Kingshot Alliance Brawl is a 6.5-day alliance event where two alliances from different kingdoms compete through six themed scoring stages. Each stage awards Horns to the alliance with the higher score, and the alliance that finishes with the most Horns wins the complete matchup.
The first five stages last 24 hours each. The final Full-Scale Competition lasts 36 hours and awards four Horns, making it the most important stage of the event.
Alliance Brawl usually begins after Kingdom of Power and runs alongside Merchant Empire. Caravan escort and raid tasks therefore appear throughout most of the event.
This guide explains matchmaking, participation rules, the complete horn schedule, daily tasks, point values, Intel Mission days, rewards, Horn of Victory, and the best alliance strategy.
Be inside your chosen alliance before matchmaking begins at 23:00 UTC on Sunday. Save resources for their correct scoring days, complete caravans and free tasks daily, and protect enough high-value materials for the four-Horn final stage. There are 13 Horns available, so seven Horns normally secure the overall win.
What Is Alliance Brawl in Kingshot?
Alliance Brawl is a recurring competition between two alliances from different kingdoms.
Players earn points by completing the active daily tasks. These individual points contribute to:
- Personal daily milestone chests
- The alliance’s score for the current stage
- The player’s final contribution ranking
- The alliance’s overall Horn total
Alliance Brawl is not a direct battlefield event. The competition is decided through account-development, caravan, gathering, hero, pet, Gear, troop, Intel, and hunting tasks.
The event usually follows the monthly Kingdom of Power cycle. It also runs alongside Merchant Empire because caravan escort and raid activities award Alliance Brawl points.
For full caravan mechanics, read the Kingshot Merchant Empire guide.
Alliance Brawl Schedule
The complete event lasts approximately 6.5 days.
| Stage | Name | Duration | Main Tasks | Horns |
|---|---|---|---|---|
| Day 1 | Rise of the City | 24 hours | Buildings, speedups, gathering and caravans | 1 |
| Day 2 | Hero Development | 24 hours | Hero Shards, Intel, speedups and caravans | 2 |
| Day 3 | Pet Training | 24 hours | Pets, Taming Marks, Charms and gathering | 2 |
| Day 4 | Gear Enhancement | 24 hours | Hero Gear, Charms, troops and Intel | 2 |
| Day 5 | Trade Baron | 24 hours | Governor Gear, speedups, beasts and Terrors | 2 |
| Day 6 | Full-Scale Competition | 36 hours | Most major upgrade and hunting categories | 4 |
The six stages provide a total of 13 Horns:
1 + 2 + 2 + 2 + 2 + 4 = 13 Horns
An alliance normally needs at least seven Horns to guarantee the overall victory.
Important: The final stage does not necessarily contain every individual task from Days 1 to 5. It combines most major upgrade and hunting categories, but current task lists do not include wilderness gathering or Intel Missions on Day 6.
Alliance Brawl Matchmaking
Alliance Brawl matchmaking begins at 23:00 UTC on Sunday.
This corresponds approximately to:
- 06:00 WIB on Monday
- 07:00 WITA on Monday
- 08:00 WIT on Monday
You must be inside the alliance you intend to represent when matchmaking begins.
Participation Requirements
- You must belong to an alliance before the matchmaking cutoff.
- Community event data lists eligible alliances among the kingdom’s top alliances by Power.
- Members joining after matchmaking cannot contribute to that alliance’s score.
- Only members registered through the initial alliance can qualify for its final contribution ranking.
How Are Opponents Selected?
Alliance Brawl pairs an eligible alliance with an opposing alliance from another kingdom.
The game’s official support documentation does not publish the complete matchmaking formula. Therefore, alliances should not remove members, reduce Power, or reorganize accounts based on unconfirmed matchmaking theories.
Prepare the strongest active roster before the Sunday cutoff instead of attempting to manipulate an unknown formula.
What Happens If You Change Alliances?
Your personal daily chest points are retained if you leave an alliance.
However:
- Points earned in a new alliance do not contribute to that new alliance.
- Points earned away from your original alliance do not count toward the original alliance after you return.
- You can resume contributing to the original alliance after rejoining it.
- Final alliance ranking rewards require you to be in the original participating alliance when rewards are calculated.
Avoid changing alliances during the Mission Phase unless it is absolutely necessary.
