Light and Darkness is a named Rise of Kingdoms Lost Kingdom scenario built around camp coordination, territory expansion, Honor Points, Grace of Soluna technology, strategic structures, and the final battle for the Great Ziggurat.
Classic Light and Darkness references commonly list City Hall level 17 as the minimum entry requirement. However, entry rules can differ between scenario versions, so always confirm the requirement shown on the current Lost Kingdom teleport screen.
Prepare resources, healing speedups, Action Point items, teleports, shields, commanders, equipment, and hospital capacity before entering. Follow kingdom leadership for alliance assignments, fortress rebuilding, flag routes, pass openings, structure defense, and major combat schedules.
What Is Light and Darkness KvK?
Light and Darkness is a Lost Kingdom scenario in which participating kingdoms are divided into opposing camps. Kingdoms and alliances expand from their starting zones, connect territory, capture important structures, earn Honor Points, improve kingdom technology, and compete for control of the central map.
The Great Ziggurat is the final central objective and one of the most important structures on the Lost Kingdom map.
| Question | Quick Answer |
| What is Light and Darkness? | A camp-based Lost Kingdom scenario involving territory, Honor, structures, and the Great Ziggurat |
| Commonly documented entry requirement | City Hall level 17 for the classic scenario |
| Final entry authority | The current in-game teleport screen |
| Main individual progression | Honor milestones, Twilight objectives, donations, and scenario activities |
| Main kingdom systems | Territory, structures, Grace of Soluna, camp coordination, and combat |
| Final strategic objective | Compete for central structures and the Great Ziggurat |
Is Light and Darkness KvK3?
Light and Darkness is often associated with the third major KvK progression phase in modern community guides. Older guides and historical progression systems may describe it using different season numbers.
Because the numbering is inconsistent, it is safer to refer to it by the official scenario name rather than relying only on terms such as KvK3 or Season 4.
When registering, check the exact scenario name shown in the current Kingdom versus Kingdom interface.
Light and Darkness Entry Requirements
City Hall Requirement
Community guides for the classic Light and Darkness scenario commonly list City Hall level 17 as the minimum level required to enter.
However, do not assume that every Lost Kingdom scenario uses the same requirement. Check the live entry screen before upgrading, migrating, or preparing an account specifically for KvK.
Review the ROK City Hall requirements if your account has not reached the required level.
Eligible Kingdom and Scenario
Your kingdom must be registered for the Light and Darkness scenario. An account cannot independently select a different Lost Kingdom format after matchmaking has been completed.
Alliance Assignment
Kingdom leadership may assign players to different alliances for:
- Crusader Fortress construction
- Flag building
- Frontline fighting
- Structure garrisons
- Rallies
- Farming and resource support
- Honor-focused activities
Join the assigned alliance before entering when possible. Entering with the wrong alliance can place your city far from its intended territory or prevent you from helping the correct structure plan.
How to Enter and Leave the Lost Kingdom
Entering the Lost Kingdom
- Open the Kingdom versus Kingdom or Lost Kingdom interface.
- Select the available teleport option.
- Confirm the scenario and assigned alliance.
- Review kingdom instructions before entering.
- Teleport into the assigned starting area.
- Move again only when leadership provides a territory location or marker.
The first entry may place the city in an available location within the kingdom’s starting zone. Avoid immediately using another teleport unless you know where your alliance plans to rebuild and expand.
Leaving the Lost Kingdom
Open the same scenario interface and select the option to return to the home kingdom. A teleport item may be required depending on the current interface and destination rules.
Before returning home, check whether your kingdom expects participation in an upcoming pass opening, Ruin, structure defense, Honor objective, or camp battle.
Light and Darkness Map Explained
The map progresses from protected or restricted starting areas toward contested zones and the central Great Ziggurat.
Starting Zones
Kingdoms begin in assigned outer regions. During this period, alliances rebuild territory, organize members, gather resources, and prepare for later pass openings.
Members should:
- Teleport inside assigned territory
- Help build the Crusader Fortress
- Join flag construction
- Avoid occupying marked rally or teleport locations
- Gather safely inside controlled territory
- Follow kingdom schedules
Passes
Pass openings control movement into new zones and often create the first major battles between camps.
