Suleiman I is a Legendary Leadership commander in Rise of Kingdoms designed around mixed troops, target debuffs, normal attacks, and attacks against cities or alliance structures. His kit can reduce a target’s Defense and Health, improve the statistics of every troop type, and increase skill damage after his march receives skill damage.
However, Suleiman is now a legacy and highly situational commander. He can still function in Sunset Canyon, Ark of Osiris, coordinated mixed-troop marches, and older rally setups, but he is not a recommended Universal Legendary Sculpture investment for most modern accounts.
Unlock Suleiman and maximize his first skill if commander-specific sculptures are readily available. A 5-1-1-1 Suleiman can provide a useful active-skill debuff at a low cost. However, F2P and low-spending players should normally save Universal Legendary Sculptures for a newer commander with a stronger long-term role.
Suleiman is most practical for players who already developed him, need a mixed-troop Canyon march, or have a specific pairing with Honda Tadakatsu, Trajan, or another Leadership commander.
Is Suleiman I Still Worth Investing In?
Suleiman I is no longer a priority investment for most accounts. His skills contain useful effects, but several conditions limit their consistency. His active debuff requires the enemy to have less than 50% Rage, his third skill works only against cities and strongholds, and his fourth skill requires a mixed-troop march to activate its skill-damage bonus.
In addition, modern commanders generally provide stronger damage, better durability, more reliable debuffs, or more useful AOE. Therefore, players should distinguish between using a Suleiman they already own and building Suleiman from the beginning.
| Player Type | Recommendation | Reason |
| F2P player with limited sculptures | Skip major investment | Newer commanders usually provide more long-term battlefield value. |
| Low spender entering Season of Conquest | Unlock or use at 5-1-1-1 | The first skill provides the most accessible part of his kit. |
| Player with Suleiman already at 5-5-5-5 | Use selectively | He can still contribute in Canyon, mixed-troop marches, and situational rallies. |
| Player with Honda Tadakatsu | Situational pairing option | Both commanders can benefit from Leadership and mixed-troop mechanics. |
| Player with Trajan | Usable as a secondary | Trajan supports mixed troops and can provide a more useful primary talent tree. |
| Dedicated rally leader | Use a current rally commander | Suleiman’s conquering effects have been surpassed in most mature kingdoms. |
| Sunset Canyon player | Usable if already developed | Mixed troops, troop capacity, and debuffs can provide lineup utility. |
| Player building a first complete PvP march | Do not prioritize | A specialized modern Infantry, Cavalry, or Archer march is normally more efficient. |
Reasons to Use Suleiman I
- His active skill can reduce both Defense and Health.
- Annexation benefits every troop type instead of one specialized troop class.
- He can use mixed troops without disabling most of his kit.
- Janissary can provide a large temporary skill-damage bonus.
- Leadership talents can increase troop capacity and mixed-troop performance.
- He can support older Honda Tadakatsu and Trajan combinations.
- A 5-1-1-1 build provides low-cost access to his main debuff.
Reasons to Skip Suleiman I
- His active-skill damage factor is low compared with modern damage commanders.
- The active debuff depends on the target’s current Rage.
- The Siege of Vienna works only when attacking cities and strongholds.
- Janissary requires at least two troop types for its main skill-damage effect.
- Mixed troops make equipment, technology, and troop-stat optimization more difficult.
- His expertise grants Rage to the enemy.
- He has limited AOE and no reliable healing.
- His open-field and rally roles have been surpassed by newer commanders.
Suleiman I Quick Overview
| Attribute | Suleiman I |
| Rarity | Legendary |
| Origin | Ottoman Empire |
| Talent trees | Leadership, Conquering, and Attack |
| Primary identity | Mixed-troop debuff and conquering commander |
| Best stage | Season of Conquest |
| Best current use | Situational mixed-troop march or Sunset Canyon |
| Main strength | Defense and Health reduction with flexible troop statistics |
| Main weakness | Conditional effects and low modern investment priority |
| Low-cost skill target | 5-1-1-1 |
| Recommended new investment | Usually none beyond commander-specific sculptures |
How to Get Suleiman I
Suleiman I originally became available as a Season of Conquest Mightiest Governor commander. Depending on the kingdom’s current event rotation, commander-selection system, and account progression, he may appear as one of the selectable Leadership or conquering commanders.
Because commander rotations can change, always confirm the available rewards inside the current event before committing training speedups, resources, Action Points, or Universal Legendary Sculptures.
The Rise of Kingdoms Mightiest Governor guide explains the event stages, preparation process, scoring methods, and the difference between open and fixed MGE formats.
