Kingshot Truegold Infantry Aid is a 10-level War Academy technology that reduces the healing time of T11 Truegold Infantry. Each level provides a 1.5% reduction, reaching 15% at Level 10. Maximizing the branch requires 2,789 Truegold Dust, 806,000 Gold, 66.4 million Bread, 66.4 million Wood, 13.49 million Stone, and 3.376 million Iron.
Truegold Infantry Aid is a post-unlock research branch for players who have already obtained XI Truegold Infantry. It does not unlock T11 troops, expand Infirmary capacity, or reduce the resources needed to heal injured units.
Its direct purpose is to shorten T11 Infantry healing timers. This becomes especially valuable during prolonged kingdom wars, Castle battles, repeated garrison defenses, and other situations where injured Infantry must return to combat quickly.
However, Infantry Aid is an optional and expensive branch. Players should compare its 2,789 Truegold Dust cost with combat upgrades, Infantry Healing, Infantry Training, and progress toward another T11 troop type before committing to all 10 levels.
What Is Truegold Infantry Aid in Kingshot?
Truegold Infantry Aid is War Academy research that reduces Truegold Infantry Healing Time. It becomes available only after XI Truegold Infantry has been unlocked.
The research contains 10 levels. Each completed level provides:
- 1.5% Truegold Infantry healing-time reduction
- 17,250 research power
Completing all 10 levels provides:
- 15% cumulative healing-time reduction
- 172,500 total research power
The bonus applies specifically to XI Truegold Infantry. It does not reduce healing time for T10 or lower Infantry, Truegold Archers, or Truegold Cavalry.
Do not confuse these technologies: Truegold Infantry Aid reduces healing time. Truegold Infantry Healing reduces healing resource cost. Truegold Infantry Training reduces training resource cost.
How to Unlock Truegold Infantry Aid
Truegold Infantry Aid Level 1 requires:
- War Academy Truegold Level 5
- XI Truegold Infantry unlocked
Before Infantry Aid becomes available, you must complete the core Infantry research path, including:
- Truegold Mauls Level 12
- Truegold Plating Level 12
- Truegold Legionaries Level 12
- The final XI Truegold Infantry research
The final Infantry unlock alone requires 2,236 Truegold Dust, 1 million Gold, and more than 91 days of base research time. Review the complete Kingshot T11 Infantry guide before planning post-unlock upgrades.
After Level 1, every additional Infantry Aid level requires the previous level to be completed.
Kingshot Truegold Infantry Aid Levels and Costs
The following table shows the resources, Truegold Dust, base research time, power, and cumulative healing-time reduction for every level.
| Level | Requirement | Bread | Wood | Stone | Iron | Gold | TG Dust | Base Time | Power | Reduction | Cumulative |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | War Academy TG5 Truegold Infantry unlocked |
1,200,000 | 1,200,000 | 250,000 | 62,000 | 15,000 | 51 | 1d 1h | 17,250 | -1.5% | -1.5% |
| 2 | Infantry Aid Lv. 1 | 1,600,000 | 1,600,000 | 330,000 | 84,000 | 20,000 | 68 | 1d 9h 45m | 17,250 | -1.5% | -3% |
| 3 | Infantry Aid Lv. 2 | 2,300,000 | 2,300,000 | 460,000 | 110,000 | 27,000 | 94 | 1d 22h 15m | 17,250 | -1.5% | -4.5% |
| 4 | Infantry Aid Lv. 3 | 3,100,000 | 3,100,000 | 620,000 | 150,000 | 37,000 | 127 | 2d 14h 30m | 17,250 | -1.5% | -6% |
| 5 | Infantry Aid Lv. 4 | 4,100,000 | 4,100,000 | 830,000 | 200,000 | 50,000 | 170 | 3d 11h 45m | 17,250 | -1.5% | -7.5% |
| 6 | Infantry Aid Lv. 5 | 5,600,000 | 5,600,000 | 1,100,000 | 280,000 | 67,000 | 229 | 4d 16h 30m | 17,250 | -1.5% | -9% |
| 7 | Infantry Aid Lv. 6 | 7,500,000 | 7,500,000 | 1,500,000 | 370,000 | 90,000 | 306 | 6d 6h | 17,250 | -1.5% | -10.5% |
| 8 | Infantry Aid Lv. 7 | 10,000,000 | 10,000,000 | 2,000,000 | 510,000 | 120,000 | 418 | 8d 13h | 17,250 | -1.5% | -12% |
| 9 | Infantry Aid Lv. 8 | 13,000,000 | 13,000,000 | 2,700,000 | 680,000 | 160,000 | 561 | 11d 11h | 17,250 | -1.5% | -13.5% |
| 10 | Infantry Aid Lv. 9 | 18,000,000 | 18,000,000 | 3,700,000 | 930,000 | 220,000 | 765 | 15d 15h | 17,250 | -1.5% | -15% |
The times shown are base research timers. Your actual timer may be shorter after applying research-speed bonuses, alliance technology, VIP benefits, hero bonuses, kingdom effects, and temporary buffs.
