Kingshot Eric is a Generation 3 Legendary Infantry hero built for frontline survival, garrison defense, enemy Attack reduction, and team-wide damage mitigation.
His Conquest skills slow enemy Attack Speed, increase his Defense when attacked, and provide area damage with a chance to stun. His Expedition skills reduce enemy Attack, lower damage taken by friendly squads, and increase total Squad Health.
Eric is mainly obtained through Hall of Heroes, with additional shards available through the Swordland Shop. His exclusive widget, Anvil of Truth, increases Infantry statistics and adds Defender Squad Defense.
This guide explains Eric’s skills, best upgrade order, Expedition build, widget priority, Hall of Heroes strategy, Hero Gear, teams, F2P value, and comparisons with Zoe, Amadeus, and Alcar.
Eric is worth building for garrison leaders, defensive players, and accounts that need a durable Generation 3 Infantry hero. Prioritize Ground Shock for general Conquest use and Conviction for garrison Expedition battles. Develop Anvil of Truth when Eric is part of your permanent defensive formation, but keep a highly developed Zoe or Amadeus until Eric reaches competitive stars and skills.
Who Is Eric in Kingshot?
Eric is the Generation 3 Infantry hero. He normally becomes available around kingdom Day 120, although exact generation timing can vary slightly between kingdoms.
| Eric Detail | Information |
|---|---|
| Rarity | Legendary orange hero |
| Generation | Generation 3 |
| Troop type | Infantry |
| Main role | Tank, garrison defense and enemy damage reduction |
| Typical release | Around kingdom Day 120 |
| Main source | Hall of Heroes |
| Additional source | Swordland Shop |
| Exclusive widget | Anvil of Truth |
Eric Maximum Statistics
- Hero Attack: 2,554
- Hero Defense: 3,330
- Hero Health: 49,950
- Infantry Expedition Attack: +290.23%
- Infantry Expedition Defense: +290.23%
Eric has significantly more Health than Attack because his main purpose is absorbing damage and protecting the rest of the formation.
Is Eric Good in Kingshot?
Yes. Eric is a strong Generation 3 defensive Infantry hero, especially for garrisons, Arena frontlines, structure defense, and long PvP battles.
His main strengths include:
- High Hero Health
- Enemy Attack Speed reduction
- Stacking personal Defense
- Area damage with a stun chance
- Up to 20% enemy Squad Attack reduction
- Up to 20% friendly Squad damage reduction
- Up to 25% total Squad Health
- Defender Squad Defense from Anvil of Truth
- Access through Hall of Heroes
Eric’s main weakness is limited offensive pressure. His Expedition skills are designed around survival rather than increasing rally damage.
He is also less useful for Bear Hunt because defensive effects do not directly increase damage against the Bear.
What Is Eric Good For?
Garrison Defense
Garrison defense is Eric’s strongest role.
His defensive value comes from:
- Holy Warrior reducing enemy Squad Attack
- Conviction reducing damage taken
- Exhortation increasing total Squad Health
- Vanguard increasing Defender Squad Defense
- Veterancy increasing Eric’s personal Defense
These effects help the complete defending formation survive longer rather than improving only Eric’s personal Infantry squad.
Arena Frontline
Eric can protect damage dealers in Arena by occupying a frontline position and disrupting nearby enemies.
Ground Shock slows the target’s Attack Speed for four seconds. Hammer of Justice can damage multiple enemies in a fan-shaped area and has a chance to stun them.
Veterancy becomes stronger when Eric receives repeated attacks because its Defense bonus can stack up to five times.
Castle and Structure Defense
Eric is useful when defending castles, facilities, alliance structures, and other objectives where Squad durability matters more than short burst damage.
Anvil of Truth strengthens this role by adding Defender Squad Defense.
General PvP
Eric works well in a balanced PvP formation with a stronger Cavalry damage dealer and Archer damage dealer.
He absorbs pressure while the other heroes provide most of the offensive output.
Bear Hunt
Eric is not a preferred Bear Hunt rally joiner.
