Rise of Kingdoms VIP levels provide permanent account bonuses that become increasingly valuable as your account develops. The most important targets for most players are VIP 6 for the permanent second building queue, VIP 10 for one daily Universal Legendary Commander Sculpture, VIP 12 for two, and VIP 14 for three.
For the common point milestones, VIP 6 requires 11,500 total VIP Points, VIP 10 requires 150,000, VIP 12 requires 350,000, VIP 14 requires 750,000, and VIP 15 requires 1,000,000. The system has also expanded beyond the old VIP 18 cap with VIP 19 and SVIP for highly developed accounts.
Rise of Kingdoms VIP Levels and Point Requirements
The table below answers one of the most common ROK VIP questions: exactly how many total VIP Points are required for each level.
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| VIP Level | Total VIP Points | Points From Previous Level | Key Milestone |
|---|---|---|---|
| VIP 1 | 200 | 200 | Early production and gathering bonuses |
| VIP 2 | 400 | 200 | Improved early economic bonuses |
| VIP 3 | 1,200 | 800 | Building-speed bonus begins |
| VIP 4 | 3,500 | 2,300 | Research and training bonuses |
| VIP 5 | 6,000 | 2,500 | Additional development bonuses |
| VIP 6 | 11,500 | 5,500 | Permanent second building queue |
| VIP 7 | 17,500 | 6,000 | Improved training and economy |
| VIP 8 | 35,000 | 17,500 | Higher development bonuses |
| VIP 9 | 75,000 | 40,000 | Final step before daily Legendary Sculptures |
| VIP 10 | 150,000 | 75,000 | 1 Universal Legendary Commander Sculpture daily |
| VIP 11 | 250,000 | 100,000 | 5% troop attack |
| VIP 12 | 350,000 | 100,000 | 2 daily Legendary Sculptures; troop attack and defense |
| VIP 13 | 500,000 | 150,000 | Adds troop health bonus |
| VIP 14 | 750,000 | 250,000 | 3 daily Legendary Sculptures and troop capacity |
| VIP 15 | 1,000,000 | 250,000 | Stronger development, healing, gathering, and march bonuses |
| VIP 16 | 1,500,000 | 500,000 | Improved AP recovery, material production, and healing efficiency |
| VIP 17 | 2,500,000 | 1,000,000 | High-end VIP progression |
| VIP 18 | 4,000,000 | 1,500,000 | High-end VIP progression |
| VIP 19 | 6,000,000 | 2,000,000 | Expanded VIP system introduced before SVIP |
| SVIP | 9,000,000 | 3,000,000 | Advanced post-VIP progression and SVIP features |
VIP 19 and SVIP were added after the original VIP system was expanded. Because these upper tiers have also received changes to buffs, chests, bundles, and shop features, players approaching them should confirm the current details directly on their in-game VIP screen before making a major investment.
How the VIP System Works
VIP progression is based on the total number of VIP Points accumulated on your account. Your points are permanent; increasing your VIP level unlocks additional passive bonuses and improves your free daily VIP chest.
Depending on your level, bonuses can include:
- Food, Wood, Stone, and Gold production
- Gathering speed
- Action Point recovery
- Building speed
- Research speed
- Troop training speed
- Healing speed and healing-resource efficiency
- Troop attack, defense, and health
- Troop capacity
- March speed
- Material production
- Additional Sunset Canyon attempts
- Universal Legendary Commander Sculptures from daily VIP chests
These bonuses are powerful because they do not require you to repeatedly activate them. Once the VIP level is unlocked, its applicable passive bonuses remain part of your account progression.
VIP Level vs VIP Shop: What Is the Difference?
Your VIP level is permanent progression based on VIP Points. It controls passive account bonuses, daily chest rewards, and milestone benefits such as the second building queue.
The VIP Shop is a separate store with items that become available at different VIP requirements. Some offers use resources while others cost gems. Purchasing something from the VIP Shop does not automatically increase your VIP level.