Alliance Brawl Point Chart
The following chart summarizes the main current point sources. Task availability can expand as a kingdom unlocks Truegold, War Academy, TG8, and the Master system.
| Task | Points | Active Stages |
|---|---|---|
| Escort one caravan | 10,000 | Days 1, 2, 3, 4, 5 and 6 |
| Raid one caravan | 10,000 | Days 1, 2, 3, 4, 5 and 6 |
| Use one Truegold | 1,250 | Days 1, 2, 5 and 6 |
| Use one Truegold Dust | 625 | Days 1, 2, 5 and 6 |
| Use one speedup minute | 18 | Days 1, 2, 5 and 6 |
| Complete one Intel Mission | 3,000 | Days 2 and 4 |
| Use one Mythic Hero Shard | 1,875 | Days 2 and 6 |
| Use one Advanced Taming Mark | 9,370 | Days 3 and 6 |
| Use one Forgehammer | 1,875 | Days 4 and 6 |
| Use one exclusive Hero Widget | 3,750 | Days 4 and 6 |
| Use one Mithril | 18,750 | Days 4 and 6 |
| Defeat one Level 26-30 Beast | 6,000 | Days 5 and 6 |
| Call a rally and defeat one Terror | 15,000 | Days 5 and 6 |
| Use one Gem | 1 | All stages |
| Obtain one Top-Up Point | 6 | All stages |
Older kingdoms may display additional tasks, including Tempered Truegold, Master Emblems, Master’s Manuscripts, and Master Skill speedups. Always use the live event task panel as the final point reference.
Day 1: Rise of the City
Day 1 focuses on city development, gathering, caravans, Gems, and speedups. It awards one Horn.
Day 1 Tasks
| Task | Points |
|---|---|
| Escort one caravan | 10,000 |
| Raid one caravan | 10,000 |
| Use one Truegold | 1,250 |
| Use one Truegold Dust | 625 |
| Use one construction, research, training, promotion, or Master Skill speedup minute | 18 |
| Gather 2,000 Bread or Wood | 2 |
| Gather 400 Stone | 2 |
| Gather 100 Iron | 2 |
| Use one Master Emblem, excluding General Emblems | 3,600 |
| Use one Master’s Manuscript | 36 |
| Use one Gem | 1 |
Day 1 Strategy
- Send gathering marches before the daily reset so they return during Day 1.
- Complete every available caravan escort and raid.
- Use ordinary speedups only when they support a planned upgrade.
- Save rare Mythic, Pet, and Hero Gear resources for later stages.
- Do not overspend for the single Horn if Day 1 is already secured.
Day 2: Hero Development
Day 2 rewards Hero Shards, Intel Missions, caravans, Truegold, speedups, Master resources, Gems, and Top-Up Points. It awards two Horns.
Day 2 Hero Shard Points
| Shard | Points Each |
|---|---|
| Rare Hero Shard | 210 |
| Epic Hero Shard | 750 |
| Mythic Hero Shard | 1,875 |
Alliance Brawl Intel Missions
Each completed Intel Mission provides 3,000 points on Day 2.
Intel Missions also score on Day 4. They are not part of the current Day 6 task list.
For the best result:
- Clear available Intel Missions after Day 2 begins.
- Check the Watchtower regularly for refreshed missions.
- Do not leave completed missions unclaimed across an event reset unless the game clearly counts them after collection.
- Save Hero Shards for heroes that remain part of your actual development plan.
Day 3: Pet Training
Day 3 rewards Pet advancement, Pet refinement, Governor Charm score, wilderness gathering, caravans, Gems, and Top-Up Points. It awards two Horns.
Day 3 Main Points
- Raise Governor Charm maximum score by 1: 45 points
- Raise Pet Advancement Score by 1: 30 points
- Use one Advanced Taming Mark: 9,370 points
- Use one Common Taming Mark: 680 points
- Escort or raid one caravan: 10,000 points
Pet Advancement Score
| Pet Level | Advancement Score | Brawl Points at 30 per Score |
|---|---|---|
| 10 | 500 | 15,000 |
| 20 | 1,000 | 30,000 |
| 30 | 2,000 | 60,000 |
| 40 | 3,000 | 90,000 |
| 50 | 4,500 | 135,000 |
| 60 | 6,750 | 202,500 |
| 70 | 10,000 | 300,000 |
| 80 | 12,000 | 360,000 |
| 90 | 14,500 | 435,000 |
| 100 | 17,500 | 525,000 |
Only advance pets that provide useful long-term skills or combat statistics. Do not consume scarce advancement materials purely for temporary event rank.