His first Expedition skill reduces enemy Attack. This improves survival but does not increase Bear Hunt damage.
Use heroes with Attack, Lethality, or damage-dealt bonuses as approved joiners instead. Eric can still be used when he is one of your strongest personal heroes, but he should not replace a better damage-focused option.
Is Eric Worth Investing In?
Eric Is Worth Building When:
- You lead garrisons or defensive structures.
- You need a stronger Generation 3 Infantry hero.
- Your kingdom frequently fights long defensive battles.
- You use Eric as an Arena frontline.
- You have enough Hall of Heroes Marks.
- You can develop Anvil of Truth.
- Your existing Infantry hero is falling behind.
Delay Eric When:
- You only care about Bear Hunt damage.
- Your Zoe or Amadeus has significantly more stars.
- You rarely lead defensive formations.
- You cannot obtain enough shards for a useful star level.
- You are saving resources for a later permanent Infantry hero.
- Your widget materials are required for a more important rally hero.
Eric Priority by Player Type
| Player Type | Priority | Recommendation |
|---|---|---|
| Strict F2P | Medium | Unlock him when Marks are available, but avoid overinvesting without a defensive role |
| Low spender | Medium to high | Develop Eric when he improves the main garrison or Arena formation |
| Garrison leader | Very high | Prioritize his defensive skills and Anvil of Truth |
| Attack rally leader | Low to medium | Use a hero with an offensive rally widget when available |
| Arena player | High | Use Eric to protect stronger backline damage dealers |
| Bear Hunt specialist | Low | Prioritize damage-focused heroes instead |
How to Get Eric in Kingshot
Hall of Heroes
Hall of Heroes is Eric’s main acquisition source during Generation 3.
Players use Generation 3 Marks of Valor to purchase Eric shards. Marks may be obtained through the event’s free claim, Gems, and optional packs.
Before spending, check:
- How many Eric shards you can obtain
- Whether you can reach a useful star level
- Which older heroes are discounted
- Whether your Marks belong to the correct generation
- Whether another Hall of Heroes hero has higher priority
Generation-specific Marks cannot be freely converted into Marks for a newer generation. Plan before buying a large number.
Swordland Shop
Additional Eric shards can become available through the Swordland Shop.
This source is useful for completing unfinished star levels after Eric’s main Generation 3 release.
Compare the value of Eric shards with widget materials and other permanent Swordland rewards before spending limited currency.
Legendary General Hero Shards
General Hero Shards can be used after Eric is unlocked.
Use them when:
- The shards complete an important star level.
- Eric is part of your permanent garrison.
- You regularly use him in Arena.
- Anvil of Truth is already being developed.
- No later hero has a stronger claim on the same shards.
Best Eric Skill Priority
Balanced Conquest Skill Priority
- Ground Shock
- Veterancy
- Hammer of Justice
Ground Shock receives first priority because it combines reliable damage with a strong four-second Attack Speed reduction.
Veterancy comes second because Eric’s main purpose is surviving on the frontline. Hammer of Justice is useful for area damage and control, but its stun activates only 30% of the time.
Frontline Tank Priority
- Veterancy
- Ground Shock
- Hammer of Justice
Use this order when Eric’s main responsibility is absorbing damage rather than dealing it.
Garrison Expedition Priority
- Conviction
- Holy Warrior
- Exhortation
Conviction directly reduces damage taken by friendly squads. Holy Warrior weakens enemy Attack, while Exhortation increases the formation’s total Health.
Defensive Rally Joiner Priority
- Holy Warrior
- Conviction
- Exhortation
Holy Warrior is Eric’s first listed Expedition skill and is the most relevant effect when an alliance specifically approves him as a defensive rally joiner.
| Battle Role | First Priority | Second Priority | Third Priority |
|---|---|---|---|
| Arena balance | Ground Shock | Veterancy | Hammer of Justice |
| Pure frontline | Veterancy | Ground Shock | Hammer of Justice |
| Garrison | Conviction | Holy Warrior | Exhortation |
| Defensive rally joiner | Holy Warrior | Conviction | Exhortation |
Eric Conquest Skills
Ground Shock
Ground Shock damages the enemy directly in front of Eric and reduces the target’s Attack Speed by 50% for four seconds.
| Skill Level | Damage |
|---|---|
| 1 | 120% |
| 2 | 132% |
| 3 | 144% |
| 4 | 156% |
| 5 | 168% |
The Attack Speed reduction remains 50% for four seconds at every level. Upgrading the skill increases its damage.
