
The Iron Mine in Last War: Survival is a base resource building that passively produces Iron. Your first Iron Mine becomes available at Headquarters level 2, and upgrading it increases hourly production, building power, and the amount of time the mine can produce before its storage fills.
At level 30, an Iron Mine produces a base 33,840 Iron per hour and stores up to 12 hours of production. Age of Oil progression raises the building cap to level 35, where output reaches 39,600 Iron per hour. The 12-hour production limit does not increase after level 30.
★Quick Take
Upgrade Iron Mines regularly in the early and mid game, but do not let passive resource production delay important Headquarters, Tech Center, or military-building upgrades. Collect before storage fills: production time grows from 8h 8m at level 1 to a maximum of 12 hours at level 30.
How the Iron Mine Works in Last War
The Iron Mine generates Iron automatically inside your base. Once production reaches the building’s storage limit, it stops accumulating additional Iron until you collect the stored resources.
Iron is one of the game’s core development resources and is consumed heavily by building upgrades and research. Costs become especially large at higher Headquarters levels, so base production provides a useful steady supply even though it will not cover every late-game expense by itself.
The Iron Mine unlocks when your Headquarters reaches level 2. As your HQ rises, you can continue raising your resource buildings within the available building-level cap. The Last War Headquarters upgrade guide covers the requirements for advancing your base further.
Last War Iron Mine Upgrade Costs: Levels 1–30
Each Iron Mine upgrade increases its base hourly production and power. Maximum production time also rises by eight minutes per level until reaching 12 hours at level 30.
The figures below are reference base values. Construction-cost reductions and other account bonuses can make the resources or time shown on your own upgrade screen different, so always confirm the final requirement in-game before opening large resource reserves.
| Level | Iron | Food | Coin | Upgrade Time | Power | Iron/hr | Max Production |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 15 | — | 1s | 600 | 1,440 | 8h 8m |
| 2 | 75 | 230 | — | 12s | 1,200 | 2,160 | 8h 16m |
| 3 | 340 | 1,000 | — | 47s | 1,800 | 3,600 | 8h 24m |
| 4 | 840 | 2,500 | — | 1m 57s | 2,400 | 4,320 | 8h 32m |
| 5 | 1,700 | 5,100 | — | 2m 56s | 3,000 | 5,760 | 8h 40m |
| 6 | 5,100 | 15,000 | — | 5m 51s | 3,600 | 6,480 | 8h 48m |
| 7 | 10,000 | 30,000 | — | 11m 42s | 4,200 | 7,920 | 8h 56m |
| 8 | 16,000 | 49,000 | — | 23m 24s | 4,800 | 9,360 | 9h 4m |
| 9 | 26,000 | 78,000 | 17,000 | 32m 46s | 5,400 | 10,080 | 9h 12m |
| 10 | 31,000 | 93,000 | 20,000 | 42m 36s | 6,000 | 11,520 | 9h 20m |
| 11 | 78,000 | 230,000 | 50,000 | 55m 22s | 6,700 | 12,240 | 9h 28m |
| 12 | 130,000 | 400,000 | 85,000 | 1h 11m 59s | 7,600 | 13,680 | 9h 36m |
| 13 | 150,000 | 440,000 | 93,000 | 1h 33m 34s | 8,500 | 14,400 | 9h 44m |
| 14 | 200,000 | 610,000 | 130,000 | 2h 1m 39s | 9,600 | 15,840 | 9h 52m |
| 15 | 290,000 | 860,000 | 180,000 | 2h 50m 18s | 10,900 | 17,280 | 10h |
| 16 | 510,000 | 1,500,000 | 320,000 | 3h 58m 25s | 12,500 | 18,000 | 10h 8m |
| 17 | 660,000 | 2,000,000 | 420,000 | 5h 33m 47s | 14,400 | 19,440 | 10h 16m |
| 18 | 1,200,000 | 3,500,000 | 740,000 | 7h 47m 17s | 16,900 | 20,160 | 10h 24m |
| 19 | 1,400,000 | 4,200,000 | 890,000 | 10h 54m 12s | 19,600 | 21,600 | 10h 32m |
| 20 | 2,500,000 | 7,500,000 | 1,600,000 | 15h 15m 52s | 23,200 | 23,040 | 10h 40m |
| 21 | 3,500,000 | 10,000,000 | 2,200,000 | 19h 50m 38s | 27,400 | 23,760 | 10h 48m |
| 22 | 4,500,000 | 14,000,000 | 2,900,000 | 1d 1h 47m 49s | 32,300 | 25,200 | 10h 56m |
| 23 | 5,700,000 | 17,000,000 | 3,600,000 | 1d 9h 32m 9s | 37,700 | 25,920 | 11h 4m |
| 24 | 7,100,000 | 21,000,000 | 4,500,000 | 1d 22h 57m 1s | 43,700 | 27,360 | 11h 12m |
| 25 | 12,000,000 | 36,000,000 | 7,700,000 | 2d 17h 43m 49s | 51,500 | 28,080 | 11h 20m |
| 26 | 17,000,000 | 51,000,000 | 11,000,000 | 3d 20h 1m 20s | 60,800 | 29,520 | 11h 28m |
| 27 | 22,000,000 | 66,000,000 | 14,000,000 | 5d 8h 49m 52s | 71,400 | 30,960 | 11h 36m |
| 28 | 31,000,000 | 92,000,000 | 20,000,000 | 7d 12h 21m 48s | 84,000 | 31,680 | 11h 44m |
| 29 | 43,000,000 | 130,000,000 | 28,000,000 | 10d 3h | 98,900 | 33,120 | 11h 52m |
| 30 | 60,000,000 | 180,000,000 | 39,000,000 | 13d 6h | 116,400 | 33,840 | 12h |
Iron Mine Production and Storage Explained
Hourly production determines how quickly a mine generates Iron, while maximum production time determines how long that Iron can accumulate without collection.
