A strong start in Rise of Kingdoms is less about gaining Power as quickly as possible and more about avoiding expensive mistakes. For most new players, the best opening is to start with China, join an active alliance immediately, keep both building and research queues working, develop one reliable combat march, level several inexpensive gathering commanders, reach VIP 6 for the permanent second builder, and protect valuable gems and Universal Legendary Sculptures until you understand where they provide long-term value.
F2P and low-spending players can build competitive accounts, but efficiency matters more because replacing wasted sculptures, speedups, gems, and resources takes longer. This guide focuses on decisions that continue paying off after the first few days instead of short-lived Power gains.
Best Rise of Kingdoms Beginner Priorities
If you are unsure what to work on first, use this order as a general roadmap:
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| Priority | What to Do | Why It Matters |
|---|---|---|
| 1. Active Alliance | Join an organized, active alliance as soon as possible | Alliance Help, technology, territory, gifts, rallies, events, and protection accelerate nearly every system |
| 2. City Hall | Upgrade the buildings required for your next City Hall level | City Hall controls major progression unlocks, building limits, troop capacity, and additional marches |
| 3. Academy | Keep research running continuously | Technology provides permanent economic and military improvements |
| 4. VIP 6 | Reach VIP 6 early | Permanently unlocks the second building queue |
| 5. Core Commanders | Invest in one main march plus PvE and gathering commanders | Prevents experience, stars, and sculptures from being spread too thin |
| 6. Gathering | Develop several gathering commanders and gather whenever marches are idle | Resources become increasingly expensive as your city develops |
| 7. Barbarian Forts | Join alliance rallies regularly | Provides Books of Covenant and other useful progression rewards |
Choose the Best Starting Civilization

China remains the safest starting civilization for most beginners. Its bonuses provide 5% building speed, 5% Action Point recovery, and 3% troop defense, while its starting commander is Sun Tzu.
The building-speed bonus is particularly valuable while a new account is constantly upgrading structures, and Sun Tzu remains one of the most useful Epic commanders for early PvP because of his area damage and Rage generation.
Other reasonable starting options include:
- Britain: Starts with Boudica and provides 5% troop training speed. Boudica is useful for early Barbarian farming.
- Vikings: Starts with Björn Ironside, who pairs well with Sun Tzu for an inexpensive early infantry march.
- Germany: Provides 5% troop training speed and 10% Action Point recovery, making it a strong long-term efficiency civilization, especially after the building-heavy opening stage.
- Rome: Provides 5% infantry defense and 5% march speed, making it more appealing once an account commits to infantry.
Your starting choice is not permanent. Civilization Change items allow you to switch later without losing the commander originally unlocked by your starting civilization.
For a more detailed comparison, read our Rise of Kingdoms civilization tier list.
Are Jumper Accounts Still Worth Making in 2026?
Be careful with older guides recommending the traditional jumper method. Beginner’s Immigration distribution was suspended for newly created accounts beginning March 26, 2025, and the item is currently listed as unobtainable. That means new players should not plan their 2026 opening around collecting rewards in an old kingdom and then using Beginner’s Immigration to jump into a newly opened kingdom.
Instead, concentrate on building efficiently in the kingdom where you intend to play and joining a strong alliance as early as possible.
Rush City Hall Without Upgrading Everything
City Hall is the core progression building. It limits the level of other structures and affects major account features, including troop capacity and how many marches you can deploy.
The efficient approach is not to level every building equally. Check the prerequisites for your next City Hall upgrade and focus your builders on those requirements.
Keep Both Builders Working
New accounts temporarily receive access to a second building queue through Builder Recruitment items. Your first important VIP target should be VIP 6, which permanently unlocks the second builder.
Once two queues are available:
- Use one builder for a long City Hall prerequisite.
- Use the second builder for shorter supporting upgrades.
- Start long construction timers before going offline.
- Request Alliance Help before using speedups on long upgrades.
Do not spend large amounts of gems repeatedly extending temporary builder access if you are already working toward VIP 6.
Never Leave the Academy Idle
Research is one of the best forms of Power because technology continues benefiting your account permanently. Keep the Academy working whenever possible.
Economic Technology First or Military Technology?
During the early game, economic research helps your account grow faster through construction, research, and gathering improvements. Military technology becomes increasingly important as you approach serious PvP and higher troop tiers.
A practical beginner approach is:
- Research inexpensive economic technologies that accelerate development.
- Progress through the military tree required for your next troop tier.
- Keep your primary troop type’s military research competitive.
- Avoid sinking days into technology that provides little immediate benefit while a key troop unlock is available.
