Rise of Kingdoms Trading Post Guide

by | Aug 5, 2026


ROK Trading Post tax rates and resource transfer guide

The ROK Trading Post allows you to send Food, Wood, Stone, and Gold to another member of your alliance. Upgrading the building increases the amount you can transport in one trip and reduces the percentage removed as transport tax.

The Trading Post tax becomes 10% at level 24. At that level, you can send up to 2,000,000 resources in one trip. Meanwhile, level 25 increases capacity to 2,500,000 and lowers the tax to 8%.

  • 10% tax: Trading Post level 24
  • Lowest standard tax: 8% at level 25
  • Level 24 capacity: 2,000,000 resources
  • Level 25 capacity: 2,500,000 resources
  • Main use: Alliance support and farm-account transfers
  • Important limitation: The trader occupies a dispatch queue and must travel between cities

What Is the Trading Post in Rise of Kingdoms?

The Trading Post is an economic building used to transfer personal resources between members of the same alliance. It is especially useful for supporting players during war and moving resources from farm accounts to a main account.

However, resources do not appear instantly in the recipient’s city. Instead, a trader leaves your city, travels to the recipient, delivers the resources, and returns.

How a Resource Transfer Works

  1. Select an eligible alliance member.
  2. Choose Food, Wood, Stone, or Gold.
  3. Enter the amount you want to send.
  4. Review the transportation capacity and tax.
  5. Dispatch the trader.
  6. Wait for the trader to reach the recipient.
  7. The trader returns before the dispatch queue becomes available again.

Because the trader uses a normal dispatch queue, an urgent transfer can interfere with gathering, Barbarian farming, reinforcements, or field marches. Therefore, check your available queues before sending a large shipment.

Does Distance Affect Resource Transfers?

Yes. The farther the recipient is from your city, the longer the trader needs to deliver the resources and return.

For farm accounts, placing the farm close to the main account can provide several benefits:

  • Faster delivery
  • Faster return of the dispatch queue
  • More transfers during a limited time window
  • Easier coordination during KvK
  • Lower risk of a critical shipment arriving too late

How Trading Post Tax Works

The Trading Post removes a percentage of every resource shipment as transport tax. Consequently, the recipient receives less than the amount removed from the sender’s city.

Resources Received Formula

Resources received = Amount sent × (1 − tax rate)

For example, a 10% tax rate means the recipient receives 90% of the shipment.

Required Send Amount Formula

Amount to send = Target delivery ÷ (1 − tax rate)

Always round the required send amount upward when the calculation produces a decimal. Otherwise, the recipient may receive slightly less than the requested total.

Trading Post Tax Examples

Trading Post Level Tax Rate Send 1,000,000 Tax Lost
16 20% Recipient receives 800,000 200,000
21 15% Recipient receives 850,000 150,000
24 10% Recipient receives 900,000 100,000
25 8% Recipient receives 920,000 80,000

How Much Must You Send to Deliver One Million?

Tax Rate Approximate Amount to Send Approximate Tax
20% 1,250,000 250,000
15% 1,176,471 176,471
10% 1,111,112 Approximately 111,112
8% 1,086,957 Approximately 86,957

What Level Does Trading Post Tax Become 10%?

The transport tax becomes 10% at Trading Post level 24. This level also raises transportation capacity to 2,000,000 resources per trip.

Level 24 is an important milestone for two reasons:

  • It reduces resource loss during regular farm-account transfers.
  • It is part of the late-game building progression required before City Hall level 25.

At level 25, the tax falls to 8%. Nevertheless, the final upgrade requires substantial resources, construction time, and a Master’s Blueprint. Therefore, level 24 is often the practical efficiency target for an active farm account.

ROK Trading Post Levels, Capacity and Tax Rates


Rise of Kingdoms Trading Post levels, capacity and tax rates

Each Trading Post upgrade normally requires the corresponding Goldmine level. The table below uses base construction times before building-speed bonuses.

Unlock requirement note: Community references currently disagree about the exact City Hall level that unlocks the first Trading Post level. Check the requirement displayed in your live city rather than relying on an old table.