If you are deciding which weekly offers are actually worth buying, see our Rise of Kingdoms VIP Shop guide.
How to Get VIP Points in Rise of Kingdoms
VIP Points come from a mixture of free progression, alliance activity, gems, and purchases. F2P players progress more slowly, but consistent free points combined with careful gem spending can still reach the important milestones.
Claim Daily VIP Points
Open the VIP menu every day and claim your daily reward. Consecutive claims increase the free VIP Point reward until it reaches a maximum of 200 VIP Points per day.
Daily VIP Points look small compared with the requirements for VIP 10 or VIP 14, but consistency matters. At the maximum daily amount, every month of claims adds roughly 6,000 VIP Points before alliance rewards, gems, or other sources are considered.
Buy VIP Points From the Alliance Shop
The Alliance Shop can stock VIP Point items that you purchase with Individual Credits. A common option provides 100 VIP Points for 50,000 Individual Credits when an officer has stocked the item.
Individual Credits can be earned through normal alliance activity such as:
- Helping alliance members
- Donating to alliance technology
- Working on alliance structures
- Participating in alliance activities and events
F2P players should still consider what else they need from the Alliance Shop. VIP Points are useful, but Passport Pages and other progression items can become higher priorities depending on your account.
Open Alliance Gifts
Alliance gifts can sometimes contain VIP Points. The result is not guaranteed, but highly active alliances tend to generate more gifts and therefore more chances at useful rewards.
This is another reason alliance quality affects progression far beyond combat. An organized alliance supplies helps, technology, events, forts, territory bonuses, gifts, and other passive value that a weaker alliance cannot match.
Exchange Gems for VIP Points
VIP Points can be purchased directly at a 1 Gem = 1 VIP Point rate. This is the fastest repeatable route for F2P and low-spending accounts that save enough gems.
Before spending, calculate the actual gap to your target. For example:
- VIP 6 to VIP 10 requires another 138,500 VIP Points.
- VIP 10 to VIP 12 requires another 200,000 VIP Points.
- VIP 12 to VIP 14 requires another 400,000 VIP Points.
- VIP 14 to VIP 15 requires another 250,000 VIP Points.
Whenever practical, coordinate large planned VIP purchases with the More Than Gems event. The event does not increase the number of VIP Points you receive, but qualifying gem spending can also earn event milestone rewards.
For other high-value uses, see our Rise of Kingdoms gem spending guide.
Get VIP Points From In-Game Purchases

Many paid bundles include VIP Points alongside other items. Spenders therefore reach the upper VIP levels much faster than accounts relying mainly on daily claims and earned gems.
Do not evaluate a bundle solely by its VIP Points. Commander materials, equipment resources, gems, speedups, and the bundle’s relevance to your current progression all affect its actual value.
How F2P Players Should Progress VIP
F2P VIP progression is a long-term project. The best approach is to combine free sources with selective gem investment rather than trying to rush every VIP level immediately.
- Claim free VIP Points every day.
- Maintain an active alliance membership.
- Collect alliance gifts consistently.
- Use Individual Credits strategically when VIP Points are stocked.
- Save gems instead of spending them on basic resources or tiny timer skips.
- Push VIP 6 relatively early.
- After VIP 6, use More Than Gems for major VIP spending when the timing makes sense.
- Save enough gems to reach meaningful milestones rather than stopping randomly between levels.
For more early and mid-game account priorities, read our Rise of Kingdoms tips and tricks guide.
Best Rise of Kingdoms VIP Levels and Rewards

Every VIP level improves the account in some way, but the following milestones have the biggest impact on progression decisions.
VIP 6: Best Early-Game VIP Level
Requirement: 11,500 total VIP Points
VIP 6 permanently unlocks the second building queue. This is one of the highest-value early progression bonuses because two structures can be upgraded at the same time without relying on temporary Builder Recruitment items.
It also provides useful development bonuses, including 10% building speed and 10% gathering speed.