Total Cost to Max Truegold Infantry Aid
Completing all 10 levels requires the following investment:
| Requirement | Total |
|---|---|
| Bread | 66,400,000 |
| Wood | 66,400,000 |
| Stone | 13,490,000 |
| Iron | 3,376,000 |
| Gold | 806,000 |
| Truegold Dust | 2,789 |
| Base Research Time | 57 days and 45 minutes |
| Research Power | 172,500 |
| Healing-Time Reduction | 15% |
The basic resources are substantial, but Truegold Dust and Gold will usually be the main limitations. Both materials are also required for Training, Healing, other Infantry technologies, and the Archer and Cavalry T11 branches.
How Much Healing Time Does Infantry Aid Save?
At Level 10, Infantry Aid provides a 15% healing-time reduction.
As a simplified standalone example:
- A 10-hour healing timer is reduced by approximately 1 hour and 30 minutes.
- A 24-hour healing timer is reduced by approximately 3 hours and 36 minutes.
- A 48-hour healing timer is reduced by approximately 7 hours and 12 minutes.
- A 100-hour healing timer is reduced by approximately 15 hours.
The final timer displayed in your Infirmary may differ because Kingshot can combine Infantry Aid with Infirmary bonuses, alliance technology, VIP benefits, research, kingdom effects, and temporary healing-speed buffs.
The research becomes more noticeable after large PvP battles. Saving 15% from a short routine queue may remove only a few minutes, while a large T11 recovery queue can finish several hours earlier.
Healing Time vs Healing Speed
Infantry Aid is displayed as Healing Time Down. This means it shortens the timer required to complete an eligible T11 Infantry healing queue.
Players commonly describe the result as faster healing or increased healing speed, but the official research effect is a percentage reduction to healing time.
Do not confuse this with:
- Infirmary capacity
- Healing resource cost
- Alliance help attempts
- Troop Health
- Troop survival rate
Truegold Infantry Aid Upgrade Milestones
Levels 1 to 3: Reach 4.5%
The first three levels provide a cumulative 4.5% healing-time reduction.
They require:
- 213 Truegold Dust
- 5.1 million Bread
- 5.1 million Wood
- 1.04 million Stone
- 256,000 Iron
- 62,000 Gold
- 4 days and 9 hours of base research time
This is an affordable entry target for players who recently unlocked T11 Infantry but still need to preserve most of their Dust for higher-priority technologies.
Levels 4 and 5: Reach 7.5%
Completing Level 5 raises the cumulative reduction to 7.5%. Reaching this milestone costs 510 Truegold Dust in total.
Level 5 is a practical checkpoint for occasional PvP players. It provides half of the maximum possible reduction for less than one-fifth of the complete branch’s Dust cost.
Levels 6 to 8: Reach 12%
Level 8 provides a cumulative 12% healing-time reduction. The first eight levels require 1,463 Truegold Dust.
This is a strong stopping point for active fighters because it provides 80% of the maximum bonus while avoiding the costly final two levels.
Levels 9 and 10: Maximum 15%
The last two levels increase the reduction from 12% to 15%.
Levels 9 and 10 alone require:
- 31 million Bread
- 31 million Wood
- 6.4 million Stone
- 1.61 million Iron
- 380,000 Gold
- 1,326 Truegold Dust
- 27 days and 2 hours of base research time
Almost half of the complete Dust cost is concentrated in the final two levels. Maxing the branch is best suited to heavy PvP players, garrison accounts, and players with a reliable Truegold Dust supply.
Is Truegold Infantry Aid Worth It?
Truegold Infantry Aid is worth upgrading when long T11 Infantry healing queues prevent you from returning to combat. Its value increases with the number of injured Infantry and the frequency of major battles.
It is less urgent when you rarely take large losses, rely mainly on another troop type, or still lack important combat-stat technologies.
| Player Type | Priority | Suggested Target |
|---|---|---|
| Frequent PvP Fighter | High | Level 8 to 10 |
| Garrison or Reinforcement Player | High | Level 8 to 10 |
| Occasional PvP Player | Moderate | Level 3 to 5 |
| Rally Joiner With Limited Losses | Low to moderate | Level 1 to 3 |
| Resource-Limited Player | Low initially | Prioritize core combat research |
| Competitive Spender | High | Level 10 |
Is Infantry Aid Worth It for Free-to-Play Players?
