State Merger is one of the biggest server changes in Whiteout Survival. It combines multiple states into one new state, resets several map systems, and creates a fresh race for territory, facilities, and leadership.
This Whiteout Survival State Merger guide explains how the merger works, what changes after the merge, how alliance territory is affected, what Pioneering Praises rewards you can get, and what mistakes players should avoid.
State Merger Overview ❄️
In Whiteout Survival, State Merger moves all participating states into the state with the highest State Code in the merge group. Once the countdown ends, players are transferred into the new merged state.
| Feature | What Happens |
|---|---|
| Merge destination | All participating states merge into the highest State Code |
| City location | Cities are teleported to random areas in the Icefield |
| Shield | Players receive a 24-hour shield after relocation |
| Alliance territory | Alliance buildings are removed and resources are refunded |
| Facilities | Facilities become unoccupied |
| Fortresses / Strongholds | Become unoccupied and can be contested again |
| Castle Battle | A new Castle Battle decides the new President |
| Leaderboards | Leaderboard data updates after the merger |
State Merger is basically a fresh start for the map. Your account progress remains, but alliance control, map ownership, and state politics can change quickly.
How State Merger Works ⚙️
When the State Merger countdown ends, your city is moved to the new merged state. The source notes that cities are placed randomly in the Icefield and receive a 24-hour shield.
This means you should not expect to keep your old position. Your alliance will need to regroup, rebuild territory, place banners, and decide where members should move after the merge.
The most important thing to understand is that the merge affects both personal positioning and alliance control. Strong alliances usually prepare plans before the merge so they can rebuild quickly.
Major Data Adjustments After State Merger 🏰
State Merger changes several systems at once. Here are the most important adjustments players should know.
| System | State Merger Change |
|---|---|
| City | Teleported randomly to the new state with a 24-hour shield |
| Alliance Territory | Territory bonus expires and alliance buildings are removed |
| Alliance Resources | Refunded to the Alliance Storehouse |
| Alliance HQ | Can be placed instantly after the merge |
| Facilities | Become unoccupied and can be contested again |
| Strongholds / Fortresses | Become unoccupied and reopen for occupation battles |
| Castle / Presidency | President and related posts become invalid |
| Sunfire Hall of Fame | Data is cleared |
| Leaderboards | Updated after the merge |
| Hero Rally | Current rewards are settled and a new season begins |
| Alliance Tag / Name | Duplicate tags or names may be reset or adjusted |
| Chief Name | Duplicate names receive State Codes and a rename card |
City Teleport and Shield 🛡️
After the merge, your city is moved to a random area in the Icefield. You also receive a 24-hour shield, which gives you time to relocate safely, rejoin your alliance cluster, and avoid being attacked immediately.
Some previous merger information also mentions free transfer passes being sent by mail, but this may vary by future event cycle or game version. Treat this as a possible merger benefit, not a guaranteed rule for every merge.
Alliance Territory Reset ⚠️
Alliance territory is one of the biggest changes. Territory bonuses expire, alliance buildings are removed, and the resources used for those buildings are refunded to the Alliance Storehouse. The Alliance HQ can be placed instantly in the new state.
Do not dismantle important alliance structures like banners or Bear Trap before the merger unless your alliance leadership specifically tells you to. The merger system refunds alliance resources, while manual dismantling may cause your alliance to lose most of those resources.
Alliance Banner Unlock Timing 📍
After State Merger, the initial Alliance Banner cap starts at 5 banners. More banners become available over time, but your alliance cannot exceed its previous banner cap.
| Banner Range | Unlock Time |
|---|---|
| Initial cap | 5 banners |
| 6th–10th banner | 2 hours each |
| 11th–20th banner | 1 hour each |
| 21st–60th banner | 30 minutes each |
| 61st–285th banner | 15 minutes each |
Banner Rebuild Tips ✅
Your alliance should choose its HQ location carefully before placing too many banners. Since banners unlock slowly, bad placement can delay facility access and weaken your early position.
Good alliance leaders should prepare:
- A target HQ location
- Backup locations
- Facility priorities
- Member relocation instructions
- Banner path plans
- Diplomacy with other merged-state alliances
Facilities, Fortresses, and Strongholds 🔥
After the merger, all Facilities become unoccupied and can be contested once the countdown ends. Strongholds and Fortresses also become unoccupied and can be contested when their occupation battles begin.
