Constantine I is a Legendary Infantry commander in Rise of Kingdoms with Infantry, Garrison, and Support talent trees. His skills focus on reducing enemy Attack, protecting nearby allies, increasing Infantry Health, strengthening garrisons, and providing a powerful emergency heal.
Although Constantine was once a premier defensive commander, his position has changed as stronger Infantry, garrison, and support commanders have entered the game. He can still provide value in Sunset Canyon, early-season field marches, selected defensive situations, and low-cost support pairings. However, most developed accounts should not treat him as a priority Universal Legendary Sculpture investment.
This guide explains Constantine’s current role, best talent trees, skill order, pairings, equipment priorities, and whether he is still worth building.
Constantine is most practical at 5-5-1-1 for basic Infantry support or 5-5-1-5 when Cross of the Divine is important. Nevertheless, reaching 5-5-1-5 requires careful skill locking and luck unless skill resets are available.
Newer accounts may use him in early KvK, Ark of Osiris, or Sunset Canyon. By contrast, established Season of Conquest accounts should usually invest Universal Legendary Sculptures in newer commanders with stronger long-term value.
Is Constantine I Still Good in 2026?
Constantine remains useful, but his strongest roles are now more limited. His active skill can reduce one enemy’s Attack while giving damage reduction to his own troop and nearby allies. Furthermore, his second skill supplies a large Infantry Health bonus without requiring expertise.
However, Constantine deals very little direct damage. He is also slow, lacks modern debuffs, and competes with newer commanders that offer stronger field pressure, better garrison performance, or more complete team utility.
| Game Mode | Current Value | Practical Assessment |
| Sunset Canyon | Strong | His ally protection, durability, and emergency healing remain valuable in formation-based combat. |
| Early open field | Usable | He can create a durable support march when newer Infantry options are unavailable. |
| Season of Conquest open field | Low priority | Limited damage and mobility make him inefficient against modern marches. |
| Early garrison | Situational | Impasse helps, but the pairing and matchup remain important. |
| Endgame garrison | Outdated | Newer dedicated defenders provide stronger complete kits. |
| Rallying | Not recommended | He has no Rally talent tree or rally-specific skill. |
| Ark of Osiris | Situational | Can support structures or Canyon-style formations, although mobility remains weak. |
| Golden Kingdom and PvE events | Useful | Cross of the Divine can provide substantial recovery during long runs. |
Who Should Build Constantine?
- Players who already obtained many Constantine sculptures from Mightiest Governor
- Early-season Infantry players who need a durable support option
- Sunset Canyon players who can use his team protection
- Accounts that can reach a useful skill level without heavy Universal Sculpture spending
- Collectors who already have their priority modern commanders completed
Who Should Skip Constantine?
- New players choosing their first major Legendary investment
- Season of Conquest players who need competitive open-field damage
- Governors seeking a current endgame garrison commander
- Players with limited Universal Legendary Sculptures
- Accounts that already have stronger Infantry support marches
Constantine I Quick Overview
| Attribute | Constantine I |
| Rarity | Legendary |
| Civilization | Byzantium |
| Nickname | Peerless Lord |
| Talent trees | Infantry, Garrison, and Support |
| Best troop type | Full Infantry |
| Primary role | Defensive support |
| Best remaining mode | Sunset Canyon |
| Secondary uses | Early open field, early garrison, Ark of Osiris, and PvE events |
| Low-cost skill target | 5-5-1-1 |
| Specialist skill target | 5-5-1-5 |
| Main weakness | Low damage and poor mobility |
How to Get Constantine I
Constantine is primarily associated with the Mightiest Governor Event. His availability depends on the kingdom’s age, commander rotation, and current commander-selection systems.
Because event schedules can differ between kingdoms, avoid relying on one fixed kingdom-day number. Instead, check the current Mightiest Governor reward preview and the commander availability interface.
Depending on the kingdom’s development, Constantine may also become available through later commander systems such as Card King or selection-based events.
Should You Use Universal Sculptures?
For most accounts, the answer is no. Constantine can provide value at partial skill levels, but newer commanders usually offer a stronger return from the same number of Universal Legendary Sculptures.
However, an account that already owns enough Constantine-specific sculptures may complete 5-5-1-1 or attempt 5-5-1-5 without a major universal investment.
Best Constantine Skill Order
Edict of Milan and Allegiance provide Constantine’s most reliable value. Therefore, max the first skill before increasing his star level, then finish the second skill.
| Skill Target | Recommended Use | Assessment |
| 5-1-1-1 | Temporary unlock | Provides maximum Attack reduction and allied damage reduction. |
| 5-5-1-1 | Budget field or Canyon build | Adds maximum Infantry Health without requiring expertise. |
| 5-5-1-5 | Specialist defensive support | Adds the maximum emergency heal and shield-based skill-damage reduction. |
| 5-5-5-1 | Early garrison use | Adds maximum garrison and Watchtower damage but misses the best Cross of the Divine values. |
| 5-5-5-5 | Collector or completed older account | Unlocks the expertise, although the sculpture cost is difficult to justify in the modern meta. |
Recommended Progression
- Keep Constantine at one star until Edict of Milan reaches level five.