Veterancy
When Eric is attacked, Veterancy gives him a chance to increase his Defense for two seconds.
The effect can stack up to five times.
| Skill Level | Activation Chance | Defense Increase |
|---|---|---|
| 1 | 8% | 8% |
| 2 | 10% | 11% |
| 3 | 12% | 14% |
| 4 | 14% | 17% |
| 5 | 16% | 20% |
Veterancy is strongest when Eric is placed in the frontline and receives frequent attacks.
Hammer of Justice
Hammer of Justice damages enemies in a fan-shaped area. It also has a 30% chance to stun affected targets for one second.
- Level 1: 80% damage
- Level 2: 88% damage
- Level 3: 96% damage
- Level 4: 104% damage
- Level 5: 112% damage
The stun chance and duration remain unchanged. Only the damage increases with skill level.
Eric Expedition Skills
Holy Warrior
Holy Warrior reduces the total Attack of all enemy squads.
- Level 1: 4% enemy Attack reduction
- Level 2: 8%
- Level 3: 12%
- Level 4: 16%
- Level 5: 20%
This is a broad defensive debuff that weakens the entire opposing formation.
Conviction
Conviction reduces the damage taken by friendly squads.
- Level 1: 4% damage reduction
- Level 2: 8%
- Level 3: 12%
- Level 4: 16%
- Level 5: 20%
Conviction is Eric’s strongest direct garrison-survival skill because it reduces incoming damage after enemy attacks are calculated.
Exhortation
Exhortation increases the total Health of friendly squads.
- Level 1: +5% Squad Health
- Level 2: +10%
- Level 3: +15%
- Level 4: +20%
- Level 5: +25%
This skill supports long battles and works especially well when combined with Eric’s damage-reduction effects.
Eric Widget: Anvil of Truth
Anvil of Truth is Eric’s exclusive widget. It improves his Hero statistics, escort statistics, Infantry Lethality, and Infantry Health.
Anvil of Truth Maximum Statistics
| Statistic | Strength Level 10 |
|---|---|
| Power | 315,000 |
| Hero Attack | 482 |
| Hero Defense | 630 |
| Hero Health | 9,450 |
| Escort Attack | 161 |
| Escort Defense | 210 |
| Escort Health | 3,150 |
| Infantry Lethality | +70% |
| Infantry Health | +70% |
Blessed Hammer
Blessed Hammer increases Eric’s damage dealt in Conquest battles.
- Skill Level 1: +10% damage
- Skill Level 2: +15%
- Skill Level 3: +20%
- Skill Level 4: +25%
- Skill Level 5: +30%
This improves Eric’s personal Arena damage, but it does not change his primary role as a frontline tank.
Vanguard
Vanguard increases Defender Squad Defense when Eric is used in an eligible defending formation.
- Skill Level 1: +5% Defender Defense
- Skill Level 2: +7.5%
- Skill Level 3: +10%
- Skill Level 4: +12.5%
- Skill Level 5: +15%
Vanguard is the main reason Anvil of Truth is valuable for garrison leaders. It does not provide the same benefit when Eric leads an offensive rally.
Is Anvil of Truth Worth Upgrading?
Anvil of Truth is worth developing when Eric is part of your permanent garrison, defensive structure lineup, or Arena frontline.
Prioritize Anvil of Truth When:
- Eric has reached a useful star level.
- You lead garrisons regularly.
- You use Eric in Arena.
- Your alliance depends on you for structure defense.
- You have strong Infantry Hero Gear.
- You can reach a meaningful Vanguard level.