This creates a fresh competition for map control. It also means alliances may receive first occupation opportunities again, depending on how the merger event works on your server.
| Map Objective | What Happens After Merge |
|---|---|
| Lv. 1–4 Facilities | Become unoccupied |
| Strongholds | Become unoccupied |
| Fortresses | Become unoccupied |
| First occupation rewards | May become available again |
| Location / number of facilities | Expected to remain similar to normal state layout |
The source also recommends negotiating facility and stronghold division with other states as soon as possible, because map control can become chaotic after the merge.
Castle Battle and Presidency 👑
State Merger removes the current President and related state positions. Sunfire Castle’s Hall of Fame data is also cleared. A Castle Battle is then held on Saturday to decide the new President of the merged state.
This is a major political reset. Even if one state was dominant before, the merged state may create new alliances, new rivalries, and new leadership agreements.
Castle Battle Tips ⚔️
Before Castle Battle, alliances should coordinate:
- Who will fight for Sunfire Castle
- Which alliances will support or stay neutral
- Facility control before battle
- Rally leaders and garrison teams
- Healing speedups and troop reserves
- Rules for avoiding unnecessary civil war
A messy first Castle Battle can hurt the entire state before future State of Power events, so diplomacy matters a lot.
Event Participation After State Merger 🎯
Several events are affected by State Merger. Some existing participation rights continue, while future qualification may depend on the merged state rankings.
| Event | Merger Effect |
|---|---|
| State of Power | If State of Power happens one week after merge, the new state can participate |
| Foundry Battle | Alliances that already qualified can continue participating |
| Canyon Clash | Alliances that already qualified can continue participating |
| Future Foundry / Canyon | Only top 20 alliances in the merged state qualify |
| Hero Rally | Old rewards are settled and a new season begins |
For Foundry Battle and Canyon Clash, alliances that already secured participation keep that right after the merge. However, the next event is limited to the top 20 alliances in the merged state.
Hero Rally After State Merger 🧩
Hero Rally rewards from your original state are settled immediately when State Merger happens. If you bought Path of Honor, unclaimed rewards from all tiers are sent to you, including tiers you have not achieved. Without Path of Honor, you only receive unclaimed rewards from tiers you already achieved. A new Hero Rally season begins right away.
| Player Type | What Happens |
|---|---|
| Bought Path of Honor | Receives unclaimed rewards from all tiers |
| Did not buy Path of Honor | Receives only unclaimed rewards from achieved tiers |
| All players | New Hero Rally season starts immediately |
Make sure to check your Hero Rally rewards before the merge. Even though rewards are settled automatically, it is still safer to claim anything important when possible.
Duplicate Names, Alliance Tags, and Rename Rules ✏️
Because several states are merged together, duplicate names can happen.
| Duplicate Type | What Happens |
|---|---|
| Alliance Tag | Duplicate tags are reset |
| Alliance Name | State Code may be added before the name |
| Chief Name | State Code may be added before the name |
| Free Changes | R4/R5 can change alliance tag/name once for free; Chiefs may receive a rename card |
If your alliance cares about branding, ask R4/R5 members to be ready after the merge. Claiming a clean alliance name or tag early can help avoid confusion.
A New Beginning Monument Missions 🗿
State Merger also adds new monument-style goals called A New Beginning. These missions focus on alliance activity, map control, and state progress.
| Mission | Requirement |
|---|---|
| Sunset Banner | Alliance builds 50 Alliance Banners before countdown ends |
| Ogreslayer | Chiefs in the State slay 2,000 beasts of any level |
| Industry Heights | Alliance occupies any 1 Lv. 1 or Lv. 2 Facility |
| Fortress Avalon | Alliance occupies any 1 Fortress or Stronghold |
| Perihelion | Alliance fully controls Sunfire Castle |
| Founderscape | Alliance occupies any 1 Lv. 3 Facility |
| Dominium | Alliance occupies any 1 Lv. 4 Facility |
| Grimbeast | Alliance hunts Polar Terror 50 times |
| Unity | Alliance members make 2,000 Alliance Contributions |
These missions reward active alliances that rebuild quickly and participate in early-state activity after the merger.
Pioneering Praises Event Tasks 🎁
Pioneering Praises is a task-based event connected to State Merger. Players complete missions to earn Pioneering Points, then use those points to unlock chest rewards.
