Rise of Kingdoms City Hall Requirements: Levels 1-25

by | Sep 2, 2026

Rise of Kingdoms City Hall requirements and upgrades

Rise of Kingdoms City Hall requirements become dramatically more expensive as you move toward level 25. Each upgrade raises the maximum level available to most other city buildings, increases your base troop capacity, and advances you toward important milestones such as additional march queues and higher troop-tier research. The most important City Hall levels are 5, 11, 17, and 22 for additional march queues, while levels 8, 16, and 21 advance the city progression needed for Tier 2, Tier 3, and Tier 4 research. City Hall 25 is the maximum level and is a major prerequisite on the path toward Tier 5 troops. For a broader explanation of every structure in your city, read the Rise of Kingdoms buildings guide.
The fastest City Hall progression comes from planning one level ahead. Check the next prerequisite before your current upgrade finishes, keep a second builder active whenever available, prepare the resources in advance, and use alliance help before spending construction speedups.

What Does City Hall Unlock?

City Hall is the central building in Rise of Kingdoms. Most permanent city structures cannot exceed its level, so increasing City Hall effectively raises the development ceiling for your entire account.
City Hall Level Main Milestone
5 Second march queue
8 City and Academy progression for Tier 2 research
11 Third march queue
16 City and Academy progression for Tier 3 research
17 Fourth march queue
21 City and Academy progression for Tier 4 research
22 Fifth standard march queue
25 Maximum City Hall level and final building path toward Tier 5

Why you should upgrade City Hall in Rise of Kingdoms

Reaching one of these City Hall levels does not automatically unlock the corresponding troop tier. You still need the required Academy level and military technologies.

Rise of Kingdoms City Hall Requirements, Costs and Build Times

The construction times below are base game-client values before building-speed bonuses, Alliance Help, VIP bonuses, alliance technology, runes, kingdom titles, civilization effects, kingdom buffs, and speedups. Your displayed timer can therefore be substantially shorter.
The following tables list the prerequisite buildings, resource cost, base construction time, and base City Hall troop capacity for each level. Troop capacity shown here is the City Hall contribution before commander levels, skills, talents, capacity items, and other bonuses.

City Hall Levels 1–10

Level Required Buildings Resources Base Time Troop Capacity
1 Starting level 2,000
2 None 3.5K Food 3.5K Wood 2 seconds 3,000
3 None 6.5K Food 6.5K Wood 5 minutes 4,000
4 Wall level 3 11.8K Food 11.8K Wood 20 minutes 5,000
5 Wall level 4 Hospital level 4 21.3K Food 21.3K Wood 1 hour 7,000
6 Wall level 5 Scout Camp level 5 36.3K Food 36.3K Wood 12K Stone 2 hours 9,000
7 Wall level 6 Storehouse level 6 54.4K Food 54.4K Wood 19.2K Stone 5 hours 12,000
8 Wall level 7 Barracks level 7 81.8K Food 81.8K Wood 30.8K Stone 10 hours 15,000
9 Wall level 8 Alliance Center level 8 122.8K Food 122.8K Wood 49.2K Stone 15 hours 19,000
10 Wall level 9 Academy level 9 184.3K Food 184.3K Wood 78.7K Stone 1 day 23,000

City Hall Levels 11–20

Level Required Buildings Resources Base Time Troop Capacity
11 Wall level 10 Hospital level 10 277.5K Food 277.5K Wood 120K Stone 1 day 6 hours 28,000
12 Wall level 11 Storehouse level 11 417.5K Food 417.5K Wood 180K Stone 1 day 16 hours 33,000
13 Wall level 12 Archery Range level 12 627.5K Food 627.5K Wood 270K Stone 2 days 2 hours 38,000
14 Wall level 13 Alliance Center level 13 Trading Post level 13 942.5K Food 942.5K Wood 405K Stone 2 days 12 hours 44,000
15 Wall level 14 Scout Camp level 14 1.415M Food 1.415M Wood 607.5K Stone 2 days 22 hours 50,000
16 Wall level 15 Academy level 15 2.1225M Food 2.1225M Wood 912.5K Stone 4 days 57,000
17 Wall level 16 Hospital level 16 3.185M Food 3.185M Wood 1.37M Stone 4 days 20 hours 64,000
18 Wall level 17 Storehouse level 17 4.8M Food 4.8M Wood 2.075M Stone 5 days 20 hours 72,000
19 Wall level 18 Stable level 18 7.2M Food 7.2M Wood 3.125M Stone 7 days 80,000
20 Wall level 19 Alliance Center level 19 10.8M Food 10.8M Wood 4.7M Stone 8 days 6 hours 90,000

City Hall Levels 21–25

Level Required Buildings Resources Base Time Troop Capacity
21 Wall level 20 Academy level 20 16.2M Food 16.2M Wood 7.05M Stone 11 days 100,000
22 Wall level 21 Hospital level 21 24.3M Food 24.3M Wood 10.575M Stone 17 days 3 hours 110,000
23 Wall level 22 Storehouse level 22 36.45M Food 36.45M Wood 15.875M Stone 23 days 23 hours 120,000
24 Wall level 23 Siege Workshop level 23 54.75M Food 54.75M Wood 24M Stone 35 days 23 hours 130,000
25 Wall level 24 Trading Post level 24 82.25M Food 82.25M Wood 36M Stone 1 Master’s Blueprint 126 days 3 hours 150,000

Most Important City Hall Milestones

City Hall 5: Second March Queue

City Hall 5 unlocks the second march queue, immediately improving your ability to gather resources, attack barbarians, reinforce allies, and participate in rallies while another march is busy. This is also around the stage where managing your second construction queue becomes important. A Builder Recruitment item can temporarily activate the second builder, while reaching VIP 6 permanently unlocks the second building queue.

