KvK means Kingdom versus Kingdom. In Rise of Kingdoms, participating kingdoms enter a separate Lost Kingdom map to compete through territory control, PvE objectives, Honor rankings, diplomacy, and player-versus-player warfare.
This guide focuses specifically on KvK Season 1 and KvK Season 2. It explains how the seasons differ, what to save before entry, how Honor Points work, what happens during Past Glory, and how developing players can contribute without wasting troops or resources.
Prepare one reliable combat march, resource reserves, Healing Speedups, Action Point items, teleports, shields, and hospital space before entering. Follow your assigned alliance, avoid fighting alone, save AP for kingdom-planned activities, and check the current Lost Kingdom interface for entry requirements and season-specific rules.
What Is KvK in Rise of Kingdoms?
KvK is a long-form kingdom competition played on the Lost Kingdom map. Instead of competing only against alliances from the home kingdom, governors work with their kingdom and diplomatic partners against players from other kingdoms.
Early KvK generally includes:
- Eve of the Crusade preparation
- Lost Kingdom entry
- Chronicle progression
- Alliance fortress and flag construction
- Pass and Holy Site occupation
- Barbarians and Barbarian Forts
- Ruins and Altars
- Honor rankings
- Crusader Achievements
- Twilight or Chronicle rewards
- Past Glory
- Open-field and structure warfare
The exact sequence and reward structure can change by season or update. Use the current Chronicle and event interface as the final authority.
KvK 1 Versus KvK 2
KvK 1 and KvK 2 share many core Lost Kingdom systems, but the player experience is not identical.
| Factor | KvK Season 1 | KvK Season 2 |
| Player experience | The kingdom’s first major Lost Kingdom campaign | Players usually understand territory, passes, rallies, and healing better |
| Account development | Many accounts are still building their first reliable march | More developed troops, technology, equipment, hospitals, and reserves |
| Commander environment | Earlier commander pool | An expanded early-season pool may be available |
| Matchmaking | First regional competition | Seeding and kingdom development can create more deliberate matchups |
| Migration impact | More limited during the kingdom’s earliest development | Immigration can influence kingdom strength and competition |
| War coordination | Kingdoms may still be learning large-scale organization | Coalitions, rally timing, garrisons, and battlefield roles are usually more organized |
| F2P expectation | One dependable T4 march can contribute meaningfully | Stronger positioning, equipment, and resource discipline become more important |
Do not enter KvK 2 with the same preparation level used for KvK 1. Even when the maps and objectives appear familiar, opponents are generally more experienced and better organized.
Pre-KvK and Eve of the Crusade
Eve of the Crusade takes place before Lost Kingdom entry and gives kingdoms an opportunity to earn rewards and preparation advantages.
Activities can include:
- Defeating Marauders
- Opening Marauder Encampments or event supply items
- Training troops
- Gathering resources
- Completing kingdom-wide preparation stages
What to Save Before Pre-KvK
- Action Point items
- Training Speedups
- Universal Speedups
- Food, Wood, Stone, and Gold tokens
- Peacekeeping commanders
- Teleport items
- Combat and gathering boosts
- Time for kingdom-scheduled activity
Do not spend the entire AP reserve immediately before Marauders or another high-value kingdom preparation stage becomes available.
Check the ROK event calendar and preparation guide before using a large reserve of AP, Gems, resources, or speedups.
How to Enter the Lost Kingdom
- Wait until Lost Kingdom entry opens for your kingdom.
- Open the Lost Kingdom or KvK interface.
- Review the requirement shown on the teleport screen.
- Recall active marches and scouts if required.
- Confirm that the city is not in combat.
- Check your assigned alliance and starting region.
- Select the entry or teleport option.
- After arrival, move only according to alliance instructions.
City Hall requirement: Community references differ between City Hall 16 and 17. Use the minimum level displayed on your current Lost Kingdom entry screen instead of relying on an old fixed number.
How to Return to the Home Kingdom
Open the Lost Kingdom interface and select the available Head Home or return option.
The game may require a teleport item. Confirm the displayed cost before leaving because returning too early can disrupt alliance assignments, farming, Honor progress, or war participation.
Why Can’t I Teleport Into or Inside KvK?
If the teleport option does not work, check the following:
- Lost Kingdom entry has not opened yet.
- The account does not meet the requirement displayed by the game.
- A march or scout is outside the city.
- The city or a troop is currently in combat.
- The selected destination is not available.
