
Actual research takes much less calendar time once research-speed bonuses, alliance help, appointments, event buffs, and speedups are included.
Nevertheless, Fire Crystal Shards and Steel often remain harder limits than the timer. A large speedup reserve cannot start the next research when the required materials are missing.
Calculator-Ready Helios Cost Table
If you are tracking progress in a spreadsheet or calculator, use the full-branch totals below as the target for each troop type.
| Branch | FC Shards | Steel | Meat | Wood | Coal | Iron |
|---|---|---|---|---|---|---|
| Helios Infantry | 13,421 | 3,974,000 | 246,180,000 | 246,180,000 | 49,116,000 | 12,196,000 |
| Helios Lancer | 13,421 | 3,974,000 | 246,180,000 | 246,180,000 | 49,116,000 | 12,196,000 |
| Helios Marksman | 13,421 | 3,974,000 | 246,180,000 | 246,180,000 | 49,116,000 | 12,196,000 |
Final Helios T11 Unlock Cost
The last research project is unusually expensive. Therefore, reaching Flame Legion 12 and the final Attack and Defense requirements does not mean your T11 troop is already unlocked.
| Final Unlock Requirement | Amount |
|---|---|
| Fire Crystal Shards | 2,236 |
| Steel | 1,000,000 |
| Meat | 85,000,000 |
| Wood | 85,000,000 |
| Coal | 17,000,000 |
| Iron | 4,200,000 |
| Base Research Time | 91d 8h 15m |
| Research Power | 8,000,000 |
The final node represents roughly one-sixth of the total Fire Crystal Shard requirement. Consequently, players should begin saving its 2,236-Shard reserve before reaching the end of the prerequisite path.
Helios Infantry Research Requirements
Helios Infantry is the T11 frontline troop. Because Infantry usually absorbs a large share of incoming damage, it is the safest first Helios choice for many general PvP accounts.
| Infantry Research | Required Level | Primary Benefit |
|---|---|---|
| Flame Squad | 5 | Deployment Capacity |
| Flame Shield | 8 | Infantry Health |
| Flame Strike | 8 | Infantry Lethality |
| Flame Tomahawk | 12 | Infantry Attack |
| Flame Protection | 12 | Infantry Defense |
| Flame Legion | 12 | Rally Capacity |
For the final unlock, War Academy FC5 is required alongside Flame Tomahawk 12, Flame Protection 12, and Flame Legion 12.
Who Should Unlock Infantry First?
Infantry is usually the best starting point for garrison players, defensive rally leaders, and mixed PvP accounts. Additionally, it provides immediate value when frontline survival is the weakness in your current formations.
Helios Marksman Research Requirements
Helios Marksman is the T11 ranged troop. In contrast to Infantry’s defensive role, Marksmen are often prioritized by players who want stronger offensive rally or damage performance.
| Marksman Research | Required Level | Primary Benefit |
|---|---|---|
| Flame Squad | 5 | Deployment Capacity |
| Crystal Armor | 8 | Marksman Health |
| Crystal Vision | 8 | Marksman Lethality |
| Crystal Arrow | 12 | Marksman Attack |
| Crystal Protection | 12 | Marksman Defense |
| Flame Legion | 12 | Rally Capacity |
At the capstone, the direct requirements include War Academy FC5, Crystal Arrow 12, Crystal Protection 12, and Flame Legion 12.
Who Should Unlock Marksman First?
Offensive rally leaders can reasonably choose Marksman before Infantry. Similarly, a player whose best heroes and gear already favor Marksmen may gain more immediate value from this path.
Helios Lancer Research Requirements
Helios Lancer follows the same research structure but uses the Blazing technology line. For many mixed accounts, it becomes the third T11 unlock because Infantry durability and Marksman damage usually have a clearer initial priority.
| Lancer Research | Required Level | Primary Benefit |
|---|---|---|
| Flame Squad | 5 | Deployment Capacity |
| Blazing Armor | 8 | Lancer Health |
| Blazing Charge | 8 | Lancer Lethality |
| Blazing Lance | 12 | Lancer Attack |
| Blazing Guardian | 12 | Lancer Defense |
| Flame Legion | 12 | Rally Capacity |
The final Helios Lancer unlock requires War Academy FC5 plus the completed Blazing Lance, Blazing Guardian, and Flame Legion end stages.
Who Should Unlock Lancer First?
Lancer first makes sense when your account is already strongly specialized around Lancer heroes, gear, and formations. Otherwise, Infantry or Marksman usually offers a more broadly useful first T11 milestone.
Which Helios Troop Should You Unlock First?
For most mixed accounts, a practical default order is:
- Helios Infantry for frontline strength and general PvP.
- Helios Marksman for offensive output and rally damage.
- Helios Lancer to complete the T11 set.
However, that order is a recommendation rather than a mandatory research path.
| Account Role | Best First T11 | Reason |
|---|---|---|
| General PvP | Infantry | Broad frontline value across many formations. |
| Garrison / defense | Infantry | Improves the class that absorbs much of the pressure. |
| Offensive rally leader | Marksman or Infantry | Choose between greater damage pressure and frontline stability. |
| Damage-focused account | Marksman | Better fit when offensive performance is the main goal. |
| Lancer specialist | Lancer | Makes use of existing class-specific investment. |
Fastest Route to Your First T11
If your primary goal is unlocking one T11 troop as quickly as possible, focus most of your Fire Crystal Shards on one branch from start to finish.