For new accounts, VIP 6 is normally important enough that you should not delay it indefinitely just to optimize every gem around events.
VIP 10: First Daily Legendary Sculpture Milestone
Requirement: 150,000 total VIP Points
VIP 10 is the first major long-term commander milestone because its free daily chest contains one Universal Legendary Commander Sculpture every day.
That means staying at VIP 10 for a full year can generate hundreds of Universal Legendary Sculptures simply through daily claims, making the level particularly attractive to F2P and low-spending players who have limited sources of Gold Heads.
VIP 10 also provides 15% building speed and 15% troop training speed.
VIP 11: First Troop Attack Bonus
Requirement: 250,000 total VIP Points
VIP 11 keeps the daily Legendary Sculpture and adds a 5% troop attack bonus. This is the point where VIP progression begins adding more direct battlefield value in addition to economy and commander development.
VIP 12: Two Daily Legendary Sculptures
Requirement: 350,000 total VIP Points
VIP 12 raises the daily reward to two Universal Legendary Commander Sculptures. It also provides 5% troop attack and 5% troop defense while increasing research speed to 15%.
For active KvK players, the combination of commander development and permanent troop stats makes VIP 12 one of the strongest medium-to-long-term targets.
VIP 14: Three Daily Legendary Sculptures
Requirement: 750,000 total VIP Points
VIP 14 increases the free daily chest to three Universal Legendary Commander Sculptures. It also provides 5% troop attack, 5% defense, 5% health, and 5% troop capacity.
That combination makes VIP 14 a major account milestone. It improves both the speed at which you can build future Legendary commanders and the performance of marches you already own.
VIP 15: Is VIP 15 Worth It?
Requirement: 1,000,000 total VIP Points
VIP 15 does not increase the daily Universal Legendary Sculpture reward beyond the three received at VIP 14. Its value comes from improving other parts of the account.
Notable VIP 15 bonuses include:
- 30% gathering speed
- 30% Action Point recovery
- 20% building speed
- 20% research speed
- 20% troop training speed
- 5% troop attack
- 5% troop defense
- 5% troop health
- 5% troop capacity
- 5% march speed
- 50% healing speed
- 5% material production speed
- 100 additional Action Point capacity
- 3 Universal Legendary Commander Sculptures in the daily chest
VIP 15 is therefore more attractive to established players who fight frequently and value faster healing, march speed, gathering, development, and equipment-material production. For a developing F2P account, VIP 14 remains the more transformative milestone.
VIP 16 and Higher
VIP 16 requires 1,500,000 total VIP Points. It retains three daily Legendary Sculptures while further improving account efficiency, including 35% Action Point recovery, 10% material production speed, 200 additional AP capacity, and a 10% reduction in healing resource consumption.
VIP 17, 18, 19, and SVIP require dramatically more points. These levels are primarily realistic for very old accounts and substantial spenders, so F2P players should not compromise more important account systems simply to chase them.
What Changed With VIP 19 and SVIP?
The VIP system was expanded with VIP 19 and a higher SVIP tier. The update also changed high-level VIP buffs, exclusive chests, bundles, and introduced an SVIP Shop with additional premium features.
VIP 19 begins at approximately 6,000,000 total VIP Points, while the next SVIP threshold is 9,000,000. These are endgame spending milestones rather than normal progression targets for new or F2P governors.
Because Lilith has already reworked the upper VIP system, always use the in-game VIP menu as the final reference for high-end perks before spending millions of points or gems.
Players evaluating an already-developed account may also want to compare its VIP progress with commanders, equipment, technology, resources, migration position, and combat history. An optional way to review accounts at different progression stages is through a Rise of Kingdoms account for sale; VIP level should be treated as one part of the account rather than the only indicator of value.
When Should You Spend Gems on VIP Points?
The correct timing depends mainly on your current VIP level.
Below VIP 6
Prioritize reaching VIP 6 reasonably quickly. The permanent second builder provides continuous progression value, so delaying the level for a long period can slow your account more than waiting saves.
