Rise of Kingdoms Migration Guide 2025: How to Transfer Kingdoms Like a Pro
Migrating to a new kingdom in Rise of Kingdoms can completely transform your gameplay. Whether you’re looking for stronger alliances, active servers, or better KvK action, kingdom migration helps you reposition your account exactly where you want. In this guide, we’ll walk you through the entire process of migrating, including updated requirements, passport tips, and expert advice to make your move smooth and successful.
What Is Kingdom Migration in Rise of Kingdoms?
Kingdom migration allows you to move your city from one server to another using Passport Pages. This feature is great for:
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Joining your friends
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Finding stronger alliances
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Escaping inactive kingdoms
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Better Kingdom vs. Kingdom (KvK) experiences
Migration Requirements (Updated 2025)
Before you start, make sure you meet the following rules:
Personal Requirements
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City Hall Level 16 or higher.
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No troops out on the map (must recall all marches).
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No ongoing battles or sieges.
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Leave your alliance before migrating.
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Must wait 30 days since your last migration.
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Your total held resources must be under the protected resource cap.
Kingdom Requirements
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The target kingdom must be at least 120 days old.
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You cannot migrate into a kingdom that’s actively in KvK (Kingdom vs. Kingdom) battle zones.
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For Imperium Kingdoms, additional migration restrictions apply (see below).
Imperium Kingdom Migration Rules
Imperium Kingdoms are the most competitive late-game kingdoms. Because they are usually full of powerful players, they have stricter limits:
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Power limits may apply. Many kingdoms restrict players above 35M power.
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Migration slots are limited—usually the first 30 governors who meet the requirements can migrate each season.
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Cross-season migration may have an additional 90- to 120-day kingdom age difference rule.
⚠ Always check with the target kingdom’s leadership to confirm power caps and available slots before attempting migration.
How Many Passport Pages Do You Need?
The number of Passport Pages you need depends entirely on your Governor Power. The higher your power, the more pages you’ll need:
Power Range | Passport Pages Required |
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0 – 10M | 1 Page |
10 – 25M | 2 Pages |
25 – 35M | 3 Pages |
35 – 45M | 4 Pages |
45 – 55M | 5–6 Pages |
55 – 65M | 7–9 Pages |
65M+ | 10+ Pages |
Where to Get Passport Pages
Alliance Shop
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Cost: ~600,000 Alliance Credits per Passport Page.
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You can earn Alliance Credits by donating technology, helping allies, and contributing to your alliance.
Bundle Packs
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The “New World” bundle in the shop contains Passport Pages.
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Useful for big power players who want to speed up migration.
Tip: Always try to save alliance credits early if you plan to migrate later.
How to Migrate: Step-by-Step
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Gather the required number of Passport Pages.
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Open the Globe Icon (World Map) to access the Migration Menu.
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Select your target kingdom.
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The system will automatically check your eligibility.
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If all conditions are met, confirm the migration to move your city.
Smart Migration Tips
Lower your power first:
Before migrating, you can reduce your active power to minimize Passport Page costs. For example:
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Heal or remove wounded troops.
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Delete unwanted siege troops.
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Use troops for farming or PVE before migration.
Migrate with your friends:
Coordinate with your alliance or friends to migrate together for a smoother experience.
Pick the right timing:
Avoid migrating during KvK or major ongoing wars.
Scout your destination:
Join Discord servers, forums, or chat with kingdom leadership beforehand.
Post-Migration Checklist
After migrating:
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Rejoin an active alliance immediately.
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Start participating in daily events and alliance activities.
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Adapt to new kingdom leadership rules and politics.
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Prepare for KvK battles and get involved in kingdom planning.
Common Mistakes to Avoid
1. Forgetting to leave your alliance before migrating.
2. Trying to migrate during active KvK battle stages.
3. Not checking if your destination kingdom is at least 120 days old.
4. Holding too many resources above your protection cap.
5. Underestimating Passport Page requirements.
Why Migration Has Power Limits and Kingdom Age Rules
The 120-day rule protects younger kingdoms from being flooded by high-power veteran accounts too early. This allows fair competition for new players and keeps the game balanced while still letting active players relocate eventually.
Community Experiences
“Migration gave our whole alliance a fresh start. Passport Pages took a while to save, but it was totally worth it.” — Reddit user Midnight_Sandwitch
“Always talk to the king before migrating. They might have power caps or special migration rules you didn’t know about.” — YouTuber 12inchpvpness
Frequently Asked Questions
What is the minimum kingdom age for migration?
Your target kingdom must be at least 120 days old.
How do I get Passport Pages?
Buy them in the Alliance Shop using Alliance Credits, or from bundle packs.
Can my whole alliance migrate together?
Yes, but everyone must meet individual requirements and coordinate carefully.
Can I migrate during KvK?
No, you cannot migrate into a kingdom currently in active KvK battle stages.
How often can I migrate?
Once every 30 days.
Can I lower my power to save Passport Pages?
Yes — hospital troops and deleting siege units are common ways to lower power before migration.
Conclusion
Kingdom migration in Rise of Kingdoms is one of the most powerful tools for improving your game experience. Whether you’re escaping a dead kingdom or joining top-tier alliances, careful planning is everything. With this guide, you’re fully prepared to calculate costs, meet eligibility, and relocate smoothly.
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