Day 4: Gear Enhancement
Day 4 focuses on Hero Gear, Governor Charms, troop training, Intel Missions, caravans, Gems, and Top-Up Points. It awards two Horns.
Day 4 Main Points
- Raise Governor Charm maximum score by 1: 45 points
- Use one Hero Gear Forgehammer: 1,875 points
- Use one exclusive Hero Widget: 3,750 points
- Use one Mithril: 18,750 points
- Complete one Intel Mission: 3,000 points
- Train one troop: 1 to 30 points depending on tier
Troop Training Points
| Troop Level | Points per Troop |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 3 |
| 5 | 4 |
| 6 | 7 |
| 7 | 10 |
| 8 | 14 |
| 9 | 18 |
| 10 | 24 |
| 11 | 30 |
Use Mithril, Widgets, and Forgehammers only on Hero Gear that belongs to a long-term combat hero.
Day 5: Trade Baron
Day 5 rewards Governor Gear, Truegold, speedups, beasts, Terror rallies, caravans, Gems, and Top-Up Points. It awards two Horns.
Beast and Terror Points
| Target | Points |
|---|---|
| Level 1-10 Beast | 4,000 |
| Level 11-15 Beast | 4,500 |
| Level 16-20 Beast | 5,000 |
| Level 21-25 Beast | 5,500 |
| Level 26-30 Beast | 6,000 |
| Call and complete one Terror rally | 15,000 |
Save stamina before Day 5 and organize continuous Terror rallies during the alliance’s most active hours.
Only the player who calls the qualifying Terror rally should expect the listed rally points. Joining another player’s rally may not satisfy a task worded as “call a rally.”
Day 6: Full-Scale Competition
The final stage lasts 36 hours and awards four Horns.
It combines most high-value categories from the previous days:
- Caravan escorts and raids
- Hero Shards
- Governor Gear and Charms
- Forgehammers, Widgets, and Mithril
- Pet advancement and Taming Marks
- Truegold and Truegold Dust
- Construction, research, training, promotion, and Master Skill speedups
- Beasts and Terror rallies
- Gems and Top-Up Points
Current task lists do not include wilderness gathering or Intel Missions during the final stage.
Day 6 Strategy
- Check the Horn score before spending rare materials.
- Claim every caravan escort and raid.
- Run Terror rallies during high-activity periods.
- Use planned Hero Shards, Pet materials, and Gear materials.
- Complete useful Truegold and research upgrades.
- Use ordinary speedups only to close a meaningful score gap.
- Save resources if the four Horns cannot change the final result.
Because the last stage is worth four Horns, an alliance can recover from an early deficit. However, winning Day 6 does not automatically guarantee victory if the Horn total remains lower.
Best Alliance Brawl Strategy
1. Assign a Resource Plan
Alliance leadership should publish a daily plan before the event begins.
Members should know which resources to hold for:
- Day 2 Hero Shards
- Day 3 Pet materials
- Day 4 Gear and troop training
- Day 5 stamina and Governor Gear
- Day 6 final push
2. Protect the Four-Horn Finale
Do not empty every resource category during the first five stages.
Save flexible resources for Day 6, including:
- Hero Shards
- Forgehammers
- Widgets
- Mithril
- Taming Marks
- Truegold
- Speedups
- Stamina
3. Use Free and Renewable Points First
Prioritize activities that do not consume rare long-term materials:
- Caravan escorts
- Caravan raids
- Intel Missions
- Gathering
- Beast hunting
- Terror rallies
- Normal troop queues
4. Watch the Score Gap
A small point lead may disappear quickly when the opposing alliance uses Mithril, Hero Shards, Pet advancements, or speedups.
R4 and R5 leaders should track:
- Current score difference
- Remaining Horn value
- Opponent activity by timezone
- Available alliance resource reserves
- Which high-scoring members have not yet pushed
5. Avoid Wasteful Overkill
Winning a stage by ten million points provides the same Horns as winning it by one point.
Once a stage appears secure, preserve rare resources for the next stage or another major event such as Kingdom of Power or Strongest Governor.
Alliance Brawl Rewards
Alliance Brawl has four main reward categories:
- Personal daily chest rewards
- Daily alliance rewards
- Alliance Star rewards
- Final contribution ranking rewards
Personal Daily Chest Rewards
Each stage contains up to five personal milestone chests.
Daily chest requirements and contents can differ between stages and kingdom progression.
Daily Alliance Rewards
Both alliances receive rewards after each stage. The alliance that wins the daily stage receives approximately double the losing reward.