Free-to-play players can benefit from Infantry Aid, but maximizing it immediately is rarely necessary.
A practical progression route is:
- Reach Level 3 for a 4.5% reduction.
- Complete higher-priority combat or capacity research.
- Continue to Level 5 when healing timers become inconvenient.
- Progress toward Level 8 during regular PvP participation.
- Complete Levels 9 and 10 only when Infantry recovery is a major account limitation.
Level 5 provides strong early efficiency, while Level 8 is the best long-term stopping point for many free-to-play and controlled-spending accounts.
Infantry Aid vs Infantry Healing vs Infantry Training
After unlocking XI Truegold Infantry, three optional support branches become available. Each solves a different problem.
| Research | Maximum Effect | Best For |
|---|---|---|
| Truegold Infantry Aid | 15% healing-time reduction | Returning injured Infantry to combat faster |
| Truegold Infantry Healing | 50% healing-cost reduction | Reducing resources spent after troop injuries |
| Truegold Infantry Training | 50% training-cost reduction | Training or promoting T11 Infantry more cheaply |
Review the Truegold Infantry Healing guide when healing resources are the main problem.
Review the Truegold Infantry Training guide before producing a large T11 Infantry army.
Which Research Should You Upgrade First?
- Healing takes too long: Prioritize Infantry Aid.
- Healing consumes too many resources: Prioritize Infantry Healing.
- Training new T11 Infantry is too expensive: Prioritize Infantry Training.
- You rarely take troop injuries: Delay Aid and Healing.
- Your combat statistics remain weak: Complete Attack, Defense, Health, Lethality, or capacity upgrades first.
Active PvP accounts eventually benefit from both Aid and Healing. Reducing the timer does not solve resource shortages, while reducing resource costs does not return troops to battle sooner.
Does Infantry Aid Reduce Healing Cost?
No. Truegold Infantry Aid reduces only the time required to finish healing.
It does not directly reduce:
- Bread used for healing
- Wood used for healing
- Stone used for healing
- Iron used for healing
- Gold used for healing
- The number of injured troops
Truegold Infantry Healing is the separate research branch designed to reduce resource costs.
Does Infantry Aid Increase Combat Power?
Each research level adds 17,250 account power, but Infantry Aid does not directly increase the combat statistics of an individual troop.
It does not add:
- Infantry Attack
- Infantry Defense
- Infantry Health
- Infantry Lethality
- Damage dealt
- Damage reduction
Its combat value is indirect. Faster healing allows injured T11 Infantry to return to marches, rallies, reinforcements, and garrisons sooner.
How to Get Truegold Dust
Truegold Dust is the special War Academy resource used for T11 troop research. It is separate from the regular Truegold used to upgrade buildings beyond Level 30.
Depending on kingdom progression and active systems, potential Truegold Dust sources may include:
- War Academy resource exchanges
- Weekly commission milestones
- Kingdom events
- Alliance events
- Limited-time shops
- Weekly cards
- Premium packs
Availability, exchange ratios, and limits can change. Check the current War Academy interface before converting Gold or regular Truegold.
The Kingshot War Academy guide explains T11 research, Truegold Dust, and the complete Infantry, Archer, and Cavalry progression system.
Do Not Exchange All Your Gold
Gold may be exchanged for Truegold Dust, but Infantry Aid also requires 806,000 Gold directly.
Before exchanging Gold, calculate:
- The direct Gold cost of your next Infantry Aid level
- The amount required to reach your chosen stopping point
- The Gold needed for Infantry Healing or Training
- Your reserve for another T11 troop branch
Having enough Dust but insufficient direct research Gold can stop your progress.
How to Upgrade Infantry Aid Efficiently
1. Select a Target Level
Choose Level 3, Level 5, Level 8, or Level 10 before spending Dust.
- Level 3: 4.5% healing-time reduction
- Level 5: 7.5% reduction
- Level 8: 12% reduction
- Level 10: 15% reduction
2. Save Enough Dust for a Complete Milestone
A clear milestone prevents you from spreading limited Dust across several optional branches without completing a meaningful bonus.
3. Protect Your Gold Reserve
Levels 9 and 10 alone require 380,000 Gold. Keep this direct research cost separate from any Gold planned for Dust exchanges.
4. Activate Research Bonuses First
Apply all available research-speed bonuses before starting a long level. Potential sources include VIP benefits, alliance technology, heroes, kingdom effects, and temporary buffs.
5. Time Research With Events
When practical, use research speedups during events that award points for research power or speedup use.
This allows one upgrade to provide:
- Permanent healing-time reduction
- Research power
- Event milestone points
- Possible ranking progress
- Additional progression rewards
6. Keep Resources Protected
Leave Bread, Wood, Stone, and Iron inside inventory items until you are ready to start the research. This reduces the amount of open resources exposed during enemy attacks.