Before starting a particularly long technology, check whether your alliance has access to useful research bonuses or whether an appropriate Rune is available.
Use Action Points Efficiently

Action Points regenerate automatically until your AP reaches its maximum. Leaving the bar full stops natural regeneration, so spend naturally generated AP regularly.
AP recovery items are different. Those can be saved for periods where every point produces extra event value.
Best Early Uses for Natural AP
- Defeat Barbarians for commander experience and normal PvE rewards.
- Use Peacekeeping commanders and the Insight talent to reduce AP costs.
- Chain nearby Barbarians without returning to your city when practical, which reduces subsequent AP costs.
- Join Barbarian Fort rallies when your alliance is active.
Save AP Potions for Better Events
Do not automatically consume every AP recovery item during ordinary Barbarian farming. Saving a reserve for high-value PvE periods, including Marauders before KvK, can generate substantially more value from the same AP.
Farm Barbarian Forts Early
Barbarian Forts are the primary repeatable source of Books of Covenant, the item required to upgrade your Castle. Castle progression eventually becomes a major account bottleneck, so joining fort rallies early helps accumulate Books long before you urgently need thousands of them.
Fort rallies also generate alliance gifts and additional rewards, making them valuable even when you are not personally launching the rally.
Scout the Kingdom While Your Account Develops
Your Scouts should rarely be idle during the opening stages. Clearing fog reveals Tribal Villages, Mysterious Caves, Holy Sites, passes, resource points, and other useful locations.
Tribal Villages can provide free resources, speedups, troops, Kingdom Maps, and eligible economic technologies. Mysterious Caves provide treasure after a Scout investigates them.
Scouting costs little but can return a meaningful amount of early progression, so send Scouts in different directions and give them long routes before going offline.
Build One Strong Commander Pair First

A common beginner mistake is trying to build every Legendary commander obtained from the Tavern. A focused Epic march will usually perform better than several unfinished Legendary commanders with weak skills.
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| Commander | Best Beginner Role | Why They Are Useful |
|---|---|---|
| Sun Tzu | Early PvP / Infantry | AoE skill damage, Rage generation, accessible Epic investment |
| Björn Ironside | Early Infantry | Affordable Epic that pairs effectively with Sun Tzu |
| Boudica | Barbarians / PvE | Peacekeeping talents and useful early PvE skills |
| Lohar | Commander leveling | Designed around Barbarians and commander experience |
| Æthelflæd | PvE / Support | Legendary commander developed through Expedition rather than premium Gold Head investment |
| Joan of Arc | Support / Gathering | Provides team buffs and remains useful in economic roles |
Björn Ironside + Sun Tzu
Björn primary with Sun Tzu secondary is one of the easiest F2P early-field combinations to build. Björn’s active skill increases the skill damage his target receives, allowing Sun Tzu’s secondary active skill to follow with stronger AoE damage.
If you started with China, you already have access to Sun Tzu, making the pairing especially affordable once Björn is obtained.
Sun Tzu + Æthelflæd
As your Expedition progression develops, Æthelflæd becomes another useful partner. Sun Tzu supplies damage and Rage generation while Æthelflæd adds multi-target debuffs.
Æthelflæd can be developed through Expedition, so beginners should not spend Universal Legendary Sculptures to rush her.
Understand Primary and Secondary Commanders
Once a primary commander reaches three stars, you can assign a secondary commander to the march.
This distinction is crucial:
- Primary commander: Uses skills, talents, commander level-based troop capacity, and equipment.
- Secondary commander: Contributes unlocked skills, but its talent tree does not affect the march.
That means a commander used only as a secondary does not need to be rushed to level 60. Invest enough levels and stars to unlock the skills you need, then put most commander experience into primary commanders.
Max Important First Skills Before Adding Stars
Many commanders have an important first skill that should reach level 5 before additional skills are unlocked. Once more skills become available, sculpture upgrades can land on any eligible skill, making a poorly timed star upgrade difficult to correct.
Read the commander’s skills before increasing stars instead of automatically promoting every new Legendary commander.
Protect Universal Legendary Sculptures
Universal Legendary Sculptures, often called Gold Heads, are one of the most valuable long-term resources on a developing account.
Avoid spending them simply because you unlocked a Gold Chest commander. Tavern commanders can continue receiving commander-specific sculptures through Gold Keys, while Æthelflæd has her own Expedition progression.
Your universal sculptures become much more valuable when strong commanders that cannot be easily developed through permanent free sources become available later.