- The alliance has not established valid territory.
- The player is using the wrong teleport type.
- The required teleport item is missing.
- The destination does not have enough open space for the city.
- The current pass, region, or Chronicle stage restricts access.
Do not repeatedly spend teleport items while guessing. Check the on-screen error message and ask alliance leadership where your city should be placed.
Lost Kingdom Maps and Zones
KvK Season 1 Map
KvK Season 2 Map
The Lost Kingdom is separate from the home-kingdom Zone 1, Zone 2, and Zone 3 map. It uses its own starting regions, passes, Crusader structures, Ruins, Altars, Holy Sites, and central objectives.
Starting Region
Each participating kingdom begins in an assigned region. Early priorities normally include:
- Building the assigned alliance fortress
- Constructing Crusader Flags
- Connecting important resource locations
- Preparing for pass openings
- Moving member cities into safe alliance territory
Contested Regions
New areas open as the Chronicle progresses. Pass openings create the first opportunities for kingdoms and coalitions to meet, negotiate, or fight.
Do not teleport toward a pass simply because it has opened. Follow the alliance marker and confirm whether you are assigned to fight, reinforce, build, farm, or remain in reserve.
Ruins and Altars
Ancient Ruins and Altars of Darkness can provide important Honor opportunities. Their activation windows require organized attendance.
During scheduled occupation:
- Arrive before the activation time.
- Use the march limit announced by leadership.
- Avoid blocking access with unnecessary marches.
- Follow instructions about fighting or peaceful occupation.
- Do not assume every Ruin or Altar is open to every alliance.
For general fortress, flag, and territory mechanics, use the ROK alliance territory guide.
KvK Preparation Checklist
Four Weeks Before Entry
- Build Food, Wood, Stone, and Gold reserves.
- Prepare one reliable open-field march.
- Upgrade hospitals and check capacity.
- Save Healing and Training Speedups.
- Save AP items.
- Accumulate teleports and Peace Shields.
- Prepare troop expansions and combat buffs.
- Improve the equipment used by your main march.
- Keep farm-account production active.
One Week Before Entry
- Confirm the assigned KvK alliance.
- Review kingdom and alliance rules.
- Transfer needed resources from farm accounts.
- Reduce exposed resources above Storehouse protection.
- Prepare commander talents and equipment.
- Check the current event and pass schedule.
- Save a shield for offline periods.
- Confirm communication channels and markers.
Entry Day
- Enter with the assigned alliance.
- Do not teleport randomly.
- Move near the designated fortress or flag route.
- Send construction marches when requested.
- Keep AP until the kingdom schedule is clear.
- Do not occupy spaces reserved for rally or garrison leaders.
- Shield before going offline in an exposed location.
Players preparing for their first KvK should already have stable city progression, resource production, and at least one developed march. Review the Rise of Kingdoms beginner’s guide before committing Universal Sculptures or large speedup reserves.
Use the ROK speedups guide to separate Training, Healing, Research, Building, and Universal reserves.
How Honor Points Work
Honor rankings can be divided into individual, alliance, and kingdom categories.
Individual Honor
Individual Honor reflects the governor’s personal participation. It may come from PvE activity, gathering, scheduled structures, and current War of Conquest tasks.
Alliance Honor
Alliance Honor is influenced by member participation and control of important Lost Kingdom structures. Alliances that organize Ruins, Altars, Holy Sites, forts, and active members usually perform better than alliances relying only on a few high-power players.
Kingdom Honor
Kingdom Honor represents combined kingdom performance. It rewards broad participation, coordinated alliances, occupation progress, and consistent activity throughout the season.
How to Earn Honor Points
| Honor Source | Main Cost | Best Use |
| Lost Kingdom Barbarians | Action Points | Consistent personal Honor and routine rewards |
| Barbarian Forts | AP and alliance participation | Honor, Books of Covenant, and alliance activity |
| Gathering | March time | Passive Honor when current season rules award it |
| Ancient Ruins | Scheduled attendance | High-value activity during limited windows |
| Altars of Darkness | Scheduled attendance and coordination | Organized alliance Honor activity |
| Holy Site occupation | Alliance territory and combat | Alliance and kingdom progress |
| War of Conquest or Chronicle tasks | Varies by objective | Season-specific milestones and rewards |
AP Management for Honor
- Use natural AP before bottled AP.
- Save bottles for higher-value kingdom activity.
- Use Peacekeeping commanders for Barbarians.