Flame Squad provides useful Deployment Capacity and can be attractive across multiple branches. Even so, spreading too many Shards among all three paths delays the first actual Helios unlock.
Therefore, take broadly useful early research only when you deliberately value its immediate bonus. Otherwise, finish your chosen T11 branch first.
How to Plan Fire Crystal Shards for Helios
Fire Crystal Shards are the key specialized resource in the T11 tree. Since one branch consumes 13,421, consistent collection matters more than a single short research push.
Before converting or spending other Fire Crystal resources, compare your building needs with your Helios target. Fire Crystals are still important for Furnace and building progression, whereas Shards support War Academy research.
For broader sourcing and conversion planning, use the Whiteout Survival Fire Crystal Guide.
Save the Final 2,236 Shards Early
A common mistake is reaching the final prerequisite with almost no Shards left. As a result, the branch appears nearly complete but can remain stalled for weeks.
Once the end of your chosen path is visible, begin treating 2,236 Fire Crystal Shards and one million Steel as a reserved final-node budget.
Best Helios Research Strategy
- Choose the first troop type deliberately. Infantry is the safest default, while Marksman suits many offensive rally leaders.
- Start research before FC5. Complete technologies as soon as their War Academy level permits.
- Keep one branch as the main target. Avoid three partially completed paths if your priority is the first T11 unlock.
- Protect Fire Crystal Shards and Steel. These resources frequently become the real bottleneck.
- Reserve the final-node cost. Plan around 2,236 Shards and one million Steel before reaching the capstone.
- Use research speedups strategically. Prefer valuable event overlaps instead of accelerating a node when you cannot afford the next one.
- Prepare for training afterward. Unlocking Helios only gives access to T11 training and promotion.
What Happens After You Unlock T11?
Completing the final Helios research unlocks T11 training for the corresponding troop class. However, your existing army does not automatically become Helios.
Instead, you can train new T11 troops or promote eligible lower-tier troops through the appropriate military camp.
Promotion is especially useful when you already own a large T10 army. Meanwhile, new T11 training remains important when you still need more total troops for multiple marches, garrisons, and rallies.
Because both options consume significant resources and time, coordinate large troop pushes with useful training events whenever possible.
Helios and T12 Exalted Troops
Helios remains T11 even in states where T12 exists.
In eligible older states, later War Academy progression unlocks Exalted troops. However, that newer system does not replace the need for Helios. The corresponding T11 troop must first be unlocked before that troop class can continue toward T12.
Therefore, your first Helios choice can also influence your later progression route. For the separate endgame system, use the Whiteout Survival T12 Exalted Troops Guide.
Common Helios Research Mistakes
Waiting for FC5 Before Starting Research
Many prerequisite levels unlock at lower War Academy Fire Crystal levels. Therefore, waiting for FC5 unnecessarily delays your first T11.
Researching All Three Branches Equally
Balanced partial progress looks productive, but it delays the first actual troop unlock. Instead, choose one main branch unless you specifically need an early bonus from another.
Forgetting the 2,236-Shard Final Node
The prerequisite tree is not the full cost. Additionally, the final Helios node needs one million Steel and large basic-resource reserves.
Using Speedups Before Checking Materials
Research speed has little value when the next technology cannot be afforded. Consequently, confirm your Shard and Steel balance before accelerating several levels.
Choosing a Troop Only From a Generic Tier List
Your heroes, gear, rally role, and common formations should influence the decision. Infantry is a strong default, but Marksman or Lancer can be correct for specialized accounts.
Calling Helios T12
Helios is T11 or XI. Exalted troops belong to the separate T12 progression system.
FAQ
What are Helios troops in Whiteout Survival?
Helios troops are Tier 11 units unlocked through War Academy research. Infantry, Lancer, and Marksman each require a separate branch.
Are Helios troops T11 or T12?
Helios troops are T11, also shown as XI. T12 Exalted troops belong to a later research system available in eligible older states.
Do you need War Academy FC5 to start Helios research?
No. Early prerequisite technologies can be researched at lower War Academy FC levels. However, FC5 is required for the final stages and Helios unlock.
How many Fire Crystal Shards does one Helios troop require?
One complete Helios branch requires 13,421 Fire Crystal Shards. Of that total, 2,236 Shards are reserved for the final T11 unlock node.
How much Steel does one Helios branch cost?
A complete branch requires approximately 3,974,000 Steel, including one million Steel for the final unlock.
How much do all three Helios troops cost?
Completing Infantry, Lancer, and Marksman requires approximately 40,263 Fire Crystal Shards and 11,922,000 Steel, plus the listed basic resources and research time.
Which Helios troop should I unlock first?
Infantry is the safest default for general PvP and defense. However, Marksman may be better for offensive rally leaders, while Lancer first suits strongly specialized Lancer accounts.
Conclusion
Whiteout Survival Helios research is a long-term T11 project, so choosing one branch and budgeting the full cost is more effective than spreading limited resources across three unfinished paths. One complete troop type needs 13,421 Fire Crystal Shards, while the final node alone requires 2,236 Shards and one million Steel.
For most accounts, Infantry is the safest first unlock, although offensive rally leaders may prefer Marksman. Meanwhile, begin prerequisite research before FC5 and reserve the final-node materials early. For more War Academy, Fire Crystal, troop, and progression guides, browse the Whiteout Survival guide category.