For example, a level 30 Iron Mine has a base output of 33,840 Iron per hour and a 12-hour production window. If it runs for a complete cycle without other modifiers, that represents up to 406,080 base Iron before collection is needed.
A level 35 mine produces 39,600 per hour. Since its maximum production time remains 12 hours, a full base cycle represents 475,200 Iron.
Production bonuses can make your actual output higher than these base values, but the main rule remains the same: once the storage cycle is full, leaving the resources uncollected means losing potential future production.
Iron Mine vs. World Map Iron Mines
There are two different Iron systems that players may refer to as an “Iron Mine.”
- Base Iron Mine: A building inside your base that continuously generates Iron until its production storage fills.
- World Map Iron Mine: A gathering resource tile where you dispatch a squad to collect Iron over time.
World Map gathering is separate from your base production. Gathering can also be useful during activities that award points for collecting resources, while the base mine provides passive income without occupying a marching squad.
!Important
Do not rely on base Iron Mines alone for expensive late-game upgrades. Passive production is valuable over time, but higher Headquarters and Tech Center levels can consume hundreds of millions or billions of resources. Combine base production with resource chests, gathering, events, and other available sources.
How to Increase Iron Mine Production
Upgrade the Mine
The most direct method is simply raising the building level. Base production rises from 1,440 Iron per hour at level 1 to 33,840 at level 30 and 39,600 at level 35.
Assign Useful Survivors
Survivors assigned to production buildings can provide economic bonuses. When you have survivors with suitable production effects, place stronger options where they generate the most value instead of leaving production-building survivor slots unmanaged.
Because survivor quality and bonuses vary by account, check the actual production increase shown in your building rather than assuming that every Iron Mine will produce the same amount after bonuses.
Use Rapid Production When Available
The Engineer profession includes Rapid Production, which can instantly grant several hours of production from in-base Food, Iron, and Coin buildings. Its value rises when your resource buildings and production bonuses are already well developed.
Profession availability and progression depend on your server’s seasonal stage, so this is a supplemental production method rather than something early-game accounts should plan around.
Collect Before Storage Fills
Upgrading production is wasted if the mine repeatedly sits at maximum capacity. The collection window gradually increases as the mine levels, reaching 12 hours at level 30 and remaining at 12 hours through level 35.
If you normally log in once in the morning and once in the evening, higher-level mines fit that schedule well. More active players can collect whenever convenient, as long as they avoid extended periods beyond the cap.
Iron Mine Levels 31–35
After Season 2, the Age of Oil system eventually raises the Headquarters and normal building cap from 30 to 35. Access to the Age of Oil research tree currently requires a level 30 Tech Center and at least 40% completion of Special Forces research. The HQ Expansion research later enables Headquarters and other buildings to progress beyond level 30.
The Last War Season 2 guide covers the seasonal progression leading into this stage, while the Tech Center guide can help with the building progression required to reach it.
Although these levels are unlocked through the Age of Oil, current reference tables do not list Oil as a direct resource cost for Iron Mine upgrades from level 31 to 35. They continue to use Iron, Food, and Coin.
| Level | Iron | Food | Coin | Power | Iron/hr | Max Production |
|---|---|---|---|---|---|---|
| 31 | 79,000,000 | 240,000,000 | 51,000,000 | 136,500 | 35,280 | 12h |
| 32 | 100,000,000 | 310,000,000 | 65,000,000 | 159,300 | 36,000 | 12h |
| 33 | 130,000,000 | 380,000,000 | 82,000,000 | 184,800 | 37,440 | 12h |
| 34 | 150,000,000 | 450,000,000 | 97,000,000 | 212,400 | 38,880 | 12h |
| 35 | 180,000,000 | 530,000,000 | 110,000,000 | 242,300 | 39,600 | 12h |
✓Recommendation
Do not rush Iron Mine 31–35 purely for passive output. Taking one mine from level 30 to 35 costs about 639M Iron, 1.91B Food, and 405M Coin before reductions, while base production rises by 5,760 Iron per hour. For most F2P accounts, Headquarters, Tech Center, combat progression, and required buildings should come first.
Should You Max the Iron Mine?
The answer depends on your progression stage and available resources.
Early Game
Iron Mine upgrades are inexpensive and finish quickly, so keeping them reasonably close to your available building cap is useful. The extra passive resources accumulate over time and help support early Headquarters and research costs.