- Unlock the second skill and raise Allegiance to level five.
- Stop at 5-5-1-1 when only field or Canyon support is needed.
- Use skill locking or skill resets carefully when attempting 5-5-1-5.
- Max Impasse only when Constantine has a defined garrison role.
- Complete expertise only after stronger commander investments are finished.
Important investment warning: A 5-5-1-5 build is powerful for Constantine’s specialist role, but it is not guaranteed through ordinary random skill upgrades. Do not continue adding Universal Sculptures simply because points land in the wrong skill.
Constantine I Skills Explained
Edict of Milan
Skill type: Active
Rage requirement: 1,000
For five seconds, Edict of Milan reduces the current target’s Attack. At the same time, Constantine’s troop and nearby friendly troops receive less damage.
| Skill Level | Enemy Attack Reduction | Damage Reduction |
| 1 | 20% | 3% |
| 2 | 25% | 4% |
| 3 | 30% | 6% |
| 4 | 35% | 8% |
| 5 | 40% | 10% |
The allied damage reduction is Constantine’s main team contribution. As a result, positioning him close to important marches produces more value than allowing him to fight alone.
Nevertheless, the skill affects only one enemy target with its Attack reduction. It does not directly deal damage or apply an AOE debuff.
Allegiance
Allegiance increases the Health of Infantry units led by Constantine.
| Skill Level | Infantry Health Bonus |
| 1 | 15% |
| 2 | 20% |
| 3 | 25% |
| 4 | 30% |
| 5 | 40% |
Because the bonus applies only to Infantry, use a full Infantry march whenever Constantine leads or serves as deputy in a troop-specific pairing.
The 40% Health bonus explains why 5-5-1-1 remains a practical stopping point. However, strong raw Health does not solve his low damage and mobility.
Impasse
When Constantine serves as a garrison commander, Impasse increases the damage dealt by the garrison and Watchtower.
| Skill Level | Garrison Damage Bonus | Watchtower Damage Bonus |
| 1 | 3% | 3% |
| 2 | 4% | 4% |
| 3 | 6% | 6% |
| 4 | 8% | 8% |
| 5 | 10% | 10% |
Impasse has no effect during ordinary open-field combat. Therefore, players using Constantine only as a field or Canyon commander do not need to prioritize it.
Cross of the Divine
Cross of the Divine triggers when Constantine’s troop strength falls to 50%. The march receives a large healing effect, which can activate once every hour after the troop leaves the city.
While troop strength remains below 50%, all healing received is reduced by 30%. However, when Constantine gains a shield in this state, the troop receives additional skill-damage reduction.
| Skill Level | Healing Factor | Shielded Skill-Damage Reduction |
| 1 | 7,500 | 10% |
| 2 | 9,000 | 15% |
| 3 | 10,500 | 20% |
| 4 | 13,000 | 30% |
| 5 | 15,000 | 40% |
The heal is extremely large on paper. Even so, it is limited by the one-hour trigger and the healing penalty that begins below 50% strength.
Returning to the city does not provide an unlimited manual reset. The effect is governed by its stated hourly condition after the troop leaves the city.
Sole Augustus
Sole Augustus is Constantine’s expertise. After all four standard skills reach level five, troops led by Constantine gain:
- 15% Attack
- 5% Defense
The expertise improves his general statistics, but it does not transform him into a modern damage commander. Consequently, the large sculpture cost is difficult to justify for most current accounts.
Best Constantine Talent Trees
Only the primary commander’s talents apply. Therefore, use a Constantine talent tree only when he leads the march or garrison.
When Constantine serves as secondary behind Alexander the Great, Charles Martel, Richard I, or another commander, the primary commander’s talent tree controls the march instead.
Constantine Open-Field Talent Tree
The field build should combine Support talents with Infantry durability. Rage generation is particularly important because faster Edict of Milan cycles provide more enemy Attack reduction and allied damage protection.
Recommended Field Priorities
- Move through the Support tree toward Rejuvenate.
- Take Emergency Protection for additional defensive utility.
- Invest in Infantry Health and Defense.
- Add Undying Fury for Rage generation from normal attacks.
- Use remaining points for Infantry statistics.
Although the build can absorb damage, it remains slow. For that reason, keep Constantine near allied marches and avoid chasing Cavalry or Archer targets.
Constantine Garrison Talent Tree
The garrison build should prioritize talents that reduce incoming damage, increase Rage generation, and improve structure durability. Afterward, add Infantry or Support talents according to the garrison’s troop composition.