Before a pass opens:
- Move frontline cities into safe positions.
- Clear hospital capacity.
- Prepare healing resources.
- Equip correct commander presets.
- Collect combat runes.
- Review rally and garrison assignments.
- Set an offline shield or retreat plan.
Ancient Ruins and Other Structures
Ancient Ruins can provide recurring Honor opportunities. Participation may be limited by structure rules, timing, march restrictions, or alliance coordination.
Do not enter a Ruin automatically with your strongest march. Follow kingdom instructions about troop type, commander roles, entry timing, and player rotation.
Central Zone and Great Ziggurat
The Great Ziggurat is positioned at the center of the Lost Kingdom and represents the scenario’s final strategic objective.
Success near the center depends on:
- Connected territory
- Pass control
- Reliable allies
- Rally and garrison commanders
- Healing capacity
- Resources and speedups
- Online participation
- Clear leadership decisions
How Flags, Fortresses and Territory Work
Alliance territory determines where members can teleport, gather safely, connect to structures, reinforce allies, and advance toward new zones.
Crusader Fortress
The Crusader Fortress establishes the alliance’s main territorial position in the Lost Kingdom. It must be connected and protected according to the alliance’s expansion plan.
Members should contribute construction help only to the fortress and flags selected by leadership.
Alliance Flags
Flags connect territory between the fortress, passes, structures, resource areas, and future frontline positions.
Random or unnecessary flag routes can:
- Waste alliance resources
- Increase future construction costs
- Create exposed territory
- Delay access to important structures
- Make defenses harder to organize
Special Construction Resources
Some versions of the Light and Darkness scenario use special resources for later alliance construction. Requirements should be checked directly in the Lost Kingdom building interface before leadership changes fortress or flag plans.
Do not delete home-kingdom fortresses or other major structures based only on an old guide. This should be an R4 or R5 decision based on the live construction limit and current scenario rules.
Burning Versus Destroyed Structures
Damaged, burning, and fully destroyed structures are different conditions.
| Structure Status | Recommended Response |
| Under attack | Reinforce, counter-rally, swarm, or retreat according to leadership instructions |
| Burning | R4 or R5 can begin repairs while the structure remains recoverable |
| Disconnected | Restore the territory chain before attempting further expansion |
| Fully destroyed | Rebuild only when the position remains strategically valuable |
| Low-value position | Consider abandoning it instead of wasting troops and resources |
Do not confuse a burning structure with one that has reached zero durability. A burning flag or fortress can still be repaired and defended.
Advice for Normal Members
- Follow alliance markers.
- Help only approved construction projects.
- Teleport inside connected territory.
- Reinforce when requested.
- Do not start independent rallies on structures.
- Keep a retreat path available.
- Move away from the frontline before going offline.
Advice for R4 and R5 Officers
- Create efficient flag paths.
- Avoid unnecessary branches.
- Build fallback territory.
- Mark safe teleport areas.
- Publish construction priorities.
- Track special construction resources.
- Decide which structures are worth defending.
- Organize repairs before durability reaches zero.
Grace of Soluna and Soluna Coins
Grace of Soluna is a kingdom-level progression system. Players contribute Soluna Coins to improve technologies that support the entire kingdom or camp.
How Donations Work
- Earn Soluna Coins through eligible scenario activities.
- Open the Grace of Soluna interface.
- Review the technology selected by kingdom leadership.
- Donate Coins to the approved technology.
- Collect any personal Honor or contribution rewards shown by the interface.
Do not spread donations randomly across unrelated technologies if kingdom leadership has published a priority order.
Common Soluna Coin Sources
Community references commonly associate Soluna Coins with:
- Defeating eligible Barbarians
- Gathering resources
- Completing Light versus Darkness objectives
- Participating in scenario activities
- Other sources displayed by the current event interface
Exact drop rates, limits, and eligible activities should be verified in the current scenario.
Technology Priorities
Kingdom technology priorities may focus on:
- Combat strength
- Healing efficiency
- Gathering
- Territory construction
- March performance
- Scenario progression
The best order depends on the current Chronicle stage, upcoming pass openings, available resources, and kingdom strategy.