Level Goldmine Requirement Capacity Tax Upgrade Cost Base Time Power
1 Goldmine 1 5,000 35% 400 Food, 700 Wood 15 seconds 5
2 Goldmine 2 15,000 34% 800 Food, 1,300 Wood 1 minute 30 seconds 10
3 Goldmine 3 30,000 33% 1,500 Food, 2,300 Wood 4 minutes 27 seconds 27
4 Goldmine 4 50,000 32% 2,800 Food, 4,300 Wood 18 minutes 84
5 Goldmine 5 80,000 31% 5,000 Food, 7,800 Wood 35 minutes 193
6 Goldmine 6 120,000 30% 8,500 Food, 13,300 Wood, 5,000 Stone 53 minutes 20 seconds 379
7 Goldmine 7 160,000 29% 12,800 Food, 19,900 Wood, 7,500 Stone 1 hour 10 minutes 634
8 Goldmine 8 200,000 28% 19,300 Food, 30,000 Wood, 11,300 Stone 2 hours 20 minutes 1,102
9 Goldmine 9 250,000 27% 29,000 Food, 45,000 Wood, 17,000 Stone 4 hours 40 minutes 1,973
10 Goldmine 10 300,000 26% 43,500 Food, 67,500 Wood, 25,500 Stone 9 hours 20 minutes 3,615
11 Goldmine 11 400,000 25% 67,500 Food, 102,500 Wood, 40,000 Stone 11 hours 12 minutes 5,687
12 Goldmine 12 500,000 24% 102,500 Food, 155,000 Wood, 60,000 Stone 13 hours 26 minutes 8,317
13 Goldmine 13 600,000 23% 155,000 Food, 232,500 Wood, 90,000 Stone 16 hours 8 minutes 11,684
14 Goldmine 14 700,000 22% 232,500 Food, 350,000 Wood, 135,000 Stone 19 hours 21 minutes 16,040
15 Goldmine 15 800,000 21% 350,000 Food, 525,000 Wood, 202,500 Stone 23 hours 13 minutes 21,741
16 Goldmine 16 900,000 20% 525,000 Food, 787,500 Wood, 305,000 Stone 1 day 4 hours 29,294
17 Goldmine 17 1,000,000 19% 787,500 Food, 1,200,000 Wood, 457,500 Stone 1 day 9 hours 39,422
18 Goldmine 18 1,100,000 18% 1,200,000 Food, 1,800,000 Wood, 700,000 Stone 1 day 16 hours 53,250
19 Goldmine 19 1,200,000 17% 1,800,000 Food, 2,700,000 Wood, 1,100,000 Stone 2 days 72,284
20 Goldmine 20 1,300,000 16% 2,700,000 Food, 4,000,000 Wood, 1,600,000 Stone 2 days 10 hours 98,780
21 Goldmine 21 1,400,000 15% 4,100,000 Food, 6,100,000 Wood, 2,400,000 Stone 2 days 21 hours 136,090
22 Goldmine 22 1,500,000 14% 6,100,000 Food, 9,100,000 Wood, 3,600,000 Stone 3 days 18 hours 190,096
23 Goldmine 23 1,750,000 12% 9,100,000 Food, 13,600,000 Wood, 5,400,000 Stone 5 days 6 hours 269,894
24 Goldmine 24 2,000,000 10% 13,800,000 Food, 20,500,000 Wood, 8,300,000 Stone 7 days 21 hours 390,404
25 Goldmine 25 2,500,000 8% 20,800,000 Food, 30,800,000 Wood, 12,500,000 Stone, 1 Master’s Blueprint 15 days 9 hours 626,317

Base construction times do not include VIP, technology, alliance, rune, title, or other building-speed bonuses.

Important Trading Post Level Milestones

Not every level provides the same practical value. Instead, farm accounts should plan around meaningful tax and capacity milestones.

Level Tax Capacity Recommended Use
15 21% 800,000 Occasional small transfers
16 20% 900,000 First clear tax milestone
21 15% 1,400,000 Regular resource support
24 10% 2,000,000 Efficient active farm account
25 8% 2,500,000 Maximum standard efficiency

Best Trading Post Level for a Farm Account

The correct level depends on how frequently the farm sends resources and how much development the account can afford.

Casual Farm Account

A casual farm that sends small shipments only occasionally can stop around levels 15 or 16. However, a 20% to 21% tax still removes a large share of every transfer.

Active Farm Account

Level 21 provides a useful middle ground with 15% tax and 1,400,000 capacity. As a result, it suits accounts that transfer resources regularly but are not ready for the cost of level 24.

KvK Farm Account

Level 24 is the strongest practical target for a farm that supports frequent healing, training, and war expenses. The 10% tax substantially reduces long-term resource loss.

Level 25 Farm Account

Level 25 provides the lowest standard tax and maximum capacity. Nevertheless, the final upgrade is expensive and uses a Master’s Blueprint. Complete it only when the farm is sufficiently developed and will continue transferring large volumes.

Main Account Priority

A main account eventually needs Trading Post level 24 for late City Hall progression. Therefore, even players who rarely send resources should not neglect it permanently.

The Trading Post is only one part of city progression. Review the Rise of Kingdoms buildings guide to compare it with the Academy, Alliance Center, Hospital, Castle, Wall, and other important structures.

How to Send Resources Efficiently

  1. Confirm the recipient. Make sure the correct alliance member is selected.
  2. Ask which resource is needed. Do not assume that every player needs Food.
  3. Confirm the required delivered amount. The amount sent and received are different.
  4. Calculate the tax. Use the current Trading Post percentage.
  5. Check capacity. Split oversized transfers into organized batches.
  6. Reduce travel distance. Move closer when safe and practical.
  7. Check dispatch queues. Do not block an essential march slot.
  8. Send the resources. Confirm the shipment before dispatching.
  9. Verify delivery. Ask the recipient to confirm the final amount.