Recommended Garrison Priorities
- Take key Garrison damage-reduction talents.
- Improve Rage generation for more Edict of Milan cycles.
- Add Infantry Health and Defense when the garrison uses Infantry.
- Use Support talents for additional defensive effects.
- Avoid offensive talents that provide little value during sustained defense.
However, this build is mainly relevant to early kingdoms or limited commander rosters. A developed kingdom should assign a modern dedicated garrison commander to important flags, forts, and objectives.
Best Constantine Pairings
Constantine needs a partner who supplies damage, shielding, Rage, or additional durability. In most field pairings, he works better as secondary because newer or more offensive commanders provide stronger primary talent trees.
| Pairing | Suggested Primary | Best Use | Main Benefit |
| Alexander the Great and Constantine | Alexander | Early field support | Alexander adds damage, March Speed, and shields that interact with Cross of the Divine. |
| Charles Martel and Constantine | Charles Martel | Durable early Infantry march | Martel provides shielding and better Infantry-focused primary talents. |
| Richard I and Constantine | Richard I | Canyon or defensive field march | Extremely durable with healing and enemy debuffs. |
| Constantine and Yi Seong-Gye | Constantine | Canyon or early garrison | YSG supplies the AOE damage Constantine lacks. |
| Constantine and Sun Tzu | Constantine or Sun Tzu | Budget early field march | Sun Tzu adds AOE damage and Rage generation. |
| Constantine and Joan of Arc | Constantine | Sunset Canyon support | Combines team buffs, durability, and nearby-allied protection. |
Alexander the Great and Constantine
Alexander should lead this pairing because his Infantry talents and battlefield mobility provide more value. His shields can also activate Cross of the Divine’s additional skill-damage reduction after the march falls below 50% strength.
Although the pairing is durable, it has been surpassed by newer Infantry marches. Use it mainly in earlier seasons or when both commanders are already developed.
Charles Martel and Constantine
Charles Martel provides a strong shield, Infantry statistics, and additional damage while shielded. Meanwhile, Constantine contributes Health, enemy Attack reduction, and team protection.
This march can absorb significant early-season pressure. However, its damage remains moderate, so avoid allowing enemies to ignore it while focusing higher-value allied marches.
Richard I and Constantine
Richard and Constantine create an exceptionally durable march. Richard adds healing, damage reduction, and movement debuffs, while Constantine supplies Infantry Health and allied protection.
Nevertheless, their low damage makes the march more suitable for Sunset Canyon or early defensive formations than competitive Season of Conquest open field.
Constantine and Yi Seong-Gye
YSG supplies circular AOE skill damage, which helps prevent enemies from swarming Constantine without consequences. As a result, this pairing was historically useful in early garrisons and Canyon formations.
For important modern garrisons, however, use a newer specialist pairing whenever available.
Constantine and Sun Tzu
Sun Tzu is an accessible deputy who provides AOE skill damage and Rage recovery. Consequently, Constantine can cycle Edict of Milan more frequently while the march contributes meaningful group damage.
This pairing is practical for newer accounts, although advanced Infantry combinations will eventually replace it.
Best Troops, Formation and Equipment
Best Troop Type
Use a full Infantry march. Allegiance only improves Infantry Health, while Constantine’s most practical talent builds invest heavily in the Infantry tree.
Mixed troops reduce the value of his second skill and make troop-specific equipment less efficient.
Best Formation
Arch Formation is a practical starting choice for Constantine because its defensive orientation suits a march designed to absorb pressure and support nearby allies.
However, formation selection should also consider the pairing and armaments. A Constantine march used only in Sunset Canyon may prefer different attributes from one used in open field.
Equipment Priorities
Constantine should prioritize durability rather than raw Attack.
- Infantry Health
- Infantry Defense
- All-damage reduction
- Skill-damage reduction
- March Speed
- Infantry Attack
March Speed deserves attention because Constantine is naturally slow. Even so, do not sacrifice large amounts of Health or Defense merely to make him slightly faster.
Comparing developed Infantry rosters? Constantine can add defensive depth, but modern account value depends on the complete commander lineup, equipment, armaments, formations, technology, resources, and kingdom status. Players reviewing a ROK account for sale should evaluate the full roster rather than judging the account by one older Legendary commander.
How to Use Constantine Effectively
Stay Close to Allied Marches
Edict of Milan protects nearby allies. Therefore, Constantine creates more value inside a coordinated group than on an isolated flank.
Position him near important damage marches, but avoid standing directly in front of the largest enemy group. His durability is useful, although it is not unlimited.
Do Not Chase Fast Targets
Constantine lacks meaningful mobility. Chasing Cavalry or retreating Archer marches can pull him away from allies and expose the troop to focused damage.
Instead, defend a controlled area, support objectives, and punish enemies who move into range.