Rewards can include:
- Recruitment Keys
- Water Essence
- Alliance Tokens
- Resources
Alliance Star Rewards
The winning alliance gains one Star, while the losing alliance loses one Star.
Star Rating affects the end-of-event reward tier. The Merchant Caravan decoration is one of the notable Star Rating rewards.
Final Alliance Ranking Rewards
The top 50 contributing members from both alliances can receive final ranking rewards.
The winning alliance receives the stronger reward table. Players must remain in the initial participating alliance and meet the distribution conditions when rewards are calculated.
What Is the Horn of Victory?
The Horn of Victory is an exclusive Alliance Brawl Prestige Building or decoration connected to the final contribution ranking rewards.
It is associated with high-ranking members of the victorious alliance. The exact reward tier, duration, and active attributes should be checked in the current in-game reward preview because they can vary by event version.
Is Horn of Victory Worth It?
The Horn of Victory is valuable as an exclusive alliance prestige reward, especially when its current version provides useful alliance-wide attributes.
However, players should not consume large amounts of Mithril, flexible Mythic Shards, Widgets, or Pet materials solely to obtain the building without first checking:
- The exact required ranking
- The current building attributes
- Whether the reward is permanent or time-limited
- The score gap to the next ranking tier
- The opportunity cost for Kingdom of Power and other events
Common Alliance Brawl Mistakes
Joining After Matchmaking
Members joining after 23:00 UTC on Sunday cannot contribute to that alliance’s Brawl score.
Changing Alliances During the Event
Points earned while outside the original alliance do not count toward its score or final leaderboard.
Treating Day 6 as Every Previous Task
The final stage combines many categories, but current task lists exclude gathering and Intel Missions.
Using Intel Missions on the Wrong Day
Intel Missions currently score on Days 2 and 4.
Spending Everything Before Day 6
The final stage awards four Horns and can decide the entire matchup.
Overcommitting to Day 1
Day 1 awards only one Horn. Do not sacrifice the resources needed for more valuable stages.
Upgrading Weak Heroes, Pets, or Gear
Event points should support permanent account development rather than random upgrades.
Ignoring the Horn Score
A large point total does not matter if the remaining Horns cannot change the final result.
Players entering a mature kingdom may need advanced heroes, pets, Gear, Truegold buildings, troops, and stored event resources immediately. Those comparing established progression options can review a kingshot account for sale before developing every system from the beginning.
FAQ
How long does Alliance Brawl last?
Alliance Brawl lasts approximately 6.5 days. The first five stages last 24 hours each, while the final stage lasts 36 hours.
When does Alliance Brawl matchmaking begin?
Matchmaking begins at 23:00 UTC on Sunday. You must be in your chosen alliance before that cutoff.
How many Horns are available?
There are 13 Horns in total. The six stages award 1, 2, 2, 2, 2, and 4 Horns.
How many Horns are needed to win?
An alliance normally needs at least seven of the 13 available Horns to guarantee victory.
Which days include Intel Missions?
Intel Missions currently provide 3,000 points each on Days 2 and 4.
What happens if I switch alliances?
Your personal daily chest points remain, but points earned outside your original alliance do not count toward its score or final leaderboard.
Does Day 6 include every task?
No. It includes most major upgrade and hunting categories, but current lists do not include wilderness gathering or Intel Missions.
What is Horn of Victory?
Horn of Victory is an exclusive Prestige Building or decoration associated with Alliance Brawl final ranking rewards for the winning alliance.
Conclusion
Kingshot Alliance Brawl is won through resource planning, accurate matchmaking preparation, and alliance-wide coordination.
The event lasts 6.5 days and contains six stages. The stages award 1, 2, 2, 2, 2, and 4 Horns, creating 13 Horns in total. Seven Horns normally secure the overall victory.
Every participating member must be in the correct alliance when matchmaking begins at 23:00 UTC on Sunday. Joining after the cutoff prevents the player from contributing to that alliance.
Use the correct resources on the correct days. Hero Shards score on Days 2 and 6, Pet materials on Days 3 and 6, Gear materials on Days 4 and 6, and Intel Missions on Days 2 and 4.
Do not spend every rare resource early. The 36-hour Full-Scale Competition awards four Horns and frequently decides the final outcome.
Finally, track Horns rather than only points. Winning a stage by a narrow margin awards the same Horns as winning it by millions, so preserve resources once a stage is safely controlled.