How Honor Points Work
Light and Darkness includes different Honor categories. Personal activity, alliance structures, first occupations, recurring production, and kingdom participation can contribute to separate reward tracks.
| Honor Category | Common Contributors |
| Individual Honor | Eligible Barbarians, Forts, Ruins, objectives, donations, and other personal activities |
| Alliance Honor | Member activity, controlled structures, first occupation, and recurring structure production |
| Kingdom or Camp Honor | Combined player activity, structure control, objectives, and overall scenario performance |
Ancient Ruins
Ancient Ruins can be a valuable recurring source of Honor when available.
Before joining:
- Check the opening time.
- Confirm which alliance is assigned.
- Review march restrictions.
- Use the requested commander role.
- Follow rotation or entry rules.
- Avoid blocking other members.
Barbarians and Forts
Barbarians can support Honor, commander XP, resources, event items, and speedups. Forts may also provide Honor while contributing Books of Covenant and alliance rewards.
Use the Barbarian and Fort farming guide for commander pairings, rally preparation, and AP efficiency.
Honor Strategy by Goal
| Player Goal | Recommended Focus |
| Limited AP reserve | Ruins, free objectives, and efficient scheduled activities |
| Castle below level 25 | Barbarian Forts where they also provide useful Honor |
| Commander XP and speedups | Eligible Barbarians |
| Alliance ranking | Structures, first occupation, and coordinated activity |
| Individual milestone | Calculate the points remaining before using AP items |
| Limited playtime | Prioritize scheduled high-value objectives |
Do not chase the highest individual ranking automatically. Compare the remaining AP, time, healing cost, and milestone value before committing a large reserve.
Review the ROK Action Points guide before spending recovery items on Honor farming.
Twilight Rewards
Twilight includes objectives connected to scenario progress, kingdom activity, alliance performance, and personal participation.
Possible rewards may include:
- Gems
- Gold Keys
- Speedups
- Resources
- Commander sculptures
- Equipment materials
- Other scenario rewards
Check whether each objective is personal, alliance-based, kingdom-based, or dependent on a structure occupation.
Scenario Timeline Versus Ranking Stages
The complete Light and Darkness scenario should not be confused with the separate Light versus Darkness ranking competition.
Scenario Progression
The broader Lost Kingdom timeline includes:
- Kingdom entry
- Starting-zone preparation
- Crusader Fortress rebuilding
- Flag construction
- Chronicle progression
- Pass openings
- Ruins and other structures
- Camp conflicts
- Central-zone access
- Great Ziggurat competition
- Final rewards
Light Versus Darkness Ranking Categories
Community guides commonly document ranking categories such as:
- Resource gathering
- Speedup use
- Barbarian Fort destruction
- Troop training
- Combat or kill scoring
The order, duration, point system, and rewards may change. Verify the current stage screen before spending speedups, resources, Action Points, or training reserves.
Light Versus Darkness Stage Strategies
Gathering Stage
Gather the resource that gives the best points per hour under the current scoring rules while supporting your account’s war needs.
Consider:
- Node level
- Travel distance
- Gathering commander skills
- Alliance territory bonus
- Troop load
- Gathering speed
- Kingdom need for Gold and healing resources
Do not gather exposed nodes near the frontline while offline.
Speedup Stage
Use speedups only when the underlying building, research, healing, or training project has long-term value.
Before beginning:
- Collect the correct rune.
- Request the relevant kingdom title.
- Check kingdom buffs.
- Confirm alliance technology.
- Review the point table.
- Calculate whether the next reward is achievable.
Do not consume months of speedups solely for a low-value leaderboard position.
Barbarian Fort Stage
Set rally size according to:
- Fort level
- Rally captain strength
- Castle capacity
- Online participation
- Troop tier
- Alliance technology
- Current kingdom instructions
Smaller rallies may allow more members to participate, but only when the rally can still defeat the Fort reliably.
Troop Training Stage
Compare training new troops with upgrading existing lower-tier troops.
Before using training speedups:
- Activate the kingdom training buff.
- Request the Duke title where available.
- Collect a training rune.