Mid Game
Production remains useful, but Headquarters prerequisites and military development become more expensive. At this point, avoid consuming the resources or construction queue needed for an important progression gate just to add another small amount of hourly Iron.
Late Game and F2P
Late upgrades become much harder to justify based on production alone. Going from level 30 to 35 provides more power and raises hourly output, but the resource investment is very large. F2P players should generally complete higher-priority Headquarters, research, troop, and prerequisite-building investments before maxing every resource building.
Spenders and Highly Developed Accounts
Accounts with abundant resource reserves or fewer urgent progression bottlenecks can upgrade Iron Mines more aggressively. Passive production becomes more valuable when multiplied across developed resource buildings and strengthened by survivor or other economic bonuses.
Best Iron Mine Upgrade Tips
- Collect regularly: Do not allow the production timer to remain full for long periods.
- Plan around your Headquarters: Check upcoming HQ requirements before committing large resource reserves to production buildings.
- Keep Food production healthy: Iron Mine upgrades consume substantially more Food than Iron. Maintain your Farmland so Food does not become the unexpected blocker.
- Do not neglect Coin: Coin enters Iron Mine upgrade costs at level 9 and becomes increasingly expensive later. The Gold Mine guide covers passive Coin production.
- Use your best production survivors: Review survivor assignments as your roster improves rather than leaving early-game workers permanently assigned.
- Use alliance help on longer upgrades: Request assistance after beginning construction. The Alliance Support Hub guide explains how the help system develops.
- Time upgrades around useful events: If current events reward building power or construction activity, completing planned upgrades during the appropriate scoring window can provide extra value. Check the Last War Event Hub guide when planning major builds.
- Save speedups for worthwhile timers: Low-level Iron Mine upgrades finish quickly. Longer late-game construction competes with more important Headquarters and Tech Center projects for your speedups.
How the Iron Mine Fits Into Your Resource Economy
Iron should be managed alongside Food and Coin rather than in isolation. An Iron Mine upgrade itself often costs roughly three times as much Food as Iron, while many other important buildings require large quantities of both resources.
Before beginning a major Headquarters push, calculate the resources needed not only for the HQ but also for its prerequisite buildings. This prevents a common problem where players spend their reserve on optional production upgrades and then discover that the next required Tech Center or Wall upgrade costs far more than expected.
Resource chests are also more flexible than already-opened resources because you can use them when a specific resource becomes the bottleneck. Avoid opening more than you need for the current upgrade if you expect another expensive project soon.
For players who prefer starting with established infrastructure instead of progressing every resource building from the early game, Heaven Guardian also lists Last War accounts for sale as an optional progression path. Players developing their own base should focus primarily on efficient resource planning and keeping construction priorities aligned with the next major unlock.
Common Iron Mine Mistakes
- Letting storage stay full: Once the production limit is reached, additional passive Iron is lost until you collect.
- Maxing resource buildings before progression blockers: Extra hourly Iron rarely compensates for delaying a key Headquarters or Tech Center upgrade.
- Ignoring Food costs: Iron Mine upgrades require significantly more Food than Iron at many levels.
- Assuming Age of Oil means every upgrade costs Oil: Current level 31–35 Iron Mine tables list Iron, Food, and Coin, but no direct Oil requirement.
- Confusing base production with map gathering: Your city Iron Mine and World Map Iron resource tiles are separate systems.
- Leaving survivor assignments untouched: Production-focused survivors can improve the value of your resource buildings as your roster develops.
FAQs
When does the Iron Mine unlock in Last War?
The first Iron Mine becomes available at Headquarters level 2. It then produces Iron passively inside your base.
What is the maximum Iron Mine level?
The currently verified maximum is level 35. Levels above 30 become available through post-Season 2 Age of Oil progression and HQ Expansion research.
How much Iron does a level 35 Iron Mine produce?
A level 35 Iron Mine has a base production rate of 39,600 Iron per hour. With a 12-hour maximum production cycle, that equals 475,200 base Iron between collections before additional production bonuses are considered.
Do Iron Mine levels 31–35 require Oil?
Current building-cost references do not list Oil as a direct upgrade cost for Iron Mine levels 31–35. These levels are unlocked through Age of Oil progression, but the upgrades themselves are listed as requiring Iron, Food, and Coin.
What happens when an Iron Mine reaches maximum capacity?
The mine stops accumulating additional Iron until you collect its stored production. The maximum production window reaches 12 hours at level 30 and remains 12 hours through level 35.
Should I upgrade the Iron Mine or Headquarters first?
Prioritize Headquarters and required prerequisite buildings when an Iron Mine upgrade would delay an important unlock. Resource buildings are valuable, especially early on, but late-game mine upgrades have a much slower return from passive production alone.
Conclusion
The Last War Iron Mine provides dependable passive Iron, but efficient progression is about balancing production against the cost of upgrading the mine itself. Collect before storage fills, use strong production survivors, keep Food and Coin generation healthy, and avoid delaying critical Headquarters or Tech Center upgrades simply to maximize hourly output.
For more resource, building, event, and progression strategies, browse our Last War Survival guides.