Level Commanders Without Wasting AP
Commander levels increase talent points and the troop capacity of primary commanders. Concentrate experience on commanders you actively use.
Holy Site Guardians
Guardians around Sanctums, Altars, Shrines, and other Holy Sites provide commander experience without the normal Action Point cost. Active alliances often organize Guardian runs so members can level commanders together.
Bring the commander you actually want to level and follow your alliance’s timing so everyone receives the kill.
Barbarians With a Peacekeeping Commander
For repeatable targeted leveling, use a strong Peacekeeping commander such as Lohar as primary and put the commander being developed behind them as secondary.
This allows both commanders to receive experience while Peacekeeping talents improve PvE efficiency.
Use Tomes Selectively
Tomes of Knowledge are useful when you need immediate levels, but avoid spreading them evenly across your entire roster. Prioritize:
- Your primary field commander.
- A Peacekeeping commander you use frequently.
- Primary gathering commanders until they reach the useful part of the Gathering tree.
- A secondary commander only when additional levels are required for stars or skill access.
Master Resource Gathering Early
Food, Wood, Stone, and Gold become increasingly important as building, research, training, and healing costs rise. Gathering should be treated as a permanent part of account progression rather than something you only do after running out of resources.
- Develop low-rarity gatherers because they reach important Gathering talents cheaply.
- Send marches out whenever you will be offline.
- Prioritize the resource blocking your next major upgrade.
- Use Siege units for safe gathering because of their high load.
- Gather inside alliance territory when possible.
- Leave resource items unopened until you actually need them.
Normal resource points controlled by your alliance territory provide a 25% gathering-speed bonus to alliance members, making alliance placement materially important to your economy.
Build Several Gathering Commanders
Useful early gatherers include Constance, Sarka, Gaius Marius, Centurion, Joan of Arc, and Matilda of Flanders. Higher-rarity gatherers can be developed naturally later.
Once you unlock additional march queues, it is often better to split developed gatherers across separate marches rather than pair all of your best gatherers together.
Use a Farm Account When Your Main Starts Consuming More Resources
A farm account can gather and produce resources that are later transferred to your main account. Keep the farm economically focused instead of trying to develop a second full combat roster.
Learn how to set one up in our Rise of Kingdoms farm account guide.
Join an Active Alliance as Early as Possible
An active alliance can accelerate an account more than many individual optimizations combined.
Alliance members can help reduce building, research, and healing timers. Alliance technology adds further development and combat bonuses, while territory provides gathering advantages and access to alliance structures and resource points.

Relocate near your alliance using the appropriate available teleport once your alliance has established territory. Being physically close makes it easier to join forts, participate in Guardian runs, reinforce structures, gather within territory, and respond to alliance instructions.
How to Identify a Good Beginner Alliance
- Members are consistently online.
- Alliance Help fills quickly.
- Officers communicate through mail, chat, or markers.
- Players regularly launch Barbarian Fort rallies.
- Guardian runs and events are organized.
- Territory is expanding toward useful Holy Sites and passes.
- Leadership publishes clear rules for fighting and diplomacy.
Total alliance Power matters, but organization and activity matter just as much for a beginner.
Spend Gems in the Right Order
Gems are easy to spend and difficult to replace efficiently, particularly for F2P players.
First Goal: VIP 6
VIP 6 permanently unlocks the second building queue. Reaching it early creates value every day because two structures can be upgraded simultaneously without temporary Builder Recruitment items.
Long-Term Goal: VIP 10 and Beyond
VIP 10 is another important milestone because its free daily chest includes one Universal Legendary Commander Sculpture. VIP 12 increases that daily reward to two, while VIP 14 increases it to three.
Those higher levels require substantial investment, so treat them as long-term milestones rather than something a new F2P account must reach immediately.
Use More Than Gems When It Fits Your Plan
Once VIP 6 is secured, consider timing large planned gem expenditures with the More Than Gems event. Spending toward a goal such as VIP during the event can earn additional milestone rewards from gems you intended to use anyway.
Avoid wasting gems on:
- Opening normal Tavern chests.
- Finishing tiny construction timers.
- Buying basic resources that can be gathered.
- Random items with no account plan.
Use Speedups for Two Rewards Instead of One
Speedups create the most value when they both complete useful progression and contribute to an event objective.
For example, instead of using several days of training speedups on a random afternoon, waiting for a relevant troop-training event can provide the same troops plus event rewards.
Do not hoard every speedup forever, either. If using building or research speedups allows you to reach an important City Hall, Academy, troop, or technology milestone considerably sooner, that earlier unlock can produce its own long-term value.
The goal is efficient timing, not permanent hoarding.