Before Competing for Suleiman Sculptures
- Check whether Suleiman is currently available in your kingdom’s MGE selection.
- Ask whether the kingdom uses fixed placements or open competition.
- Calculate the speedups and resources required before pushing for rank.
- Compare Suleiman with every other commander available in the same selection.
- Do not spend heavily only because he is difficult to unlock.
- Use commander-specific sculptures before Universal Legendary Sculptures.
Best Suleiman I Skill Order
Magnificent Sultan should reach level five before additional skills are unlocked. It contains Suleiman’s direct damage and his most broadly useful debuff.
Afterward, the correct stopping point depends on whether the player wants a low-cost debuffer, a mixed-troop field march, a conquering march, or a fully expertised legacy commander.
| Skill Target | Recommendation | Practical Meaning |
| 5-1-1-1 | Best low-cost stop | Provides maximum active damage and maximum conditional Defense and Health reduction. |
| 5-5-1-1 | General-stat upgrade | Adds maximum troop Attack, Defense, and outside-territory damage reduction. |
| 5-5-1-5 | Preferred field target when controllable | Maximizes Janissary while limiting investment in the siege-only third skill. |
| 5-5-5-1 | Rally-focused partial build | Adds maximum city and stronghold damage reduction effects. |
| 5-5-5-5 | Legacy expertise | Unlocks Master of Europe but requires a major sculpture commitment. |
Recommended Progression
- Keep Suleiman at one star until Magnificent Sultan reaches level five.
- Stop at 5-1-1-1 if he is only needed as a low-cost secondary debuffer.
- Improve Annexation when using him in regular field or Canyon combat.
- Prioritize Janissary over The Siege of Vienna for open-field use when skill controls allow it.
- Improve The Siege of Vienna only for a genuine rally or structure-attacking role.
- Expertise him only when he is already part of a developed legacy roster.
Investment warning: Unlocking and expertising a Legendary commander requires a major sculpture commitment. Suleiman’s expertise is not strong enough to justify that opportunity cost for most new accounts. Avoid finishing him simply because the first two or three skills are already partially developed.
Suleiman I Skills Explained
Magnificent Sultan
Skill type: Active
Rage requirement: 1,000
Magnificent Sultan deals direct damage to one target. When the target has less than 50% Rage, it also reduces the target’s Defense and Health for two seconds.
| Skill Level | Damage Factor | Defense Reduction | Health Reduction |
| 1 | 900 | 10% | 10% |
| 2 | 1,000 | 15% | 15% |
| 3 | 1,100 | 20% | 20% |
| 4 | 1,200 | 25% | 25% |
| 5 | 1,300 | 30% | 30% |
The maximum 30% Defense and Health reduction is useful, but it is not guaranteed on every cast. The enemy must be below 50% Rage when the skill activates.
As a result, Suleiman performs better when paired with commanders that reduce enemy Rage, delay enemy active skills, or help the march time its burst against a vulnerable target.
Annexation
Annexation increases the Attack and Defense of all troops led by Suleiman. It also reduces all damage taken while the march is outside alliance territory.
| Skill Level | Attack Bonus | Defense Bonus | Damage Taken Reduction |
| 1 | 3% | 3% | 2% |
| 2 | 6% | 6% | 4% |
| 3 | 9% | 9% | 6% |
| 4 | 12% | 12% | 8% |
| 5 | 15% | 15% | 10% |
The Attack and Defense bonuses work with every troop type. However, the damage-reduction effect is conditional and does not apply while the march is inside friendly alliance territory.
The Siege of Vienna
When Suleiman attacks a city or stronghold, normal attacks have a 10% chance to reduce the target’s normal-attack damage and skill damage for three seconds. The effect has a five-second cooldown.
| Skill Level | Normal-Attack Damage Reduction | Skill-Damage Reduction |
| 1 | 5% | 5% |
| 2 | 8% | 8% |
| 3 | 11% | 11% |
| 4 | 15% | 15% |
| 5 | 20% | 20% |
This skill does not activate during normal open-field combat. Therefore, open-field players should not prioritize it ahead of Annexation or Janissary.
Janissary
Janissary permanently increases normal-attack damage. In addition, when the march contains at least two different troop types, suffering skill damage temporarily increases the march’s skill damage for three seconds.
The triggered skill-damage effect has a five-second cooldown.
| Skill Level | Normal-Attack Damage Bonus | Triggered Skill-Damage Bonus |
| 1 | 1% | 20% |
| 2 | 2% | 25% |
| 3 | 3% | 30% |
| 4 | 4% | 40% |
| 5 | 5% | 50% |
Mixed-troop requirement: Janissary needs at least two different troop types. However, the Leadership talents Armed to the Teeth and Armored to the Teeth require three or more troop types. A two-type march can activate Janissary but will not activate those three-type Leadership talents.
