
Crazy Joe is a recurring Whiteout Survival alliance defense event where waves of bandits attack alliance members and the Alliance Headquarters. Unlike Bear Hunt, you do not rally against a single boss. Instead, your alliance survives 20 waves while players reinforce one another and earn points from successful defenses.
Crazy Joe is particularly valuable because its rewards support Chief Gear progression. Depending on your personal score, alliance score, difficulty, state age, and ranking, you can earn valuable materials such as Hardened Alloy, Polishing Solution, Chief Gear Material Chests, and other progression rewards.
This guide explains Crazy Joe rewards, all 20 waves, personal and alliance scoring, HQ attacks, difficulty levels, reinforcement strategy, troop recommendations, and the mistakes that can cost you points.
What Is Crazy Joe in Whiteout Survival?
Crazy Joe is an alliance wave-defense event.
Once the event starts, the system creates an enemy camp and sends hostile troops toward alliance cities over a sequence of 20 waves.
Players score by successfully defending their own city and reinforcing alliance members who are also being attacked.
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| Crazy Joe Detail | Information |
|---|---|
| Event Type | Alliance wave-defense event |
| Total Waves | 20 |
| Approximate Duration | 40 minutes |
| Difficulty Levels | 21 |
| City Waves | 18 waves |
| Alliance HQ Waves | Waves 10 and 20 |
| Online-Only Waves | Waves 7, 14, and 17 |
| Minimum Furnace | Furnace Level 7 |
| Main Reward Value | Chief Gear materials and progression rewards |
Crazy Joe Rewards Explained
Crazy Joe rewards come through several progression systems rather than a token shop or random loot-box store.
The main reward categories are:
- Personal point milestone rewards
- Alliance point milestone rewards
- State personal ranking rewards
- Higher-difficulty reward improvements
Importantly, Crazy Joe rewards improve as your state gets older, so the exact items and quantities shown on one state may differ from another.
Chief Gear Materials From Crazy Joe
Crazy Joe is particularly important because it provides materials used to upgrade Chief Gear.
Important Crazy Joe-related materials include:
- Hardened Alloy
- Polishing Solution
- Chief Gear Materials Chests
These materials become increasingly important once Chief Gear is unlocked and upgraded through higher tiers.
What Is Inside a Chief Gear Materials Chest?
A Chief Gear Materials Chest contains:
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| Material | Amount |
|---|---|
| Design Plan | 1 |
| Polishing Solution | 4 |
| Hardened Alloy | 400 |
That makes Crazy Joe valuable even for established players who no longer care much about basic resource rewards.
How Crazy Joe Reward Milestones Work
Crazy Joe uses both personal points and alliance points.
For milestone rewards, reaching only your personal requirement is not always enough. The corresponding alliance point requirement must also be achieved.
Personal Ranking Rewards
Your accumulated personal score also contributes to a ranking within your state.
Higher personal ranking can provide additional rewards after the event settles.
As a result, the best Crazy Joe strategy tries to maximize both:
- Your individual reinforcement and defense points.
- Your alliance’s ability to successfully defend all 20 waves.
Crazy Joe Reward Screenshot

Reward quantities can change as the state progresses, so use the current in-game reward screen for exact numbers.
When Are Crazy Joe Rewards Sent?
Crazy Joe settlement happens after the active defense session.
Current event information lists alliance reward settlement on the following day and personal state-ranking rewards later in the next-day settlement window.
Because event settlement details can change, check your in-game event countdown and mail rather than leaving the alliance immediately after finishing Crazy Joe.
Crazy Joe Requirements
To participate in Crazy Joe:
- You need to be in an alliance.
- Your Furnace must be at least Level 7.
- The alliance needs an Alliance Headquarters.
- An eligible R4/R5 member schedules or activates the event.

When Does Crazy Joe Happen?
Crazy Joe currently runs during the relevant event week on Tuesday and Thursday.
Alliance leadership controls the actual starting time within the available session.
Recent scheduling improvements also allow leadership to prepare the start time before the event day instead of waiting until the last moment.
This makes advance coordination easier because alliance members can know when they need to be online and when they should send reinforcements.
How Long Does Crazy Joe Last?
Crazy Joe lasts approximately 40 minutes.
The exact feeling of the event can vary slightly depending on wave movement and alliance layout, but it is significantly longer than the 30-minute rally event described in many confused guides.
Use all available marches before the first attack whenever possible.
Crazy Joe Waves Explained
Every difficulty level contains 20 attack waves.
Most waves target player cities. However, several waves have special rules.
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| Wave | Special Rule |
|---|---|
| 1-6 | Regular city-defense waves |
| 7 | Elite wave targeting online Chiefs |
| 8-9 | Regular city-defense waves |
| 10 | Alliance Headquarters attack |
| 11-13 | Regular city-defense waves |
| 14 | Elite wave targeting online Chiefs |
| 15-16 | Regular city-defense waves |
| 17 | Elite wave targeting online Chiefs |
| 18-19 | Regular city-defense waves |
| 20 | Alliance Headquarters attack |
What Happens on Waves 10 and 20?