Delay Anvil of Truth When:
- Eric remains at one or two stars.
- You only use him temporarily.
- You focus mainly on attack rallies.
- You do not participate in garrison battles.
- A more permanent hero needs the same widget materials.
Eric vs Zoe
Eric is the Generation 3 defensive Infantry hero, while Zoe is the Generation 2 option.
| Category | Eric | Zoe |
|---|---|---|
| Generation | Generation 3 | Generation 2 |
| Main strength | Squad-wide defense and enemy Attack reduction | Accessible defensive frontline and self-sustain |
| Garrison ceiling | Higher when similarly developed | Strong when highly developed |
| Accessibility | Hall of Heroes and Swordland | Earlier availability and more development time |
Keep Zoe when she has significantly more stars, stronger skills, and a developed widget. Switch to Eric when he reaches comparable development and improves your defensive battle reports.
Eric vs Amadeus
Eric and Amadeus are both Infantry heroes, but they fill different roles.
- Eric: Defensive tank, garrison support and damage mitigation
- Amadeus: Offensive Infantry, Lethality, Attack and rally pressure
Choose Eric for garrison survival and Arena frontline durability. Choose Amadeus for offensive rallies and damage-focused formations.
A highly developed Amadeus should not be replaced by a low-star Eric when your main objective is attacking.
Eric vs Alcar
Alcar is the Generation 4 Infantry hero and has a higher maximum statistical ceiling.
However, Alcar can be harder to develop because his shards depend on competitive and paid acquisition routes.
Keep Eric When:
- Eric has significantly more stars.
- Anvil of Truth is already developed.
- Alcar remains at a low star level.
- You cannot obtain Alcar shards consistently.
- Your current garrison reports remain stronger with Eric.
Switch to Alcar When:
- Alcar reaches comparable stars and skills.
- His widget reaches a useful level.
- You need Generation 4 Infantry statistics.
- You want more offensive Infantry pressure.
- Testing confirms better battle results.
Best Eric Teams
Generation 3 Balanced Team
Eric + Petra + Jaeger
- Eric protects the frontline.
- Petra provides Cavalry damage and amplification.
- Jaeger provides Archer damage.
Generation 3 Garrison Team
Eric + Hilde + Jaeger
- Eric reduces enemy Attack and incoming damage.
- Hilde provides healing and additional defensive support.
- Jaeger supplies backline damage.
Arena Team
Place Eric in the frontline and protect stronger damage dealers behind him.
Useful partners include:
- Petra
- Hilde
- Jaeger
- Marlin
- Rosa
- Margot
Use the heroes with the highest complete development rather than selecting a lineup only by generation.
Best Hero Gear for Eric
Eric uses Infantry Hero Gear.
For a defensive build, prioritize:
- Infantry Health
- Infantry Defense
- Hero Health
- Hero Defense
- Infantry Lethality and Attack after survival statistics are stable
Eric’s role is keeping the frontline alive. A defensive Gear setup usually provides more value than maximizing his personal Attack.
Do not transfer your strongest Infantry Gear from a highly developed Zoe or Amadeus until Eric reaches comparable stars and skills.
How Far Should You Upgrade Eric?
Unlock Only
Unlocking Eric provides collection value and access to future shard sources. However, a low-star Eric should not immediately replace a developed Infantry hero.
Three Stars
Three stars is a practical point for testing Eric in Arena, garrisons, and Generation 3 formations.
Compare his results with your current Infantry hero before transferring your best Gear.
Four Stars
Four stars is a strong target for garrison leaders, low spenders, and players planning to keep Eric through Generation 4.
Five Stars
Five stars is most valuable for major garrison leaders and players committed to Eric as a permanent defensive Infantry hero.
Consider the arrival of Alcar and later Infantry heroes before using every General Hero Shard.
Best F2P Eric Strategy
- Save Generation 3 Marks of Valor before Eric’s release.
- Use the free Hall of Heroes claims.
- Unlock Eric only when you have a realistic development plan.
- Keep using Zoe or Amadeus until Eric reaches comparable stars.