The source lists five days of task categories, including login, intel, beasts, rallies, alliance help, gems, research, gathering, alliance gifts, Nomadic Merchant, hero recruitment, speedups, troop training, and online rewards.
| Day | Main Task Categories |
|---|---|
| Day 1 | Daily Login, Lighthouse Intel, Defeat Beasts |
| Day 2 | Wilderness Rallies, Alliance Contribution, Alliance Help |
| Day 3 | Spend Gems, Tech Research, Gather Resources |
| Day 4 | Alliance Gift, Nomadic Merchant, Hero Development |
| Day 5 | Use Speedups, Troop Training, Online Rewards |
Best Pioneering Praises Priorities ✅
Focus on the easy daily tasks first. Login rewards, intel, beasts, alliance help, and online rewards are simple tasks that most active players can complete without spending many resources.
Be more careful with gems and speedups. Do not waste them only for small milestone rewards unless you are close to unlocking a better chest.
Pioneering Praises Chest Rewards 📦
Completing missions gives Pioneering Points. These points unlock milestone chests.
| Chest | Required Pioneering Points | Rewards |
|---|---|---|
| Chest 1 | 5 points | 5 Fire Crystals |
| Chest 2 | 20 points | 1x 3-hour General Speedup |
| Chest 3 | 40 points | 15 Fire Crystals, 3 Gold Keys |
| Chest 4 | 60 points | 2x 1,000 Gems |
| Chest 5 | 80 points | 30 Fire Crystals, 5 Mythic Exploration Manuals, 5 Mythic Expedition Skill Manuals |
These rewards are useful, especially for players working on Fire Crystal upgrades, hero development, or general progression.
Best State Merger Preparation Tips ✅
1. Save Some Teleport Items
Since your city is moved randomly, you will likely need to relocate near your alliance. Keep Advanced Teleports or transfer-related items ready if available.
2. Follow Alliance Instructions
State Merger is not just a personal event. Your alliance needs to rebuild banners, control facilities, and prepare for Castle Battle. Following the plan helps everyone progress faster.
3. Do Not Dismantle Alliance Structures Early
Let the merger system handle alliance building removal and refunds. Manual dismantling can reduce the resources returned to your alliance.
4. Prepare for Fast Facility Competition
Facilities, Fortresses, and Strongholds become open again. Alliances that organize early will have a big advantage.
5. Save Some Speedups and Gems
Pioneering Praises includes tasks for spending gems, using speedups, research power, and troop training. Saving resources before the event can help you complete more milestones.
6. Check Event Timing
Castle Battle may happen soon after the merger. It can also overlap with other major events depending on the schedule, so prepare healing, troops, and rally leaders early.
Mistakes to Avoid ⚠️
- Dismantling banners or Bear Trap before the merge
This can cause your alliance to lose resources that would otherwise be refunded. - Teleporting randomly without alliance direction
Wait for your alliance’s target location before using important teleports. - Ignoring duplicate alliance names or tags
R4/R5 members should check alliance settings after the merge. - Spending gems too early
Save gems for Pioneering Praises tasks or other high-value events. - Forgetting Castle Battle preparation
The first Castle Battle after merger can shape the entire state. - Not negotiating with other alliances
Facility and fortress conflicts can weaken the new state before cross-state events.
FAQs
What is State Merger in Whiteout Survival?
State Merger is a system where multiple states combine into one state. Participating states are merged into the state with the highest State Code.
What happens to my city after State Merger?
Your city is teleported to a random area in the Icefield and receives a 24-hour shield.
Do alliance buildings disappear after State Merger?
Yes. Alliance buildings are removed, territory bonuses expire, and used resources are refunded to the Alliance Storehouse.
No, you should usually avoid dismantling banners before the merge. The merger system refunds alliance resources, while manual dismantling may reduce what your alliance gets back.
What happens to Facilities and Fortresses after State Merger?
Facilities, Strongholds, and Fortresses become unoccupied and can be contested again after the merge.
Are there rewards during State Merger?
Yes. Pioneering Praises gives Pioneering Points from tasks, which unlock chest rewards like Fire Crystals, Gems, Gold Keys, speedups, and Mythic manuals.
Conclusion
State Merger in Whiteout Survival is a major reset for map control, alliance territory, facilities, and state leadership. Your city will move, your alliance will need to rebuild, and the new state will quickly compete for Facilities, Fortresses, Strongholds, and Sunfire Castle.
The best strategy is to prepare early, follow your alliance plan, save important resources, and avoid dismantling alliance structures before the merge. Pioneering Praises also gives useful rewards, so active players should complete as many easy tasks as possible.
For more beginner-friendly event guides, strategy tips, and progression help, check out the Whiteout Survival guides section on Heaven Guardian.









