Last War Top Commander Guide: 7-Day Schedule and Strategy

by | Sep 18, 2026

Last War Top Commander Guide

Top Commander in Last War is a one-time, seven-day starter event that appears during the early life of a server. Each day rewards a different progression activity, including hero recruitment, construction, research, stamina use, troop training, gathering, healing, and enemy-unit kills. The final day combines the scoring activities from the previous six stages.

The key to Top Commander is timing rather than spending everything immediately. Save the correct resources for their matching day, preload gathering marches before reset, and whenever possible perform your upgrades during a matching Arms Race phase. This allows the same action to score in two events instead of consuming valuable speedups or materials for only one reward track.

Do not spend resources simply because a new Top Commander day has started. Check the day’s scoring tasks, identify the matching Arms Race phase, and release your saved resources during that overlap. Gathering can also be prepared the previous day so completed marches return after the scoring day begins.

What Is Top Commander in Last War?

Last War Top Commander Event Screen Stage 1

Top Commander is an early-server progression competition that runs for seven consecutive stages. It appears only during the starter portion of a server’s timeline rather than becoming a permanent recurring event.

Players earn points individually by completing the activities listed for the current stage. Each day has milestone rewards and a daily ranking, while your scores across all seven stages contribute to the final overall ranking.

Daily scoring resets at 00:00 server time. Ranking rewards are delivered through in-game mail after the relevant ranking period ends.

Current server timelines place Top Commander within the first several days of a new server. Exact timing, stage order, point values, and reward thresholds can differ between server cohorts or versions, so the task list displayed inside your own event should always be treated as the final authority.

Last War Top Commander 7-Day Schedule

Stage Main Activities What to Save
Day 1 Hero recruitment and Hero EXP Elite Recruitment Tickets, Hero EXP
Day 2 Construction speedups and gathering Construction Speedups, gathering marches
Day 3 Research speedups and gathering Research Speedups, gathering marches
Day 4 Stamina use and gathering Stamina items, Radar and PvE targets
Day 5 Training speedups and gathering Training Speedups, promotable troops
Day 6 Enemy-unit kills and healing speedups Healing Speedups and suitable combat opportunities
Day 7 Activities from Days 1–6 Remaining high-value stockpiles

This is the documented starter format, but Top Commander schedules have varied between server groups. Check all seven stages in-game before planning your entire week around a static schedule.

Day 1: Hero Recruitment and Hero EXP

Last War Top Commander How to get Points Stage 1

The first stage focuses on early hero development. This is the time to use the Elite Recruitment Tickets and Hero EXP you have been saving.

In the documented scoring format:

  • Elite Recruitment: 400 points per qualifying recruitment.
  • Hero EXP: 1 point per 200 Hero EXP used.

Do not use every Hero EXP item before checking Arms Race. If Hero Advancement is approaching, upgrading heroes during that phase can allow the same EXP expenditure to contribute to both events.

Best Day 1 Strategy

Prioritize heroes you actually intend to use instead of spreading EXP across the entire roster solely for points. Top Commander is valuable because it rewards normal account growth; it should not encourage inefficient hero investment.

Likewise, save your recruitment tickets before the event rather than opening them immediately when obtained.

Day 2: Construction Speedups and Gathering

Last War Top Commander How to get Points Stage 2

Day 2 rewards base development and resource collection.

The documented scoring structure awards:

  • Construction Speedups: 20 points for each minute accelerated.
  • Gathering: 1 point per 100 qualifying Food, Iron, or Gold gathered.

Generic speedups can also count when used for construction. However, universal speedups are more flexible than construction-only items, so consume dedicated Construction Speedups first when practical.

Start Long Buildings Before the Event

You do not need to begin every construction project during Day 2. Start a worthwhile building earlier, then use construction speedups during the scoring period when you want the points.

This is especially efficient if the corresponding Arms Race Base Building phase is active.

How the Gathering Trick Works

Gathering appears repeatedly during Top Commander, making it one of the easiest sources of extra points.

The important mechanic is that gathering points are credited when the march finishes gathering or is recalled with resources. That means you can send squads to resource tiles before the scoring day begins and arrange for them to return after the daily reset.

A practical routine is:

  1. Send several squads to large Food, Iron, or Gold nodes before reset.
  2. Let them continue gathering overnight.
  3. Wait until the relevant Top Commander stage becomes active.
  4. Allow the gathering to finish or recall the marches after the scoring period begins.
  5. Immediately send the squads back out if you want additional gathering points.

Preload gathering marches on the evening before a gathering stage. The resources can be collected naturally before reset, while the actual scoring occurs when the troops return during the Top Commander day.