City Hall 11: Third March Queue

The third march queue is a major economic upgrade because you can gather three resource points simultaneously or combine gathering with PvE activity. For developing farm accounts, the additional march produces value every day rather than only when you are actively fighting.

City Hall 17: Fourth March Queue

City Hall 17 raises base City Hall troop capacity to 64,000 and unlocks your fourth march queue. This is one reason level 17 remains a practical target for inexpensive farm accounts.

City Hall 21: Tier 4 Progression

City Hall 21 raises the building cap needed to continue Academy and military progression toward Tier 4 troops. You still need to research the relevant T4 technology in the Academy before those units can be trained.

City Hall 22: Fifth March Queue

City Hall 22 unlocks the fifth standard march queue. Five marches make gathering, barbarians, rallies, objective play, and multi-march open-field combat much easier. For more detail on dispatch slots and march-size bonuses, read our march queue and troop capacity guide.

City Hall 25: Maximum City Hall Level

City Hall 25 is the final City Hall upgrade and raises its base troop-capacity contribution to 150,000. More importantly, it allows key structures to continue toward level 25 and therefore opens the last building path needed for Academy 25 and eventual Tier 5 research.

How to Upgrade City Hall Faster

Check the Next Prerequisite Before Starting

Do not wait until your City Hall finishes to discover what the next level needs. Open the upgrade requirements in advance and start preparing the next Wall, Hospital, Academy, Storehouse, Alliance Center, Trading Post, Scout Camp, or troop building. The prerequisite sequence matters more than keeping every building at the same level.

Keep the Second Builder Active

Rise of Kingdoms starts you with one building queue. Builder Recruitment items can temporarily activate the second queue, while VIP 6 unlocks it permanently. When two queues are available, use one on the immediate City Hall prerequisite and the other on the structure you expect to need next. This prevents a common situation where the City Hall finishes but your next prerequisite is still several days behind.

Use Alliance Help Before Speedups

Start the building, request Alliance Help, and allow your alliance members to reduce the timer before consuming large quantities of speedups. Upgrading the Alliance Center increases the number of help actions your city can receive, making a strong alliance increasingly valuable as construction timers become longer.

Use Building Speedups Before Universal Speedups

Building speedups have only one purpose, while Universal Speedups can also be used for research, troop training, and healing. Consume the less flexible building speedups first whenever practical. Universal Speedups are still reasonable when reaching an important City Hall milestone immediately creates more value than saving them.

Prepare Resources Before Builders Become Free

High-level City Hall upgrades consume tens of millions of resources. Gather, transfer, and prepare those resources while your prerequisite buildings are still under construction. Keep resource items unopened until the upgrade is ready whenever possible. This both protects them from being looted and prevents you from accidentally spending the stockpile elsewhere.

Use Construction-Speed Bonuses

Before starting a very long upgrade, take advantage of construction-speed bonuses that are realistically available to your account. Depending on your situation, these can include: Stacking applicable bonuses before starting the timer is more efficient than activating them after construction is already underway.

Time Large Upgrades With Useful Events

If an event rewards building power and you can delay an upgrade without slowing important progression, timing the completion can provide additional rewards. Do not hold an important march-queue, troop-tier, or City Hall milestone for an excessive amount of time just to chase a minor event payout. For a complete early-development plan, read the Rise of Kingdoms beginner guide.
For F2P players, builder uptime is often more important than raw speedup spending. A slower account with two consistently active construction queues and well-prepared prerequisites can progress more efficiently than an account that repeatedly finishes one building instantly and then leaves builders idle.

Should You Rush City Hall?

For most new accounts, prioritizing City Hall progression is worthwhile because higher levels unlock more march queues, raise base troop capacity, increase the building-level cap, and let your Academy progress toward stronger troop technologies. However, a good City Hall rush is different from neglecting the rest of your account.
Benefits of Rushing City Hall Problems With Rushing Poorly
Unlocks march queues sooner Academy research falls behind
Raises base troop capacity Hospital capacity may be too low
Raises the building-level cap Troop buildings may remain weak
Advances troop-tier progression Resources become a bottleneck
Unlocks important city systems earlier Displayed power can outpace real combat strength
A balanced rush keeps City Hall moving while maintaining enough Academy progress, Hospital capacity, troop development, and economy to make the newly unlocked features useful.

Should a Farm Account Stop at City Hall 17 or 22?