Train Troops Without Destroying Your Economy
Keep your Infantry, Archer, Cavalry, and Siege queues working as consistently as your resources allow. However, troop count by itself is not a good measure of account quality.
New players should prioritize:
- Unlocking higher troop tiers through research.
- Maintaining enough combat troops for Barbarians, forts, events, and alliance activity.
- Training Siege units for gathering.
- Developing one main combat troop type instead of trying to maximize everything at once.
As your account approaches T4 troops, technology, commanders, equipment, and troop specialization become much more important than simply increasing raw Power.
Do Not Fight Just to Increase Kill Points
Early fighting can consume resources and healing speedups without meaningfully advancing your account. Participate when there is an alliance objective, event, territory fight, or other strategic reason—not simply because another city or march is nearby.
Before fighting:
- Check the target’s commander pair.
- Make sure your hospital has sufficient room.
- Fight near allies instead of taking isolated trades.
- Use your strongest completed march rather than several weak ones.
- Follow alliance instructions during organized wars.
For F2P accounts in particular, preserving troops and healing resources before important kingdom wars is often more valuable than chasing meaningless early kills.
When a Developed Account Makes Sense
Most beginners benefit from developing their first account normally because doing so teaches commander investment, research, events, alliance play, and resource management. Players who already understand these systems and prefer to start farther into progression can alternatively compare a Rise of Kingdoms account for sale, evaluating its commanders, equipment, technology, VIP level, troop development, resources, and kingdom stage rather than Power alone.
Rise of Kingdoms Beginner Mistakes to Avoid
- Leveling every commander: Build a small number of useful primary commanders first.
- Unlocking commander skills too early: Check whether the first skill should reach level 5 before increasing stars.
- Wasting Universal Legendary Sculptures: Save them until you understand long-term commander value.
- Ignoring VIP 6: The permanent second building queue is a major early progression boost.
- Letting Action Points cap: Spend natural AP so regeneration continues.
- Burning every AP potion immediately: Save a reserve for high-value PvE events.
- Ignoring Barbarian Forts: Books of Covenant become an important Castle bottleneck later.
- Opening every resource pack: Keep resources safely stored as items until needed.
- Upgrading every building equally: Follow the City Hall prerequisite path.
- Neglecting gathering commanders: Your economy eventually limits every other progression system.
- Staying far from alliance territory: Move closer when an appropriate teleport is available.
- Using equipment on secondary commanders: Prioritize equipment for the primary commander leading the march.
- Following obsolete jumper advice: Beginner’s Immigration is no longer a normal option for new accounts.
- Chasing Power without purpose: Useful technology, commanders, equipment, and troop quality matter more than the displayed number alone.
FAQs
What should a beginner do first in Rise of Kingdoms?
Join an active alliance, start pushing City Hall prerequisites, keep the Academy researching, work toward VIP 6, keep Scouts exploring, spend naturally regenerating AP, and send idle marches to gather resources.
What is the best starting civilization in Rise of Kingdoms?
China is the safest general recommendation for beginners because it provides 5% building speed and 5% Action Point recovery while unlocking Sun Tzu as the starting commander. You can change civilizations later when your account becomes more specialized.
What is the best beginner commander pairing?
Björn Ironside with Sun Tzu is one of the strongest low-cost early combinations. Sun Tzu with Æthelflæd is another useful option as your Expedition progression develops.
Should beginners spend gems on VIP?
VIP 6 should be an early priority because it permanently unlocks the second builder. After reaching VIP 6, plan further gem spending around your broader account goals and use events such as More Than Gems when they align with purchases you already intend to make.
Should F2P players spend Universal Legendary Sculptures early?
Usually not. Avoid rushing commanders that can be developed through permanent sources such as Gold Chests or Expedition. Saving Gold Heads gives you more flexibility when stronger long-term Legendary commanders become available.
Can you still make a traditional jumper account in Rise of Kingdoms?
New players should not rely on the old Beginner’s Immigration jumper strategy. Distribution of Beginner’s Immigration was suspended for newly created accounts beginning March 26, 2025, and current game-reference material lists the item as unobtainable.
Conclusion
A strong Rise of Kingdoms account is built through efficient daily decisions rather than one fast Power push. Start with a development-friendly civilization, join an active alliance, keep builders and research running, use AP intelligently, develop a focused commander roster, gather constantly, and protect scarce gems and Legendary Sculptures until they can support meaningful long-term goals.
For more commander builds, event strategies, civilization comparisons, and progression guides, browse the Heaven Guardian Rise of Kingdoms guides.