- Prioritize Ground Shock and Conviction.
- Use Swordland shards to complete important star levels.
- Delay Anvil of Truth when Eric remains at low stars.
- Do not use Eric as a Bear Hunt joiner unless your alliance approves him.
- Save General Hero Shards for meaningful breakpoints.
- Test garrison and Arena reports before committing more resources.
Common Eric Mistakes
Calling Eric an Offensive Rally Hero
Eric is primarily defensive. Holy Warrior, Conviction, Exhortation, and Vanguard focus on survival rather than rally damage.
Using Eric as a Bear Hunt Joiner
Enemy Attack reduction does not increase Bear Hunt damage. Use an approved damage-focused joiner instead.
Replacing Zoe or Amadeus Too Early
A highly developed older hero can outperform a low-star Eric. Compare complete development rather than generation alone.
Upgrading Hammer of Justice First
The area stun is useful, but it activates only 30% of the time. Ground Shock and Veterancy provide more reliable value.
Ignoring Conviction
Conviction reduces damage taken by the full formation and is one of Eric’s most important garrison skills.
Using Vanguard on Offense
Vanguard increases Defender Squad Defense. It does not provide the same benefit when Eric leads an offensive rally.
Building Anvil of Truth Before Eric’s Stars
A strong widget cannot fully compensate for low hero stars and undeveloped base skills.
Maxing Eric Without a Long-Term Role
Later Infantry heroes have higher maximum statistics. Invest heavily only when Eric has a defined garrison, Arena, or defensive role.
Players entering a mature kingdom may need developed Generation 3 heroes, high widget levels, strong Infantry Gear, and advanced troops immediately. Those comparing established progression options can review a kingshot account for sale before developing every hero system from the beginning.
FAQ
Is Eric good in Kingshot?
Yes. Eric is a strong Generation 3 Infantry hero for garrison defense, Arena frontlines, structure defense, and long PvP battles.
What are Eric’s best skills?
Prioritize Ground Shock for general Conquest use and Conviction for garrison Expedition battles. Veterancy is the first priority for a pure frontline build.
How do you get Eric in Kingshot?
Eric is mainly obtained through Hall of Heroes. Additional shards can become available through the Swordland Shop.
What generation is Eric?
Eric is a Generation 3 Infantry hero who normally appears around kingdom Day 120.
Is Eric worth it for F2P players?
Eric is worth unlocking for defensive accounts, but strict F2P players should avoid heavy investment unless he has a clear garrison or Arena role.
Is Eric better than Zoe?
Eric has a higher Generation 3 ceiling and stronger squad-wide defensive effects. A highly developed Zoe can remain better than a low-star Eric.
Is Eric good for Bear Hunt?
No. His main Expedition effects improve survival rather than damage, so he is not a preferred Bear Hunt rally joiner.
What does Anvil of Truth do?
Anvil of Truth increases Eric’s combat and Infantry statistics. It also increases his Conquest damage and provides up to 15% Defender Squad Defense.
Conclusion
Kingshot Eric is a strong Generation 3 Infantry hero designed for garrison defense, frontline survival, and enemy damage reduction.
Ground Shock is his most reliable Conquest skill because it combines direct damage with a four-second Attack Speed reduction. Veterancy improves his frontline durability, while Hammer of Justice provides area damage and occasional control.
For garrison Expedition battles, prioritize Conviction before Holy Warrior and Exhortation. Together, these skills reduce incoming damage, weaken enemy Attack, and increase total Squad Health.
Anvil of Truth is valuable for serious defensive players. Blessed Hammer improves Eric’s Conquest damage, while Vanguard adds up to 15% Defender Squad Defense.
F2P players should unlock Eric through Hall of Heroes only when they have a realistic shard plan. Keep using a developed Zoe or Amadeus until Eric reaches comparable stars, skills, widget strength, and Hero Gear.
Eric is not a strong Bear Hunt joiner or offensive rally leader. His value comes from keeping the full formation alive during Arena, garrison, structure defense, and long PvP battles.