- Check training capacity.
- Prepare Food, Wood, Stone, and Gold.
- Confirm hospital and war-resource requirements.
- Review the event score per troop tier.
Combat Stage
Follow kingdom leadership and fight in approved open-field, rally, garrison, pass, or structure battles.
Do not attack cities or farmers without understanding:
- Kingdom rules
- Camp diplomacy
- Hospital capacity
- Severely wounded troops
- Dead troop risk
- Possible retaliation
- Resource losses
City attacks may create far greater losses than open-field fighting. They should not be treated as a default point-farming method.
How to Prepare for Light and Darkness KvK
Four Weeks Before Entry
- Save healing speedups.
- Build Food, Wood, Stone, and Gold reserves.
- Increase hospital capacity.
- Review commander pairings.
- Repair and craft equipment.
- Save AP Recovery items.
- Buy teleports and Peace Shields.
- Coordinate farm accounts.
- Review kingdom contribution requirements.
One Week Before Entry
- Confirm the registered scenario.
- Check the City Hall entry requirement.
- Review kingdom Discord instructions.
- Confirm alliance assignment.
- Move resources from farm accounts.
- Avoid unnecessary healing or training.
- Create commander presets.
- Save equipment and armament loadouts.
Entry Day
- Join the correct alliance.
- Read the latest teleport instructions.
- Enter only when leadership requests it.
- Teleport into the assigned area.
- Help rebuild the Crusader Fortress.
- Contribute to approved flags.
- Avoid blocking important teleport spaces.
- Do not begin independent expansion.
Before Major Fighting
- Clear hospital space.
- Apply appropriate combat buffs.
- Collect runes.
- Request the correct kingdom title.
- Prepare small healing batches.
- Protect excess resources.
- Confirm rally, garrison, or open-field assignments.
- Set an offline shield or retreat plan.
Combat and Healing Strategy
Open-Field Fighting
- Stay near allied marches.
- Focus one target at a time.
- Avoid overextending beyond safe territory.
- Retreat before the march becomes too weak.
- Do not chase bait into enemy territory.
- Use commander pairs suited to your KvK stage.
Rallies and Garrisons
Join only approved rallies and garrisons. Use the troop type requested by the captain or defense leader.
Do not send random low-tier troops into an important rally when higher-tier troops or a specific troop type are required.
Hospital Management
A full hospital can turn additional severely wounded troops into dead troops in situations where death rules apply.
To reduce risk:
- Check hospital capacity before fighting.
- Heal in manageable batches.
- Use alliance help efficiently.
- Keep Gold and other healing resources available.
- Leave the frontline when the hospital approaches full capacity.
- Avoid unnecessary city attacks.
Offline Safety
Before logging out:
- Move away from exposed frontline territory.
- Return marches to the city.
- Use a Peace Shield when needed.
- Check whether your territory connection is secure.
- Review upcoming pass and structure timers.
Best Strategy for F2P and Low Spenders
Free-to-play and low-spending players can contribute without leading the strongest rally or garrison.
Useful roles include:
- Joining Fort rallies
- Helping build flags
- Reinforcing structures with requested troops
- Participating in Ruins
- Gathering resources
- Donating Soluna Coins
- Filling rallies and garrisons
- Using support or debuff commanders
- Helping with scouting and map information
- Following kingdom schedules consistently
F2P Honor Strategy
- Complete free and recurring objectives first.
- Attend scheduled Ruins and structures.
- Spend natural AP before using stored items.
- Use AP items only when a reachable milestone provides good value.
- Prioritize kingdom goals over an unrealistic ranking push.
F2P Combat Strategy
- Fight near stronger allies.
- Use your best complete march rather than several weak marches.
- Retreat early.
- Avoid solo city attacks.
- Protect hospital capacity.
- Use T4 troops effectively if T5 is unavailable.
- Join approved rallies instead of leading weak ones.
Light and Darkness Rewards
Rewards are distributed across individual, alliance, kingdom, Twilight, achievement, ranking, and structure-based systems.