Waves 10 and 20 do not attack normal player cities.
Instead, Crazy Joe attacks the Alliance Headquarters.
Before these waves:
- Recall one of your strongest reinforcement marches.
- Send it to the designated Alliance HQ.
- Use a strong defensive troop composition.
- After the HQ wave finishes, send the march back to an alliance member.
Do not wait until Crazy Joe’s march is already close to the HQ before recalling troops.
What Happens on Waves 7, 14, and 17?
Waves 7, 14, and 17 are special elite waves that target Chiefs who are online.
Being active during these waves gives your alliance more scoring opportunities.
If you are not targeted, look for an online alliance member who needs reinforcements and send available troops there.
Crazy Joe Difficulty Levels
Crazy Joe currently has 21 difficulty levels.
Each difficulty still contains 20 waves, but enemy strength increases as the difficulty rises.
Higher difficulty can provide:
- More available points.
- Better progression toward alliance milestones.
- Improved reward potential.
- Harder city and HQ defenses.
Your alliance should choose the highest difficulty it can reliably survive.
Picking a difficulty that causes many players to fail twice early can actually reduce total scoring opportunities.
What Happens After Two Failed Defenses?
If your city fails to defend successfully twice, Crazy Joe stops attacking your city for the rest of that event run.
The same rule affects reinforcement scoring from other cities.
This makes survival important because every additional wave provides another opportunity to score.
You can still help reinforce surviving alliance members even after your own city stops receiving attacks.
Do Shields Work Against Crazy Joe?
No. Peace Shields do not block Crazy Joe attacks.
Do not activate a shield expecting to avoid the event.
Crazy Joe is a special alliance event with its own defense rules.
How Crazy Joe Points Work
Points come from defeating attacking troops during successful defenses.
A defense is considered successful when enough of the incoming enemy force is defeated.
You can score through:
- Defending your own city.
- Reinforcing alliance members.
- Helping defend Alliance HQ on waves 10 and 20.
Do Reinforcements Get Points?
Yes.
When your troops reinforce another alliance member, you can earn points according to the enemy troops your reinforcement helps defeat.
This does not simply take the city owner’s entire score away. Instead, Crazy Joe provides additional incentive for alliance members to reinforce one another.
That is why simply sitting at home with all your troops is usually not the best scoring strategy.
Best Troops for Crazy Joe
Crazy Joe scoring heavily favors sending useful defensive troops to allies.
A common priority is:
- Infantry
- Lancers
- Marksmen only where appropriate
Infantry generally secure most of the useful kills in ordinary Crazy Joe reinforcement situations.
Therefore, send Infantry first when reinforcing alliance members, then use Lancers as your Infantry supply becomes limited.
Should You Send Marksmen?
Marksmen generally contribute far less to Crazy Joe defensive kills than Infantry and Lancers in typical waves.
For ordinary member-city reinforcement, keeping Marksmen home can therefore be more efficient than using valuable march capacity on them.
The exact result can depend on difficulty and troop composition, especially at high levels, so monitor battle reports if your alliance is optimizing heavily.
Best HQ Formation for Crazy Joe
For waves 10 and 20, an Infantry-heavy HQ reinforcement is generally recommended.
A useful starting point is approximately:
Your strongest defensive heroes should accompany the HQ reinforcement if they are available.
Higher Crazy Joe difficulty levels make HQ defense increasingly important, so alliance leadership should announce waves 10 and 20 clearly.
Best Crazy Joe Reinforcement Strategy
Send Troops Out Before Wave 1
Before Crazy Joe starts, send your available Infantry-heavy marches to alliance members.
This lets your troops begin scoring immediately when waves arrive.
Choose Cities With Fewer Reinforcements
If one city already contains several enormous reinforcement marches, your troops may contribute fewer kills.
Look for alliance members who:
- Are active.
- Can survive the wave.
- Do not already have excessive reinforcements.
Coordinate With Online Players
Online members provide additional scoring opportunities during the elite waves.
An organized alliance can identify:
- Who is online.
- Who has free reinforcement capacity.
- Who needs more troops.
- Who should recall for the HQ waves.
Recall Before Waves 10 and 20
Do not keep every march locked in player cities when the HQ attack is approaching.
Recall one strong march near the end of wave 9 and wave 19 so it can reach the Alliance HQ in time.
Should You Heal During Crazy Joe?
Be careful about healing during the active event.
Healed troops return to your own city. Those troops can then take kills that would otherwise have been available to alliance members reinforcing you.
If your goal is maximizing alliance reinforcement scoring, many organized alliances wait until Crazy Joe finishes before doing large-scale healing.
Should You Teleport During Crazy Joe?
Avoid teleporting during active Crazy Joe waves unless absolutely necessary.
Teleporting can cancel your participation in the current section of the event and cause you to lose scoring opportunities.
Choose your city position before the event begins.