When Should You Stop Upgrading Infantry Aid?
Stopping before Level 10 may be the most efficient choice when:
- You rarely heal large T11 Infantry queues.
- Your alliance role produces few troop injuries.
- You still need core combat technologies.
- Your Infantry Healing research is underdeveloped.
- You are preparing to unlock T11 Archers or Cavalry.
- Your Gold or Truegold Dust supply is limited.
Level 5 provides half of the maximum healing-time reduction for only 510 Dust. Level 8 provides 12% of the possible 15% for 1,463 Dust.
By comparison, Levels 9 and 10 require another 1,326 Dust for the final 3%. This makes Level 8 the strongest efficiency target for many players.
Common Truegold Infantry Aid Mistakes
- Using outdated TG Dust costs: Current requirements range from 51 Dust at Level 1 to 765 Dust at Level 10.
- Confusing Aid with Healing: Aid reduces time, while Healing reduces resource cost.
- Expecting a direct combat-stat increase: Infantry Aid is a recovery technology.
- Upgrading it before unlocking T11 Infantry: XI Truegold Infantry is a prerequisite.
- Assuming it affects every Infantry tier: The bonus is specific to T11 Truegold Infantry.
- Spending all Dust immediately: Another T11 branch may provide greater value.
- Maxing it despite low troop injuries: Peaceful accounts may gain little practical benefit.
- Ignoring Gold requirements: The branch requires 806,000 Gold in addition to Truegold Dust.
- Starting long research without bonuses: This increases the speedups required.
- Opening resource items too early: Unprotected resources may become vulnerable to plunder.
Truegold Infantry Aid Upgrade Checklist
Before starting the next level, confirm that you have:
- War Academy Truegold Level 5
- XI Truegold Infantry unlocked
- The previous Infantry Aid level completed
- Enough Truegold Dust
- Enough Gold
- Sufficient Bread, Wood, Stone, and Iron
- An available research queue
- Research-speed bonuses activated
- A clear target level
- A reason to prioritize healing time over another technology
Optional progression route: Players who prefer to begin with established late-game troops can review a kingshot account for sale. Compare kingdom age, War Academy level, T11 Infantry status, Infantry Aid research, hero generations, troop counts, and transfer eligibility before selecting an account.
FAQ
What does Truegold Infantry Aid do?
Truegold Infantry Aid reduces the healing time of T11 Truegold Infantry. Each level provides a 1.5% reduction, reaching 15% at Level 10.
How much Truegold Dust is needed to max Infantry Aid?
You need 2,789 Truegold Dust to complete all 10 levels. The branch also requires 806,000 Gold and large amounts of Bread, Wood, Stone, and Iron.
How do you unlock Truegold Infantry Aid?
You need War Academy Truegold Level 5 and XI Truegold Infantry unlocked. Every later level requires the previous Infantry Aid level.
Does Infantry Aid reduce healing costs?
No. Infantry Aid reduces healing time. Truegold Infantry Healing is the separate research branch that reduces healing resource costs.
Does Infantry Aid affect T10 troops?
No. The research applies specifically to XI Truegold Infantry rather than T10 or lower Infantry tiers.
Is Truegold Infantry Aid worth upgrading?
It is valuable for active PvP players who regularly heal large T11 Infantry queues. Players with limited injuries can stop at a lower level or prioritize other research.
What is the best Infantry Aid stopping level?
Level 5 is an affordable checkpoint with a 7.5% reduction. Level 8 is a strong efficiency target because it provides 12% of the maximum 15% bonus.
Can Infantry Aid upgrades be reset?
No standard reset or resource refund is available for completed War Academy research. Plan your Dust and Gold investment before confirming each level.
Conclusion
Kingshot Truegold Infantry Aid is a specialized post-T11 technology that reduces Truegold Infantry healing time by up to 15%.
Completing all 10 levels requires 2,789 Truegold Dust, 806,000 Gold, 132.8 million combined Bread and Wood, and more than 57 days of base research time.
The branch is most valuable for active PvP, garrison, and reinforcement players who regularly recover large numbers of injured T11 Infantry. Players with limited injuries may receive more immediate value from combat statistics, Infantry Healing, Infantry Training, or progress toward another T11 troop type.
Use practical stopping points rather than assuming Level 10 is always necessary. Level 5 provides a 7.5% reduction for 510 Dust, while Level 8 provides a 12% reduction for 1,463 Dust. The expensive final two levels add only the remaining 3%.
Choose your target based on your alliance role, healing frequency, available Truegold Dust, and broader War Academy plan. Infantry Aid provides the best return when long healing timers are a real limitation for your account.