VIP 6 to VIP 10
VIP 10 is the next major target. Save gems and use More Than Gems when possible, particularly if you can cross the 150,000-point threshold and begin collecting the daily Legendary Sculpture immediately afterward.
VIP 10 to VIP 12
This jump costs another 200,000 points. It is particularly worthwhile for players who intend to remain active because doubling the daily sculpture reward compounds over time.
VIP 12 to VIP 14
The 400,000-point jump from VIP 12 to VIP 14 is substantial. Progress gradually, coordinate gem use with valuable events, and avoid neglecting equipment or commander investments simply to reach the number sooner.
VIP 14 and Beyond
VIP 15+ becomes more account-dependent. These levels add useful efficiency and combat bonuses, but the easy recommendation to “spend every gem on VIP” becomes less appropriate once your account is balancing equipment, events, migration, and other endgame systems.
Common VIP Mistakes to Avoid
- Missing daily VIP claims: Consecutive claiming is the easiest source of free VIP Points.
- Stopping randomly between milestones: Know whether your target is VIP 6, 10, 12, 14, or another specific level.
- Waiting too long for VIP 6: The permanent second builder is worth unlocking early.
- Spending gems outside More Than Gems without a reason: Planned spending can produce extra event value when the event is available.
- Assuming More Than Gems doubles VIP Points: It does not; your gem spending simply also counts toward the event.
- Thinking VIP 15 gives four daily Gold Heads: VIP 15 continues to provide three daily Universal Legendary Sculptures.
- Ignoring alliance activity: Alliance gifts and Individual Credits can contribute to VIP progression.
- Confusing the VIP Shop with VIP progression: Unlocking or purchasing weekly shop items is separate from accumulating VIP Points.
- Chasing VIP 17+ too early: The point requirements rise sharply and may not fit a developing account’s priorities.
- Using outdated VIP caps: Current Rise of Kingdoms includes VIP 19 and SVIP beyond the former VIP 18 maximum.
FAQs
How many VIP Points are needed for VIP 6 in Rise of Kingdoms?
You need 11,500 total VIP Points for VIP 6. It is the most important early milestone because it permanently unlocks the second building queue.
How many VIP Points are needed for VIP 10 ROK?
VIP 10 requires 150,000 total VIP Points. Its free daily VIP chest provides one Universal Legendary Commander Sculpture, making it one of the best long-term goals for F2P and low-spending players.
How many VIP Points are needed for VIP 15 ROK?
VIP 15 requires 1,000,000 total VIP Points. It continues to provide three daily Universal Legendary Commander Sculptures while improving building, research, training, gathering, healing, march speed, and other account bonuses.
What is the best VIP level for F2P players?
VIP 6 is the first essential target. VIP 10 is the next major goal because of the daily Legendary Sculpture, followed by VIP 12 and eventually VIP 14 for players committed to long-term progression.
Can you get VIP Points without spending money?
Yes. Free sources include daily VIP claims, Alliance Shop VIP items, alliance gifts, and gems earned through gameplay. The maximum consecutive daily VIP claim reaches 200 points per day.
What are VIP 19 and SVIP in Rise of Kingdoms?
VIP 19 and SVIP are newer high-end additions to the VIP system. VIP 19 follows the former VIP 18 cap, while SVIP introduces further progression and its own shop features. These tiers require millions of VIP Points and are mainly relevant to highly developed or high-spending accounts.
Conclusion
The best Rise of Kingdoms VIP strategy is to target meaningful breakpoints instead of spending gems without a plan. Reach VIP 6 for the second builder, work toward VIP 10 for your first daily Universal Legendary Sculpture, and treat VIP 12 and VIP 14 as major long-term commander and combat milestones. VIP 15+ remains valuable, but its much higher cost means other account priorities matter increasingly more.
For more gem advice, progression strategies, commander guides, and account-building tips, browse the Heaven Guardian Rise of Kingdoms guides.