Crazy Joe Rewards vs Difficulty
Higher Crazy Joe difficulty means stronger enemies, but it also creates greater scoring and reward potential.
The best difficulty is therefore not automatically Level 21.
Choose the highest difficulty where:
- Most alliance members can survive all normal city waves.
- The Alliance HQ can survive waves 10 and 20.
- Members do not routinely fail two defenses early.
- The alliance can generate enough points to justify advancing.
A slightly lower difficulty where 50 active members survive the entire event can outperform an excessively difficult run where many cities are eliminated early.
Baldur Crazy Joe Bonus
Later-state accounts with the Expert system can gain additional Crazy Joe benefits from Baldur.
His Bounty Hunter effect can increase Crazy Joe point rewards and, at higher progression, provide additional reward chests tied to Crazy Joe point milestones.
Those bonus chests can contain Chief Gear-related materials such as:
- Design Plans
- Polishing Solution
- Hardened Alloy
This makes Crazy Joe even more valuable for developed states.
Crazy Joe becomes easier to score in as an account develops stronger troops, heroes, Chief Gear, Charms, Pets, research, and march capacity. Players comparing different progression levels can also review a wos account for sale to compare established accounts by these progression systems.
Best Crazy Joe Strategy for F2P Players
Crazy Joe is particularly F2P-friendly because scoring is heavily influenced by smart troop placement rather than only account spending.
A good F2P strategy is:
- Be online before the event starts.
- Send all useful Infantry marches to alliance members.
- Use Lancers after your Infantry are committed.
- Choose cities with available reinforcement capacity.
- Stay online for waves 7, 14, and 17.
- Recall a strong march for waves 10 and 20.
- Reinforce the Alliance HQ with an Infantry-heavy march.
- Send your march back to another member after the HQ wave.
- Avoid healing unnecessarily during the event.
- Continue helping others if your own city fails twice.
Common Crazy Joe Mistakes
Treating Crazy Joe Like Bear Hunt
Crazy Joe is not a rally-damage boss event. You score by defending cities, reinforcing allies, and protecting the Alliance HQ.
Leaving All Troops at Home
Your alliance members can defend your city while your troops generate reinforcement points elsewhere.
Sending Too Many Marksmen
Infantry and Lancers generally provide more value for Crazy Joe reinforcement scoring.
Forgetting Waves 10 and 20
These waves target the Alliance HQ. Recall an appropriate march before the attack begins.
Being Offline for Waves 7, 14, and 17
These special waves target online players, which creates additional scoring opportunities.
Choosing Too High a Difficulty
If many players fail twice before later waves, your alliance loses potential points.
Healing Too Early
Returning healed troops to your city can reduce the number of kills available to players reinforcing you.
Teleporting During the Event
Teleporting during active Crazy Joe progression can interrupt your scoring for the current wave section.
FAQ
What rewards do you get from Crazy Joe?
Crazy Joe provides personal milestone rewards, alliance milestone rewards, state ranking rewards, and Chief Gear-related progression materials. Rewards increase with state age and difficulty.
Does Crazy Joe give Chief Gear materials?
Yes. Crazy Joe is a source of Hardened Alloy, Polishing Solution, and Chief Gear Materials Chests. These materials are used for Chief Gear progression.
How many waves are in Crazy Joe?
Crazy Joe has 20 waves at every difficulty level.
Which Crazy Joe waves attack Alliance HQ?
Waves 10 and 20 attack the Alliance Headquarters instead of normal member cities.
Which Crazy Joe waves require you to be online?
Waves 7, 14, and 17 are special waves that target online Chiefs.
How long does Crazy Joe last?
The full 20-wave event lasts approximately 40 minutes.
Why did Crazy Joe stop attacking my city?
After your city fails two defenses, Crazy Joe stops sending additional attacks to that city during the current run. You can still reinforce other alliance members.
Do shields work against Crazy Joe?
No. Peace Shields do not stop Crazy Joe attacks.
Conclusion
Crazy Joe rewards are valuable because the event provides recurring progression materials while rewarding good alliance coordination. Instead of rallying one boss, players defend against 20 waves, reinforce alliance members, and protect the Alliance HQ during waves 10 and 20.
For better personal scores, send your Infantry and Lancers to alliance members with available reinforcement capacity. Stay online during waves 7, 14, and 17, then recall a strong Infantry-heavy march before the HQ waves.
Your alliance should also choose difficulty carefully. Higher difficulties offer better point and reward potential, but surviving all 20 waves is more valuable than selecting a difficulty that eliminates many cities early.
Most importantly, focus on the Chief Gear value of the event. Hardened Alloy, Polishing Solution, Chief Gear Materials Chests, and other progression rewards make Crazy Joe useful even for accounts that have been playing for a long time.
For more event strategies, progression guides, and Whiteout Survival tips, explore our Whiteout Survival guides.
Whiteout Survival may change Crazy Joe rewards, difficulty scaling, scheduling, point thresholds, and state-based reward tiers through future updates. Check the current in-game Crazy Joe screen for exact reward quantities before each event.