Individual Rewards
- Honor milestones
- Individual Honor ranking
- Twilight objectives
- Stage rankings
- Crusader achievements
- Activity and donation rewards
Alliance Rewards
- Alliance Honor milestones
- First occupation
- Controlled structures
- Recurring Honor production
- Alliance ranking rewards
Kingdom or Camp Rewards
- Combined activity
- Controlled structures
- Central objective results
- Great Ziggurat outcome
- Scenario victory rewards
Current Crusader Achievement rewards can include Legendary Commander Sculptures, Gold Keys, equipment materials, experience items, and speedups. Exact requirements should be checked in the current scenario.
Common Light and Darkness Mistakes
- Entering with the wrong alliance: Confirm your assignment before teleporting.
- Assuming every KvK uses City Hall 17: Check the live scenario requirement.
- Teleporting into strategic spaces: Follow alliance markers.
- Building flags without approval: Random construction wastes resources.
- Confusing burning with destroyed structures: Burning structures can still be repaired.
- Deleting home structures without verification: Major territory changes should be approved by leadership.
- Spending all AP too early: Save items for high-value Honor activities.
- Using speedups without bonuses: Collect runes, titles, and kingdom buffs first.
- Fighting with a full hospital: Leave the frontline before capacity becomes dangerous.
- Attacking cities without approval: City combat can cause severe losses and diplomatic problems.
- Remaining on the frontline while offline: Retreat or shield first.
- Chasing Honor at the expense of kingdom goals: Personal rankings should not weaken the camp.
- Investing in outdated commanders for one KvK: Review long-term commander value.
Comparing KvK-ready accounts? Total power alone does not show whether an account is prepared for Light and Darkness. Players comparing available ROK accounts should also review the account’s KvK season, migration eligibility, commander pairings, equipment, armaments, troop technology, hospital capacity, healing speedups, AP inventory, resources, Passport Pages, and current kingdom status.
FAQ
What is Light and Darkness KvK in Rise of Kingdoms?
Light and Darkness is a Lost Kingdom scenario where opposing camps compete through territory expansion, Grace of Soluna technology, Honor activities, strategic structures, and control of the central Great Ziggurat.
What City Hall level is required for Light and Darkness?
Classic Light and Darkness community guides commonly list City Hall level 17. Check the live teleport screen because entry requirements may differ between scenarios or updated versions.
Is Light and Darkness KvK3?
It is commonly associated with the third KvK progression phase, but historical guides use inconsistent season numbering. The scenario name is more reliable than the season number.
How do you enter and leave the Lost Kingdom?
Use the Kingdom versus Kingdom interface to select the Lost Kingdom teleport option. Use the same interface to return home and check whether a teleport item is required.
How do you get Soluna Coins?
Community sources commonly associate Soluna Coins with eligible Barbarians, gathering, Light versus Darkness objectives, and other scenario activities shown in the current interface.
How do you earn Honor Points?
Honor can come from eligible Barbarians, Forts, Ruins, donations, structures, objectives, first occupations, and other scenario activities. Exact values depend on the current rules.
Can burning alliance flags and fortresses be repaired?
Yes. Authorized R4 and R5 leadership can repair a burning alliance structure while it remains recoverable. A structure that reaches zero durability may need to be rebuilt.
What should F2P players do during Light and Darkness?
F2P players can build territory, gather, join Fort rallies, attend Ruins, donate Soluna Coins, reinforce approved structures, fill rallies, use support marches, and target achievable Honor milestones.
Conclusion
Light and Darkness rewards preparation, coordination, and disciplined territory management. Confirm the entry requirement, join the assigned alliance, follow fortress and flag plans, and preserve resources for the important Chronicle stages.
Grace of Soluna, Honor Points, Ruins, structures, and ranking stages provide several ways to contribute. Choose activities based on your AP reserve, commanders, healing capacity, available time, and kingdom objectives.
During combat, protect hospital capacity, fight near allies, follow rally and garrison instructions, and leave exposed territory before going offline. A coordinated T4 player can provide more value than a stronger account that ignores leadership.
Looking for more Rise of Kingdoms tips and guides? Explore the Rise of Kingdoms category for KvK preparation, commanders, Action Points, Fort farming, migration, T5 progression, and account development.