Stopping Level Best For Main Benefit
City Hall 17 Budget or low-maintenance farm Four march queues with relatively modest development
City Hall 22 Long-term active farm Fifth march queue plus higher troop capacity
City Hall 17 is a strong efficiency point for a simple farm because four marches can gather simultaneously without requiring the more expensive City Hall 18–22 path. City Hall 22 becomes more attractive when the farm will operate for months or years and you consistently use all five marches. The additional gathering slot can eventually repay the extra resources and development time. If you would rather continue from an already-developed progression stage, you can also compare Rise of Kingdoms accounts for sale by City Hall level, troop development, technology, commanders, VIP, and kingdom stage. City Hall alone should never be the only factor used to judge an account’s strength.

Era Breakthrough and City Hall Progress Rewards

Rise of Kingdoms Era Breakthrough City Hall rewards

Your account may show Era Breakthrough or other progression rewards connected with major City Hall milestones. These can provide additional development items while you advance your city. Check the live event or progression panel before timing upgrades around a particular reward track because availability and rewards can change. City Hall progression should still be driven primarily by the value of the next building, march, or troop milestone.

City Hall 25 Requirements

To upgrade City Hall from level 24 to level 25, you currently need:
  • Wall level 24
  • Trading Post level 24
  • 82.25 million Food
  • 82.25 million Wood
  • 36 million Stone
  • 1 Master’s Blueprint
  • 126 days 3 hours of base construction time
A Master’s Blueprint is required when upgrading a city building from level 24 to level 25. If you do not already have one, it can be obtained through the in-game Shop for Gems. The displayed City Hall 25 timer can be dramatically lower than the base value after your account’s building-speed bonuses and Alliance Help are applied.

Does City Hall 25 Unlock Tier 5 Troops?

No. City Hall 25 does not automatically give you Tier 5 troops. It raises the city’s building cap and allows you to continue through the final building and research requirements. Among the major steps that remain are:
  • Upgrade the Academy to level 25.
  • Complete the level 25 prerequisite building chain required for the Academy.
  • Progress the Castle and Watchtower to the required levels.
  • Upgrade the relevant military buildings.
  • Complete the prerequisite Economic Technology.
  • Complete the prerequisite Military Technology.
  • Research the final Tier 5 technology for your chosen troop type.
Academy 25 itself requires City Hall 25, Watchtower 25, and Trading Post 25, so City Hall 25 is only one major part of the larger late-game progression chain. For the complete checklist, use our Rise of Kingdoms Tier 5 requirements guide.

Common City Hall Upgrade Mistakes

  • Not checking the next prerequisite: Your City Hall finishes, but the next required structure is several levels behind.
  • Leaving a builder idle: Use the second building queue whenever it is active and permanently unlock it at VIP 6 when possible.
  • Using speedups before Alliance Help: This wastes free timer reductions.
  • Using Universal Speedups first: Spend construction-specific speedups before sacrificing more flexible Universal Speedups.
  • Neglecting Academy research: High City Hall power does not compensate for weak technology.
  • Ignoring Hospitals: A rushed combat account can end up with inadequate wounded capacity.
  • Forgetting late-game special materials: Castle and Watchtower progression can delay the eventual T5 path.
  • Assuming City Hall 25 equals T5: Academy, building, and research requirements still remain.
  • Opening resources too early: Keep resource items packaged until the construction is ready to begin.

FAQs

What are the Rise of Kingdoms City Hall requirements?

Each City Hall level has its own supporting-building prerequisites, resource cost, and base construction time. The Wall appears throughout most of the progression chain, while structures such as Hospitals, Academy, Storehouse, Alliance Center, Trading Post, Scout Camp, and troop-training buildings become prerequisites at specific levels.

What does City Hall level 17 unlock?

City Hall 17 unlocks the fourth march queue and raises the City Hall’s base troop-capacity contribution to 64,000. This also makes it a popular stopping point for lower-investment farm accounts.

What does City Hall level 22 unlock?

City Hall 22 unlocks the fifth standard march queue and raises base City Hall troop capacity to 110,000. The extra march is valuable for gathering, rallies, barbarians, and multi-march combat.

What do I need for City Hall 25?

City Hall 25 requires Wall level 24, Trading Post level 24, 82.25 million Food, 82.25 million Wood, 36 million Stone, and one Master’s Blueprint. Its current base construction time is 126 days 3 hours before bonuses and Alliance Help.

Should a farm account stop at City Hall 17 or 22?

City Hall 17 is usually the more economical option because it gives four gathering marches. City Hall 22 is better for a long-term farm when you will consistently use the fifth march enough to justify the additional development cost.

Does City Hall 25 automatically unlock Tier 5 troops?

No. City Hall 25 allows the remaining level 25 building progression, but you still need Academy 25 and the required Economic and Military Technology before researching Tier 5 troops.

Conclusion

Rise of Kingdoms City Hall progression rewards planning more than random speedup use. Prepare the next prerequisite early, keep available builder queues active, collect Alliance Help before accelerating construction, and aim for the major march-queue and troop-progression milestones instead of upgrading buildings without a purpose. For more building, research, commander, and account-development advice, explore our Rise of Kingdoms guides.

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