Dominate Kingdoms: Choosing the Ultimate Civilization in Rise of Kingdoms 🏰
Ready to conquer the world in Rise of Kingdoms? Selecting the right civilization is crucial. It impacts everything from your early game development to late-game domination.
Let’s dive into the ultimate civilization tier list to help you forge your empire!
Rise of Kingdoms: Best Civilizations Tier List 🏆
Choosing the right civilization can make or break your game. Each nation offers unique bonuses and special units.
Therefore, selecting one to suit your playstyle is important. Here’s a breakdown to help you decide:
| Civilization | Tier | Best For |
|---|---|---|
| Arabia | S | Rally |
| Ottoman Empire | S | Rally Archery |
| Vikings | S | Defending |
| France | S | Field Fighting |
| Rome | A | Defending |
| Germany | A | Training Troops |
| Britain | A | Archer Field Fighting |
| China | B | Defending |
| Korea | B | Researching Technology |
| Byzantium | C | Cavalry Field Fighting |
| Japan | C | Gathering |
| Spain | C | Leveling Commanders |
Pro Tip: Consider your preferred playstyle! Are you a builder, a fighter, or a bit of both? Your answer will guide your civilization choice.
Civilizations for Beginners 💡
Starting out in Rise of Kingdoms can be overwhelming. However, choosing the right civilization can ease the learning curve.
So, here are two excellent choices for beginners:
- China: The 5% building speed bonus is invaluable. In addition, the action point recovery helps early exploration and farming. Lastly, Sun Tzu is a fantastic starting commander.
- Britain: Boudica sculptures are plentiful, accelerating her skill progression. And the troop training speed is beneficial early on.
Beginner’s Tip: China is generally recommended for its building speed and action point recovery. Though Britain is a good alternative, you might want to switch to China later!
Selecting for Kingdom vs. Kingdom (KvK) Phase ⚔️
KvK is where civilizations truly shine. Your role in KvK should determine your civilization. So ask yourself:
- Are you a Field Fighter?
- Are you a Rally Leader?
- Are you a Garrison Captain?
Here are some top picks for different roles:
- Field Fighter – France: 20% hospital healing speed is a lifesaver! 🔥
- Not a Field Fighter, Rally Leader, or Garrison Captain – Germany: Troop training speed, action point recovery, and cavalry attack bonus are great.
- Rally Leader – Arabia: 5% increased damage dealt by rallied armies is huge.
- Rally Leader (Archery) – Ottoman Empire: Archer health and skill damage get a 5% boost.
- Garrison Captain (Infantry) – Rome: Infantry defense, food gathering speed, and troop march speed are all increased.
KvK Strategy: Coordinate with your alliance! Different players should pick civilizations that complement their roles.
Best Civilizations After KvK ❄️
After KvK, focus often shifts toward long-term development. Here’s the best civilization for this phase:
- Germany: Troop training speed and action point recovery are valuable long-term bonuses. Plus, Germany’s cavalry unit remains strong.
Here are some situational alternatives:
- Spain: Great for leveling commanders with its experience boost against barbarians.
- Korea: Suited for “whales” due to the research speed boost.
- Japan: Ideal for farm accounts.
Post-KvK Tip: Assess your needs! Germany is a safe bet for most, but consider Spain or Korea based on your priorities.
Sticking with One Civilization? 🧊
Not into frequent swapping? Then Germany is your best bet. Its troops are strong, and action points are amazing. Germany is a versatile and effective choice for most players.
Individual Civilization Breakdown 💎
Let’s examine some specific civilizations in detail:
- Britain: Strong archers and garrison capacity. Boudica provides a solid early-game commander.
- Germany: Focuses on strong attacks. Hermann is an excellent archer commander. Provides fast troop growth and increased attack capacity.
- China: Powerful defense. Sun Tzu offers an effective commander for defense.
- Korea: Strong defense. Eulji-Mundeok leads this civilization, which has superior research speed and good archer defense.
- Arabia: Great for warfare, with increased attack power for cavalry. Bajbars is a strong leader.
- Japan: Excellent tactical awareness and strategy. Kusunoki-Masashige offers strong tactics.
- France: Focuses on farming and gathering. Joan of Arc is versatile. Boasts increased wood gathering and healing speed.
- Spain: Quick leveling of commanders. Pelagius supports cavalry and resource production.
- Ottoman Empire: Faster archers and marching speed. This civilization is considered among the weaker options.
- Byzantium: Specializes in cavalry, increased stone gathering, and hospital capacity.
- Rome: Good defensive bonuses and gathering speed. Scipio Africanus provides a good starting commander.
FAQs
Q: How do I change my civilization?
A: Use a “Civilization Change” item purchased from the alliance shop or spend 10,000 gems.
Q: Is it worth spending gems to change civilization?
A: No, it’s best to buy the “Civilization Change” item from the alliance shop.
Q: When should I change my civilization?
A: Change it based on your role in KvK or your long-term development goals.
Q: What’s the best civilization for gathering?
A: France is excellent due to increased gathering speed.
Q: Which civilization is best for free-to-play players?
A: China offers great early-game bonuses.
Q: How important is my starting civilization?
A: It’s important for early growth but can be changed later.
Conclusion
Choosing the right civilization in Rise of Kingdoms is a game-changer. It impacts your strategy, growth, and overall success.
Consider your playstyle and goals, and pick wisely.
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