Day 3: Research Speedups and Gathering

Last War Top Commander How to get Points Stage 3

Day 3 shifts the speedup category to technology research while retaining gathering as a secondary scoring source.

The documented format awards:

  • Research Speedups: 20 points per accelerated minute.
  • Gathering: 1 point per 100 qualifying resources collected.

Prepare a useful technology project in advance rather than researching something inefficient solely because you have speedups available.

If a Tech Research phase of Arms Race is scheduled later in the day, waiting can substantially improve resource efficiency. Spend dedicated Research Speedups first and preserve universal speedups when possible.

Day 4: Stamina and Gathering

Last War Top Commander How to get Points Stage 4

This stage rewards stamina consumption alongside resource gathering.

Stamina can normally be spent through activities such as:

  • Attacking world-map zombies.
  • Starting qualifying PvE rallies.
  • Completing stamina-consuming Radar Missions.
  • Other eligible stamina activities shown in the event task list.

This stage overlaps naturally with the Drone Boost phase of Arms Race, which can also reward stamina use. If the schedules line up, save your stamina items and perform the expensive PvE activities while both events are active.

Do Not Waste Stamina Just for Points

Spend stamina on activities that already provide useful account rewards. Radar objectives, event enemies, Doom Walkers, or other worthwhile PvE targets are better choices than consuming stamina without considering the underlying reward.

Day 5: Troop Training and Gathering

Last War Top Commander How to get Points Stage 5

Day 5 focuses on troop progression. The documented format awards 20 points per minute of training speedup, with gathering continuing as an additional scoring method.

Before the stage begins:

  • Keep your Barracks active.
  • Save Training Speedups.
  • Prepare lower-tier troops that can be promoted if appropriate.
  • Make sure you have enough resources for extended training.

Promoting troops can be more efficient than constantly creating additional low-tier units because the result also improves your usable army.

If an Arms Race Unit Progression phase is available, perform the major training-speedup push during that window.

Day 6: Enemy Kills and Healing

Last War Top Commander How to get Points Stage 6

Day 6 is the combat-focused stage. Points come from killing hostile units and using healing speedups.

In the documented scoring format, healing awards 20 points per accelerated minute. Enemy-unit points increase with troop tier:

Enemy Troop Tier Points per Unit
T1 2
T2 3
T3 4
T4 6
T5 7
T6 9
T7 11
T8 13
T9 15
T10 17

Possible targets can include hostile bases, enemy gathering squads, or enemy troops reinforcing contested locations where combat is permitted.

Do Not Create Expensive Losses for Top Commander

Day 6 can become costly if players chase points without considering hospital capacity, troop replacement, or server diplomacy. Coordinate with your alliance and follow your server’s current agreements before initiating combat.

Healing speedups are useful when you already have wounded troops, but intentionally creating excessive casualties just to consume healing items can turn a progression event into a net loss.

Do not sacrifice large numbers of troops for a short-term ranking push unless the reward justifies the recovery cost. Watch hospital capacity, coordinate targets, and remember that early-server resources and training time are still valuable.

Day 7: All Activities Score

The final stage allows the activities from the previous six stages to contribute points. This makes Day 7 the most flexible scoring day and an ideal place to use resources that were not needed earlier in the week.

Possible scoring options include:

  • Hero recruitment
  • Hero EXP
  • Construction speedups
  • Research speedups
  • Stamina
  • Troop training speedups
  • Gathering
  • Healing speedups
  • Enemy-unit kills

Do not automatically save everything for Day 7, however. Earlier daily milestone rewards also matter, and a resource that can score simultaneously in Top Commander and Arms Race on Day 2 or Day 3 may be more efficient than holding it solely for the final ranking push.

How to Combine Top Commander With Arms Race

Top Commander teaches the resource-timing strategy that becomes increasingly important later in Last War.

Top Commander Activity Useful Arms Race Phase
Hero EXP and Recruitment Hero Advancement
Construction Speedups Base Building
Research Speedups Tech Research
Stamina Use Drone Boost
Training Speedups Unit Progression

The principle is simple: one resource expenditure should score in as many compatible events as possible.

If Top Commander resets at 00:00 but the useful Arms Race phase begins several hours later, waiting can produce significantly more total value than spending everything immediately after reset.

Best Top Commander Preparation Plan

Before Day 1

Save Elite Recruitment Tickets and Hero EXP instead of consuming everything as soon as you obtain it.

Before Construction and Research Days

Keep the relevant speedups and prepare useful long-duration projects. Do not let builders or research remain idle merely to save for the event, but avoid unnecessary acceleration beforehand.

Before Gathering Days

Send squads to large resource nodes before reset so their return can score after the new stage begins.

Before Stamina Day

Keep stamina items available and identify useful Radar, zombie, or rally targets.