Master of Europe
Master of Europe is Suleiman’s expertise. When Suleiman has more than 70% Rage, his march’s normal attacks deal additional skill damage with a damage factor of 200.
However, each activation also grants the target 50 additional Rage. This drawback can help the enemy cast its active skill sooner.
Expertise Advantages
- Adds damage between normal active-skill casts.
- Benefits from Janissary’s temporary skill-damage bonus.
- Can create additional pressure during prolonged combat.
- Works with mixed troops and does not require a specific troop class.
Expertise Disadvantages
- Requires full investment in every standard skill.
- The additional damage factor is relatively low.
- The effect requires Suleiman to remain above 70% Rage.
- It grants extra Rage to the enemy target.
- The sculpture cost can delay a much stronger modern commander.
Best Suleiman I Talent Tree
Talent correction: Suleiman has Leadership, Conquering, and Attack talent trees. He does not have the Skill or Support trees. Therefore, Rejuvenate and Tactical Mastery cannot be included in a valid Suleiman talent build.
Only the primary commander’s talents apply. When Suleiman is secondary, his skills work normally, but none of his selected talents affect the march.
Suleiman Mixed-Troop PvP Talent Tree
For a mixed-troop field or Canyon march, prioritize the Leadership and Attack trees rather than attempting to build Suleiman like a Skill commander.
Recommended PvP Talent Priorities
- Take Strategic Prowess. It temporarily increases troop Defense after an active skill is used.
- Add Fresh Recruits. Additional troop capacity improves the march’s total damage and durability.
- Use Armed to the Teeth. This talent increases damage when the march contains at least three troop types.
- Consider Armored to the Teeth. It improves durability under the same three-type condition.
- Move into the Attack tree. Burning Blood, Effortless, Lord of War, and defensive connecting talents can improve sustained combat.
- Avoid Martial Mastery by default. It increases normal-attack damage but reduces active-skill damage.
A three-type composition is necessary when using Armed to the Teeth or Armored to the Teeth. Players who only use two troop types will still activate Janissary, but they will lose the three-type talent effects.
Suleiman Rally Talent Tree
For attacking cities or alliance structures, move into the Conquering tree before adding Leadership or Attack talents.
Recommended Rally Talent Priorities
- Buckler Shield: Reduces counterattack damage received.
- Moment of Triumph: Increases damage while the rally remains above the required troop-strength threshold.
- Entrenched: Improves combat performance against garrisons.
- Fresh Recruits: Increases troop capacity.
- Strategic Prowess: Adds temporary Defense after active-skill use.
- Armed to the Teeth: Supports a rally containing three or more troop types.
This build does not make Suleiman a modern top-tier rally leader. It only improves his performance when a player or alliance has already decided to use him.
Best Suleiman I Pairings
Suleiman works best with commanders that support mixed troops, troop capacity, debuffs, normal attacks, or Leadership mechanics. Specialized commanders such as Alexander Nevsky are generally poor partners because their best skills require one specific troop type.
| Pairing | Suggested Primary | Best Use | Main Advantage | Main Limitation |
| Honda Tadakatsu and Suleiman | Build dependent | Mixed-troop field or Canyon march | Compatible Leadership mechanics and combined buffs or debuffs | Both commanders are older and low-priority investments |
| Trajan and Suleiman | Trajan | Support march and Canyon | Mixed-troop synergy, Rage support, troop capacity, and buffs | Can be focused quickly in open-field combat |
| Suleiman and Yi Seong-Gye | Suleiman | Legacy mixed-troop skill march | YSG adds AOE and increases active-skill damage | Limited durability and outdated field efficiency |
| Suleiman and Mehmed II | Build dependent | Legacy conquering or Canyon use | Mixed-troop compatibility, skill damage, and troop capacity | Not a modern rally recommendation |
| Suleiman and Aethelflaed | Build dependent | Budget debuff march | Accessible debuffs, mixed troops, and AOE | Low durability and easy to focus |
Honda Tadakatsu and Suleiman
Honda Tadakatsu is one of Suleiman’s most natural partners because both commanders can operate with mixed troops and contribute a combination of buffs, debuffs, and general damage effects.
The primary commander depends on the desired talent tree. Compare Honda’s and Suleiman’s available talents, troop composition, equipment, and battlefield role before deciding who should lead.
Trajan and Suleiman
Trajan is usually the better primary commander because his Support and Leadership talents can improve Rage generation, troop capacity, and mixed-troop performance. Suleiman then contributes his conditional Defense and Health reduction, general troop statistics, and Janissary effect from the secondary position.
