Rise of Kingdoms City Hall requirements increase from simple Wall upgrades in the early game to expensive level 24 requirements and a Master’s Blueprint at City Hall 25. As a result, every upgrade raises the maximum level of other buildings and increases your base troop capacity.
In addition, important City Hall milestones unlock more march queues and access to higher troop research. The tables below list the required buildings, resource costs, base construction time, troop capacity, and major unlock for every City Hall level from 1 to 25.
For a broader explanation of what each structure does, read the Rise of Kingdoms buildings guide.
Prioritize City Hall progression while keeping both builders active on upcoming prerequisites. The most important milestones are City Hall 5, 11, 17, and 22 for additional march queues, City Hall 16 for Tier 3 progression, City Hall 21 for Tier 4 progression, and City Hall 25 for the final building and research path toward Tier 5.
What Does City Hall Unlock?
| City Hall Level | Main Milestone |
| 5 | Second march queue |
| 8 | Tier 2 research access |
| 11 | Third march queue |
| 16 | Tier 3 research access |
| 17 | Fourth march queue |
| 21 | Tier 4 research access |
| 22 | Fifth march queue |
| 25 | Maximum City Hall level and Tier 5 progression path |
However, higher troop tiers are not awarded automatically when City Hall reaches a milestone. You must still upgrade the Academy and complete the needed military research.
ROK City Hall Requirements, Costs and Build Times
Table note: Construction times are base values before alliance help, runes, civilization bonuses, VIP bonuses, technologies, kingdom buffs, equipment, and building-speed items. However, your actual timer may be much shorter. Therefore, check the live upgrade panel before spending large amounts of resources or speedups.
The requirements grow steadily, so compare the level range that matches your current City Hall.
City Hall Levels 1–10
| Level | Required Buildings | Major Unlocks | Resources | Base Time | Troop Capacity |
| 1 | None | Starting City Hall | None | None | 2,000 |
| 2 | None | Lumber Mill, Archery Range, Scout Camp | 3.5K Food 3.5K Wood |
2 seconds | 3,000 |
| 3 | Wall level 2 | Second Farm, Alliance Center | 6.5K Food 6.5K Wood |
5 minutes | 4,000 |
| 4 | Wall level 3 | Quarry, Academy, Stable, second Hospital | 11.8K Food 11.8K Wood |
20 minutes | 5,000 |
| 5 | Wall level 4 Hospital level 4 |
Second Lumber Mill, Shop, Siege Workshop, second march queue | 21.3K Food 21.3K Wood |
1 hour | 7,000 |
| 6 | Wall level 5 Scout Camp level 5 |
Third Farm, Courier Station | 36.3K Food 36.3K Wood 12K Stone |
2 hours | 9,000 |
| 7 | Wall level 6 Storehouse level 6 |
Second Quarry, Castle | 54.4K Food 54.4K Wood 19.2K Stone |
5 hours | 12,000 |
| 8 | Wall level 7 Barracks level 7 |
Third Lumber Mill, Monument, Tier 2 research access | 81.8K Food 81.8K Wood 30.8K Stone |
10 hours | 15,000 |
| 9 | Wall level 8 Alliance Center level 8 |
Third Hospital, fourth Farm | 122.8K Food 122.8K Wood 49.2K Stone |
15 hours | 19,000 |
| 10 | Wall level 9 Academy level 9 |
Third Quarry, Gold Mine, Lyceum of Wisdom, Trading Post | 184.3K Food 184.3K Wood 78.7K Stone |
22 hours | 23,000 |
City Hall Levels 11–20
| Level | Required Buildings | Major Unlocks | Resources | Base Time | Troop Capacity |
| 11 | Wall level 10 Hospital level 10 |
Fourth Lumber Mill, third march queue | 277.5K Food 277.5K Wood 120K Stone |
1 day 6 hours | 28,000 |
| 12 | Wall level 11 Storehouse level 11 |
Second Gold Mine | 417.5K Food 417.5K Wood 180K Stone |
1 day 16 hours | 33,000 |
| 13 | Wall level 12 Archery Range level 12 |
Fourth Quarry | 627.5K Food 627.5K Wood 270K Stone |
2 days 2 hours | 38,000 |
| 14 | Wall level 13 Alliance Center level 13 Trading Post level 13 |
Third Gold Mine | 942.5K Food 942.5K Wood 405K Stone |
2 days 12 hours | 44,000 |
| 15 | Wall level 14 Scout Camp level 14 |
Fourth Hospital | 1.4M Food 1.4M Wood 607.5K Stone |
2 days 22 hours | 50,000 |
| 16 | Wall level 15 Academy level 15 |
Fourth Gold Mine, Blacksmith, Tier 3 research access | 2.1M Food 2.1M Wood 912.5K Stone |
4 days | 57,000 |
| 17 | Wall level 16 Hospital level 16 |
Fourth march queue | 3.2M Food 3.2M Wood 1.4M Stone |
4 days 20 hours | 64,000 |
| 18 | Wall level 17 Storehouse level 17 |
No major system unlock | 4.8M Food 4.8M Wood 2.1M Stone |
5 days 20 hours | 72,000 |
| 19 | Wall level 18 Stable level 18 |
No major system unlock | 7.2M Food 7.2M Wood 3.1M Stone |
7 days | 80,000 |
| 20 | Wall level 19 Alliance Center level 19 |
No major system unlock | 10.8M Food 10.8M Wood 4.7M Stone |
8 days 6 hours | 90,000 |
City Hall Levels 21–25
| Level | Required Buildings | Major Unlocks | Resources | Base Time | Troop Capacity |