Before Training Day

Prepare resources, Barracks capacity, lower-tier troops, and Training Speedups.

Before Combat Day

Coordinate with your alliance, understand server rules, create hospital space, and retain Healing Speedups.

Top Commander Rewards and Rankings

Top Commander contains both progression milestones and competitive rankings. Reaching the daily point thresholds provides rewards during each stage, while high daily scores can qualify for additional ranking rewards.

Your performance is also accumulated across the full seven-day event. When Top Commander ends, players are ranked according to their total score from all seven stages, with overall ranking rewards delivered through mail.

Because the event occurs so early in server progression, its rewards can be particularly useful for accelerating heroes, buildings, technology, troops, and other starter systems.

Should You Compete for Ranking?

Secure realistic milestone rewards first. Ranking competition depends heavily on the activity level and spending behavior of your new server, so an aggressive push can consume large stockpiles very quickly.

Before spending additional speedups or recruitment resources, check:

  • Your distance from the next reward tier.
  • Your current daily rank.
  • How much time remains.
  • Whether the same resources will be more valuable in another stage.
  • Whether an Arms Race overlap is approaching.
  • Your position in the seven-day overall ranking.

If catching the next position requires exhausting resources needed for normal progression, accepting the lower rank can be the better long-term decision.

Common Top Commander Mistakes

  • Spending at daily reset: Wait for a matching Arms Race phase when possible.
  • Trusting an old schedule without checking: Stage order and values can vary between server versions.
  • Using universal speedups first: Save flexible speedups when dedicated ones can perform the same scoring action.
  • Ignoring gathering preparation: Resource marches can begin before the scoring day.
  • Leaving builders or research idle: Event efficiency should not completely stop normal account development.
  • Using stamina on poor targets: Combine Top Commander points with meaningful PvE rewards.
  • Training unnecessary low-tier troops: Promotion can provide better account value where applicable.
  • Taking excessive losses on Day 6: Ranking rewards may not repay large troop and healing costs.
  • Using every resource before Day 7: Keep some flexibility for the final all-activity stage.
  • Saving everything for Day 7: This can sacrifice earlier milestones and useful Arms Race overlaps.

Optional Faster Starting Point

Top Commander is designed around a brand-new server, so most players should treat it as an opportunity to learn efficient early progression. Players who prefer beginning with an already developed account can instead browse Last War accounts for sale on Heaven Guardian. Compare the server age, heroes, Headquarters progression, Drone systems, and overall development rather than looking only at displayed power.

FAQs

Is Top Commander a recurring event?

No. Top Commander is a one-time seven-day starter event that appears during the early life of a new Last War server.

When does Top Commander start?

It appears within the first several days of server progression. The exact start can vary with the current server timeline, so check the event interface on a new server.

How long does Top Commander last?

The event has seven consecutive stages, with a different main scoring theme each day and a combined activity stage on Day 7.

When do Top Commander points reset?

Daily stage points reset at 00:00 server time when the event moves to the next day’s scoring tasks.

Should I spend speedups as soon as the day starts?

Usually not. Check the Arms Race schedule first. Using construction, research, training, Hero EXP, or stamina during a matching Arms Race phase can provide additional rewards from the same resource expenditure.

How do gathering points work?

Gathering points are credited when collected resources return from the node or when the march is recalled. This lets you begin gathering before reset and collect the resources during the correct Top Commander day.

What should I save for Top Commander?

Save recruitment tickets, Hero EXP, construction and research speedups, stamina items, Training Speedups, and Healing Speedups. Also prepare gathering marches before the appropriate days.

What happens on Day 7?

Day 7 allows activities from the previous six stages to score, making it the most flexible day for using remaining resource stockpiles.

Does buying packs give Top Commander points?

Under the documented starter format, only qualifying purchases that contain Diamonds count for the relevant purchase scoring. Always confirm the current task description before buying anything specifically for event points.

Is Top Commander the same as Alliance Duel?

No. Top Commander is an early one-time individual ranking event on your starting server. Alliance Duel arrives later and is a recurring alliance-versus-alliance competition, although both reward similar resource-saving and timing habits.

Conclusion

The Last War Top Commander event is less about spending everything you own and more about learning when to use it. Save the correct resources for each of the seven stages, preload gathering marches, and match hero upgrades, construction, research, stamina, and troop training with the corresponding Arms Race phase whenever possible.

Focus on efficient progression and attainable milestone rewards before chasing rankings. Those habits remain useful long after Top Commander disappears, especially once recurring events such as Arms Race and Alliance Duel become major parts of your weekly resource planning.

For more starter tips, event walkthroughs, and progression strategies, explore our additional Last War Survival guides.

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