This pairing is better suited to Sunset Canyon, coordinated support combat, and accounts that already own both commanders. It is not a recommended first open-field march.
Suleiman and Yi Seong-Gye
Yi Seong-Gye can add circular AOE after expertise and increase the active-skill damage dealt by the march. This creates a more offensive mixed-troop combination and gives Suleiman access to multi-target pressure.
However, the march has limited modern durability. Review the full Yi Seong-Gye commander guide before using YSG as a secondary commander.
Suleiman and Mehmed II
Mehmed II supports mixed troops, troop capacity, skill damage, and attacks against cities. When both commanders are already developed, the pairing can function in Canyon or older conquering setups.
Nevertheless, players should not invest in both commanders from the beginning to create a current rally march.
Suleiman and Aethelflaed
Aethelflaed provides AOE debuffs and supports mixed troop types. This creates an accessible debuff march for players who already have Suleiman unlocked.
The main weakness is durability. Both commanders can attract focus, and the march may take inefficient hospital losses in sustained open-field combat.
Best Troop Composition for Suleiman I
Suleiman does not require Infantry, Cavalry, or Archers specifically. Instead, Janissary rewards a march that contains at least two troop types.
Two-Type Composition
A two-type march is sufficient to activate Janissary’s temporary skill-damage bonus. This approach can make equipment and troop technology slightly easier to manage than a fully balanced three-type march.
For example, the march can use one dominant troop type with a smaller secondary troop group. However, players must keep enough secondary troops alive to maintain the condition throughout combat.
Three-Type Composition
Use at least three troop types when Suleiman’s primary talent tree includes Armed to the Teeth or Armored to the Teeth.
A practical composition usually includes one dominant troop type supported by smaller groups of the other two troop types. Avoid an equal split unless the account’s technology and equipment genuinely support every troop class.
Mixed-Troop Risks
- Equipment normally favors one troop type more than the others.
- Military technology may be uneven across Infantry, Cavalry, and Archers.
- Minority troop types can die first and deactivate conditional effects.
- March Speed can become inconsistent.
- Specialized enemy commanders may exploit the dominant troop type.
- Reinforcements can accidentally change the intended troop balance.
Best Equipment and Formation
Equipment Priorities
Suleiman does not have a universal mixed-troop equipment set. Equipment should normally support the dominant troop type in the march.
Prioritize:
- Health for the dominant troop type
- Defense for the dominant troop type
- General troop Health or Defense when available
- Normal-attack or skill-damage effects that support the selected pairing
- March Speed for open-field use
- Troop capacity and rally-specific effects when leading a structure attack
Avoid spreading equipment investment equally across every troop class. One strong, coherent equipment set is usually better than several weak mixed pieces.
Best Formation
Wedge is a reasonable general formation because Suleiman deals active-skill damage and can trigger additional skill damage through his expertise. It also supports pairings that rely on skill effects.
However, the best formation depends on the primary commander, dominant troop type, armament attributes, inscriptions, and intended role. A defensive formation may be more valuable for Canyon or a support march.
Reviewing an established mixed-troop roster? Suleiman’s usefulness depends on far more than his skill levels. Players comparing available ROK accounts should also inspect his partner, equipment, armaments, troop technology, formations, migration eligibility, resources, and the account’s current kingdom status.
How to Use Suleiman I
Open-Field Combat
Suleiman is most useful as part of a coordinated group. His active debuff can help allied marches deal more damage, while Janissary rewards fighting enemies that frequently cast active skills.
- Keep Suleiman near durable allied marches.
- Focus enemies that are already being attacked by several players.
- Avoid chasing fast specialized cavalry marches.
- Watch the mixed-troop composition after taking casualties.
- Retreat before the minority troop types are eliminated.
- Do not expect Suleiman to survive focused damage without support.
Sunset Canyon
Sunset Canyon is one of the better remaining uses for an already developed Suleiman. Leadership talents, troop capacity, debuffs, and mixed-troop effects can provide value without creating hospital costs.
Place him behind a durable frontline and pair him with a commander that adds buffs, AOE, Rage support, or additional debuffs.
Rallies
The Siege of Vienna and the Conquering talent tree give Suleiman a defined structure-attacking role. Nevertheless, mature alliances normally have stronger rally options.
Use Suleiman only when:
- The alliance lacks a stronger rally commander.
- The target is relatively weak or low risk.
- Suleiman and his secondary commander are already well developed.
- The rally leader has appropriate equipment and technology.
- The alliance understands that the pairing is situational rather than meta.