Use Shields Below 50% Strength
When Cross of the Divine has triggered and the troop remains below half strength, shield effects become more valuable because they activate Constantine’s additional skill-damage reduction.
As a result, commanders such as Alexander the Great or Charles Martel provide useful synergy. Nevertheless, the reduced-healing condition means prolonged low-strength fighting remains dangerous.
Use Him Carefully as a Garrison
Impasse strengthens structures, but Constantine should not defend an important objective simply because he has a Garrison tree. Always compare the incoming rally, available troop types, equipment, and newer defensive commanders.
In a modern kingdom, assigning an outdated garrison can create severe dead and severely wounded troop losses.
Constantine Strengths and Weaknesses
| Strengths | Weaknesses |
| Reduces one enemy’s Attack by up to 40% | Deals very little direct damage |
| Protects nearby allies with damage reduction | Low March Speed |
| Provides up to 40% Infantry Health | Outdated in the Season of Conquest meta |
| Cross of the Divine has a very large healing factor | Emergency healing triggers only once per hour |
| Useful partial build at 5-5-1-1 | The ideal 5-5-1-5 distribution can be difficult to obtain |
| Strong remaining Sunset Canyon utility | Poor return from Universal Sculptures for most accounts |
| Can benefit strongly from allied shields | Healing received is reduced below 50% strength |
Common Constantine Mistakes
- Calling him a current top-tier garrison: Newer commanders have replaced him in competitive endgame defense.
- Using Universal Sculptures automatically: Modern commanders usually provide better long-term value.
- Running mixed troops: Allegiance benefits Infantry only.
- Using Constantine for rallies: He has no Rally tree or rally-focused skill.
- Expecting high damage: His main contribution is defense and support.
- Ignoring nearby allies: Edict of Milan provides team protection when positioned correctly.
- Assuming the emergency heal repeats every battle: Cross of the Divine has an hourly trigger condition.
- Claiming the city manually resets the heal: Follow the actual skill timer rather than an old workaround.
- Ignoring the healing penalty: All healing received is reduced below 50% strength.
- Using him as primary unnecessarily: Stronger primary talent trees may exist in his pairings.
- Chasing fast marches: Constantine performs better while holding a controlled position.
- Defending important structures without checking the matchup: Garrison results depend on much more than commander rarity.
FAQ
Is Constantine I good in Rise of Kingdoms?
Constantine remains useful for Sunset Canyon, early Infantry support, selected early garrisons, and some PvE events. However, he is no longer a priority endgame commander.
What is the best Constantine skill order?
Max Edict of Milan first, followed by Allegiance. Stop at 5-5-1-1 for a budget build, or attempt 5-5-1-5 when Cross of the Divine is the main reason for using him.
Should I expertise Constantine?
Usually not with Universal Legendary Sculptures. Expertise is more reasonable when most of the required sculptures came from Constantine-specific rewards and stronger modern commanders are already completed.
What is the best Constantine talent tree?
For open field, combine Support Rage generation with Infantry durability. For early garrison use, prioritize the Garrison tree before adding Infantry and Support talents.
Who pairs best with Constantine?
Alexander the Great, Charles Martel, Richard I, Yi Seong-Gye, Sun Tzu, and Joan of Arc can all work in older or specialist setups. The best partner depends on whether the march is used in open field, garrison, or Sunset Canyon.
Should Constantine be primary or secondary?
He should be secondary when the partner has a better Infantry or mobility talent tree. Use Constantine as primary when his Support, Garrison, or Canyon-oriented talents are specifically required.
Does Cross of the Divine reset after returning home?
No manual city-return reset should be assumed. The skill can trigger once every hour after the troop leaves the city, according to its stated condition.
Is Constantine good for F2P players?
He can be useful at 5-5-1-1 when obtained mainly through commander-specific sculptures. However, F2P players should generally save Universal Legendary Sculptures for stronger long-term investments.
Conclusion
Constantine I remains a durable Infantry support commander with several distinctive defensive tools. Edict of Milan reduces enemy Attack and protects nearby allies, while Allegiance provides a substantial 40% Infantry Health bonus.
Cross of the Divine also gives him an unusually large emergency heal. However, the effect has a one-hour trigger condition, and healing received is reduced after the troop falls below half strength.
For most accounts, 5-5-1-1 is the practical budget build. A carefully created 5-5-1-5 setup offers stronger specialist value, although it should not justify wasting a large supply of Universal Sculptures.
Use Constantine primarily in Sunset Canyon, early-season support marches, selected PvE events, or limited defensive situations. In modern Season of Conquest combat, newer Infantry and garrison commanders usually provide better damage, mobility, and long-term value.
Explore more commander builds, KvK strategies, equipment advice, and progression content in the Rise of Kingdoms guide collection.