| 21 | Wall level 20 Academy level 20 |
Tier 4 research access | 16.2M Food 16.2M Wood 7M Stone |
11 days | 100,000 |
| 22 | Wall level 21 Hospital level 21 |
Fifth march queue | 24.3M Food 24.3M Wood 10.6M Stone |
17 days 3 hours | 110,000 |
| 23 | Wall level 22 Storehouse level 22 |
No major system unlock | 36.5M Food 36.5M Wood 15.9M Stone |
23 days 23 hours | 120,000 |
| 24 | Wall level 23 Siege Workshop level 23 |
No major system unlock | 54.8M Food 54.8M Wood 24M Stone |
36 days | 130,000 |
| 25 | Wall level 24 Trading Post level 24 |
Maximum City Hall level and Tier 5 progression path | 82.2M Food 82.2M Wood 36M Stone 1 Master’s Blueprint |
126 days 8 hours | 150,000 |
Important City Hall Milestones
City Hall 5: Second March Queue
At City Hall 5, you unlock your second march queue. As a result, you can gather, fight barbarians, scout, reinforce, or join rallies with an additional Legion.
City Hall 11: Third March Queue
Next, the third march queue makes daily farming and barbarian events much easier. It is also an important milestone for new farm accounts.
City Hall 17: Fourth March Queue
At level 17, many low-investment farm accounts stop upgrading because four marches can gather at the same time.
City Hall 21: Tier 4 Research Access
After that, reaching City Hall 21 allows the building and Academy progress needed for Tier 4 research. However, you still need to complete the matching military technology inside the Academy.
City Hall 22: Fifth March Queue
Next, level 22 unlocks the maximum standard march queue of five. Although this is useful for active main accounts and long-term farms, reaching it requires much more building time and resources than stopping at level 17.
For more detail about dispatch slots and capacity bonuses, read the march queue and troop capacity guide.
City Hall 25: Maximum Level
Finally, level 25 is the last City Hall upgrade. In addition, it raises base troop capacity to 150,000 and opens the remaining building and research path needed for Tier 5 troops.
How to Upgrade City Hall Faster
Check the Next Requirements Early
First, do not wait for the current City Hall upgrade to finish before checking the next requirement. Instead, start preparing the required Hospital, Academy, Storehouse, Alliance Center, Trading Post, or troop building in advance.
Keep Both Builders Active
Next, use one builder for the direct City Hall requirement and the second for the building needed by the following level. Meanwhile, avoid spending long periods on low-priority structures while a required Wall or Hospital remains behind.
Use Alliance Help Before Speedups
Before spending speedups, start the construction and request alliance help. In addition, a larger Alliance Center allows more help actions and can reduce long upgrades by a meaningful amount.
Use Building Speedups First
Whenever possible, use building-specific speedups before universal speedups. By contrast, universal speedups are more flexible because they can also support research, training, or healing.
However, universal speedups are still useful when an important City Hall milestone, event reward, kingdom objective, or builder bottleneck makes the immediate upgrade worthwhile.
Prepare Resources Before the Builder Is Free
Meanwhile, gather and transfer the required resources before the required building finishes. Otherwise, completing the Wall and leaving the builder idle because Stone is missing can delay progress more than the construction timer itself.
Time Large Upgrades With Events
When practical, finish expensive upgrades during events that reward building power. However, do not delay an important progress milestone for too long just to wait for a small event reward.
Prepare Castle and Watchtower Materials Early
Finally, Books of Covenant and Arrows of Resistance become major late-game bottlenecks. Therefore, begin collecting them before City Hall 25 instead of waiting until Academy and Tier 5 progress is blocked.
For a complete early progression plan, read the Rise of Kingdoms beginner guide.
Should You Rush City Hall?
Rushing City Hall is generally useful because it raises the building cap, troop capacity, and number of available march queues. However, rushing should not mean ignoring every supporting system.
| Benefits of Rushing | Risks of Rushing Poorly |
| More march queues | Weak Academy research |
| Higher troop capacity | Low Hospital capacity |
| Access to higher building levels | Underdeveloped troop buildings |
| Faster troop-tier progression | Resource shortages |
| Earlier access to important systems | High power without strong technology |
As a result, a balanced rush keeps City Hall moving while maintaining the Academy, Alliance Center, Hospitals, troop buildings, and the next required structure.