- Join Fort rallies efficiently.
- Do not empty the reserve before Past Glory or another AP stage.
- Follow kingdom instructions about when to push Honor.
Higher-level activities may provide better rewards, but waiting too long can also leave AP capped or prevent milestone completion. Balance efficiency with the active schedule.
Past Glory Strategy
Past Glory is a kingdom-wide rebuilding event associated with the Ruined Crusader Fortress. It normally progresses through three contribution stages.
| Stage | Main Contribution | Preparation |
| Stage 1 | Food, Wood, Stone, or Gold | Save resource tokens and follow kingdom donation targets |
| Stage 2 | Barbarians and Barbarian Forts | Save AP items and prepare Peacekeeping marches |
| Stage 3 | Eligible commander sculptures | Review which commander-specific sculptures can be donated safely |
Past Glory Tips
- Do not spend all AP before Stage 2.
- Keep resource tokens unopened until donations begin.
- Follow kingdom announcements about the required resource.
- Review sculpture value before donating.
- Do not donate a sculpture needed for an active commander project.
- Claim personal contribution rewards before a stage closes.
- Remember that completing the kingdom bar is more important than one player over-contributing inefficiently.
Crusader Achievements and Twilight Rewards
Crusader Achievements
Crusader Achievements provide additional individual, alliance, and kingdom objectives during the Lost Kingdom season.
Review them early so you can combine achievement progress with normal activities such as:
- Barbarian farming
- Fort rallies
- Gathering
- Structure occupation
- Alliance construction
- War participation
Twilight and Chronicle Rewards
Chronicle or Twilight chapters guide the season through objectives such as fortress construction, pass openings, structure occupation, and kingdom progress.
Do not publish permanent exact rewards without checking the current season. Reward items, quantities, and ranking thresholds can change.
KvK 1 Commander Priorities
KvK 1 players should build one dependable march before trying to create five incomplete marches.
| Role | Accessible Options | Main Goal |
| Infantry open field | Sun Tzu, Eulji Mundeok, Charles Martel when developed | Durability and area damage |
| Cavalry open field | Pelagius, Baibars, Belisarius | Mobility, damage, or retreat control |
| Archer open field | Hermann, Kusunoki Masashige | Skill damage and Rage control |
| Support march | Joan of Arc, Aethelflaed | Buffs, debuffs, and group utility |
| Barbarian farming | Lohar, Boudica, Aethelflaed, Belisarius | AP efficiency and PvE rewards |
Use full troop types when the primary commander’s skills and talents require them. Avoid sending mixed marches into open-field combat without a specific reason.
KvK 2 Commander Priorities
KvK 2 accounts normally have stronger commander skills, better equipment, more developed troop technology, and additional early-season options.
Before selecting a march, compare:
- Commander skill level
- Primary talent tree
- Troop specialization
- Equipment quality
- March Speed
- Available hospital and healing resources
- Whether the march has a clear battlefield role
Do not replace an expertised and properly equipped march with a newly unlocked low-skill Legendary commander simply because the commander is newer.
Fighting and Healing Strategy
Open-Field Discipline
- Fight near allied marches.
- Focus targets marked by leadership.
- Retreat before a march reaches dangerously low strength.
- Avoid chasing into enemy territory.
- Do not fight stronger opponents alone.
- Use terrain, passes, flags, and structures for positioning.
- Return marches to the city before logging off.
Rallies and Garrisons
- Join only approved rallies and garrisons.
- Send the requested troop type.
- Do not mix low-tier or incorrect troops into a specialized rally.
- Watch troop capacity before reinforcing.
- Recall troops when leadership closes the structure.
- Do not start unapproved rallies that waste kingdom resources.
Hospital and Healing Management
- Check hospital capacity before fighting.
- Heal in smaller batches when Alliance Help provides better efficiency.
- Use Healing Speedups before Universal Speedups.
- Prepare Food, Wood, Stone, and Gold.
- Stop fighting when resources or hospital space become unsafe.
- Avoid unnecessary trades during low-value skirmishes.
Offline Safety
Before going offline:
- Return every march.
- Move away from the frontline when possible.
- Use a Peace Shield if the city remains exposed.
- Check whether the alliance territory connection is secure.
- Do not leave excessive open resources in the city.
- Follow evacuation instructions from kingdom leadership.
How F2P Players Can Contribute
Free-to-play players do not need to lead rallies or fight Tier 5 opponents alone to contribute meaningfully.