Using the Trading Post During KvK

During KvK, farms commonly support healing, troop training, building, and technology expenses. Timing is especially important because hospital demand can rise rapidly during active fighting.

KvK Transfer Checklist

  • Transfer resources before the main account reaches an emergency.
  • Ask which resource is currently limiting healing.
  • Calculate tax before promising a specific delivery.
  • Keep the farm close when the map and alliance plan allow it.
  • Avoid using the final dispatch queue at a critical moment.
  • Send manageable batches instead of one disorganized transfer.
  • Do not leave a large transferred stockpile exposed unnecessarily.
  • Follow kingdom and alliance rules concerning farm accounts.

Moreover, avoid sending large amounts immediately before the recipient teleports or leaves the alliance. Confirm the planned location and timing first.

Trading Post Side Quest Rewards

Several Trading Post levels also complete Commercial Wizard side quests. These rewards help offset a small portion of the upgrade cost.

Quest Reward
Upgrade Trading Post to level 2 1,000 Wood and 1,000 Food
Upgrade Trading Post to level 3 1,250 Wood and 2,750 Food
Upgrade Trading Post to level 4 2,000 Wood and 3,750 Food
Upgrade Trading Post to level 5 9,000 Wood and 12,750 Food
Upgrade Trading Post to level 16 52,250 Food, 79,000 Wood, and 31,000 Stone
Upgrade Trading Post to level 17 118,500 Food, 78,250 Wood, and 46,500 Stone
Upgrade Trading Post to level 18 178,000 Food, 119,250 Wood, and 71,000 Stone
Upgrade Trading Post to level 19 268,250 Food, 178,750 Wood, and 106,250 Stone
Upgrade Trading Post to level 20 403,500 Food, 268,000 Wood, and 159,250 Stone

Common Trading Post Mistakes

  • Assuming sent resources equal received resources: The tax is deducted before delivery.
  • Promising a delivery without calculating tax: The recipient receives less than expected.
  • Keeping an active farm at a high tax rate: Repeated losses become substantial.
  • Sending resources across unnecessary distances: The trader takes longer to return.
  • Blocking the final dispatch queue: Military or gathering activity may be delayed.
  • Sending the wrong resource: Ask what the recipient needs first.
  • Ignoring capacity: Large shipments may require several trips.
  • Upgrading every farm to level 25 automatically: The final upgrade may not justify its cost.
  • Using an outdated unlock requirement: Check the live building panel.
  • Ignoring City Hall progression: The main account eventually needs Trading Post level 24.
  • Leaving transferred resources exposed: Coordinate timing during war.
  • Confusing personal resources with Alliance Resources: The Trading Post transfers personal city resources.

Frequently Asked Questions

At what level does the Trading Post tax become 10%?

The tax becomes 10% at Trading Post level 24. Its transportation capacity is 2,000,000 resources.

What is the lowest Trading Post tax rate?

The lowest standard rate is 8% at level 25. Level 25 also provides 2,500,000 transportation capacity.

What is the best Trading Post level for a farm account?

Level 21 is a useful middle milestone, while level 24 is recommended for an active farm that transfers large amounts regularly. Level 25 is best for maximum efficiency when the upgrade cost is affordable.

How is Trading Post tax calculated?

Multiply the amount sent by the tax rate to find the loss. Then subtract the tax from the amount sent to calculate the final delivery.

Can you send resources to any player?

The Trading Post is used to send resources to eligible members of your alliance. Confirm the recipient through the current Trading Post interface.

Does the trader use a dispatch queue?

Yes. The trader occupies a dispatch queue while traveling to the recipient and returning to your city.

Why is Trading Post level 24 important?

It reduces the tax to 10%, raises capacity to 2,000,000, and is an important requirement in the progression toward City Hall level 25.

How much must I send for another player to receive one million resources?

At a 10% tax rate, send approximately 1,111,112 resources. At an 8% rate, send approximately 1,086,957.

Comparing developed starting options? An upgraded Trading Post reduces the cost of moving resources, but it does not replace gathering commanders, economic technology, farms, or city progression. Players comparing available ROK accounts should also review building levels, technology, resources, commanders, VIP level, migration eligibility, and kingdom status.

Conclusion

The Trading Post becomes increasingly valuable as your resource transfers grow. Lower levels may support occasional shipments, while level 21 provides a practical middle point for regular farm use.

For active farms and KvK support, level 24 is the most important target because it reduces tax to 10% and raises capacity to 2,000,000. Meanwhile, level 25 offers maximum standard efficiency with an 8% tax rate.

Before sending resources, calculate the tax, check transportation capacity, confirm the recipient’s needs, and keep the trader’s travel distance manageable. As a result, fewer resources are wasted and urgent shipments arrive more reliably.

Explore more city-development, commander, alliance, and progression advice in the Rise of Kingdoms guide collection.

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