Should a Farm Account Stop at City Hall 17 or 22?
| Stopping Level | Best For | Main Benefit |
| City Hall 17 | Budget and low-maintenance farms | Four march queues with lower development costs |
| City Hall 22 | Long-term or actively managed farms | Fifth march queue and higher troop capacity |
For most budget farms, City Hall 17 is a common stopping point because the fourth march queue provides strong gathering value without requiring the expensive late-game building path.
However, City Hall 22 can be worthwhile when the farm will be used for a long time and has enough resources, builders, and speedups to justify a fifth gathering march.
Era Breakthrough and City Hall Rewards
For example, some governors may see Era Breakthrough or similar progress rewards while upgrading their City Hall. As a result, they may receive useful resources, speedups, and other development items.
However, check the current event panel before planning upgrades around Era Breakthrough because access, reward levels, and event availability may change between kingdoms or game updates. Even so, City Hall progress should remain the priority when no related event is active.
Rise of Kingdoms City Hall 25 Requirements
To upgrade City Hall from level 24 to level 25, prepare:
- Wall level 24
- Trading Post level 24
- 82.2 million Food
- 82.2 million Wood
- 36 million Stone
- One Master’s Blueprint
- A base construction time of 126 days and 8 hours
Fortunately, the timer can be reduced greatly through building-speed research, alliance help, runes, kingdom titles, VIP bonuses, civilization bonuses, kingdom buffs, and building speedups.
Does City Hall 25 Unlock Tier 5 Troops?
However, City Hall 25 does not automatically place Tier 5 troops in your city. Instead, it opens the final building and research path needed to reach them.
Even then, you must complete major requirements such as:
- Academy level 25
- Required military buildings at level 25
- Castle and Watchtower progression
- Required economic research
- Required military research
- The final research for the chosen troop type
For the complete building and technology checklist, read the complete Tier 5 requirements guide.
Common City Hall Upgrade Mistakes
- Not checking the next prerequisite: This leaves builders idle after the City Hall timer ends.
- Confusing unlocks with requirements: Newly available buildings are not always prerequisites for the current upgrade.
- Ignoring alliance help: Spending speedups before help is complete wastes free timer reductions.
- Using universal speedups first: Building speedups are less flexible and should usually be consumed first.
- Neglecting the Academy: A high City Hall with weak research creates an inefficient account.
- Ignoring Castle and Watchtower materials: These can block the late-game Tier 5 path.
- Assuming City Hall 25 automatically gives Tier 5: Building and research requirements remain.
- Opening every resource item early: Keep resources protected in inventory until an upgrade is ready.
FAQ
What are the Rise of Kingdoms City Hall requirements?
Each City Hall level requires specific supporting buildings, resources, and construction time. In most cases, the Wall is required, while Hospitals, the Academy, Storehouse, Trading Post, and troop buildings appear at different milestones.
What does City Hall level 17 unlock?
At level 17, you unlock the fourth march queue and raise base troop capacity to about 64,000 before commander and capacity bonuses.
What does City Hall level 22 unlock?
At level 22, you unlock the fifth and final standard march queue. As a result, five Legions can gather, fight, reinforce, or join activities at the same time.
What is required for City Hall level 25?
You need Wall level 24, Trading Post level 24, 82.2 million Food, 82.2 million Wood, 36 million Stone, and one Master’s Blueprint.
Does City Hall 25 automatically unlock Tier 5 troops?
No. Instead, it opens the final progress path, but you still need Academy level 25, the required buildings, and the needed economic and military research.
Should a farm account stop at City Hall 17 or 22?
For a lower-cost farm, stop at level 17 and use four gathering marches. However, continue to level 22 when the farm will be used long term and the fifth march justifies the added costs.
How can I reduce City Hall construction time?
Use alliance help, building-speed research, runes, kingdom titles, kingdom buffs, VIP bonuses, civilization bonuses, building-speed items, and speedups.
Should I use universal speedups on City Hall?
First, use building speedups. However, universal speedups are reasonable for major City Hall milestones, event rewards, urgent builder bottlenecks, or important kingdom objectives.
Conclusion
Overall, Rise of Kingdoms City Hall requirements become more expensive at higher levels, but each upgrade improves troop capacity and opens access to higher building levels, research, and march queues.
Therefore, plan at least one level ahead, keep both builders active, prepare resources before the required building finishes, and wait for alliance help before using speedups.
For farm accounts, City Hall 17 is a practical budget milestone, while City Hall 22 provides the fifth march queue. Finally, City Hall 25 completes the City Hall path but remains only one part of unlocking Tier 5 troops.
Looking for more Rise of Kingdoms tips and guides? Explore the Rise of Kingdoms category for commander builds, building advice, troop progression, migration help, and other useful strategies.