Garrison Defense
Suleiman is not a garrison commander. He lacks a Garrison talent tree and does not provide the defensive mechanics expected from a specialized city or structure defender.
Do not assign him as a primary garrison commander unless the account has no suitable alternative.
Suleiman I Strengths and Weaknesses
| Strengths | Weaknesses |
| Can reduce both target Defense and Health | Debuff requires the target to have less than 50% Rage |
| Provides general Attack and Defense bonuses | Does not specialize in one troop type |
| Supports mixed troops | Mixed troops complicate equipment and technology optimization |
| Useful Leadership talents | Leadership and Conquering trees offer limited modern field value |
| Can reduce city and stronghold damage | Third skill does nothing in normal open-field combat |
| 5-1-1-1 offers a low-cost stopping point | Expertise is expensive and grants Rage to the enemy |
Use the Rise of Kingdoms commander tier list to compare Suleiman with newer Leadership, rally, and open-field commanders before investing.
Common Suleiman I Mistakes
- Spending Universal Sculptures automatically: Suleiman is no longer a priority commander for most accounts.
- Unlocking stars before maxing Magnificent Sultan: Always maximize the first skill first.
- Using a Skill talent tree: Suleiman does not have the Skill tree.
- Recommending Rejuvenate: Rejuvenate is not available in Suleiman’s three talent trees.
- Using one troop type: This prevents Janissary’s triggered skill-damage bonus.
- Using only two troop types with Armed to the Teeth: That talent requires at least three troop types.
- Expecting The Siege of Vienna to work in open field: It activates only against cities and strongholds.
- Ignoring the target’s Rage: Magnificent Sultan’s debuff is conditional.
- Calling Master of Europe free damage: The expertise also grants Rage to the target.
- Pairing Suleiman with Nevsky: Nevsky’s strongest passive requires a pure-cavalry march.
- Using Artemisia as a general partner: Her Archer specialization conflicts with Suleiman’s mixed-troop identity.
- Leading a modern rally without comparison: Newer rally commanders generally provide better results.
FAQ
Is Suleiman I still good in ROK?
Suleiman is usable but highly situational. He can contribute in mixed-troop marches, Sunset Canyon, and older conquering setups. However, he is no longer a priority commander for most accounts.
Is Suleiman I worth investing in?
Usually not with Universal Legendary Sculptures. Consider using him at 5-1-1-1 or with commander-specific sculptures, especially if the account already owns compatible mixed-troop commanders.
What is the best Suleiman I skill order?
Max Magnificent Sultan first. Stop at 5-1-1-1 for a low-cost debuffer. For mixed-troop field use, prioritize Annexation and Janissary before investing heavily in the siege-specific third skill.
What is the best Suleiman I talent tree?
Use Leadership and Attack for mixed-troop PvP or Canyon. Use Conquering and Leadership when attacking cities or alliance structures. Suleiman does not have the Skill or Support talent trees.
Does Suleiman need mixed troops?
Janissary requires at least two troop types for its temporary skill-damage bonus. Leadership talents such as Armed to the Teeth require at least three troop types.
Who pairs best with Suleiman I?
Honda Tadakatsu and Trajan are the most natural mixed-troop partners. Yi Seong-Gye, Mehmed II, and Aethelflaed are situational or legacy alternatives for accounts that already own them.
Should Suleiman be primary or secondary?
Use Suleiman as primary only when his Leadership or Conquering talents are needed. He is often better as a secondary commander behind Trajan or another leader with a stronger field talent tree.
Does Suleiman need expertise?
No. Expertise adds extra skill damage from normal attacks, but it also grants Rage to the enemy. A 5-1-1-1 or carefully developed partial build is more efficient for most players.
Conclusion
Suleiman I has an unusual kit built around mixed troops, conditional debuffs, structure attacks, and reactions to incoming skill damage. Magnificent Sultan can reduce a target’s Defense and Health, while Annexation provides flexible statistics for every troop type.
Nevertheless, Suleiman is no longer a recommended major investment for most modern accounts. His active debuff depends on the target’s Rage, his third skill is restricted to cities and strongholds, and his expertise gives additional Rage to the enemy.
The most efficient approach is to maximize Magnificent Sultan and stop at 5-1-1-1 unless the account already has a specific role for him. Players who own Honda Tadakatsu or Trajan may still create a functional mixed-troop march, especially for Canyon or support combat.
When Suleiman is primary, use Leadership and Attack talents for mixed-troop combat or Conquering talents for structure attacks. When he is secondary, follow the primary commander’s talent tree and build the troop composition around the full pairing.
Explore more commander builds, event strategies, progression advice, and account-development content in the Rise of Kingdoms guide collection.