Useful F2P roles include:
- Building alliance structures
- Joining approved Fort rallies
- Farming Barbarians for Honor
- Attending Ruins and Altars
- Gathering needed resources
- Reinforcing with the requested troop type
- Supporting field fights near stronger allies
- Providing resources from farm accounts
- Following markers and communication quickly
- Protecting the city instead of giving the enemy easy points
One well-equipped march used intelligently is more valuable than several weak marches sent into unfavorable fights.
Common KvK Mistakes
- Treating KvK 2 as identical to KvK 1: Expect stronger accounts and more organized opposition.
- Entering without resources: Healing and troop preparation consume large reserves.
- Moving away from the assigned alliance: Isolated cities are difficult to reinforce and protect.
- Fighting alone: Group positioning is essential in open-field combat.
- Filling the hospital unnecessarily: Avoid low-value fights and retreat damaged marches.
- Spending every AP item early: Save a reserve for scheduled Honor activity and Past Glory.
- Ignoring kingdom schedules: Passes, Ruins, Altars, and rallies require coordination.
- Using incomplete commander pairs: Build one functional march before spreading investment.
- Joining with the wrong troop type: Incorrect reinforcements weaken rallies and garrisons.
- Staying exposed while offline: Shield, retreat, or move to a safer position.
- Chasing personal rankings at any cost: Do not damage kingdom war preparation for a minor reward.
- Donating important sculptures during Past Glory: Review their long-term value first.
- Confusing home-kingdom zones with Lost Kingdom regions: The maps use different progression systems.
- Using outdated entry requirements: Check the current teleport screen.
Comparing KvK-ready accounts? KvK preparation becomes easier when the account already has developed commanders, equipment, troops, hospitals, and resource reserves. Players comparing available ROK accounts should also review commander skills, troop technology, equipment, armaments, speedups, resources, VIP level, Passport Pages, migration eligibility, and current kingdom or KvK status.
FAQ
What does KvK mean in Rise of Kingdoms?
KvK means Kingdom versus Kingdom. Kingdoms enter a separate Lost Kingdom map to compete through territory, PvE objectives, Honor rankings, diplomacy, and PvP warfare.
What is the difference between KvK 1 and KvK 2?
KvK 1 is the kingdom’s first Lost Kingdom campaign. KvK 2 uses many similar systems, but accounts are more developed, opposition is generally more organized, and matchmaking, migration, and commander availability can affect competition.
What City Hall level is required for KvK?
Community references differ between City Hall 16 and 17. Check the requirement displayed on the current Lost Kingdom entry screen.
Why can’t I teleport into the Lost Kingdom?
Entry may not be open, the account may not meet the displayed requirement, marches may be outside the city, the city may be in combat, or the required destination or teleport item may be unavailable.
How do I earn Honor Points in KvK?
Depending on the season, Honor can come from Barbarians, Forts, gathering, Ruins, Altars, Holy Site occupation, and current War of Conquest or Chronicle tasks.
What should I save before KvK?
Save resources, Healing and Training Speedups, AP items, teleports, shields, combat buffs, troop expansions, and enough materials to support your main march.
What happens during Past Glory?
The kingdom rebuilds the Ruined Crusader Fortress through three contribution stages involving resources, PvE activity, and eligible commander sculptures.
Can free-to-play players contribute in KvK?
Yes. F2P players can build flags, farm Honor, join approved rallies, reinforce correctly, gather, attend Ruins, provide resources, and support allied field fights.
Conclusion
KvK Season 1 introduces the Lost Kingdom’s territory, Honor, Chronicle, diplomacy, and warfare systems. KvK Season 2 uses many of the same foundations, but stronger accounts, better organization, matchmaking, and migration can make the competition significantly harder.
Prepare resources, Healing Speedups, AP items, hospital space, teleports, shields, equipment, and one dependable march before entry. Once inside, stay with the assigned alliance, follow markers, manage the hospital carefully, and avoid giving opponents unnecessary points.
Honor rankings and personal rewards matter, but kingdom coordination should remain the priority. A player who follows instructions, builds territory, farms efficiently, reinforces correctly, and protects the city can contribute more than a stronger account fighting without a plan.
Looking for more Rise of Kingdoms strategy and preparation guides? Explore more Rise of Kingdoms guides for commanders, alliances, events, speedups, runes, migration, and later KvK seasons.














